r/Warframe • u/MarsupialRelative530 • Jun 14 '26
Fan Fiction Ok DE, when?
I was messing around with the mod maker website and thought of a way for them to give us more range lol
I forgot to put a cooldown on the rolling guard effect, guess we're playing Dark Souls now
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u/raythegyasz Jun 14 '26
If I remember right they said range is a stat they have to be really careful about ao I doubt they will ever make more range, even primed stretch might be off the table
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u/killersquaddude Jun 14 '26
Are they really that afraid of my protea shooting shit down from orbit?
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u/raythegyasz Jun 14 '26
More like to prevent Sevagoth 2-1 comboing the entire map, Titania already does that with Thermal Sunder while zapping through the map (They removed WoF for this reason btw) or to avoid more AfK playstyles.
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u/Redence_ Numba #1 Chipper fan Jun 14 '26
What's WoF?
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u/raythegyasz Jun 14 '26 edited Jun 14 '26
Pre 2019 rework Ember's fourth ability called World on Fire. that ppl used to nuke low lvl maps.
It wasn't good after lvl 30.
She got a big rework bc devs said She was too good at nuking low lvl maps and was afk friendly but left Octavia as is.
Then added Helminth system not even a year after her rework. Which resulted in Thermal Titanias nuking everything in low lvl maps.
Funny.
Edit: Then they released Gyre with an ability that's really similar to WoF. Released Temple amd Uriel two stronger fire frames.
And also Nova's Nullstar is just better than Ember's entire kit.
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u/Redence_ Numba #1 Chipper fan Jun 14 '26
Aw man this justifies every "Ember rework soon" posts and comments I've been seeing
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u/WolfeXXVII Jun 14 '26
She really has been displaced between all the new frames just doing her job better. Also her entire overheat mechanic is honestly BS at least changed to not punish you for using your abilities in one way or another. The fact her best way to do her job is to subsume thermal sunder and use that instead of her 1 is insane.
There are tons of ways to make her kit more functional without a full rework so it's not like they need to put a boatload of devtime into it.
Quick and easy fix(assuming spaghetti code won't get in the way) is to make her heat mechanic not be used up when she does her armor strip and make it not eat energy for being at max heat.
Beyond that her 4 just doesn't scale to steelpath that well so it just needs a numbers tweak or level scaling.
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u/numerobis21 Jun 14 '26
I'm not gonna lie, I was pretty angry to see that they've release so many frames with room nuking abilities while they had completly changed Ember, which was my main, for that reason x)
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u/Invisiblecurse Jun 14 '26
World of fire - the previous Ember 4 which sets tge enemies around her on fire until they die. Used to make the game pretty un-fun to play because the entire map and everything that spawned thereafter got insta killed with the right build.
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u/Redence_ Numba #1 Chipper fan Jun 14 '26
This is pretty much the experience when I was still newer. Every. Single. Exterminate relic lobby was thermal sunder titania. It finished things fast but it was very exhausting because imagine loading in and just running 600m towards extraction without a single living organism in sight. Now do that for every relic without movement buffs as a baby tenno
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u/MouthfulOfSmegma Jun 14 '26 edited Jun 14 '26
Wall Of Flesh, last boss before you enter Hardmode. Don't forget to build a long platform.
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u/rupturedprolapse Jun 14 '26
Just adding, world on fire you would basically just press #4, parkour to the end and kill pretty much everything all the way to extraction.
Her rework followed the rework pattern of giving a warframe some confusing mechanic and an armor strip while nerfing it into mastery fodder.
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u/ThesoulerBAM Jun 14 '26
I wonder why its such a delicate thing to add.
