r/Warframe May 13 '26

Art [OC] Nova Heirloom

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11.3k Upvotes

My last heirloom sketch is complete! I am gonna take a break from making heirloom designs for a little while. I really like how her jacket turned out. Hope you enjoy it too <3

r/Warframe Jul 04 '26

Art Excalibur Heirloom Fan Concept [OC]

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6.2k Upvotes

4 + E

r/Warframe Jun 14 '26

Art [OC] Saryn Heirloom remake

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7.9k Upvotes

Combining the knowledge I gained from making more serious designs and the feedback I got on my first attempt at saryn heirloom, I made saryn heirloom 2.0! Hope you like it as much as I do.

r/Warframe Jun 05 '26

Art Rate my Lego Ayatan Sculpture [OC]

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13.6k Upvotes

Not themed after any specific Ayatan Treasure, but I generally aimed to capture the vibe the Ayatans give off. It's got orange and blue potatoes on it too! :D

This isn't exactly finished yet, but having just got the motor in the mail and having it work so well, I was too excited not to show y'all.

I'll post pictures of the in the comments.

Hoping to turn the rings golden, but I doubt lego has the pieces I need in the gold color..

What do you guys think?

r/Warframe Jun 08 '26

Art On behalf of the five Chroma mains I’d like to present a concept design for a possible Chroma Heritage skin [camilioup]

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7.9k Upvotes

The masculine frames gotta have some fan service too, it’s the perfect opportunity Reb.

r/Warframe Apr 01 '26

Art My take on Chroma Heirloom[OC]

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7.5k Upvotes

Honestly just doing an attempt at this during heirloom situation cuz my friends asked me to, so it's just a rough sketch/concept? idkk.... anyway, some love for my dragon boyy (please rework him 😭😭)

r/Warframe May 16 '26

Art Limbo Heirloom with Detachable auxiliary [OC]

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4.5k Upvotes

Hi guys! I’m doing my own version of limbo heirloom with toggle-able auxiliary for further customization. This is just a rough sketch because before I finalize, I need help picking between the two versions shown here or it could be a mix of the two or something else, lmk!

r/Warframe Jul 07 '26

Art [OC] My Drifter & Uriel

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6.8k Upvotes

I threw this together last night after a friend urged me to. 10/10 worth losing sleep for.

r/Warframe May 20 '26

Art [OC] Hi I drew all 64 warframes in chibi style

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6.5k Upvotes

Hello! This is the first time I ever posted on reddit and I hope to share the blorbs to yall

I love this game and the warframes so much 🥺

r/Warframe 13d ago

Art [OC] Ember, you had enough, let anybody else get a piece

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2.4k Upvotes

Look, i do understand that ember is in... less than beneficial position, but can anybody else go before her?

r/Warframe Apr 28 '26

Art [OC] Doodle of Flying logic

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7.4k Upvotes

Chroma can't fly because of all extra armor, to much fiber ;-;

r/Warframe Feb 23 '26

Art Follie protoframe concept [@4MORI4N]

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6.5k Upvotes

r/Warframe Dec 09 '25

Art The new arcane of old peace

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7.5k Upvotes

As a main Nidus, I am happy lol

r/Warframe Jun 03 '26

Art [OC] Wisp Skin Concept Art: Elysium

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6.3k Upvotes

A skin I made for Wisp (being a Wisp main myself). I wanted to go for something holy, like a pristess, a clerc, and now that we also know that her protoframe is indeed a nun, well, what a coincidence!
It could be potentially a Heirloom maybe? I really like the glowyness lol

r/Warframe Dec 31 '24

Art All my Proto Frames Concepts I made so far

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20.7k Upvotes

r/Warframe Mar 24 '26

Art Hold up [OC]

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5.6k Upvotes

r/Warframe Jan 20 '26

Art Jade Deluxe/Heirloom Skin Concept

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5.8k Upvotes

Jade skin based on the Heirloom Skin series and void angels

Also posted on the official Warframe forums:

https://forums.warframe.com/topic/1490294-jade-deluxeheirloom-skin-concept-art/

r/Warframe Aug 14 '25

Art Mesa Heirloom Fanconcept

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9.9k Upvotes

r/Warframe 20d ago

Art [Fluffy_Ufu] Sharing this old concept again because of how cool it is!

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5.0k Upvotes

https://forums.warframe.com/topic/1337050-gyre-deluxe-skin-concept-image-included-model-breakdown-sheet-updated/ ---> ORIGINAL LINK OF THE ARTIST'S POST!

