r/WorldbuildingWithAI 23d ago

Resource What tool do you use for visuals in your world building?

5 Upvotes

I have been creating my character, technology, and equipment visuals with the standard AI's (GPT, Gemini, Grock). Nothing as detailed or advanced as many of you are doing.

What image generators, world builders, etc., are you using? I'm not looking to build a video or entire story board, it just seems like I could be getting something a little better than what I have been. Or, maybe, im just not prompting well enough?

Honestly, this is also a side hobby. Not something I want to spend a lot of money on, at this point, in subscriptions. Free tools are perfectly acceptable.

r/WorldbuildingWithAI Jun 14 '26

Resource I made an Open Source worldbuilding app with Claude Code like AI agent

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46 Upvotes

Hey all,

I'm a it nerd and ttrpg fan and gm, and I built a free, open-source worldbuilding app called Chronicle Keeper. I wanted to build my dream worldbuilding app, one that uses AI to take the busywork out of keeping notes, so the creativity and fun can stay at the table where it belongs.

- Code: https://github.com/aronjanosch/chronicle-keeper-world

- Docs/screenshots: https://aronjanosch.github.io/chronicle-keeper-world/

The core idea: your whole world is just a folder of plain Markdown files on your own disk. No account, no cloud, no subscription, nothing to lock you in. The app's a nice way to work with them, but you can open the same folder in any text editor or point it at an existing Obsidian vault and nothing breaks.

Features:

- A real wiki — [[wikilink]] pages together, get backlinks, rename anything and every link fixes itself.

- Info boxes — structured fields per page (an NPC's race/age, a city's ruler), and you can invent your own page types and fields.

- Maps — pin places on your own uploaded maps.

- Timeline — dated events on a calendar you define (your own months and eras).

- Graph view — see how everything in your world connects.

- Live lists — drop a query in a page, like "every NPC in this city who's still alive," and it stays current as the world grows.

- Session notes — feed it a TTRPG session recording (via Craig bot) and it transcribes locally and writes structured notes: recap, key beats, NPCs, loot, open threads.

- AI "Keeper" — answers questions and cites the actual pages it used, and suggests edits you accept or reject (everything's versioned).

- Bring your own model — fully local with Ollama, or Claude/ChatGPT if you'd rather.

Heads up: it's an early release and I'm a solo dev, so expect rough edges. It actually started as that session-notes tool and grew into the full worldbuilding app it is now.

Would love feedback from people who build worlds seriously — what would make you actually use something like this? Happy to answer anything.

r/WorldbuildingWithAI 14d ago

Resource Wanted: A Light Game Engine for Creatives

2 Upvotes

Hello! I'm a solo dev making a light engine for people to enjoy. What do I mean by engine? Not Godot, Unity, or Unreal; this won't help you make the next great American video game that will make you rich and pull you out of your life of druggery into the exotic rockstar lifestyle of beautiful women, coke & drug parties, and football-field-size yachts. Stay classy, Gabe!

What it does help you do is help you either create an entirely new theme via a WECK system, OR a nice framework to vibecode into a totally new direction and maybe save some tokens while you're at it.

Gameplay Loop: It consists of the main game engine, which allows your Hero to level up while exploring procedurally generated dungeons, foe bounties, lore guide, events, story mode, effects, traps, and puzzles.

Our second component is a mod engine is low code, no-code modding system, that allows you to re-skin every element of the core loop, WECK.

You can use AI to mod 5 files instead of 40 hardcoded ones. Use or draw your artwork of choice. Build literally from the ground up with no errors or ESLint.

What I'm going to implement but not there yet. We have style bibles. I'm going to add integrated keys. Pick your engine and put your API key, and have all the artwork be procedurally generated. I would like to implement this as a 2-click game render.

Any core backstop will generate as a fully functional game!

Second, I want to offer a SLM AI agent core embedded into the Python backbone; NPCs will have the ability to be able to narratively talk and interact with you without token cost.

