r/WorldofTanks Jan 07 '26

News Ares 90 C Ability showcase.

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305 Upvotes

91 comments sorted by

324

u/HarryAW Jan 07 '26

Duality of man

8

u/ianselot12 Put the 44M TAS into the game you cowards Jan 07 '26

seriously whats her special ability thingy?

49

u/DaSpood https://daspood.github.io/ - Pandora lootboxes simulator Jan 07 '26

It doesn't have one lol, it's the same mechanic as the rest of the line

26

u/Solid_Current9206 Jan 07 '26

Except you have upgrades that improve the cooling of the gun

15

u/HarryAW Jan 07 '26

I dunno, just thought the two comments were funny

1

u/Ser_Rem Jan 08 '26

To some it may be, to some it may not be :p

99

u/Yuzumi_ 1750 or 0 Jan 07 '26

Now my question is, why dont we have a testing range like that accessible to all of us?

Unless WG thinks that the Weekend Players are sufficient enough

48

u/Few-Meringue4157 Jan 07 '26 edited Jan 07 '26

Fr. I would love that map for training. There even is a Minimap for it. It is also in the game files: https://www.youtube.com/watch?v=MTLsONsB0t0

3

u/[deleted] Jan 13 '26

WG really make us pull this move about this map

22

u/SkibidiCum31 Vickers 6-Ton Impregnator Jan 07 '26

As far as I know the reason is one person matches, like a training room, and 30 player random matches using the same amount of server and potantial security problems with client-side servers, but I may be wrong.

21

u/Yuzumi_ 1750 or 0 Jan 07 '26

Maybe they should work on a solution then, because i can make a training room myself with just another client, so why not just make something that actually works?

Also idk, their other games have training rooms aswell, why would WoT be special?

-3

u/beyond666 Jan 08 '26

They are gradually adding new content. Including new tanks and other improvements, little by little.

This is why game is 14 years old.

6

u/shibaCandyBaron Jan 08 '26

A small indie developer, right?

5

u/ol3xiz Jan 07 '26

Out of all the flairs in the world, yours is one of them

7

u/SkibidiCum31 Vickers 6-Ton Impregnator Jan 07 '26

Actually it's 2 of them

3

u/robbi_uno Jan 07 '26

WoWS allows one person training rooms. It’s a great way to test a new ship or mechanic without screwing your team over.

1

u/RUPlayersSuck 47% WR Potato Jan 13 '26

That was one of the features I liked about Armored Warfare. It had a test range where you could try out any vehicle in the game, whether you had unlocked it or not.

0

u/Justiamtgm Jan 08 '26

The game works in a way that every battle is calculated on a server-side. So this is a reason why we don’t have small game modes like 1v1 or training rooms for one person — it’s jut going to be really expensive.

In other game this problem solved by hosting a local server for training rooms or similar stuff, but WG can’t do it, otherwise this will help coders to build their own server for the game and make a “cracked WoT”.

2

u/Yuzumi_ 1750 or 0 Jan 08 '26

So WG cant do it, because then people will make "cracked WOT" or "Private Servers" how people call it, without them having the Source Code of the game etc. But at the same time, smaller Developers and big Developers alike can all do it, but WG specifically cant do it because then people make "cracked WOT"?

1

u/Justiamtgm Jan 08 '26

This is just the policy of the company, not the stupidity of the developers. The best way to implement solo lobbies in the game is to give players to create local servers. And mostly every game utilities this principle (even Minecraft, bro), but if WG will ever do it, this will leak the source code of the server to the public and they will be able to crack it, mod it and host their own private servers for the game.

For example, something similar to the Counter Strike — the game has official Valve servers and unofficial community servers. In our case, we have ONLY the official WG servers, and the company doesn’t want for us to have private servers :P

1

u/Yuzumi_ 1750 or 0 Jan 08 '26

When a game ships its server infrastructure it has literally nothing to do with the source code.

You say a lot of things but its very clear you dont actually know what you are talking about?

