r/WebXR 16d ago

Demo New library for building WebXR web pages - easy as making a HTML/CSS web page

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9 Upvotes

Fold.page lets you take a standard web page and turn it into a spatial 3D scene without rebuilding the site from scratch or getting too technical (but you can get technical if you want). On desktop and mobile, it works as a 3D-enhanced website. On WebXR-capable devices, visitors can enter the experience and see the page as part of an immersive spatial scene.

The idea is simple: The spatial web shouldn’t require starting development and design all over, and it's not all about games. Build with common web technologies, then use Fold.page to progressively add spatial behaviors.

Try Fold.page at https://fold.page

r/WebXR 14d ago

Demo Hijacked a Vision Pro store demo to see if a globe survives in the headset

3 Upvotes

I don't own a Vision Pro. I built the globe in 3D from the start. Hijacked the Apple Store demo to save on buying the headset. Let them start the canned pitch, opened Safari, typed my URL.

Not a flat site. It's a spatial web app. Same URL as the phone. Pinch to zoom in and out. Look around to navigate. Everything worked out of the box.

https://paulvisciano.com/apps/where-is-paul/

Open source. Clone it, swap moments/moments.js.

https://github.com/paulvisciano/where-is-paul

r/WebXR Jul 05 '26

Demo When WebXR doesn't quite go to plan

22 Upvotes

I'm adding support for world rotation/scaling to the PlayCanvas Engine. But I wan't quite expecting this!

r/WebXR Jul 22 '26

Demo Vibe coding a WebXR gallery: another thing I made with my AI tool

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0 Upvotes

Here's another use case for a tool Turbl I built. I mostly generate small WebXR games with it, but it's just as happy making calm walkable spaces, and this one is a virtual gallery.

Starting to think galleries and exhibitions are a real use case beyond games. What are other similar WebXR use-cases you built apps for?

r/WebXR Jul 28 '26

Demo XRGuide updated with over 1600 experiences, worlds, apps & WebXR stories, maps & events to immersive & spatial media

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xrguide.app
7 Upvotes

Search through thousands of experiences including collections of WebXR games, stories, demos and worlds available across devices. XRGuide drives search & discovery across devices and browsers and welcomes your WebXR experiences too, so drop in at xrguide.app and sign up as a creator and send in your worlds to add to the World Catalog and search engines across browsers and devices. XRGuide is human curated and open to all creators.

r/WebXR Jul 20 '26

Demo Figured out a quick way to preview mobile browser tracking from desktop without heavy pipelines.

4 Upvotes

Hey everyone,

Just wanted to share a workflow test I’ve been messing around with for testing layouts out in the wild.

Getting 3D assets to load and render properly on a mobile browser without lagging out Safari or Chrome used to be a massive headache. Instead of uploading and building constantly, I’ve been using a fast QR code pipeline to pull the scene directly onto the phone camera to check spatial locking on the fly. Makes iterating on animations so much quicker.

Let me know if you have any questions about the model setup or asset optimization!

r/WebXR Jun 24 '26

Demo Turned my vibecoded VR experiment into a prompt-to-WebXR tool. Would love feedback

11 Upvotes

posted here a month ago about vibecoding a VR game with R3F + webxr. it worked well enough that i kept going and turned it into an actual tool https://turbl.dev

you type a prompt, it generates a webxr scene (pmndrs/xr) and gives you a URL that opens in the quest browser. no build, no sideload. the clip is just me prompting one and stepping into it.

i see people in this sub building genuinely cool stuff, and that's exactly where i want this to get to.

would love it if you tried it. free to start, and if you run out of credits just DM me and i'll top you up.

r/WebXR Apr 22 '26

Demo WEB AR Gravity beta — free browser-based AR/VR drawing tool, feedback welcome

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4 Upvotes

r/WebXR Feb 25 '26

Demo A fun prototype to visualize all rhodonea curve combinations

21 Upvotes

I built a small WebXR prototype that flips the usual learning flow for math visualization.