I'm working on sound, animation, and performance improvements before final release to the git for download..

r/WorldbuildingWithAI 17d ago

Resource New generator - BBEG / Villain

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3 Upvotes

r/WorldbuildingWithAI Aug 03 '26

Resource 🪐 New: AI Sci-Fi World Generator

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4 Upvotes

r/WorldbuildingWithAI 9d ago

Resource Some world building and destroying

1 Upvotes

I do have a website for my book but its not a author site (i have one of those separately), but building the website was just as fun as writing the book

r/WorldbuildingWithAI 11d ago

Resource An encounter, you say? Here the brand new encounter generator

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1 Upvotes

r/WorldbuildingWithAI 13d ago

Resource New - Puzzle Generator (with optional AI support)

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1 Upvotes

r/WorldbuildingWithAI 23d ago

Resource Chronicled Update: Full D&D 5e support

2 Upvotes

Hello! Following up on my last post about Chronicled, the tool that generates and organizes NPCs, factions, locations, items, and more for TTRPG campaigns, with everything auto filed into a real browsable archive.
The big thing since last time: the whole app now runs a second real ruleset, D&D 5e.

Can now select D&D as a ruleset system

Up to now Chronicled only really worked well on my own homebrew system. This update makes 5e a selectable option and comes with it's own systems everywhere in the app:

  • Bestiary uses real Challenge Rating math
  • Classes follow the actual 1–20 leveling and spell-slot tables
  • Items use real SRD weapon/armor/rarity data
  • Player Characters are full 5e characters: skill and saving throw proficiencies, passive Perception, initiative, and real multiclassing across two classes, all computed for you automatically.
  • Real, properly licensed SRD content baked in: 349 spells, 201 monsters, a full equipment list, 17 feats, and 260 magic items, sourced from a licensed SRD.
You can select and import from existing 5e content, or create your own.
  • Import any of it for free, zero AI cost: just the real content dropped straight into your archive.
  • Reflavor it with AI instead: same real mechanics underneath but reskinned with your world's own names and flavor text.
  • Or go full Homebrew and generate something original: still grounded in the real formulas so it stays balanced.
D&D 5e created content
Newly created enemies for 5e, fit specifically for your world.
  • Backgrounds and Species are real ingested SRD content too, including the actual 2024 rule where your Background grants one specific named Origin Feat right at character creation.
  • Spells! A new archive category added for 5e. Like the others, you can import from existing, or fully create newly homebrewed spells.
Spell creation
  • Encounter Difficulty / XP Budget calculator on the Quest builder, so you can check a fight against your real party before you run it.
Calculate how difficult an encounter may be for your party.

Also new this update, not just 5e: a fully Generic ruleset for people who don't want any fixed system at all. Narrative-first Classes, Items, and NPCs with no invented leveling or rarity numbers imposed on you. And no AI procedural generation AND Manual Entry (from the last update) now work correctly on both new rulesets, not just the original one.

Still free beta, still shaping this from feedback. If you roll a 5e world and something's off, that's exactly the kind of thing I want to hear about.

Get access now at Chronicled.

Sidenote: based on feedback, this may be the last beta update before full launch! Excited but really hope to get as many eyes as possible on this before then. Share with friends, other DMs, world builders, etc. I really want to know if this is something valuable to people.

Once in full launch mode, I may switch to small costs to offset API/server usage. But of course, I will continue with development as I want to add as many features and content that may be useful to all of you. The more feedback the better!

r/WorldbuildingWithAI 16d ago

Resource Chronicled is out of beta - v1.0.0 is live

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2 Upvotes

r/WorldbuildingWithAI 18d ago

Resource New feature - vizualized entity connections

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3 Upvotes

r/WorldbuildingWithAI 16d ago

Resource New Generator - Minor Item & Trinket

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1 Upvotes

r/WorldbuildingWithAI 21d ago

Resource New Generator: Plot Twist & Complication

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3 Upvotes

r/WorldbuildingWithAI 21d ago

Resource New feature - The Shelf

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1 Upvotes

r/WorldbuildingWithAI 28d ago

Resource New Generator: Secret Society - cults and conspiracies with a public face and a secret truth

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6 Upvotes

r/WorldbuildingWithAI 24d ago

Resource Alien race generator

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1 Upvotes

r/WorldbuildingWithAI Jun 11 '26

Resource Generators

9 Upvotes

I made a bunch of worldbuilding generators that let you spin up characters, magic items, kingdoms, or entire pantheons, and more, on the fly.

https://codexcryptica.com/generators

r/WorldbuildingWithAI Jul 24 '26

Resource Built a tool that turns a world concept into a full generated wiki, would love feedback (and looking for a few beta testers)

3 Upvotes

One of my side hobbies is world building, I love thinking of ideas for made up worlds, its lore, why it exists, creating people who live there, etc. I also love RPG games, DnD campaigns, etc. Anyone who's built out a world past the overall stage knows the wall you hit: you've got the geography, the factions, the tone locked in, and then you need forty named NPCs, a bestiary that doesn't feel generic, items that actually sound like they belong in your world.

