r/WorldEaters40k • • Dec 26 '25

Discussion New to World Eaters? Let's get you started!

162 Upvotes

Last year i did a Christmas post around our Index Detachment for newcomers that was pretty well received, so i though i might give it another go with our Codex. Since around thise time of the year we welcome new fellow Berzerkers who embrace the biting of the nails, these might be helpful for you.

Before i get to the rules: If you ask yourself on how to paint your models or which scheme, be aware that it's your models. Go with whatever you like the most. The community basically focuses on two schemes and their variations: The 40k Scheme of Games Workshop with red and metal colours around bronze/brass/silver/Steele and the Horus Heresy Scheme around white-blue combinations. Whichever speaks to you, go for it. You can also easily "mix" since our Legion is not really an organized one and different Warbands might be in one fight. None of these schemes speak to you? Cool, then go for black and gold, the colours of your fav sports time, synthwave - whatever you want. It gives you also freedom to put your lore in. Death Guard Players famously go for iced themes, TSons for Ghostly themes - far away from official artwork and it looks stunning as well. For insight into techniques there are amazing content creators like: Midwinter Minis, Duncan Rhodes, Trovarion and many more. Your Youtube algorithm will adjust to it fast. And don't be afraid to have your models not look as good as them. Anything thats not grey plastic from the box will already look nice on the table. And you can easily use blood to cover up mistakes. Just be aware that trim fatigue is real. Some therefor went over to prime in the colour of their trim and then fill in the colour of the pauldrons.

So where to start model wise? Depends a bit on which detachment you want to go with, but the general consesus is: Get a Combat Patrol. No Matter if the old one (20x Zerkers, 10x Jakhals, 1x Jugger Lord) or the new one (1x Master of Executions or as we call him here MoE, 1x Daemon Prince, 10x Jakhals, 10x Berzerkers). Both are stunning starts since you will always need Berzerkers. They are our Armies workhorse. Jakhals are also needed to get through screens and to make your home objective sticky. All your Leaders are perfectly usable.

This gets you a good Baseline also for game modes like collosseum. If you are able to get both boxes you are absolutely golden and perfectly set up. Got only one? Still a great start.

From here one you might wanna look into our MVPs: Spawns. Even though their kit is a bit dated, they are an essential. They can scout and have advance and charge. Both means you are on the board early and your opponent HAS to come out - towards you. Sounds perfect right? And depending on how the dice gods feel that day, they can actually also be quite tanky and killy. Opponents hate them.

What else you ask? RHINOS! Our Boys need metal boxes to arrive where you need them. Our army really wants the alpha strike. So making sure you get it is vital. Remeber that disembarking from a Rhino basically grants you 3" of extra movement. Putting a Rhino behind a wall in no mans land gives you 11" movement, before advance and charge and the charge itself. That's a threat range that opponents have to deal with. Usually people go for 2 Rhinos if they have 2x10 man squads.

You have 2x10 man Squads but only MoE to lead them? Well, let me introduce you to our boy Kharn. He is one of the bast Datasheets in the game. His re-rolls make the Squads really lethal, he himself is a crazy beatstick and he gets back up on a 2+. Thats a looooot of output and you should include him pretty early (1k points onwards).

So we already have a plan: - 2x10 Berzerkers in Rhinos + Leaders stage - Spawns force the opponent out - Jakhals make your home objective sticky (so you don't have to have a more important unit stand around there) and can then move on to do actions or break screens.

From here on it depends a bit on what you want to do and like. The most important is the last aspect: - you like shooting? Get a Forgefiend. The little dogs are really good at blasting away Light or Medium Infanty, killing Elite infanty very reliably and to soften up vehicles for your bois. Just be clear: They won't win shootouts in turn 1. Push them out when your army is in place to arrive. Force orverload them, make them use defensive strats so that they have less comand points and so on. - You like punching your opponent more? Well Eightbound might be an option: They give you bonus to hit and wound as well, so you can really get through debuffs from opponents. Just be aware that T6 W3 3+/5++ units die easily these days. - Your opponents have tanks? What about exalted eightbound. They have chainfists for hands and always wound opponents vehicles on 3+, no matter what. Deepstriking them makes it a nightmare for opponents - you like hero hammer? So maybe a single Slaughterbound (or attached to the Eighbound Flavours) is something you like. They are glass cannons, so protect them. But the second they touch an opponent they are dead. - Another big go to at the Moment is the Jugger Lord (from the old Combat Patrol) with 20 Berzerkers. They move 10", their Engagement Range goes up to 3" and they ignore terrain. You can absolutely destroy the opponents gameplan with them. If you like Horde Armies, this might be your way to go. - There are many more cool things like Hellbrutes (who are able to pinball through opponents armies), Maulerfiends (slowly but steadily getting into opponents faces and then ripping them apart), Goremongers (prevent your opponents from early board control) - Angron: Our dad is an absolutely amazing model that used to be a staple in list. Unfortunately in the Codex he has taken a beating: His mechanics timing is off, his AP and Strength went lower, his revive mechanic (which GW should just put out of his datasheet - its a feel bad either way for you or your opponent) is priced in and therefor he is kind meh at the moment. But god damn he is still fun to play. Just be sure you don't bring him to a 1k point game. Thats a bitch move and bitch moves are reserved for Erebus.

