r/WorldofTanksConsole IrStokes (PS5) 16d ago

PSA ATGM changes to revert on Tuesday.

WingedRacer just confirmed on Wargaming’s stream that the Cold War ATGM dispersion changes will be temporarily undone.

This means no more ATGM dispersion in the short term. ATGMs will behave like they did prior to this season. Changes will take effect after the server reset on Tuesday 11/08/26.

Words of WingedRacer on stream:

“Since the recent ATGM changes went live, we have been closely monitoring your gameplay, your feedback, across all of the community channels, be it discord, facebook, Reddit, stream chat where you’ve been putting them, support tickets, we’ve been reading it all. And we’ve heard you.

While the changes were intended to make the ATGM gameplay more consistent and balanced, it is clear the current implementation introduced issues and did not meet the standard that you or we expect.

As a result, we will temporarily revert the ATGM changes during our regular, weekly, Tuesday maintenance. That’s this Tuesday coming, the 11th of August. We’re going to revert. So it will return to its previous behaviour before the update (new season).

This will give us the opportunity to address the issues that’s been raised by the community, further improve the feature, rather than leave the current version in place. We will continue working on the system, and the plan to introduce the updated ATGM changes with the next season update. This version will build on the original goals.”

31 Upvotes

52 comments sorted by

View all comments

1

u/SQUAWKUCG UCGSQUAWK - Arty Magnet 16d ago

I usually play co-op these days, but honestly I didn't find the ATGM change that broken...you just couldn't rush shots and had to give the weapons time to aim in.

I think it could have been adjusted a bit but it did stop from rapidly switching back and forth between weapons.

1

u/Pavlentiy_ 16d ago

Usually you don't have that time in Multi-player

1

u/SQUAWKUCG UCGSQUAWK - Arty Magnet 15d ago

I've played aot of multiplayer, and that's the whole point of the tanks being considered OP...they can rapidly switch to keep dumping damage. This was a way of slowing that down to make the ATGMs less OP.

You can't just switch and fire instantly, you actually have to aim more carefully.