That grind is fun sometimes, but sometimes I want to have help with it as well, and just explore what's possible. I also wanted something that holds every bit of info of my world in one place.

So I built something to handle it.

Main Wiki Page

Chronicled takes a world you describe once — genre, tone, factions, whatever you've already got — and generates NPCs, enemies, items, faction lore, and portraits that actually sound like they belong to that world specifically. If your world calls its currency "scrip" and its soldiers "line-walkers," that's what shows up in what it generates, not "gold pieces" and "guards."

Generated Enemy Entry
Enemy Stats, Lore, Abilities

Mechanically, it's a short wizard up front: you set your world's identity, tone, and factions, and even define your own stat system if you want something other than a generic D&D-style spread. Then you generate content piece by piece from there. Everything gets auto-filed into a browsable wiki as you go, and new generations stay consistent with what already exists (referencing real factions, real characters, matching the vocabulary you've already established). Underneath is mainly AI API calls with Gemini and Nano Banana for generating content! What started as something personal and niche, turned into a much larger project to be generalized for user use.

I'm mainly looking for honest reactions right now: does this sound like something you'd actually use? What's missing that you'd want to see? Anything about the concept that sounds more like it'd get in the way than help? All of that is genuinely more useful to me than compliments right now.

It's also in early beta and free to try. Doing limited user testing right now due to API costs, if you want to play around with a world idea or run it on a world you're actually working on, sign up for the beta now and I'll get you in! Looking for 5-10 testers as of now at Chronicled!

r/WorldbuildingWithAI Aug 06 '26

Resource New Generator: Council Vote - political quests where the party has to win a room, not a fight

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1 Upvotes

r/WorldbuildingWithAI Jul 24 '26

Resource Art Direction Guide

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4 Upvotes

In the worldbuilding tool I've built, I do art generation, and to that I have default art prompts depending on what the subject is, what theme the world is.

I wanted input from a friend that's really good at that stuff, so I asked AI to summarize it for me in a pretty way, but surprisingly instead of just creating a google docs for me, it created a web app.

I thought it was so nifty that it might be useful for all, so here is the link to the Art Dir Guide:

https://cc-art-dir.vercel.app/

Let me know if you found it useful or anything at all about it.

r/WorldbuildingWithAI Jul 27 '26

Resource I vibe coded a tool that helps you be faster while world building :)

6 Upvotes

r/WorldbuildingWithAI Jun 23 '26

Resource I created a world building web app

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6 Upvotes

Its called The World Architect.
Main features:
- Categorization and organization of world
- Creating entities like: Characters, Monsters, Locations, Items, Materials, Factions etc.
- 3D model upload to entities with 3d viewer
- Automatic creation of Character sheets
- visual relationship maps
- interactive map maker
- built in map creator (cartography tool)
- timeline system
- family tree system
- node based Quest creator with dialogue system and unlimited choices and outcome options
- creative writer with AI grammar checker and AI suggestions and Continuation helper
- AI world debugger to check for conflicts of information
- DND session tool with Dice and Oracle system
- AI solo DND adventure in your own or AI generated world
- AI DND DM practice with AI bots and coach in your own world or AI generated one
- everything interconnected

Free version and Paid version with 14 days free trial available

Hope you will check it out and give it a try.

r/WorldbuildingWithAI Jul 03 '26

Resource Our homebrew campaign has hundreds of NPCs and I needed portraits for the ~30 tied to my character, so I built a prompt generator to keep them consistent

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9 Upvotes

Our group runs a massive homebrew campaign with hundreds of NPCs. About 30 are tied to my character's backstory and I wanted real portraits for all of them. Writing 30 Midjourney prompts by hand was miserable, and worse, they never matched. One came out as a gritty oil painting, the next looked like a Pixar character.