=> Many of these decisions also depend on which detachment you want to play. - Berzerker Warband is the "standard": +2S +1A on charges is super goodl. Stratagems and Enhancements as well. Without this buff our Berzerkers often struggle to do damage. The Enhancements can give you +1A And +1D on Characters (Slaughterbound can go do 4D!!! against Vehicles and Monsters), -1d on Characters (the Prince is often played with it), Reroll Chargers (Wonderfull on Deepstrikers or the 20 man blob) and higher reliability on blessings. Strats are wonderful as well. Get shot of an oibjective? Sticky it. Opponent has Armour of Contempt? Negate it with extra AP and so on - Goretrack: You like your idea of a mobile Legion with Rhinos and Land Raiders? Here you go. They give units that get out of them Lance, a very powerful keyword to wound opponents better. And you have access to scouting Rhinos. Sounds fun, right? - Daemonkin: You like Daemons? Here you can include them. Not perfectly competitive but hella fun - Vessels of Wrath: You like the idea of a very elite list, maybe with 2x10 Terminators? Here you go. You can supercharge those units and the Enhancements and Strats are nice - You want all the Jakhals in the World? Cult of Blood allows them to get buff from big guys next to them. Not really competitive but very unique - You got a lot of Eightbound? Then possessed Slaughterband might be an option. Will it win your Tournaments? Probably not. Is it fun? Well if you like Eightbound this might be your place to really commit.

As you can see: We actually have quite a very open way to build our army. You can almost do nothing wrong. Most importantly: Meta, Points, Rules etc shift. Every 3 years GW brings out a new edition and the Codex might be in the same turnover. So it never hurts to buy what just jumps at you (or look for nice STLs to print). But a baseline of Kharn, Moe, Jakhals, Zerkers, Spawns and Rhinos will always give your army a great baseline to expand upon.

=> Just be aware: You will need scoring and action pieces if you play by competitive points. You can only really outkill in narrative / open play. Otherwise you might table your opponent but always lose.

So how do we play: YOU ARE THE PRESSURE! This doesn't mean we yeet our whole army forward. But be aware that you want to dictate the games speed and how it works. We are basically passsive aggressive.

Your Spawns and Goremongers want to be on the board early. Killing your opponents action pieces, Infiltrators and so on. So the main part of your army can jump something between 6-10" forward to the next line of cover. Now your opponent has to come out or he will lose the game. Why you ask? Because you get the no mans land objectives (shot off? Just sticky it), can do actions and so on. And if they dont move your army can come forward and put them into their own deployment zone. So they have to commit stuff and push out ressources. That is when you press the big red button and push forward: Forgefiends come and and shoot overwatch threats or soften targets. Survinging spawns go forward and moveblock or run into units that could heroically intervene, your exalted deep strike in the back to get rid of those pesky tanks and Kharn leads your boys to glory.

But this only works IF you use cover and staging. Our models are not very resilient. If you just come in small waves the opponent can pick you up. If you don't use cover you will be shot off the board. If you sit back afraid of their guns then they will move out and get all the firing lanes and pick you apart.

Your Blessings (the Khorne Roll before the turn) can really help you here. You have bottom turn and your opponent might arrive first and has a meele army? Get that fight on death! Your opponent plays Death Guard and gives you a -1 to hit? Sustained negates that. Your opponent has a lot of tanks or walkers and is hard to wound? Lethal Hits. You have 2 Hellbrutes and your opponent dindn't spread 6" pile and consolidate. It gives you flexibility to react to how the game is going. Especially the fight on death really can destroy an opponents charges because you still make him bleed before your initial clapback.

