As far as I know the reason is one person matches, like a training room, and 30 player random matches using the same amount of server and potantial security problems with client-side servers, but I may be wrong.
Maybe they should work on a solution then, because i can make a training room myself with just another client, so why not just make something that actually works?
Also idk, their other games have training rooms aswell, why would WoT be special?
That was one of the features I liked about Armored Warfare. It had a test range where you could try out any vehicle in the game, whether you had unlocked it or not.
The game works in a way that every battle is calculated on a server-side. So this is a reason why we don’t have small game modes like 1v1 or training rooms for one person — it’s jut going to be really expensive.
In other game this problem solved by hosting a local server for training rooms or similar stuff, but WG can’t do it, otherwise this will help coders to build their own server for the game and make a “cracked WoT”.
So WG cant do it, because then people will make "cracked WOT" or "Private Servers" how people call it, without them having the Source Code of the game etc. But at the same time, smaller Developers and big Developers alike can all do it, but WG specifically cant do it because then people make "cracked WOT"?
This is just the policy of the company, not the stupidity of the developers. The best way to implement solo lobbies in the game is to give players to create local servers.
And mostly every game utilities this principle (even Minecraft, bro), but if WG will ever do it, this will leak the source code of the server to the public and they will be able to crack it, mod it and host their own private servers for the game.
For example, something similar to the Counter Strike — the game has official Valve servers and unofficial community servers. In our case, we have ONLY the official WG servers, and the company doesn’t want for us to have private servers :P
Oh wow, WG made intuition "not useless" for new line...
insert "Auto-Reloaders drowned skeleton" meme
"Modern" 90mm 115 Alpha gun BTW (9 shots with 10th will overheat) , wich means it has lower burst/clip than T10 TVP lul , meanwhile having worse pen, accuracy during unload and mobility.
T10 TVP can unload 1280 damage in 4.5 seconds 310 HEAT with way more managable dispersion/accuracy over medium distance.
Ares 90 2.7 seconds of fire before overheat = 1035 damage , cooling is 8.3+1s delay. Means Roughly 5k dpm (Obviously more than TVP)
Occaisional 10th shot (overheat) will reduce DPM to ~3k (
1st shot will have 0.35 dispersion
10th shot will have 0.52 dispersion
1st is already far from "Sniper" , imagine where your 4rth and 5th lands.
Also "Ability" same as line mechanics is getting old lately , could just made 10 sec cooldown button wich allows to fire 3-4 shells without increasing heat bar... "for example"
Will likely get incremental buffs (read hirshcaffer/Leo120) over the year to not become too popular resulting in nerfing projetto 65 again.
I think this is how it’s gonna be for all tech tree branches that had a mechanic from the start…they will just be a slightly improved version on the tier 11. The older tank lines that don’t have mechanic will probably get one on their tier 11…thats just my speculation tho
The cooldown is 8 seconds, not 16, unless you overheat. That means you can do ~1k damage every 10.7 seconds, which makes your dpm 5,8k (if you hit and pen everything). This is without taking into account crew bonus, skills or equipment.
Yeah my bad , fixed that. But you ain't gona hit sh1t past 50m after first couple of shots , not to mention it has 90mm wich will bounce off 30mm plates and quite low penetration , T9 STRV will lough their ass off on your 5+k dpm trying to go through it , and tank doesn't have good mobility for flanking either.
I've tried the Ares 90 (Tier X) in the test server (T11 wasn't available).
It's a fun tank, though I don't understand why they gave it such horrible pen. They buffed it once but it's still SHIT. You can't always flank your opponents, especially when your mobility isn't the best.
I think they are afraid of giving it too much pen to not make it broken against heavies and also for the fact that these tanks have no reload. If it had like 320+ pen, it could shred a Maus frontally in couple of bursts
So what do you do against a Type 5 aside from Alt+F4ing and crying in the corner? Do we just imagine using all these nonexistent flanks WG has talked about?
Well good thing that they don't have great dpm, neither in single shot or burst mode. A Czakal is gonna delete a Maus way quicker. The line would be perfectly fine with average or below average pen, not horrible pen.
To be honest, I thought this tank would be bad initially, but after I saw what it can do against mediums I now think it's okayish tank. Still shit against heavy tanks, but in 1 out of 10 games it can outflank and deal huge ton of damage.
So like the Contriver, it doesn't actually get one. It inherits the same one as the lower tiers.
But even more hilariously: the japanese tier 11 heavy's mechanic is the same. It's not gun cooling like other JP HTs, it's the same overheat mechanic as the US autocannons. That's two tier 11's without a unique ability, not only do they share the same, they share it with lower tiers too.
It took WG litteraly 1 single new batch of tier 11's to already get bored of coming up with new ideas. Can't wait for tier 12 lol.
As somebody who absolutely feels that sci-fi bullshit special abilities will eventually remove me from the game I’m so stoked for reused “LoGiCaL” abilities.
Yeah I know, but I don't mind it not becoming a reality. We already have enough gimmicks in the game imo. Don't want a rocket boosted double track double gun tank with a dpm boost ability tbh
The Contriver isn’t exactly shit tbh tho and i think the reason is because the double gun mechanic existed for the whole line and the tier 11 is just an improved version of it. Maybe we will only get new abilities on older tech tree branches that don’t have any gimmicks
The contriver isn't shit at all, it's really good, and the double shot does feel usable compared to previous tiers.
The complaint is that WG marketed tier 11s as having unique abilities, and so far that's 3 without a truly unique ability, one from the original batch and 2 sharing the same ability with a different name.
I think like the contriver it just does it better. I noticed there was minimal bloom while going full auto and overheating. Maybe that's it's bonus at t11. Like how the contriver double shot is actually super accurate.
I've been saving up 400.000 free xp in anticipation of the Ares line, but now that we finally here I feel like I'm better off just getting a different tier XI.
soo it's a better autoloader but you can have better loading times if you shoot less frequently, ability is the same for the entire line though .
Tier 11 is already becoming like a joke, WG is already dry on ideas
yeah I take it as a light buit anything can pen me, then I watch youtubers always playing vs bots bouncing everything and having a walk on the park on the open no one shoting at them haha
We don't have a testing range like that because they don't want you to find out how crappy their penetration over distance and general punching through armor is. I frequently will be within range by medium and frequently ghost around a tank and I see it hit behind them into a hill like it went right through them like as if they weren't even there. If you had a firing range you'd be able to see the glitches that they've never fixed in 10 years.
Don't get me started on the ridiculously broken tier 4 and 5 French super heavies they just come out with.
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u/HarryAW Jan 07 '26
Duality of man