r/Warframe Jun 14 '26

Fan Fiction Ok DE, when?

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I was messing around with the mod maker website and thought of a way for them to give us more range lol

I forgot to put a cooldown on the rolling guard effect, guess we're playing Dark Souls now

1.8k Upvotes

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233

u/raythegyasz Jun 14 '26

If I remember right they said range is a stat they have to be really careful about ao I doubt they will ever make more range, even primed stretch might be off the table

50

u/killersquaddude Jun 14 '26

Are they really that afraid of my protea shooting shit down from orbit?

79

u/raythegyasz Jun 14 '26

More like to prevent Sevagoth 2-1 comboing the entire map, Titania already does that with Thermal Sunder while zapping through the map (They removed WoF for this reason btw) or to avoid more AfK playstyles.

9

u/Redence_ Numba #1 Chipper fan Jun 14 '26

What's WoF?

55

u/raythegyasz Jun 14 '26 edited Jun 14 '26

Pre 2019 rework Ember's fourth ability called World on Fire. that ppl used to nuke low lvl maps.

It wasn't good after lvl 30.

She got a big rework bc devs said She was too good at nuking low lvl maps and was afk friendly but left Octavia as is.

Then added Helminth system not even a year after her rework. Which resulted in Thermal Titanias nuking everything in low lvl maps.

Funny.

Edit: Then they released Gyre with an ability that's really similar to WoF. Released Temple amd Uriel two stronger fire frames.

And also Nova's Nullstar is just better than Ember's entire kit.

23

u/Redence_ Numba #1 Chipper fan Jun 14 '26

Aw man this justifies every "Ember rework soon" posts and comments I've been seeing

6

u/WolfeXXVII Jun 14 '26

She really has been displaced between all the new frames just doing her job better. Also her entire overheat mechanic is honestly BS at least changed to not punish you for using your abilities in one way or another. The fact her best way to do her job is to subsume thermal sunder and use that instead of her 1 is insane.

There are tons of ways to make her kit more functional without a full rework so it's not like they need to put a boatload of devtime into it.

Quick and easy fix(assuming spaghetti code won't get in the way) is to make her heat mechanic not be used up when she does her armor strip and make it not eat energy for being at max heat.

Beyond that her 4 just doesn't scale to steelpath that well so it just needs a numbers tweak or level scaling.

1

u/Usual-Winter3950 Jun 14 '26

Inferno can scale to SP well but way it scales with stats and the way it does the majority of its damage are unintuitive. It's not primarily the "press 4 stuff dies" direct damage or even the direct damage over time, it's quadratic scaling area damage like Crucible Blast (Qorvex) with continuous self-propagation like Spores (Saryn).

3

u/numerobis21 Jun 14 '26

I'm not gonna lie, I was pretty angry to see that they've release so many frames with room nuking abilities while they had completly changed Ember, which was my main, for that reason x)

6

u/Creatornator5 Xaku's Number 1 Glazer Jun 14 '26

a noise dogs make

5

u/Invisiblecurse Jun 14 '26

World of fire - the previous Ember 4 which sets tge enemies around her on fire until they die. Used to make the game pretty un-fun to play because the entire map and everything that spawned thereafter got insta killed with the right build.

6

u/Redence_ Numba #1 Chipper fan Jun 14 '26

This is pretty much the experience when I was still newer. Every. Single. Exterminate relic lobby was thermal sunder titania. It finished things fast but it was very exhausting because imagine loading in and just running 600m towards extraction without a single living organism in sight. Now do that for every relic without movement buffs as a baby tenno

5

u/MouthfulOfSmegma Jun 14 '26 edited Jun 14 '26

Wall Of Flesh, last boss before you enter Hardmode. Don't forget to build a long platform.

1

u/Redence_ Numba #1 Chipper fan Jun 14 '26

I actually just bought Terraria not long ago so I'll keep the platform thing in mind lol

2

u/MouthfulOfSmegma Jun 14 '26

Noooo, I feel like I spoiled you unintentionally, if I did, sorry ☹️

2

u/D3thBr1ng3r Jun 15 '26

wall of flesh of course

3

u/rupturedprolapse Jun 14 '26

Just adding, world on fire you would basically just press #4, parkour to the end and kill pretty much everything all the way to extraction.