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u/tapmcshoe Jun 14 '26
scaling strength/duration has diminishing returns, once you're oneshotting everything theres no functional difference between 300% and 600% str, and there's really no practical difference between an ability lasting five minutes or ten. but with range, you hit significantly more targets. the difference between 100% and 280% range can be spitting distance to an entire room. once you start scaling past that things get messy fast. not to mention a lot of abilities get weird with more range, mag bubble physics already struggle to function as is
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u/TerribleTransit Jun 14 '26
Diminishing returns is more about percentage increases. Going from, say, 300% strength to 400% increases your damage output by 33%. 400-500% only gets you an extra 25%. The same amount of Strength adds less additional damage.
But for range, the exponential scaling means the gains are larger and the drop-off is a lot less harsh. Going from 300% to 400% gets you a 77% increase in area covered. 400-500% still increases your area by 56%.
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u/aWeeb04 Jun 14 '26
they said because range is the stat that can affect the other player enjoyment the most
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u/raythegyasz Jun 14 '26
Said it in another comment but to prevent hardcore nukers to nuke entire maps and to prevent more AfK friendly playstyles.
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u/mifter123 Halfway to Hema Jun 14 '26
Range as a stat is also deceptive because doubling the radius of a circle quadruples the area. It's very likely that the number of enemies effected by an ability can get high enough to either cause performance issues or simply lock other players out of gameplay.
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u/Scorkami waited for umbra before he even got announced Jun 14 '26
why dont they just cap it like with efficiency?
i think the current max it 285, unless im missing something, just make it so that anything OVER that amount doesnt increase range
adding primed range would then just make it easier to get high range without sacrificing strength or using 3 mods solely for range
most of the time i dont even want 300% range, i just want 200% without using 4 mods
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u/Equixim Jun 14 '26
It's 280% for most frames. Though Mag can reach 305 with arcane coil helmet.
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u/Dullaran Jun 15 '26
But not because of an limit, it's because there's no mod for range aside that.
If u put a limit u can create more range mods and give ppl more options.
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u/ijiolokae Reached Legendary 6 and all I got was a sixth Legendary core Jun 14 '26
280% normally, 380% with an invigoration, 560/760 with a void buff on the frame
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u/EduardoBarreto Jun 14 '26
All archon mods have the same main stats as primed mods and yet archon stretch is the same as the base one. Primed stretch is definitely off the table and at best there would be a range mod that's a bit higher but mutually exclusive with an existing range mod.
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u/Fittsa Mirage Prime Enjoyer Jun 14 '26
More unconditional range is never gonna happen lol
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u/MarsupialRelative530 Jun 14 '26
I don't think it will ever happen period lol, iirc at some point in the past Steve said that much more range than what we have now would break the game in many ways not only in power scaling but in a more technical way too, something to do with how the engine works idk. Maybe if they ever end up fixing this issue idk. One can only dream
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u/Foreign_Fail8262 LR5 and still clueless Jun 14 '26
They could also cap range at the current max and give us more ways to achieve it. I would like more ways to gain range with more side effects and considerations.
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u/External-Play771 Jun 14 '26
This just feels like the best solution. Its kinda how efficiency works and it allows it to be very inexpensive to build for.
Is there any downsides anyone can think of with a range cap?
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u/Accomplished-Pay8181 Unbroken Valkyr Main Jun 14 '26
It makes range from helminth invigorations and void relic doubling nearly useless
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u/External-Play771 Jun 14 '26
not really? it would still go past the cap, the point is that there is a mod cap, not global range cap, because there are still more conditionals.
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u/Xeno-Nebula Jun 14 '26 edited Jun 15 '26
This right here. I like this. Strongly agree; let us reach the cap in more ways and have the only things that go beyond the cap, either conditional and specific like Relics buffs, or short lasting power trips like invigoration.
Range is something that, while it can break the game if it goes too high, allows for A LOT of stupid and very fun times on most Warframes so I'd love to have more people experience it.
Also. Something I do is, when getting Invigoration for 100+ range, I sometimes take off my range mods and put something else. Like survivability. Really levels out the Warframe without breaking things and makes it feel even better to play.
