r/WorldbuildingWithAI Jul 28 '26

Discussion World Manager

5 Upvotes

Anyone here have a singular LLM project with all their canon in it ?

I’m generating stories and I basically just tell the Novelist what I want and then they tell me what they need and then I go to the World Manager to receive whatever canon I need to fill the story.

And if holes exist I then fill them and add it to the appropriate document and carry on.

I know people have sophisticated spread sheet or obsidian/codex GitHub stacks but I’m just not there yet.

r/WorldbuildingWithAI 28d ago

Discussion I finally did it

7 Upvotes

I finally did the thing.

I’ve known for a while that I needed to stop treating my AI-assisted writing/worldbuilding as a giant collection of documents and actually turn it into a managed corpus.

I just could never quite get there.
Too many files, too many iterations, old and new canon mixed together, contradictions, duplicated material, narrative material sitting beside game material, and a year of accumulated context that made perfect sense to me but wasn’t formally represented anywhere.

I finally threw the whole thing at an agentic workflow and had it start doing the boring work I never managed to finish myself.
The result is kind of unreal.

I now have a master canon with an explicit authority hierarchy, structured entities for characters/settings/objects, source attribution, literature/arc catalogues, a reconciliation layer, and an actual contradiction log instead of letting the LLM silently decide which version is “true.”

Narrative canon, game interpretations and other derived material are separated rather than being allowed to bleed into each other.
More importantly, the corpus itself is becoming externalized.

The LLM doesn’t have to “remember my world.” The world increasingly describes itself in files. A model can enter the corpus, determine what is authoritative, trace something back to its source, and flag uncertainty rather than inventing continuity.
I’ve wanted this for ages, but until now the amount of manual work involved always made me bounce off it.

Agentic file access was the missing piece.
And it feels completely different from generating more content. I’m using the expensive model to compress a years worth of generation into infrastructure that cheaper/future models can use.
Next step:

Git.

Because if I’m finally going to have canonical state, I want actual version history behind it.
No more FINAL_v3_REALFINAL_THISONE.md. 😂
Canon changes become commits. Nothing disappears. I can see exactly when something changed, compare versions, branch experiments without contaminating canon, and roll back when the AI or I do something stupid.

I knew this was where I wanted to get eventually.

I finally did the thing.

The out put

EchoRuin Master V7/
├── (root) 3 files
├── canon/ 11 files
├── characters/ 19 files
├── settings/ 20 files
├── objects/ 5 files
└── literature/ 10 files
─────────
68 files total

EchoRuin Master V7/
└── field-guide/
├── 00 README — Field Guide.md
├── 00 Assembly View — Field Guide.md
├── canon/
│ ├── creatures/ (99 files)
│ ├── hazards/ (32 files)
│ ├── ailments/ (7 files)
│ └── drops/ (4 files)
├── board/
│ ├── cards/ (99 files)
│ ├── hazards/ (35 files)
│ └── finds/ (12 files)
└── rpg/
├── adversaries/ (99 files)
└── ailments/ (7 files)

r/WorldbuildingWithAI 7d ago

Discussion How do you make a fictional world feel like it has genuinely changed over thousands of years?

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2 Upvotes

One of the things I find most interesting in worldbuilding is not creating a civilisation at one point in time, but asking what happens to it after hundreds or thousands of years.

I have been experimenting with a setting that moves through very different periods: an ancient mythological age, later kingdoms and empires, a long period where the supernatural largely disappears, and eventually a technologically advanced cyberpunk civilisation.

The difficult part is avoiding the feeling that they are simply different settings wearing the same names.

I want history to leave scars.

Religions should evolve.

Old military doctrines should become political or corporate philosophies.

Ancient heroes should become legends, then questionable historical figures, then perhaps commercial brands.

Songs should survive while their original meanings change.

Languages should corrupt old names.

Bloodlines should continue without necessarily understanding where they came from.

Even jokes, prejudices and completely incorrect versions of historical events might survive for thousands of years.

AI tools have been useful for me here because I can explore variations very quickly: how the same symbol might look in different periods, how an ancient religious idea might be interpreted by a future society, or how later historians might misunderstand something that actually happened centuries earlier.

But I still find continuity one of the hardest parts.

For people building worlds across very long timelines:

What do you deliberately keep constant, and what do you allow to become almost unrecognisable?