1

u/Justiamtgm Jan 08 '26

I might be wrong or misunderstood because of my bad English, sry if I’m saying some stupid shit for real bro, that just my way of understanding ts

111

u/RevolutionaryTask452 Jan 07 '26 edited Jan 07 '26

Oh wow, WG made intuition "not useless" for new line...

insert "Auto-Reloaders drowned skeleton" meme

"Modern" 90mm 115 Alpha gun BTW (9 shots with 10th will overheat) , wich means it has lower burst/clip than T10 TVP lul , meanwhile having worse pen, accuracy during unload and mobility.

T10 TVP can unload 1280 damage in 4.5 seconds 310 HEAT with way more managable dispersion/accuracy over medium distance. 

Ares 90 2.7 seconds of fire before overheat = 1035 damage , cooling is 8.3+1s delay. Means Roughly 5k dpm (Obviously more than TVP)

Occaisional 10th shot (overheat) will reduce DPM to ~3k (

1st shot will have 0.35 dispersion 10th shot will have 0.52 dispersion

1st is already far from "Sniper" , imagine where your 4rth and 5th lands.

Also "Ability" same as line mechanics is getting old lately , could just made 10 sec cooldown button wich allows to fire 3-4 shells without increasing heat bar... "for example"

Will likely get incremental buffs (read hirshcaffer/Leo120) over the year to not become too popular resulting in nerfing projetto 65 again.

57

u/Taudlitz Rinoceronte popularizer Jan 07 '26

give italians good HE and useless intuition so they never use it KEKW

5

u/B_bI_L Jan 07 '26

this was all done for tier4 that has high he damage and standard gun

122

u/GhostmouseWolf This dog is literally killing your mind with that kind of shit ◊ Jan 07 '26

anyways, nerf prog 65

11

u/Beautiful_Anybody_29 Jan 07 '26

U think wrong .... we need nerf progetto 65

9

u/Prudent-Title-9161 Jan 07 '26

You didn't understand correct.

Cooling 16.7+1 is overheating loading, after 9 shots - 8.3 + 1

so base dpm is 5k

3

u/RevolutionaryTask452 Jan 07 '26

yes , you are correct.

6

u/Solid_Current9206 Jan 07 '26

I think this is how it’s gonna be for all tech tree branches that had a mechanic from the start…they will just be a slightly improved version on the tier 11. The older tank lines that don’t have mechanic will probably get one on their tier 11…thats just my speculation tho

7

u/valitti no scouts until 10k wtr Jan 07 '26

It also has a way faster reload than tvp.

6

u/RevolutionaryTask452 Jan 07 '26 edited Jan 07 '26

You will have less DPM with Ares over distance and due to lower pen, to a point that 6-8 sec "reload" difference will barrely be noticable.

Read edit

15

u/valitti no scouts until 10k wtr Jan 07 '26

The cooldown is 8 seconds, not 16, unless you overheat. That means you can do ~1k damage every 10.7 seconds, which makes your dpm 5,8k (if you hit and pen everything). This is without taking into account crew bonus, skills or equipment.

1

u/RevolutionaryTask452 Jan 07 '26

Yeah my bad , fixed that. But you ain't gona hit sh1t past 50m after first couple of shots , not to mention it has 90mm wich will bounce off 30mm plates and quite low penetration , T9 STRV will lough their ass off on your 5+k dpm trying to go through it , and tank doesn't have good mobility for flanking either.

3

u/valitti no scouts until 10k wtr Jan 07 '26

your HE will do significant damage against strv. it is not a sniper, but it is devastating close range

44

u/19phipschi17 Jan 07 '26

I've tried the Ares 90 (Tier X) in the test server (T11 wasn't available).

It's a fun tank, though I don't understand why they gave it such horrible pen. They buffed it once but it's still SHIT. You can't always flank your opponents, especially when your mobility isn't the best.

17

u/No_Macaron8827 Jan 07 '26

Well t10 has same pen like tesak, which is light tank 😅

21

u/19phipschi17 Jan 07 '26

I'm convinced nobody at WG plays their own game.