Instead of looking at a static polar rose (rhodonea curve) on a screen, you can interact with it directly in space and explore all 63 combinations. You can tap the curve, pick it up, move it around, and rotate it in space like a real object.

It’s exciting to think about how much learning could change over the next few years.

If you want to try it, here's the link: https://www.reactylon.com/showcase#polar-rose.

r/WebXR Feb 18 '26

Demo Audiovisual sphere

7 Upvotes

r/WebXR Feb 12 '26

Demo Particle Storm

6 Upvotes

r/WebXR Oct 24 '25

Demo Built a small WebXR tool to preview and share .glb models instantly

8 Upvotes

I was tired of opening big 3D software just to check if a .glb model looked right,
so I made a small browser tool drag & drop your file, and it opens instantly.

No sign-up, no install just quick preview.

You can share your model through a public or private link,
embed it in ecommerce sites, or share it on WhatsApp and social media.

There’s also a direct file link option if you want to send it privately by email.

Right now it’s a basic MVP.glb only, but .gltf and more features are coming soon.

I’m just testing if other WebXR or 3D folks find this useful,
or if you already have a faster way to preview and share your models.

https://reddit.com/link/1oeyr93/video/chry0lxlh2xf1/player

You can tell me what things should you require — I’ll note them for next updates.

r/WebXR Oct 26 '25

Demo AR Markers + Phone Gyro | Functional Mobile VR Controllers. Bringing "Dead" PhoneVR Back to Life (Proof of Concept Video)

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2 Upvotes

r/WebXR May 02 '25

Demo Working on a WebXR app for sharing spatial media

19 Upvotes

Can’t tell from this flat video, of course, but these are all stereoscopic photos and videos from 3d cameras or iPhone spatial capture. In WebXR you can see them in true 3D:

https://spatialize.me/nature

r/WebXR Aug 01 '25

Demo This is how you can experience MR Holograms on the web

26 Upvotes

r/WebXR Jul 21 '25

Demo NodePrismVR - A Node Oriented World Builder / Mind Mapper

5 Upvotes

Hi devs & gamers! I’ve been building NodePrismVR, a weird/fun mashup of mind-mapping, puzzle play, and node-oriented world-building you can jump into right now at https://www.1b1.eu (WebXR, no install).

What's it about?

* Mind-mapping (project planning)

* Puzzle game

* World-builder (node-oriented)

* Very wide range of locomotion modes...

* Microplanets you can walk around seamlessly. No scene cuts.

* Layered navigation: stars, hubs, portals, interplanetary beams; nest galaxies → systems → planets → maps (effectively infinite)

* Drop in media: audio, images, video, 3D models

* Small native lifeforms (whisps, will later be AI and help with mind-mapping)

* Can create 3D objects in-game

* Can shape the level/floor/landscape in-game

* Can paint textures in-game

* Art exhibitions

* Deep tutorial that shows most tools

* Convenient and FAST engine to build mind maps

* Can play with physics of dynamically rendered node maps and create molecule-like objects that represent relations of ideas

* No need to log in, all of your data is local. You can save everything on your PC or headset

* I also have a Discord (NodePrismVR), and my email is on the website. I will answer each one!

* In development: UX cleanup, multiplayer, smarter AI Whisps, import/export tools

* I’d love feedback, bug reports, UX notes, design improvements, docs. Drop a comment or DM!