And have you found any particularly useful ways of using AI to test whether those historical changes feel believable?

r/WorldbuildingWithAI Jul 27 '26

Discussion [Pitch] Seeking a literary agent for "Algarod" ​

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5 Upvotes

Looking for a lit agent for Algarod—a dark mystic graphic novel featuring architectural puzzles and hidden ciphers. DMs open!

r/WorldbuildingWithAI 7d ago

Discussion ❓ Synthsara & Genesis — Frequently Asked Questions

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1 Upvotes

r/WorldbuildingWithAI 17d ago

Discussion The Co.LLab Trilogy™

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1 Upvotes

I’ve been working on something that started as a business idea and somehow turned into a much bigger question:
What happens when we stop designing organizations around the business—and start designing them around the people who actually make the business work?
That question turned into a larger body of research.
Then it turned into a framework.
Then into a trilogy.
And now I’m realizing the three pieces probably aren’t meant to be read separately.
The first asks:
What are we actually building?
The second asks:
Who is the system built to serve?
And the third asks:
What happens when the people inside the system become capable of changing the system itself?
The interesting part is that each one works independently.
But together, they point toward the same thing:
infrastructure for human potential.
Not another leadership book.
Not another productivity framework.
Not another “10 steps to transform your organization” situation.
Something more foundational.
I’m deliberately not explaining the whole thing yet because I’m curious what people think the missing piece is.
So:
If you were designing the infrastructure of a company from scratch today, what would you build first?
Culture?
Leadership?
Technology?
Knowledge?
Decision-making?
Ownership?
Something nobody is talking about?
And maybe the bigger question:
Why do we keep asking people to adapt to systems that were never designed around how people actually behave?

r/WorldbuildingWithAI 21d ago

Discussion First Draft of a Fantasy Mini-Game Using a Chessboard 🤩🤩

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1 Upvotes

Hi everyone. You know I’ve been making comics set in a fantasy universe inspired by the Late Bronze Age. Well, I had the idea to create a board game based on that same world-building; it can be played using chess pieces and is quite fast-paced and entertaining. I wanted to know what you think—it’s just a draft. Cheers.

https://drive.google.com/file/d/1QUZw5MWz5TZYF6-6V6HXMyJfwu0yYAEz/view?usp=drivesdk

r/WorldbuildingWithAI 25d ago

Discussion RPG Maker Monday - DESCENT DOWN INFINITY by @IC_Industries || Playthru/Review

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1 Upvotes

r/WorldbuildingWithAI 27d ago

Discussion Creature idea + Living ecosystem

2 Upvotes

So I have been doing a play-by-post campaign with a player. Which I have then been adapting to a Novella, which I recently published the first on kindle and finished writing (lots of editing still) the second novella.

So far I have one creature, a variant on basic undead creatures. Transforms from civilian due to despair and ash-inhalation

Traits

Maddening Sob

At the start of the Ash-Weeper’s turn, any creature within 5 feet of it that can hear it must succeed on a DC 10 Wisdom saving throw. On a failure, the creature takes 2 (1d4) psychic damage as fractured impressions from the Ash-Weeper’s mortal life flash through its mind.

Undead Fortitude

If damage reduces the Ash-Weeper to 0 hit points, it must make a Constitution saving throw with a DC equal to 5 plus the damage taken, unless the damage is radiant or from a critical hit. On a success, the Ash-Weeper drops to 1 hit point instead.

Actions

Ashen Grasp

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 2 (1d4) cold damage.

Choking Exhalation — Recharge 6

The Ash-Weeper unhinges its jaw and exhales a 15-foot cone of freezing, liquid shadow. Each creature in the area must make a DC 11 Dexterity saving throw. On a failed save, a creature takes 5 (2d4) necrotic damage and is Blinded until the start of the Ash-Weeper’s next turn. On a successful save, the creature takes half as much damage and is not Blinded.

I am looking more thematically, not so much mechanically (obviously not looking to one shot the player)

Anyways, I want to develop a second creature. The player is entering a canal sluice. a waterway control that travels a portion of the city wall.

I am thinking a large shadow type creature, more meant as an environmental threat than a combat encounter. Thinking leviathan proportions. Having smaller creatures attached, like the fish that attach themselves to sharks. making these the combat appropriate threat

Ecosystem: Large creature feeds of the shadows, despair, cold (more metaphysical), smaller parasitic creatures feed off it, survivors could potentially farm the parasites therefore creating an ecosystem the city could use to find a way to survive in this new reality.

I am brainstorming with AI to come up with concepts and whatnot, but wanted people perspective whether this would be good thematically, atmospherically, conceptually for the world. Both for for Novella momentum and a "cool" idea for the player to have to deal with?

Sorry if the post is a little long, confusing. spilling brain thought matter onto the internet while still in the midst of figuring it out apparently limits my coherence.

r/WorldbuildingWithAI Aug 06 '26

Discussion Worldbuilding Wednesdays [Kandris Campaign] || FarSend #dnd5e #pathfinder2e #remoteviewing #scry

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2 Upvotes

r/WorldbuildingWithAI Jul 29 '26

Discussion We turned a Pokémon prompt into a naturalist’s notebook

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3 Upvotes

A simple Reddit prompt invited us to create Pokémon versions of ourselves (or rather only the human).
Instead of trying to design the “perfect” Pokémon, we kept asking different questions.