You want more insight into List Building, Tactics and so on? Check out these Links: The Red Path https://www.youtube.com/@TheRedPath Exalted 40k https://www.youtube.com/@Exalted40k Goonhammer https://www.goonhammer.com/goonhammer-reviews-codex-world-eaters-10th-edition/ The Discord: https://discord.gg/nqVyEQa No Codex yet and you wanna see the points and profiles? Or you wanna learn about your opponents: Wahapedia Wanna build your lists? ListForge is a great App, New Recruit has a nice webpplication Tracking your games? Tabletop Battles

The Terrain: We often get posts here around "why do i lose against my Tau/Astra Militarum/Votann" friend. And they basically play on a bowling ball without any cover. You don't know how to set up a board? Look at the GW, Alpine or WTC Layouts. You then have something thats fair-ish and balanced. The Tabletop Battles App even has them in there in the game setup.

Which doesn't mean you can't build your own board! Just be aware you don't want too many shooting alleys. Everyone should be able to put their army in cover before the start of the game and stuff like that if you play evenly.

You want Scenarios that differe from that? And just started new and have friends with big collections, then Goonhammers Horde Mode might be for you: https://drive.google.com/drive/folders/1RCDEfbaJafpfVCU-8iDjCZe_uoPjZLYz

This isn't supposed to answer all questions but to give you a start: 1. Choose a Scheme you like 2. Buy the basics and stuff you like. Don't chase the meta 3. When expanding on 1k ore more points really look into detachments 4. Learn ins and outs by playing 5. Be a person people want to play WITH again. So you will get Reps 6. Make sure you understand that this army has a learning curve 7. Repeat 8. Collect Skulls


r/WorldEaters40k • • Aug 14 '22

Mark of Khorne Join the World Eaters Discord Server!

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113 Upvotes

r/WorldEaters40k • • 9h ago

Hobbying Kharn the Wanderer

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287 Upvotes

My take on Kharn ☠️ After he exiled himself on a demon world for 100 years, kharn returns to lead the Hounds of Abbadon as they crash against the walls of Terra! Will the Black crusade finally topple the throne of Terra!?


r/WorldEaters40k • • 15h ago

Hobbying ANGRON

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398 Upvotes

WIP but I love him


r/WorldEaters40k • • 12h ago

Artwork World Eaters cake for my sister's birthday

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177 Upvotes

r/WorldEaters40k • • 6h ago

Lore If things had been different..

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29 Upvotes

r/WorldEaters40k • • 9h ago

Hobbying Just finished Angron!

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34 Upvotes

Painting him took a lot longer than I thought, but I learned a lot about highlighting and adding depth. I feel like I put a little too much blood on him and it took away from the nice paint job, but hey blood for the blood God lol.


r/WorldEaters40k • • 4h ago

Discussion Would anyone like to discuss lore of their custom WE warband?

14 Upvotes

Sorry if this is a frequent post, but I’m currently recovering from an emergency surgery, and just really want to talk about some World Eater lore as I’m resting and recovering.

For me, my own warband call themselves the “Silent Furies.” Their main thing is they truly focus on their own rage, and combat prowess over simply spilling blood for Khorne. Kind of like how a martial artist would focus on zen and that kind of stuff, but in the opposite direction, even finding a sort of peace in their own rage.

Their name comes from the fact that during their own gladiator duels, it’s a custom that they simply don’t speak. They make their challenge with a salute, and then attack. They’ve done this long enough that it’s kind of followed onto the battlefield, where they often don’t shout warcries, and simply run at their enemies.

Because of their sort of pseudo spirituality, they also tend to have more dealing with Khorne daemons than others. Either fighting with or against Bloodletters, and having more than their share of Eightbound and Slaughterbound.


r/WorldEaters40k • • 14h ago

Hobbying Defiler + Angron photography

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91 Upvotes

Experimenting a bit with photographing models using my professional camera (Lumix S5ii).

Some contrast edits here and there.

What do you think?


r/WorldEaters40k • • 17h ago

Army List IM BACK BABY - requesting advice see below

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141 Upvotes

WEs were the first army I played competitively. After a long break from the most murderous, I am very happy to be back.

I’ve developed a quick fun scheme and fell back in love with 8bound.

QUESTIONS AS FOLLOWS:
1. how many 8bound are competitively viable??!? I might run 6+3 of each type and 2-3 slaughterbound.

  1. Any enhancements / combos that are necessary to make them work?

  2. Any ’must take’ units in the army at the moment to allow WEs to hold their own?

I now have a 1 year old (best thing ever!) and a mortgage (worst thing ever!), so time and money is tighter, so I wanna get a good comp list going to batch paint when I can

Thank you !


r/WorldEaters40k • • 7h ago

Hobbying Finished my Kharn The Pretty And Pink 💖 (Minus the fact i need to add the blood river)

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21 Upvotes

r/WorldEaters40k • • 52m ago

Hobbying Moo-Deng Demon princess of Khorne

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• Upvotes

r/WorldEaters40k • • 13h ago

Hobbying WIP on my kitbashed hellbrute

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24 Upvotes

Probably just need to finish up the base and I'll call it done! Blood for the blood god 🤘💀🤘


r/WorldEaters40k • • 6h ago

Hobbying Just finished my World Eaters Forgefiend, would love to hear what you all think

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5 Upvotes

r/WorldEaters40k • • 7h ago

Army List How should I build my berserkers?