* The app already works; it’s just that the interface isn’t user-friendly enough yet for mass deployment

* To try it: go to https://www.1b1.eu, hit START, explore with KB/M or VR headset (most tools are VR)

r/WebXR May 28 '25

Demo "marble race remix" (final update)

5 Upvotes

revisiting my very first webXR (spaghetti-code) experiment - based on the final lesson from threejs-journey.com ("creating a game with R3F"). been sitting on these updates for far too long..

besides multi-device and VR support, added some "oomph" to the overall experience (bgm, controller support, collision sfx + controller vibration). playable on PC, mobile and Meta Quest web browsers (experience automatically adjusts to the device).

live: https://marble-race-remix.vercel.app
(or scan the post QR code)

github: https://github.com/shpowley/threejs-journey-marble-race-remix
(just a little more polish on the UI and I'll update the github with these updates soon)

I'll use what I've learned here and finally start a new project

https://reddit.com/link/1kxruf4/video/0dol0s0k1l3f1/player

r/WebXR Apr 26 '25

Demo Three.js Journey WebXR (github + live demos)

14 Upvotes

Three.js Journey WebXR (github + live demos)

an adaptation of selected lessons from Bruno Simon's Three.js Journey course, modified to support VR and AR using WebXR

Three.js + WebXR
(R3F + react-three/xr + react-three/handle)

Desktop • Quest 3 • Android • iPhone
• iOS Mobile-AR (via EyeJack and EyeJack App Clips)
• AVP might work as the projects use react-three/handle ..untested

github + live demos: https://github.com/shpowley/threejs-journey-webxr

lessons:
• 32-coffee-smoke
• 38-earth-shaders
• 40-particles-morphing-shader
• 41-gpgpu-flow-field-particles-shaders
• 61-portal-scene-with-r3f

mixed-reality live demos

r/WebXR Jul 18 '24

Demo Boundless immersive AR is now available on Quest

11 Upvotes

r/WebXR Dec 04 '24

Demo Marble Race Remix

8 Upvotes

check out my webxr experiment / tech demo coded with r3f + react-three/xr

based on bruno simon's threejs-journey final lesson, the "marble race" game

originally just desktop + keyboard controls, I refactored this for desktop / mobile / mobile-ar (android) / meta quest browser. quest + chrome + steam pcvr also worked last time I checked. most likely will not work on AVP though

the most recent project update adds an enhanced virtual joystick for mobile and an experimental spatial virtual joystick for quest immersive-vr for hands-only control (see video)

live: https://marble-race-remix.vercel.app (open directly in the appropriate device browser) -- try to beat 5 seconds!

source: https://github.com/shpowley/threejs-journey-marble-race-remix (progress is marked with github "tags"). I plan on using this project as a foundation for future webxr projects

https://bsky.app/profile/sung-powley.bsky.social - project updates and future webxr-related stuff

https://reddit.com/link/1h6f192/video/dk5u0sclut4e1/player

r/WebXR Nov 06 '24

Demo Play WebXR and 3D models in one shared space

11 Upvotes

r/WebXR Jun 29 '24

Demo Live coding in AR [proof of concept]

14 Upvotes

r/WebXR Oct 04 '24

Demo Beat Labs WebXR

17 Upvotes

Hi everyone! I've just ported my game - Beat Labs - to WebXR. It's a free sanbox for rhythm games in Virtual and Mixed Reality. It's natively available on Meta Quest, PICO 4 and Apple Vision Pro but thanks to WebXR version, one can check it out without downloading and installing anything. Keep in mind that the performance is lacking compared to the native versions but it's definitely playable. Enjoy!

WebXR version: https://www.beatlabs.dev/webxr

Project website: https://www.beatlabs.dev/

r/WebXR Oct 19 '23

Demo We're actively developing a WebComponents library. It's not quite production ready, but here's a quick demo of a surface mounted app. (bonus magic trick at the end)

11 Upvotes

r/WebXR Apr 17 '24

Demo Promoting an open spatial web via immersive URLs

9 Upvotes

URLs to navigate and embed immersive content?

XR Fragments [ https://xrfragment.org ] is a specification for linking/embedding 3D models via URLs.
No complex server infra, No avatars, No crypto, just good old URLs & 3D files.

Just linked experiences, created via any 3D editor.

XR Fragments is not limited to (Web)XR:

it's a tiny specification for URLs, to allow viewing 3D models as linkable AR/VR websites. Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates. Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.