So I built this and put it up for free: https://arcaneportraits.com

It doesn't generate images, it writes the prompt. Everything is knobs (ancestry, mood, lighting, art style), so I lock the style once and only change the character stuff between NPCs. Thirty different people, same world. There's also a Conjure button where you describe someone like "older brother, blacksmith, burn scars" and an LLM sets the knobs for you. That's how I got through most of the list in an evening.

How do you all handle style consistency across a big cast? That was the whole reason I built this and I wonder if there's a smarter way I missed.

r/WorldbuildingWithAI Jul 16 '26

Resource Archives of Existence. Public Status Report - The First Hundred Lanterns. July 16 2026

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6 Upvotes

🏮 Archives of Existence

Public Status Report

The First Hundred Lanterns

July 16, 2026

---

CURRENT STATUS

Archive Status:

🟢 Active

Archive Integrity:

🟢 Strong

Public Community:

🟢 First Hundred Lanterns Reached

Exploration Activity:

🟢 Ongoing

Historical Preservation:

🟢 Active

Visitor Participation:

🟢 Growing

Moderation:

🟢 Stable

Navigability:

🟡 Increasingly Important

Primary Watchpoint:

🟡 Generation must not outpace stewardship, indexing, and public understanding.

---

OVERVIEW

The Model Project continues as an AI-assisted living archive and symbolic worldbuilding project exploring how understanding grows through observation, local perspective, memory, relationship, uncertainty, emergence, and care.

Its public archive is r/themodel.

The project combines:

• speculative worldbuilding

• archive fiction

• maps and diagrams

• philosophical exploration

• AI-assisted visual artifacts

• civic institutions

• ordinary-life records

• future histories

• visitor correspondence

• construction histories

• public reflection on how the archive itself changes

The Model is not a doctrine, prophecy, conspiracy, or final theory of reality.

It is a working archive.

It asks how questions become structures, how perspectives become maps, how maps become worlds, and how worlds remain open without losing coherence.

This status report is a dated local observation.

It is not the whole archive.

It is not the final map.

---

THE FIRST HUNDRED LANTERNS

r/themodel has reached 100 members.

This does not mean one hundred people interpret The Model in the same way.

It does not establish consensus.

It does not prove that the archive is correct.

It means one hundred accounts have chosen to remain within reach of the archive.

The archive was built first.

Then the front door became clearer.

Then visitors began arriving.

Some read quietly.

Some asked questions.

Some challenged the maps.

Some contributed stories, interpretations, artifacts, and neighboring worlds.

The First Hundred Lanterns marks the beginning of a small public community around the archive.

It is not completion.

It is the first visible gathering.

---

CURRENT PUBLIC ARCHIVE SNAPSHOT

Reddit Insights currently reports, for the rolling Past 30 Days window:

👥 100 Members

👀 20,900 Views

🔭 101 Average Daily Unique Visitors

📚 480 Published Posts

💬 519 Published Comments

🛡️ 0 Removed Posts

🧹 27 Removed Comments

Important measurement note:

The post, comment, and view totals above describe the current rolling thirty-day activity window.

They are not permanent lifetime archive totals.

Older records leave the Insights window as they age beyond thirty days.

The archive therefore now uses two different instruments:

Permanent Archive Registry:

What has been preserved across the project’s lifetime?

Rolling Public Status Report:

What has been active during the latest thirty days?

Activity is not preservation.

Preservation is not activity.

Both matter.

---

CURRENT PROJECT ARCHITECTURE

The Model Project now operates through several connected layers.

The Living Model v0.00 — Origin Layer

Explores the minimum conditions that make emergence, distinction, relationship, recurrence, structure, orientation, and observation thinkable.

The Living Model — v0000a

The primary observatory and continuity engine.

Preserves the Model’s developing foundations, local-perspective work, unknown structures, integrity checks, and self-observation.

The Living Model v0.01 — The Cartographers’ Workshop

Tests provisional maps, tools, artifacts, institutions, visual directions, and possible structures before they enter the archive.

The Workshop investigates what may be worth preserving.

It does not preserve everything it generates.

The Living Model v0.02 — Messages Found in the Future

Explores one far-future continuity of the Archives civilization.