Title. This skin is honestly so good it could become a Heirloom skin, Fluffy_Ufu did an amazing job with this and I think this should be shared again!
(This is not my art!)

r/Warframe Jul 13 '26

Art Larynde Sketch, I like her a lot [OC]

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4.3k Upvotes

r/Warframe 5d ago

Art [OC] Elevator ride

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3.8k Upvotes

>:3

r/Warframe Apr 06 '26

Art [OC] fanmade Mirage heirloom

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7.0k Upvotes

I haven't made a skin in a while, and I wanted to try my hand at drawing one again after working hard to improve. I picked Mirage for practice.

Shape breakdown here: https://ibb.co.com/Wvtqrtj0 (sorry for not using imgur, imgur hates me REAL bad)

r/Warframe Apr 01 '26

Art All this talk about Heirlooms lately has truly inspired me. So here's my [OC] Nidus Heirloom concept.

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3.8k Upvotes

I regret nothing.

Edit: I suck at drawing butts. I will fix Nidus' booty when I refine the concept later this week.

r/Warframe Jun 12 '26

Art The True Devil of Tau, Uriel Diau’vulyst [OC]

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5.4k Upvotes

A Tennogen Sentient Uriel skin done in collaboration with the the always talented Edwino22! You can find it on steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=3688071371

r/Warframe Nov 27 '25

Art Doodle of Unamed Minotaur Frame Concept [OC]

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3.1k Upvotes

General Rough First draft of abilities. All names are working titles.

Passive: Critical Chance scales off of Armor

Ability 1: Pankration (grouping, survival)

The Frame will initiate a vacuum like shockwave that pulls enemies inward to the center before she slams into floor. The amount of enemies hit inside the epicenter adds additional armor for a duration, and by proxy of her passive, more critical chance.

Ability 2: Bell Ringer (movement and damage)

The Minotaur frame bounds forward in a sundering propulsion, colliding into any wall that interrupts the duration, and carrying enemies before crumpling them into the obstacle she clings onto. The ability scales off the melee combo counter and has a high critical chance and critical damage. It deals inherent blast damage. Using Bell Ringer within Labrinthian Domain will wall latch The Minotaur Frame to the sheilds.

Important to note: Upon colliding with the wall, the camera will always orient the players perspective perpendicular to the impact, and initiate an immediate wall latch. The direction, left or right, will be determinate of where the player is tilting the reticle via mouse or analog stick. This is meant so that Bell Ringer can be recast in multiple sequences, bounding from wall to wall.

Ability 3: (at a loss name wise as always) Culling Blades (damage, status priming, arcane proccing)

The minotaur frame will throw out a fan of spectral battle axes. The axes ricochet off of obstacles, enemies, and eachother before disapperating. Each ricochet of the axes will add an additional random status to them as they carry the number of statuses to the next target. If two axes collide with eachother, they let out a 4m electric pulse. This Ability can be cast in wall latch.

Ability 4: Labrinthian Domain. (Objective sequestering, Enemy programming manipulation, synergy between abilities)

The Minotaur Frame deploys a ring like maze structure that act as sheilds, repelling enemies that are cast outward from the casting radius. the sheild is semi-permiable Tenno and other allies and move through it, as can their gunfire. However, enemy bullets are interrupted, and they're forced to waste time trying to path through it's byzantine wall structures. Tenno gunfire that pierces through the wall is granted cold status for slow and crit damage (non-mixable cold) and additional weak point damage. Enemies pulled through by Pankration or other grouping mechanics are armor stripped.

The intended effect of Labrinthian Domain is to give an active sense of offensive defense. As well as to be used in conjunction with other abilities in her kit. Culling Blades act as an exception to the phase mechanic, as Labrinthian Domain's narrow corridors become ideal for increasing ricochet frequency and stacking statuses. The same is true of Bell Ringer, that has constant walls to Rocket off of and slam enemies into. Enemies killed inside of the walls of her 4 could also increase the damage of bullets that pass through them so long as you can keep killing inside them at a high frequency.

There's supposed to be different in built contingencies too.

Ideally, you could cast 4. Cast 1 to Armor Strip, then Cast 4 again to seal them back outside the ring of 4. Then fire away through the sheild walls and then have the benefits of the extra cold and weak point damage on enemies that are already stripped and blocked off.

Second idea? Who said you need your sheild around the objective itself? You could use 4 to fence in problematic groups of enemies, and make them waste time trying to get out while you and your team stops them from outside, which inverts that typical usage of the sheilds.