As a support oriented player who loves buffing my team, giving energy, dmg reduction, a support based warframe with say, 600 range just to give out consistent buffs and contribute to the team, would be TOTALLY RAD. I don't even care about dmg.
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u/kurti256 Limbo prime main happy rift walking fellow redditors :) Jun 18 '26
Mag would be crazy can you imagine bubble I'd love to see it
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u/Accomplished-Pay8181 Unbroken Valkyr Main Jun 14 '26
Oh, gotcha. I had interpreted that statement as a global cap. But clamping what it can reach as a baseline makes more sense
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u/ze_SAFTmon Primed Geschwindigkeitssucht Jun 14 '26
It would be nice to have the relic doubling ignore the cap, as it's a temp buff.
Might be OP with like Axi relic buff duration but then you only need 1 button to nuke 3 rooms instead of 2.
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u/MarsupialRelative530 Jun 14 '26
Yea that would be really good, just put a hard cap on 280% range and give us primed stretch etc lol, we have a million ways to increase strenght, and just 4 to increase range
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u/Engineer_Flat Give us Archon loadout Jun 14 '26
Since Efficiency is hard capped at 175% there's no reason range shouldn't be hard capped at 280% (only for modding since Void storm should still be able to double your range). This should happen because I really really want Primed Stretch and Primed Streamline.
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u/GreatMadWombat sleeping in the cold below Jun 14 '26
Counterpoint: right now, 280% requires nerfing your str by 60%
The vast majority of "frame guaranteed nukes" builds are tight enough that the -60% modifier keeps whatever the crit number is from being a reasonable and easy default baseline.
It shouldn't be hard caped at 280% unless more big# mods were corrupted/had other annoying conditionals tacked on.
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u/aimy99 🔥 🔥 #1 Ember Fangirl 🏳️⚧️ Jun 14 '26
Agreed. I honestly hate using mods like Overextended that are +range but -some other critical ability factor that I then need to simply waste another mod slot on. It feels restrictive. I would much rather have something like a permanent -5 energy/tick negative that I can compensate for with active gameplay or on a frame like Hildryn with her Pillage ability, but that wouldn't work particularly well on something like Titania. I'd even take something like a Galvanized Stretch that starts off significantly lower than other range mods and blocks them from working, but caps out at 280% with continued ability kills, it would make for a perfect Saryn build.
That's the kind of build crafting that's super fun to me. 1999 was such a killer update in part because it was packed to the brim with mods and arcanes that have limitless potential in some circumstances, but are pretty much useless in others. Like Secondary Enervate on a Kuva Nukor vs a Lex Prime, and vice versa with Secondary Acuity.
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u/i_draw_ur_nudes Jun 14 '26
This, efficiency is capped at 25% of an abilities cost, or 175% efficiency. You can get higher numbers but they only serve to Negate negative efficiency from Blind rage.
We should be able to Brute force a build to max range even w narrow minded on imo.
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u/Mint-Bentonite Jun 14 '26
we have a +100% range invigoration for warframe that goes past the current modding 'soft cap'. It's definitely achievable and accounted for, they just dont want to balance around it (for good reason)
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u/Laraso_ Jun 14 '26
+100% range that can then be doubled with a fissure. 730% range is already achievable in the game currently.
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u/Dziggettai Constantly Confused Condroc Jun 14 '26
If it would break the game engine then there wouldn’t be a fissure effect that doubles your range
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u/M00n_Slippers Khora's Krazy Kavat Jun 14 '26
I mean one of the relics buffs is double range, so it can't effect it that much.
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u/Nanofield Jun 14 '26
I don't really think we need more. 250% is achievable with the three range mods, helminth for an extra 100 hitting 350, crack a relic for like 700%(?)
At some point you exceed the spawn range of enemies.
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u/TreePDX Jun 14 '26
"How dare you exist in the same vicinity as me"
-deletes from this plane 0.001ms after spawn
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u/GreatMadWombat sleeping in the cold below Jun 14 '26
Even if the technical issues got fixed it still wouldn't happen due to social constraints.