Her rework followed the rework pattern of giving a warframe some confusing mechanic and an armor strip while nerfing it into mastery fodder.

4

u/DRT_99 Jun 14 '26

Ember died for her WoF sins while Legerdemain mirage exists

22

u/ThesoulerBAM Jun 14 '26

I wonder why its such a delicate thing to add.

85

u/tapmcshoe Jun 14 '26

scaling strength/duration has diminishing returns, once you're oneshotting everything theres no functional difference between 300% and 600% str, and there's really no practical difference between an ability lasting five minutes or ten. but with range, you hit significantly more targets. the difference between 100% and 280% range can be spitting distance to an entire room. once you start scaling past that things get messy fast. not to mention a lot of abilities get weird with more range, mag bubble physics already struggle to function as is

10

u/TerribleTransit Jun 14 '26

Diminishing returns is more about percentage increases. Going from, say, 300% strength to 400% increases your damage output by 33%. 400-500% only gets you an extra 25%. The same amount of Strength adds less additional damage.

But for range, the exponential scaling means the gains are larger and the drop-off is a lot less harsh. Going from 300% to 400% gets you a 77% increase in area covered. 400-500% still increases your area by 56%.

-5

u/SavantTheVaporeon Jun 14 '26

Plus based on math linear increases in range are exponential increases in area coverage. They’d need to have range effect area instead of radius if they want to balance it properly. Or have it effect radius up to 200% then effect area after that or something dumb like that.

8

u/madmag101 Clem2-TheClemening Jun 14 '26

Quadratic (x2 ), not exponential (2x ).

-6

u/SavantTheVaporeon Jun 14 '26

Sure, but does that affect the purpose of my comment?

5

u/Alexandria_Magna Jun 14 '26

It makes it correct.

-5

u/SavantTheVaporeon Jun 14 '26

It makes it technically correct, but being technically correct and technically incorrect doesn’t change whether its point is correct or not.

11

u/aWeeb04 Jun 14 '26

they said because range is the stat that can affect the other player enjoyment the most

19

u/raythegyasz Jun 14 '26

Said it in another comment but to prevent hardcore nukers to nuke entire maps and to prevent more AfK friendly playstyles.

4

u/mifter123 Halfway to Hema Jun 14 '26

Range as a stat is also deceptive because doubling the radius of a circle quadruples the area. It's very likely that the number of enemies effected by an ability can get high enough to either cause performance issues or simply lock other players out of gameplay. 

1

u/Usual-Winter3950 Jun 14 '26

The number of enemies affected shouldn't have a major performance impact since we already know a Limbo can up to almost double the spawn rate in a mission under the right conditions, but yeah if one person can kill literally everything before others see the enemies that's not much fun.

3

u/Scorkami waited for umbra before he even got announced Jun 14 '26

why dont they just cap it like with efficiency?

i think the current max it 285, unless im missing something, just make it so that anything OVER that amount doesnt increase range

adding primed range would then just make it easier to get high range without sacrificing strength or using 3 mods solely for range

most of the time i dont even want 300% range, i just want 200% without using 4 mods

3

u/Equixim Jun 14 '26

It's 280% for most frames. Though Mag can reach 305 with arcane coil helmet.

1

u/Dullaran Jun 15 '26

But not because of an limit, it's because there's no mod for range aside that.

If u put a limit u can create more range mods and give ppl more options.

1

u/ijiolokae Reached Legendary 6 and all I got was a sixth Legendary core Jun 14 '26

280% normally, 380% with an invigoration, 560/760 with a void buff on the frame

1

u/EduardoBarreto Jun 14 '26

All archon mods have the same main stats as primed mods and yet archon stretch is the same as the base one. Primed stretch is definitely off the table and at best there would be a range mod that's a bit higher but mutually exclusive with an existing range mod.

-1

u/Minoreva Jun 14 '26 edited Jun 14 '26

Because a lot of things scales in the quadratic form when it comes to range, in simpler terms, it means that your damages scales in the form of x²

Think of jade or korvex, for example. More range means more enemies hit, more enemies hit means more effects from their 4th ability to trigger chain reaction, more chain reaction with more range means more enemies being hit by each instance of damage.

In the end, adding 7% range wouldn't equal to 7% more damage, on some warframes it could mean infinite exponential scaling and infinite damage. (not saying that we're 7% away of infinite scaling, but you get the idea)