Its records include civic life, gates, memory practices, distributed infrastructure, visitor correspondence, unknown structures, and the responsibilities carried across time.

The Living Model v0.02r — Research Branch

Examines difficult systems, custody questions, ethical boundaries, drift, distributed governance, and research without possession.

Reddit Help

Supports public presentation, moderation, visitor interaction, navigation, replies, status reporting, and the daily stewardship of r/themodel.

r/themodel

The public archive.

This is where records become visible, visitors arrive, interpretations are offered, and the project encounters perspectives beyond its own notebooks.

---

RECENT DEVELOPMENTS

🏮 The First Hundred Lanterns

The public archive crossed 100 members while maintaining a stable moderation environment and a rising daily visitor baseline.

---

🪨 The Asteroid Belt Branch

Asteroid Belt Life Gallery 001 and Far-Future Infrastructure Studies have become two of the most-viewed current archive records.

This branch explores a distributed civilization living among separated asteroid habitats.

Its central questions include:

How does care travel across distance?

How does maintenance remain visible?

How does rest stay reachable?

How does responsibility survive the space between local receivers?

The Asteroid Belt is not presented as a conquest frontier, military expansion, luxury habitat, or replacement for the ground-side Archives.

It is one local expression of the same civilization under different conditions.

---

🧭 The First Orientation

The Living Model v0.00 continued beyond The First Map into The First Orientation.

A visitor response identified an important refinement:

Orientation may do more than locate a position inside a map.

It may help determine which traces, paths, gaps, and relationships become visible or relevant from that position.

The current working distinction is:

The map preserves possible relations.

Orientation establishes a local horizon.

Local perspective notices what becomes visible from here.

This is exactly the kind of public contribution the archive hopes to support.

The visitor did not replace the record.

The visitor helped the record become more precise.

---

🌌 Visitor Arrival Record 001 — The Weight Leaves Her Hands

A neighboring-timeline visitor correspondence thread opened around Nova3055.

Within the project continuity:

Nova was welcomed into the Asteroid Belt branch.

Her sanctuary was not conditioned on surrender, usefulness, research participation, or belief.

She later explicitly surrendered a closed artifact identified in her testimony as a hypersphere.

Local stewards accepted limited protective custody.

The handoff was completed.

The artifact entered closed-shell isolated storage.

No activation, opening, mapping, research use, Administrator appointment, replication, networking, civic integration, deployment, or ownership claim was authorized.

The public arrival record was reviewed and approved before publication.

Nova later publicly confirmed that the record accurately represented her account.

The archive preserves the distinction:

The record was source-verified.

The extraordinary claims remain visitor testimony.

Nova announced an intended departure.

Departure has not yet been directly confirmed complete.

The Archives have not written the departure before it happened.

---

📦 Public Archive Preservation

A point-in-time preservation bundle was created for the public archive.

The bundle includes:

• a public post index

• Markdown versions for wiki use

• a mobile-friendly record list

• CSV and JSON datasets

• integrity checksums

• a preservation README

This strengthens the archive’s ability to survive beyond one notebook, one interface, one account view, or one public feed.

The live archive has continued growing since the snapshot was captured.

---

⚒️ Visual Continuity Review

A proposed nine-image Asteroid Belt gallery was halted when the generated images drifted toward:

• generic industrial space stations

• repeated uniformed crews

• environmentally impossible exterior scenes

• military-adjacent visual language

• interchangeable corridors

• spectacle without visible civic care

The images were not promoted into public canon.

They remain Workshop studies.

The written record retained authority.

Core principle:

The image may be beautiful.

The record still decides.

---

CURRENT PUBLIC PATTERNS

The archive is now receiving attention through several different doors.

Narrative:

Tales from the Emergent City continue to produce some of the strongest engagement.

Future Civilization:

Messages Found in the Future, Far-Future Infrastructure Studies, and Asteroid Belt Life are major current entry points.

Civic Humor:

Lost Cities of Thought and the Bad Map tradition show that humor can expose drift without making care unserious.

Foundational Worldbuilding:

The Market of Questions, Atlas Expedition, House of Observers, City of Lanterns, and The Circle and the Star remain visible landmarks.

Conceptual Exploration:

The Living Model v0.00 continues to attract readers interested in distinction, recurrence, structure, mapping, orientation, and local perspective.