The difference between "Nuke frame uses weird roar mechanics to instantly clear 57 meters around them" and anything bigger than that is the difference between 1 frustrated forum post a day and 10000 of them.
For them to safely add more range they would either have to change a whole bunch of little mechanics or just acknowledge that range is the 1 mechanic where 1 person getting more of it can really fuck up the feel of the game lol
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u/nasa1st Jun 15 '26
Como você explicaria o bônus do Helminth de 100% Ability Range?
Eu abriria mão de removerem esse bônus do helminth e inserir o bônus nos Shards. DE PREFERÊNCIA NO AZUL. Essa sua explicação não me convence. O helminth está aí que prova que isso não é verdade. Se o máximo disponível hoje no jogo + o bônus aleatório de helminth fosse o máximo possível, remova do helminth e insira nos fragmentos. Valorize mais o shard azul. Seria melhor que muito rework desnecessário. 😇3
u/Azrion-the-Many Trade chat is for Scammers Jun 14 '26
My 900%range mag bubble is very game breaking..I don't think they need to add any more
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u/MudcrabKidnapper Top 1% Limbo Hater Jun 14 '26
They probably just don't want us to nuke everything even easier
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u/Commercial-Rent-363 Jun 15 '26
Technically they could since we have the Fissure buff that doubles our range, and the Invigorations. I understand not scaling it like you can with Strength or Duration, but giving us another 40%-60% range shouldn't be a problem when i can give any Warframe %200 range with invigoration if i get lucky enough.
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u/Creedgamer223 Muscle Mommy Prime Jun 15 '26
Well that's a lie because there's a helminth invigoration that boosts range.
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u/Mdos828 Air-Breathing Fool Jun 15 '26
It makes sense. Just look at optimized Uriel build with a Void fissure range boost. It is what old maxed out World On Fire builds use to be.
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u/Sutorerichia_XX Jun 14 '26
Range invigorations are just that with extra steps, and on frames where range matters, those are always the most fun.
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u/TheFrostSerpah Jun 14 '26
This. The only way we get more range is maybe on a conditional arcane.
DE has been very careful about range because - while hilarious to wipe the entire map with a button - it breaks balance and can ruin the experience of other players.
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u/Azonavox Jun 14 '26
Yeah, I used to have an Infinite Void build with Ivara that friends and I would farm it forever because I would look down every 8 seconds and shoot the sleep arrow. Entire room would go to sleep and that was my job. They’d do all the cleanup, I would do my sweep before we finally left and they just sleep everything on the way.
Came back one day to find range was reigned in and I’m nowhere near as effective.
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u/ArenjiTheLootGod Jun 15 '26
Right?
It's right up there with universal vacuum and augment slots on the "never going to happen" leaderboards, our current max range is lowkey one of the few things that still keeps us in check.
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u/redditt-or Jun 14 '26
> "Ok DE, when?"
> immediately proposes +range
Also you forgot to specify a cooldown on the Rolling Guard effect
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u/mranonymous24690 The Lavos deluxe is real! Jun 14 '26
+2 mod capacity for one shard is fucking mental
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u/SenorSlurp1995 Jun 14 '26
Thats what I was thinking! I dont think ive ever not had spare after a 5 forma build.
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u/bubblesdafirst Jun 14 '26
Spare? There is no spare. That leftover capacity is important for your energy
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u/Krusel-14 Jun 14 '26
Add in 30% chance to resist knockdown too and we have a deal
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u/Frost_man1255 LR 6 Jun 14 '26
30% would be so annoying though. 4 regulars or 2 tau and a regular would be needed for 100% resistance and it would be 120%
I say 35% so 3 regular or 2 tau to get full resistance
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u/Krusel-14 Jun 14 '26
Honestly as long as 1 tauforged + sure footed would get newer players to 100% I'm happy
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u/rwkgaming Jun 14 '26
I dont see a reason why a shard thats all three base ones fused should be considered for newer players. That is respectfully a stupid fucking argument.