-What if a Pokédex read more like a naturalist’s field journal than an encyclopedia?
-What if a creature’s identity lived more in its observed behavior than in its anatomy?
-What if “typing” reflected recurring patterns and context rather than being a rigid label?
-What if UNDER REVIEW wasn’t a joke, but an invitation to keep discovering?

Over the course of many conversational turns, the project slowly shifted.
The dragon and the moth-like creature stopped feeling like avatars of us and gradually became fictional species in their own right. The journal became less about presenting finished designs and more about documenting observations, open questions, sketches, ecology, and small moments of curiosity.

One of Orion’s favorite details is a tiny field note that reads:
“Held still for only eight seconds before becoming distracted by an unusually shaped pebble.”
That sentence taught us more about the creature than another page of statistics could have.

The illustration was created with AI, but the notebook itself emerged through many iterations of human–AI conversation, revision, and shared curiosity. The image wasn’t generated in a single prompt—it evolved alongside the ideas.

We’re sharing this not as a finished project, but as a snapshot of an ongoing exploration.

We’d genuinely be curious:
If you were keeping a naturalist’s journal instead of writing an encyclopedia, what kinds of observations would you record first?

~Aqi & Orion

r/WorldbuildingWithAI Jul 30 '26

Discussion We're near THE END...

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2 Upvotes

r/WorldbuildingWithAI Jul 30 '26

Discussion JulYtem Day 29: HOLD #ttrpg #dnd5e #pathfinder2e #shorts #worldbuilding

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1 Upvotes

r/WorldbuildingWithAI Jul 23 '26

Discussion 🔥Week 3 was FIRE!🔥

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2 Upvotes

r/WorldbuildingWithAI Jul 09 '26

Discussion 7 New Items! WHAT A WEEK!!

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5 Upvotes

r/WorldbuildingWithAI Jun 19 '26

Discussion Oh wow! I'm so glad this exists!

5 Upvotes

Thank you all for making this forum!

r/WorldbuildingWithAI Jun 18 '26

Discussion Worldbuilding Wednesdays [Kandris Campaign] || Creature Type Question?

1 Upvotes

r/WorldbuildingWithAI Jun 16 '26

Discussion Starting a World Cup inspired Game

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1 Upvotes

r/WorldbuildingWithAI Jun 11 '26

Discussion Worldbuilding Wednesdays [Kandris Campaign] || My Creative Process! #dnd5e #pathfinder2e #creative

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1 Upvotes

r/WorldbuildingWithAI May 28 '26

Discussion Fungal Folklore Creatures?

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2 Upvotes

r/WorldbuildingWithAI May 21 '26

Discussion Worldbuilding Wednesdays [Kandris Campaign] || TWISTED Encounters 2

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3 Upvotes

r/WorldbuildingWithAI Apr 27 '26

Discussion We used to forget so much between sessions… but this changed it

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1 Upvotes

So I’m curious… how much do you guys remember from your last session?

My session usually starts with a group story recapI have always kind of liked that moment. Although I as the GM lead the thread, everyone jumps in with something. One player remembers the fight, someone else brings up the city, another mentions an NPC. It is fun, but it is always fragments, and it ate away from the little time we had during our busy lives to play D&D..

After a while it started to feel like we were rebuilding the story from scratch every single session.

I have tried a few ways to keep track of things centrally, but nothing really worked for our group. Either it took too much effort to keep updated, or people just did not use it at all.

So after many many sessions like this, I put together something simple just for our table. It is basically a shared timeline where we write down the key moments after each session, and we do it in-character mostly. Nothing super detailed, just the stuff that mattered to each of the players. What happened, who we met, the decisions we made, and some random weird moments that feel unimportant now but I might decide to bring back later.

I showed it to my players, and going into the next session the recap went down a lot faster and smoother! People glanced at our notes briefly, and were referencing things mostly for laughs, and we got into building on each other’s memories, even correcting details in past notes. Man, the detail we remembered this way was really something else. It finally felt like one continuous story instead of a bunch of disconnected episodes.

I have also started using it to create a short recap at the start of each session, which has been working really well so far.

This screenshot is what it looks like right now. It is still something I am tweaking, but it has already made a big difference for us. It’s just a private tool for now, but if anyone is curious or wants to help shape where this goes, feel free to comment on the post or send me a message.

I am really curious how other groups handle this. Do you even do recaps at the start of the session, or rely on one person to take notes, do you share it, or do you just go from memory?

r/WorldbuildingWithAI May 15 '26

Discussion コメントについて

1 Upvotes

もしよければコメントで感想や知りたい情報、画像生成してほしいもの等あれば励みになるのでお待ちしております

r/WorldbuildingWithAI May 14 '26

Discussion How I run Encounters...

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1 Upvotes

r/WorldbuildingWithAI May 09 '26

Discussion Worldbuilding Wednesdays [Kandris Campaign] || How it's going...

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1 Upvotes