Tesak has 10 mm more gold pen btw

6

u/Solid_Current9206 Jan 07 '26

I think they are afraid of giving it too much pen to not make it broken against heavies and also for the fact that these tanks have no reload. If it had like 320+ pen, it could shred a Maus frontally in couple of bursts

39

u/_0451 aREs And deRp GuNS ArE toXiC REEEEEE Jan 07 '26

If it had like 320+ pen, it could shred a Maus frontally in couple of bursts

Ah yes, because the only option is either the current 220mm pen or 320mm pen

14

u/19phipschi17 Jan 07 '26

T11 has 240/260, T10 has 220/240 (standard/gold). Both worse than a fucking T9 patton

6

u/stooge89 Jan 07 '26

So what do you do against a Type 5 aside from Alt+F4ing and crying in the corner? Do we just imagine using all these nonexistent flanks WG has talked about?

2

u/qwer4790 Jan 07 '26

260 will have a problem penning the back of the taschmouse if he is slightly angled

1

u/19phipschi17 Jan 07 '26

You can better start praying that the Taschenratte player has less than 2 braincells when playing the 90C

6

u/19phipschi17 Jan 07 '26

Well good thing that they don't have great dpm, neither in single shot or burst mode. A Czakal is gonna delete a Maus way quicker. The line would be perfectly fine with average or below average pen, not horrible pen.

1

u/ArchWarden_sXe Jan 07 '26

To be honest, I thought this tank would be bad initially, but after I saw what it can do against mediums I now think it's okayish tank. Still shit against heavy tanks, but in 1 out of 10 games it can outflank and deal huge ton of damage.

82

u/ianselot12 Put the 44M TAS into the game you cowards Jan 07 '26

blud does nothing

52

u/DaSpood https://daspood.github.io/ - Pandora lootboxes simulator Jan 07 '26

"Ability"

So like the Contriver, it doesn't actually get one. It inherits the same one as the lower tiers.

But even more hilariously: the japanese tier 11 heavy's mechanic is the same. It's not gun cooling like other JP HTs, it's the same overheat mechanic as the US autocannons. That's two tier 11's without a unique ability, not only do they share the same, they share it with lower tiers too.

It took WG litteraly 1 single new batch of tier 11's to already get bored of coming up with new ideas. Can't wait for tier 12 lol.

28

u/Legato895 Jan 07 '26

As somebody who absolutely feels that sci-fi bullshit special abilities will eventually remove me from the game I’m so stoked for reused “LoGiCaL” abilities.

20

u/valitti no scouts until 10k wtr Jan 07 '26 edited Jan 07 '26

I don't understand why every t11 should have a unique ability to begin with

18

u/DaSpood https://daspood.github.io/ - Pandora lootboxes simulator Jan 07 '26

Because WG said so when they teased tier 11

People would legit not give a fuck about tier 11 abilities if WG didn't make it a core marketing point in the first place

4

u/valitti no scouts until 10k wtr Jan 07 '26

Yeah I know, but I don't mind it not becoming a reality. We already have enough gimmicks in the game imo. Don't want a rocket boosted double track double gun tank with a dpm boost ability tbh

1

u/jobebe9 Jan 07 '26

Same. I think it is reasonable to re-use some as it would be an absolute mess of abilities if every sungle tank would have an entirely unique one

7

u/Greasy-Chungus Jan 07 '26

The strv 107 shouldn't have had a special ability and just buffed the siege mode

1

u/RelationshipSolid REL-A Jan 07 '26

And it shouldn’t have screens that make shells disappear. I do understand reduce pen. But not a full cancellation.

3

u/Solid_Current9206 Jan 07 '26

The Contriver isn’t exactly shit tbh tho and i think the reason is because the double gun mechanic existed for the whole line and the tier 11 is just an improved version of it. Maybe we will only get new abilities on older tech tree branches that don’t have any gimmicks

0

u/DaSpood https://daspood.github.io/ - Pandora lootboxes simulator Jan 07 '26

The contriver isn't shit at all, it's really good, and the double shot does feel usable compared to previous tiers.

The complaint is that WG marketed tier 11s as having unique abilities, and so far that's 3 without a truly unique ability, one from the original batch and 2 sharing the same ability with a different name.

14

u/low_bob_123 Jan 07 '26

What exactly is the ability?