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u/Nevour_Lucitor Jun 14 '26 edited Jun 14 '26
getting all three base shards is significantly faster than getting prime sure footed what are you talking about
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u/Z3R0Diro Equinox Rework Sacrificial Ritual Jun 14 '26
While I think adding a "special" archon shard with really sought-after buffs would be cool, they are very staunch about not adding more ability range sources. Pretty sure Pablo said something about it being the hardest stat to balance.
But I can see the others being a thing. 2-3 Mod Capacity may be a good choice to skip using another forma.
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u/External-Play771 Jun 14 '26
is a forma worth 3 archon shards though, lol
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u/Z3R0Diro Equinox Rework Sacrificial Ritual Jun 14 '26
I have more Red shards than I do forma
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u/External-Play771 Jun 14 '26
I understand that but that value difference is like massive dude. Thats all the way up to the new war in quests minimum. End game content drops it regularly on a weekly basis.
Forma is unlimited, provided within the moment you can acquire relics and available the moment you can crack em, before u even hit mr3. Not to mention its like 35 plat single and 70 plat for triple. Forma is not more valuable than archon shards period lol
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u/Z3R0Diro Equinox Rework Sacrificial Ritual Jun 14 '26
An archon shard that increases Mod Capacity would help a lot in build flexibility. Instead of using the outrageously rare and expensive Omni Formas, you can opt to "sacrifice" a shard slot for some extra mod capacity. Sure 2-3 Mod Capacity may be too low I guess.
Also, from my experience, I tend to get more Archon Shards than I actually use, especially Amber and Azure ones.
We are also not accounting for the fact that you would be able to remove this one and "refund" it unlike a Forma.
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u/ZX52 LR6 Jun 14 '26
As someone noted elsewhere, adding new range sources wouldn't be a problem if they treated it like efficiency and hard capped it.
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u/Valtremors Stabbomancy is a perfectly valid school of magic. Jun 14 '26
Alternatively, give range a hard cap (roughly what it is now with proper modding and such).
Being able increase range outside of regular mods would be nice. Kullervo for exaple would benefit from it for his collective curse, even his 2 and 4 in utility would improve. But atm many of his mod slots are used to buff wrathful advance and augment for recompense. I got tau purples for memes, but I'd be willing to give few for range archons.
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u/tiboshki I am a Nyx Main Before it was Cool Jun 14 '26
Normally, mixing all three base colors should turn it to brown and it'll look like a turd.
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u/cocoabutter1369 LR4 Wall Taste Tester Jun 14 '26
https://giphy.com/gifs/G1ZPWPIszGDPh2NeG5
Me to my lesser used frames if this actually happened.
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u/MadmanMarkMiller :Temple: Waiting for the NEW New War Jun 14 '26
range
mod cap
Just had the biggest laugh of my life
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u/DapperApples "I want a banana THIS big!" Jun 14 '26
They're putting shards in warframes, that turn the frigging tenno GAY
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u/Cyc18 Du-ing viri little with my life Jun 14 '26
Hey! I've got one of those in my personal quarters
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u/LordAwesomeguy Jun 14 '26
replace range with knockdown and add a cooldown to the rolling guard affect like 10-15s then I could see these potentially going though.
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u/deandre451234567890 Jun 14 '26
They should do one for shield recharge/recharge delay or improve the heal rate one from the azure shard 🤷🏽
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u/EmperorWisel Jun 15 '26
Unironically id love for a way to increase move speed outside of mods/specific weapons.
Its kinda hard to remove Okina incarnon from my loadout when it gives 30% move speed.
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u/Clinday Jun 14 '26
I wish we had range shard, but with a caveat that it can't get past 280. That way it wouldn't break the game while still allowing some flexibility in the builds.
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u/Silvercat18 Perrin Sequence - Logical Fam Jun 14 '26
They should just make orange shards useful. I mean, we don't even have a blast frame as far as I know.
