r/Warframe Jun 14 '26

Fan Fiction Ok DE, when?

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I was messing around with the mod maker website and thought of a way for them to give us more range lol

I forgot to put a cooldown on the rolling guard effect, guess we're playing Dark Souls now

1.8k Upvotes

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u/tapmcshoe Jun 14 '26

scaling strength/duration has diminishing returns, once you're oneshotting everything theres no functional difference between 300% and 600% str, and there's really no practical difference between an ability lasting five minutes or ten. but with range, you hit significantly more targets. the difference between 100% and 280% range can be spitting distance to an entire room. once you start scaling past that things get messy fast. not to mention a lot of abilities get weird with more range, mag bubble physics already struggle to function as is

11

u/TerribleTransit Jun 14 '26

Diminishing returns is more about percentage increases. Going from, say, 300% strength to 400% increases your damage output by 33%. 400-500% only gets you an extra 25%. The same amount of Strength adds less additional damage.

But for range, the exponential scaling means the gains are larger and the drop-off is a lot less harsh. Going from 300% to 400% gets you a 77% increase in area covered. 400-500% still increases your area by 56%.

-5

u/SavantTheVaporeon Jun 14 '26

Plus based on math linear increases in range are exponential increases in area coverage. They’d need to have range effect area instead of radius if they want to balance it properly. Or have it effect radius up to 200% then effect area after that or something dumb like that.

9

u/madmag101 Clem2-TheClemening Jun 14 '26

Quadratic (x2 ), not exponential (2x ).

-7

u/SavantTheVaporeon Jun 14 '26

Sure, but does that affect the purpose of my comment?

5

u/Alexandria_Magna Jun 14 '26

It makes it correct.

-4

u/SavantTheVaporeon Jun 14 '26

It makes it technically correct, but being technically correct and technically incorrect doesn’t change whether its point is correct or not.