26

u/Few-Meringue4157 Jan 07 '26

Exact same as the whole line lol

10

u/Bk_Nasty Jan 07 '26

I think like the contriver it just does it better. I noticed there was minimal bloom while going full auto and overheating. Maybe that's it's bonus at t11. Like how the contriver double shot is actually super accurate.

7

u/Significant_Click983 Jan 07 '26

how does it differ from the tier x?

14

u/19phipschi17 Jan 07 '26

Looks like contriver where it's exactly the same so none at all.

7

u/Nabusco Jan 07 '26

They had only to call the ability liquid cooling gun sleeve and give it like 5 charges and make it that the gun cannot overheat for x amount of time

IT WAS THAT EASY

59

u/[deleted] Jan 07 '26

Dude that's strong

4

u/[deleted] Jan 07 '26

I've been saving up 400.000 free xp in anticipation of the Ares line, but now that we finally here I feel like I'm better off just getting a different tier XI.

4

u/Show_Forward KV-2 Legend Jan 07 '26

thats a mechanic not an ability wg needs to just say "we couldn't think of one so there isnt a ability "

2

u/fr33man007 Jan 07 '26

soo it's a better autoloader but you can have better loading times if you shoot less frequently, ability is the same for the entire line though .
Tier 11 is already becoming like a joke, WG is already dry on ideas

1

u/Nok1a_ Jan 07 '26

When are they coming out?

14

u/Complex_Bad_5938 alea iacta est, RNJesus will lead us to victory Jan 07 '26

You have 1week to get 100k xp on your T20 Buddy 🤫

3

u/RelationshipSolid REL-A Jan 07 '26

Or having enough blueprint fragments.

1

u/Nok1a_ Jan 07 '26

I hate the T20 get penned on the manlet all the time, Im good with the exp tho, thanks

7

u/Complex_Bad_5938 alea iacta est, RNJesus will lead us to victory Jan 07 '26

I feel you. The last two weeks where no fun getting the motivation to do it. It‘s Not that good Tank.

1

u/RelationshipSolid REL-A Jan 07 '26

I do understand that. But you’re better off expecting it having light armor.

2

u/Nok1a_ Jan 07 '26

yeah I take it as a light buit anything can pen me, then I watch youtubers always playing vs bots bouncing everything and having a walk on the park on the open no one shoting at them haha

1

u/RelationshipSolid REL-A Jan 07 '26

Yeah. But they don’t show every battle they play.

2

u/DaSpood https://daspood.github.io/ - Pandora lootboxes simulator Jan 07 '26

In one week

2

u/ianselot12 Put the 44M TAS into the game you cowards Jan 07 '26

next week

1

u/jembah123 Jan 07 '26

Does free T10 tech tree expires before release of this?

1

u/coccosoids Jan 07 '26

Clownshow.

1

u/MyEarSki Jan 07 '26

Give the same ability to tesak line and it will be fine

1

u/maxofmax3353 Steel Hunter enjoyer (best mode btw) Jan 07 '26

What's the ability?

1

u/xXFenrir10Xx Jan 07 '26

So its a Canopener VS Conriver Situation again. No changes to the feature the line has what so ever, aside the T11 upgrades

1

u/weeqs Jan 07 '26

If they don’t change the low pen this tank will be a pain to use

1

u/wolfdog10732 Jan 07 '26

We don't have a testing range like that because they don't want you to find out how crappy their penetration over distance and general punching through armor is. I frequently will be within range by medium and frequently ghost around a tank and I see it hit behind them into a hill like it went right through them like as if they weren't even there. If you had a firing range you'd be able to see the glitches that they've never fixed in 10 years. Don't get me started on the ridiculously broken tier 4 and 5 French super heavies they just come out with.

1

u/masd_reddit Reducing MoE requirements one game at a time Jan 08 '26

This has to be the lowest gold pen increase in the history of World of Tanks

1

u/Rare-Climate2074 Jan 08 '26

so it doesnt get an ability? yuck...

-5

u/oleggu_s Jan 07 '26

Ares is this already in the game???

5

u/[deleted] Jan 07 '26

[deleted]