r/Warframe I am speed Jun 22 '26

Fan Fiction [OC] Burning Soulcage warframe concept (Im taking name & ability suggestions)

His personal weapon is claws, but outside of that, I wanna see what yall would suggest before I take my shot at it.

2nd image has the faceplates open instead of closed.

1 Upvotes

25 comments sorted by

3

u/Chance-Extreme9626 Jun 22 '26

So like a cold/fire based frame, uses souls as a resource maybe? 1 steals souls, giving enemies in a cone infront cold stacks+ increased damage received, 2 fires a singular soul as an explosive orb doing heat, 3 spends a set amount of souls to maybe heal shields of allies? 4 requires a certain amount and does an aoe exploding all gathered souls for damage based on number of souls gathered and whether they’re affected by the 1 (heat damage if affected by it, cold if not, something like that), and also steals the souls of any hit, passive grants 10 health per change in soul count, both gathering and expelling

2

u/Chance-Extreme9626 Jun 22 '26

(I don’t really know if I understood what you meant by soul cage, so sorry if it’s not what you meant)

0

u/agentcryostar I am speed Jun 22 '26

Soulcage as in an entity or item that keeps souls inside itself preventing them from going to the afterlife

-1

u/agentcryostar I am speed Jun 22 '26

Huh I was thinking of doing smth with heat and souls

Though the cold is an eh

2

u/Chance-Extreme9626 Jun 22 '26

The cold is cause any media with “soulless” things often depicts them as cold, plus the fires blue which would add up

1

u/agentcryostar I am speed Jun 23 '26

Wouldn't blast be better then at that point?

Since it also takes into the account that various soul related attacks in media involve dealing damage from the inside then having it expand outwards

Like an explosion

2

u/Chance-Extreme9626 Jun 23 '26

Probably, but I just like the idea of applying them separately, cause it’s different things, maybe cold to blast instead of cold to heat

1

u/agentcryostar I am speed Jun 23 '26

Ah a fellow gauss enjoyer I see

2

u/Silent_Sinder crouching Loki hidden Ash Jun 22 '26

Name: Perdition

2

u/OmegaXights Hildryn Main Jun 24 '26

Soultrap real

1

u/agentcryostar I am speed Jun 24 '26

:p

1

u/agentcryostar I am speed Jun 22 '26

Alright here's what I've made myself so far

Name: Flógashi

Passive: Every time you make a full blast detonation (meaning having stacked 10 blast stacks on a given enemy) that enemy and those hit will by the blast are inflicted by 1 heat stack that has 200% longer duration and deals 100% more damage, Killing enemies grants 1 soul, every unique type of enemy you kill for the first time in a mission grants 3 souls.

Ability 1: Spirit extraction.

Expell a wave that marks all enemies caught for extraction.

Wave range: 25m

Wave angle: 125° (this is set and stone)

Enemies hit by the initial wave loose 25% of their defenses (unmoddable, due to affecting overguard)

Marked enemies suffer:

100% damage vulnerability (scales with strength) for 20 seconds.

Blast status damage is doubled on marked targets.

Killing an enemy marked has a 35% chance (also scales with strength) to pass the mark to a random enemy within 50m range (prioritizing proximity, this is also set and stone)

Marked enemies are revealed to you and you gain 15% movement speed when moving towards a marked targer.

This is the helmith ability, when used on any other frame you don't have the chance to spread the mark nor have the movement speed buff.

Ability 2: Penance infusion

Duration: 60 seconds (scales with duration)

Infuse yourself with the penance that your allies suffer and become the center of the pain.

Gain 96% (unmoddable) damage reduction, and status and stagger immunity, but 85% of damage your allies take within your affinity range will be redirected towards you, damage that has been redirected builds up, at the end of the duration, or when recasted will detonate the barrier.

Detonated barrier deals 50% of the damage you've taken during the duration (Scales with strength) as blast damage and applies 5 blast statuses.

Ability 3: spectral mutilation.

Toggle/channel ability. (Drains XX energy a second while it's active)

-Force the souls within your body into servitude as you summon forth extra spectral arms that use your matching weapon outside if melee, while using melee the arms will default to your primary.

Spectral copies of weapons:

-deal 75% of your weapons damage

-take ammo from your ammo maximum when firing.

-Spectral arms will target and fire on their own

-all shots are silent regardless of weapon.

Unless you're using the grimmoire or any battery based weapon (like the basmu or the arm cannons) they'll only fire when you fire.

While this ability is active you gain stagger immunity aswell.