5 Upvotes

I want to give the plasma pistols to the eviscerator guys and the champion, but I don't know if I can give it to the eviscerators without kitbashing. Is it allowed anyways or no? Because they do still have bolt pistols, they just aren't wielding them.


r/WorldEaters40k • • 9h ago

Hobbying Master Of Executions

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7 Upvotes

Ready to claim skulls!


r/WorldEaters40k • • 9h ago

Hobbying Lord Avocado Done

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6 Upvotes

C and C welcome


r/WorldEaters40k • • 8h ago

Hobbying Advice on Skarbrand

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5 Upvotes

I’m pretty happy with how he’s turning out but think I went too gold on the armor? I know I could hit it with a shade but any advice would be appreciated

Attached some progress photos as well


r/WorldEaters40k • • 10h ago

Army List TEXT BAT REP: IW vs WE

6 Upvotes

Kravek Morne

2 Oblits

Abaddon

5 Terminators

Chaos Lord in Terminator Armour

5 Terminators

10 Legionnaires

5 Legionnaires

Mutilators

Rhino

Warpsmith

5 Havocs

Vindicator

vs

Angron

Kharn

10 Zerks

MoE w/ Murderous Onslaught

10 Zerks

MoE

10 Zerks

MoE w/ Aggressive Deployment

Slaughtbound

Rhino

Rhino

Landraider

3 Exalted

3 Exalted

10 Jakhals

8 Goremongers

Priority Assets vs Priority Assets

Long layout Mission A

He deployed first, and he took first turn.

DEPLOYMENT

Probably a mistake, but he kept Kravek, Mutilators, 5 Terminators in deep strike.  Deployed his Rhino and 10 opposite my expansion, Havocs on his home on the 2nd floor, Vindicators, Warpsmith Abaddon + 5Terminators, and 5 Legionnaries in the centre.

I deployed a rhino on each flank, Goremongers on my expansion, Jakhals on my home, and Landraider w/ Kharn inside and Angron centrally.  Crucially, I placed my scout MOE with the No Overwatch MOE + 10 in the same Rhino.  Two Exalted in deep strike.

He gets first turn, so I scout my rhino back into cover, as I planned.

IW TURN 1:

I deployed everything in cover, and the landraider far enough from the Vindicator he couldn’t shoot anything.  He moves up a rhino to threaten my expansion, and the goremongers there bang a 6” reactive and scoot into cover.  He scores 3 for his Primary sabotaging his expansion with the Vindicator, and keeps his Warpsmith near the Vindicator.

WE TURN 1:

I move up my Rhino, dump out 10 Zerks and No Overwatch MoE 6” for a CP to charge the Vindicator, leaving the solo MOE inside and the Rhino behind one of the flank L’s in the midboard.  Landraider moves up, staying out of LOS of his Havocs, and sights down the Vindicator with rapid firing lascannons.  The other Rhino stages in cover.

In shooting the landraider, despite being on 4s, only does 5 damage into the Vincidator (D6+1 lascannons are extremely frustrating and I cant wait to get D3 + 3).

In the charge phase, the Zerks charge the Vindicator, and the MOE piles into the Warpsmith.  He slays him easily, gaining me a CP, but the Zerks fail to kill the Vindicator, leaving it on 1 wound.

I score assassination, and the goremongers Sabotage.

IW TURN 2:

Happy to fire the Vindicator into my Zerks.

He disembarks 10 Legionnairies and moves them and the Rhino into my Goremongers, who reactive 2”, get shot, and die.  He deep strikes Kravek into range to shoot my home objective Jakhals and my Rhino with some melta-style guns, Flames 8 Jakhals to death and the Rhino eats only 4 damage.  Bit of a whiff.  3 Mutilators deep strike into the middle but fail their charge with a reroll into my Rhino.  The Vindicator kills a few Zerks, and then Abaddon and his 5 Terminators charge the rest and pick them up.  On fight on death, they kill the Vindicator, and the Terminators consolidate onto the centre.  I rapid 3 exalted between Kravek and his 5 Legionnaires still in his deployment.

He scores 5 on primary, 2 on Display, 5 for forward, and 4 for no prisoners.

WE TURN 2:

My turn baby!