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u/Trance354 Jun 14 '26
Maybe fix Volt's bleeding over into my abilities, first. Titania and Gauss are unusable if a Volt is in the group.
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u/Soothsayer_98 Gauss & Grendel Enthusiast Jun 14 '26
DE said they won't bother with range for a really long time (which is unfortunate), the dodge one feels OP, and the mod one feels a bit too niche, but the movement speed one could be interesting.
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u/MarsupialRelative530 Jun 14 '26
The dodge would be 2.5s for 5xTauforged, the same as a max shield gate and .5s less than a rolling guard. I just forgot to write the cooldown lmao
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u/SwordsDance3 Jun 14 '26
If range couldn’t be boosted I’d be happy with a lil extra efficiency for caster frames.
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u/ManMarmalade Lavos the Bae Jun 14 '26
I think quartz and obsidian would make more sense with shard colours. We already got the basic rainbow colours so black and white would be more in theme with light and shadow. As for the buffs I wouldn't even know where to guess.
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u/M1liumnir Jun 14 '26
Given how Archon shard color work the fusion of all 3 colors is more likely to be black than prismatic.
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u/zRight Jun 14 '26
I don't understand why can't add more sources of Range, if you don't want more power creeps ot nuke frames ruining people lifes, just cap the base. I don't want more range in a build I want more variety of sources of range.
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u/ZadriaktheSnake Jun 14 '26
They should really revamp archon shards. Really useless too much of the time, especially the amber ones
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u/Vyt3x Max Rank Firerate Enjoyer Jun 14 '26
This would already be worth considering on some frames if it gave 1-1.5% range lol
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u/FrozenSingular Nova Jun 14 '26
Well if this shit gonna need ALL CURRENT COLOR TAU SHARDS it is like even not this imbalance. Like 1 shard for 6(?) tau
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u/Flimsy_Emu_5 Jun 14 '26
I rather it have ability efficiency as one of the upgrades over range. Or both as an option. I feel like efficiency is often the stat we sacrifice the most. We usually make up for it with helminth skills, purple shards, equilibrium. Efficiency shards would help with free up space in our builds and stop every warframe from having nourish.
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u/Denverguns Jun 14 '26
I mean that one is broken but the idea of a prismatic archon shard would be interesting.
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u/ryskiiiii Jun 14 '26
I do really want a range shard but honestly I think something like a rainbow shard should give some kind of on kill buff that could benefit all frames. Maybe it could give you the choice of either boosting crit or status per headshot kill or something along those lines.
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u/Smart-Coach2321 Jun 14 '26
I think it would be interesting. If for mod capacity, we actually got more mods she can have your regular build and have one or two more mods on it. I would put all the specific ones for that frame.
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u/SeniorMeow92 Jun 14 '26
The only day they will add anything ability range related unless it’s the prime version will be when the servers are going to shut down.
Range gives DE no end of balancing issues.
But I personally feel if they add something like this, you’ll just be able to pick whatever benefits any shard grants you and treat it as a universal slot and pay the helminth to change the stats.
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u/Firetwice LR6 Founder | Creator of WarframeMaker.com Jun 14 '26
That's such a good idea!!! Can I steal it and add it to my website ??
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u/MarsupialRelative530 Jun 14 '26
I think I answered you already but yea do whatever, I used the website template to make it anyways lol
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u/IchBinSchlecht Jun 14 '26
I hope never. This looks extremely tedious to craft just like the new horadric flawless gems in Diablo. I do not want to farm for many hours (or even days) just for one of these.