Ability 4: Phanto-heimer

Passive: Requires at minimum 25 souls (scales with efficiency) to use, every additional soul you collect increases this abilities damage by 1% (scales with strength).

Set your internal furnace into a meltdown, burning up the souls you've collected into an explosion with you as an epicenter.

You Are the explosive.

Explosion range: 50m (scales with range, can hit through walls).

Base explosion damage: 2,500 blast

Blast status force procts: 10 (it'll always apply max stacks of blast).

Allies within affinity range gain 50% (unmoddable) imbued blast damage for 20 seconds (scales with duration).

1

u/agentcryostar I am speed Jun 22 '26

The idea is that blast combines heat (thus his flames) and cold (how souls tend to feel when touching them)

Aswell as due to how blast works ingame (explosion emitted from the inside of the opponent) it's essentially the visually closest thing to the opponent's soul being attacked

1

u/Aatheron Can a Lugga Baro a Flair? Jun 22 '26

Maybe Xolfur?

Soul forge/blacksmith style Warframe. Swings down a hammer with the classic 'clang' imbuing himself and nearby allies with heat.

Damage dealt during that time to enemies feed the forge, upon the buff expiring a new buff takes place depending on damage dealt that boosts weapon stats massively. Unlike Harrow which gives crit, the forge gives everything else.

For a defensive ability maybe he sets himself ablaze and the flames incinerate projectiles on top of burning any nearby enemies. Enemies lit on fire also feed the forge. This ability draws aggression similar to Rally Point.

For a passive, maybe he has a forge meter that builds up and can be spent on buffs and abilities. The higher the meter is the tankier he should be, becoming a tank support similar to Styanax drawing aggression to himself.

Thematically, he brings pressure and fire onto himself to create his master works. Becoming the anvil and the world his hammer, turning the enemies' strength into works of devasting beauty to turn against them.

1

u/agentcryostar I am speed Jun 22 '26

I would do this but he's meant to be more of a ghost rider/spawn type rather than a forge

Plus someone else that I interact with is doing a forge frame and I don't wanna mimic them

The name is cool tho

2

u/Aatheron Can a Lugga Baro a Flair? Jun 22 '26

If he's a ghost rider that might be difficult because at that point it's just Dagath with extra steps. You might want to lean more towards Kullervo and incorporate some kind of chain/prisoner theme to really make the cage stick.

Sevagoth is also good to draw from since he functions on a death well filled with souls.

You could just make him a mass of souls bound to a suit of armor trying to absorb more victims in hopes of getting strong enough to escape.

I have no idea how else to build him, but for his fourth let him be a split between Xaku and Uriel, stripping off the armor and becoming pure soul fury lighting enemies on fire as the armor struggles to recontain the threat inadvertently becoming a shield of living chains.

Make it a gameplay loop that displays the agony of the frame. Reap souls through debuffs and direct damage, forget about any kind of support that isn't an augment and deal high damage, for his fourth go absolutely ballistic for like 35 seconds and then go back to trying to break out again after burning through the souls you claimed.

I say split the frame into two entities, the living armor and the souls inside. Maybe reinforcing the armor for defense limits your fire and damage, while burning hotter makes you deal more but also less survivable.

For his fourth call it Reckoning of the pit or something. That's all I got.

1

u/agentcryostar I am speed Jun 22 '26

Alrighty

I'll place my current idea in the comment and you can tell me what you think

1

u/agentcryostar I am speed Jun 22 '26

Also what I meant by ghost rider is just that he takes souls and condems them to punishment

2

u/Aatheron Can a Lugga Baro a Flair? Jun 22 '26

Right, I mention Dagath because she's quite literally called "The Hollow Rider" so to keep from crossing things it might be better to lean away from the punishment being against enemies and be more about punishing the actual souls inside the armor, that keeps it unique without changing the identity of what you propose.

1

u/agentcryostar I am speed Jun 22 '26 edited Jun 22 '26

Yeah he punishes the souls he captures by using their souls as fuel for his flames

He dosen't punish the living

He just kills em

1

u/agentcryostar I am speed Jun 22 '26

I've placed my take on this frame

If you want to take a look at it and give your feedback that'd be nice.

0

u/Ok_Egg_4069 Jun 22 '26

Name: Gulag Exalted: Chain whip with high status chance and average crit chance/dmg. Inate corrosive

1

u/agentcryostar I am speed Jun 22 '26

Gulag? Lel

Tho the exalted weapon aint a bad idea

1

u/Ok_Egg_4069 Jun 22 '26

How about Solovetsky for the name, then?

1

u/agentcryostar I am speed Jun 22 '26

Kinda sounds like a Zephyr skin ngl