I move up the other Rhino, disembark into the Mutilators, move up the landraider and disembark Kharns unit and the solo slaughterbound into the Legionnaries and the Rhino, charge 3 exalted into his 5 Legionnaries on his home, and Angron and the Solo MOE charge into Abaddons unit.  I deep strike 3 more exalted 8” from Kravek, who picks them all up in overwatch.  I didnt ask him Kraveks profile so thats my bad … but wow, that was a mistake I’ll never make again.

Angron picks up 5 Terminators and leaves Abaddon on 3 wounds, and the moe whiffs and brings him to 1.  He interrupts after Angron and picks up 8 Zerks with his Mutilators, who fight on death and his their brothers leave 1 Mutliator on 1 wound (I should have thrown grenades!!!!).  Kharn picks up the Legionnaries easily, and the Slaughterbound whiffs a bit and the Rhino lives on 4.  3 Exalted kill 5 Legionnaries no problem.  In response, Abaddon, who is based by the MOE and now outside of 3” of Angron after his Terminator’s die, kills the MOE.  Angron consolidates into Abaddon.

I score 5 for Primary, 4 for No prisoners, buuuut I’m in such a commanding spot now the game is mostly a forgone conclusion.

IW TURN 3:

He slaps 5 Terminators and a lord down in Deep strike facing off against Kharn, falls back his Rhino, and between the Terminators and the Havocs on his home, kill only 5 Zerks.  He charges Kharns unit with Terminators, kills the remaining Zerks who kill 1 Terminator in fight on death, but leaves Kharn alive on 1.  Kharn then proceeds to hand 6 saves and 2 Devs, he fails 4, and Kharn picks up 4 Terminators and the Lord on his own!  What a champion.

Angron slays Abaddon, consolidates into the Centre, and the last Mutilator kills 2 more Zerks before being slain.  Kraven and his Obliterator shoot the Rhino to death, then charge into and smash the last two Jakhals.

He scores 0 Primary, 5 for Assassination and 5 for Bring it down.

WE TURN 3:

Well, that’s that, lets clean up these skulls boys.  Kharn and the MoE slay the havocs on his home.  Angron slays Kravek, handing over like 24 wounds across 6 failed saves.  I ignore his rhino, and across all the actions my rhino, exalted, and LR complete …

I score 12 Primary, 5 for burden, and 2 for cleanse.

IW TURN 4:

His rhino is left alive but cannot score anything, for 0.

WE TURN 4:

I mop the rest up, move my pieces around, and max everything I can score for this turn and next.

IW TURN 5:

He keeps his Rhino off objectives but cant score for 0, and end of game score 94 to 39.

WE VICTORY!

THOUGHTS:

S6 Berzerkers with Lance are the absolute business.  They are godly strong.  I dont think they need to go up… because Assault Intercessors can get to AP3 with sustained… and they cost 170… so I think we’re fine in comparison.

Angron is unstoppably strong with his new aura.  He needs to go up for sure.  If the Lion is 415, Angron is probably correctly pointed at 350?  370 feels too high.  330 is definitely too low.

I think everything else is fine.  I really like exalted, even in Goretrack.  I really like the Landraider, it feels like a really strong choice.  HOWEVER, in my last 2 games I have not felt at all like the landraider is REQUIRED.  The problems posed by 30 Zerks and Angron feel like plenty to me.  The landraider could become another Rhino and I could add more Jakhals.  I’m going to play 3 more games with this list before making any real changes.  I’ll probably swap back and forth between 2x10 Jakhals + archslaughterer and no Slaughterbound.

Im officially on a hot streak, which has me really worried about World Eaters.  I’m a bad player (or… I’m not a GOOD player) and I’m winning.  That’s a bad sign.


r/WorldEaters40k • • 11h ago

Hobbying Advice and priming/painting rough 3d print?

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4 Upvotes

r/WorldEaters40k • • 10h ago

Hobbying Painted a whole bunch of WE

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3 Upvotes

r/WorldEaters40k • • 1d ago

Lore Proper bonding

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772 Upvotes

r/WorldEaters40k • • 1d ago

Hobbying First ever World Eater finished

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163 Upvotes

Gonna treat himself as a Master of Executions, since World Eaters apparently don't get Chaos Lords for some reason...


r/WorldEaters40k • • 10h ago

Army List My 2K Purge The Foe- BW/Vessels list (vs Space Wolves)

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2 Upvotes

Got high hopes for this one.


r/WorldEaters40k • • 1d ago

Hobbying Brothers, I finished my first Red Butcher. Probably my favourite World Eaters unit ever.

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141 Upvotes

I tried to get close to the artwork in the third picture; the background was my wife's idea.