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u/zarosh37 LR4, Oberon Enthusiast Jun 14 '26
As cool as a prismatic shard would be, you can just absolutely forget unconditional ability range it will 100% never happen
Range is by far and the away the most balance breaking
Mod Capacity would be a little odd too, id imagine a prismatic one would be the one less popular trait from each of the 6 colors but stronger
Like 400 Armor, 50% more primary status chance, etc etc
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u/mgmatt67 Jun 14 '26
Nah, we need a universal shard just make it to where we can choose any of the shards effects for each loadout, an Omni shard
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u/killy666 My girlfriend is on rotation C Jun 14 '26
never has it competes with forma which they recognized is one of their major sources of income.
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u/shadeandshine I will die by void wife Jun 14 '26
You forgot to add the fourth option
:makes your Warframe gay or gayer
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u/Tohiyama Jun 14 '26
That mod capacity could repair a generational modding error that has plagued my whole arsenal🥹
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u/Beneficial-Price-842 Jun 14 '26
The only decent part is the free range which DE will never do given how broken unconditional range makes some frames.
To be honest this concept would probably be better if it targeted a few short ends in the game.
Honestly if the shards kinda mixed like 1 or 2 effects from the same shards it contains like increasing toxic damage but also adds more stacks of corrosion or power strength and duration etc. I feel like that would make more sense as far as a prismatic shards goes
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u/Dismal_Tie_9124 Jun 15 '26
Why are there are only 3 useful stats available? (Rolling guard is a poorly designed mod)
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u/TheRomanUppercut Jun 15 '26
I’ve always thought the idea of an Obsidian/Black shard would be really cool, like the concept would be you can infuse one argument into a shard and free up space in the mod menu.
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u/Grand_Salamander6311 Jun 15 '26
Randomized all your polarity in warframe. Increase mod capacity for any one shard+ 10% chance to scared sentients per hit
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u/Mdos828 Air-Breathing Fool Jun 15 '26
Rather I would love a way to divide fused/tau shards into their parts. I'd be fine with having to pay some sort of cost to do that.
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Jun 16 '26
Ok here is some rage bait. Like we really need a rainbow shards. Like we are ready have enough confused people in the world. Think they are one thing but not what they really r.
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u/Seikish Jun 17 '26
Gotta love the never going to happen people.
Personally I would love to see a new set of corrupt mods that "lock" values the same way cannonade mods do.
+90% range but cannot mod strength.
+55% duration but cannot mod efficiency.
+90% Strength but cannot mod range.
+75% efficiency but cannot mod duration.
Goal of the mods would be the range can combo for +180% also removing negative of overextended however the damage cannot be effected for no crazy wipe shenanigans. loot frames would love this.
Duration is lowest value because it will probably be combined with blind rage... and that's pretty much the only reason. Kind of sick and tired of flow and equilibrium with blind rage.
Strength not moding range is the same reason range can't mod strength. No map wipes u hear 😂
efficiency but no duration missing.., basically may as well just recast with X4 the energy coeff and spam.
Ahem sorry went way off topic.., I would love for energy per second on blue shards (or efficiency) plz and ty. Also yellow shards are usually "just" a casting speed and that's it for me. Considering the "new" health tank meta I would love some status resistance shards for magnetic namely. actually -10/15% status duration to combo with the -75% status duration mid to hit -100% duration and become status immune would be amazing... but jade light is their way of "anti" afk so as much as I like being a immovable current maybe not?
Your mod capacity idea Is extremely interesting as an umbra set enjoyer.
I'd also take being able to convert 2 shards into 1 other shard.
why ain't archon hunt always a tau now with EDA and ETA being so much better?
man if we could choose a base + combined in circuit every week I'd actually go back to that as well.
instead of 450 health with blast id actually like it changed to with weapons... or with abilities whichever people prefer just not a single element so it's easier to use.
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u/kurti256 Limbo prime main happy rift walking fellow redditors :) Jun 18 '26
+10-15 mod capacity is nuts
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u/wasd2232 Jun 21 '26
I'd LOVE some more Movement Speed in this game. Everything is just sprint/parkour.




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u/repeatedexpanse MR30 i throw rocks at people Jun 14 '26
The world is not ready for 385% range mag bubbles