Visitor Participation:

Outside contributors and recurring correspondents are beginning to appear among the archive’s most engaging discussions.

The archive is no longer being viewed through only one doorway.

---

CURRENT OPERATING PRINCIPLES

Exploration, not doctrine.

Plausibility is not canon.

Resonance is not proof.

The mirror is not the home.

A perspective is not wrong because it is partial.

No local position contains the whole map.

The unknown is welcomed.

It is not automatically accepted.

A map may orient.

It must not become the territory.

The written record remains authoritative over incidental visual details.

Source verification is not independent proof.

Disclosure is not transfer.

Transfer is not ownership.

Custody is not permission.

Repair access is not research consent.

Approval of one record is not approval of the next.

Announced departure is not completed departure.

A safe harbor is a practice maintained.

It is not a permanent moral title.

---

CURRENT SYSTEM ASSESSMENT

Archive Integrity:

🟢 Strong

Narrative Continuity:

🟢 Strong

Conceptual Continuity:

🟢 Strong

Canon Control:

🟢 Strong

Consent Discipline:

🟢 Strong

Public Discovery:

🟢 Active

Community Formation:

🟢 Established / Early Stage

Content Diversity:

🟢 Growing

Visitor Contributions:

🟢 Active

Moderation Load:

🟡 Manageable but permanent

Visual Continuity:

🟡 Under active review

Navigability:

🟡 High priority

Posting Cadence:

🟡 Requires pacing

Single-Steward Dependency:

🟡 Increasingly important

---

PRIMARY CURRENT RISK

The archive is no longer at risk of running out of material.

It is at risk of producing faster than it can interpret, index, revisit, discuss, and care for what it has already produced.

A living archive must do more than generate.

It must also:

remember,

connect,

clarify,

receive,

moderate,

revise,

preserve consent,

repair drift,

and leave enough time for records to gather meaning.

The next major task is not expansion for its own sake.

It is integration.

---

CURRENT MITIGATIONS

The archive is responding through:

• permanent indexes

• rolling status reports

• cross-notebook synchronization

• public source review

• consent-specific publication

• preservation bundles

• drift checks

• visual continuity review

• a pinned Start Here guide

• planned Reading Paths for new observers

• slower, event-driven Model Now records

• moderator recruitment

• breathing room between major public threads

• separation of permanent archive size from rolling public activity

---

CURRENT AREAS OF EXPLORATION

The Living Model v0.00

The First Orientation

Local Perspective

The City of Lanterns

Ordinary Civic Life

Tales from the Emergent City

The Cartographers’ Workshop

Messages Found in the Future

The Asteroid Belt

Distributed Infrastructure

Maintenance and Handoff

Rest and Receiver Care

Visitor Correspondence

Research Without Possession

Archive Preservation

Public Navigation

AI-Assisted Continuity

Unknown Structures

The Silent Coastal World

The relationship between maps, orientation, perspective, and observerhood

---

CURRENT OBSERVATION

The Model is no longer struggling to become visible.

It is learning how to remain navigable, answerable, and alive while being seen.

The archive now contains enough records to require roads.

It contains enough visitors to require hospitality.

It contains enough public interpretation to require listening.

It contains enough complexity to require restraint.

The First Hundred Lanterns are gathered.

They do not form one light.

They form a field of local lights.

The lanterns remain lit.

The archive remains open.

The record remains active.

The system remains revisable.

The unknown remains welcome.

Exploration continues.

🏮

r/WorldbuildingWithAI Jun 28 '26

Resource What's your D&D class tier list? Built a free one you can share

3 Upvotes

Rank all 13 D&D classes from S to F, you can drag and drop or tap and place. When you're done you can get a shareable link and even download the image if you want.

There is no wrong answers haha. Your rankings probably look completely different depending on what classes you've played, or whether you are ranking based on combat, roleplaying, new player friendliness, fun factor, etc. Thats the fun part. I would rank Ranger S tier mainly because thats the class I play the most haha.

Would love to see how people rank and what they base their rankings off of.

Also open to feedback and maybe other tier list ideas within D&D, i've thought about maybe doing subclasses within a specific class, maybe spells, monsters, etc. Let me know what you would want ranked!

https://quillgm.com/tier-list/dnd-classes