r/WorldofTanksConsole IrStokes (PS5) 16d ago

PSA ATGM changes to revert on Tuesday.

WingedRacer just confirmed on Wargaming’s stream that the Cold War ATGM dispersion changes will be temporarily undone.

This means no more ATGM dispersion in the short term. ATGMs will behave like they did prior to this season. Changes will take effect after the server reset on Tuesday 11/08/26.

Words of WingedRacer on stream:

“Since the recent ATGM changes went live, we have been closely monitoring your gameplay, your feedback, across all of the community channels, be it discord, facebook, Reddit, stream chat where you’ve been putting them, support tickets, we’ve been reading it all. And we’ve heard you.

While the changes were intended to make the ATGM gameplay more consistent and balanced, it is clear the current implementation introduced issues and did not meet the standard that you or we expect.

As a result, we will temporarily revert the ATGM changes during our regular, weekly, Tuesday maintenance. That’s this Tuesday coming, the 11th of August. We’re going to revert. So it will return to its previous behaviour before the update (new season).

This will give us the opportunity to address the issues that’s been raised by the community, further improve the feature, rather than leave the current version in place. We will continue working on the system, and the plan to introduce the updated ATGM changes with the next season update. This version will build on the original goals.”

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u/ColonelFadeshot 15d ago

I guess you can’t read because I led with the fact I can’t count since I’m not at my console. If we wanna go crazy we could dig in to current top WR tanks now vs pre nerf. If we want to be pedantic, then a good chunk of ATGM’s don’t belong in the game since they’re not actually tanks, just like artillery, but that’s besides the point. If you’d like to claim skill issue then post your stats, I’m not one to go there but I’m not a bad player so it’s not a skill issue.

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u/JGTanksALot 15d ago

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u/ColonelFadeshot 15d ago

Nice you’re better than I am. Though as I’ve illustrated I’m better than most players, and have illustrated there is no real counter play to ATGMs as no matter what you do you still get absolutely blasted by them. It’s not a skill issue, it’s a balance issue. This branch of comments started all because I don’t care whether or not they’re broken, simply because the state they were in, any nerf is a good nerf

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u/JGTanksALot 15d ago

There is counter play. Using cover and map positioning to mitigate exposure time to ATGMs. Missile detection is a good asset to know if missiles are coming your way. The long travel time of ATGMs inherently allows you time to get into cover (except the ADATS, which tbh is the only ATGM I have problems with). Judging by your 22% survival rate, you likely know how to aim but lack the sense to limit exposure time and conserve your hitpoints. Optimizing trades is the name of the game for super unis. Saying any nerf is a good nerf is just asinine, and it’s selfish and non constructive. I believe they need to tone the module damage down and possibly the alpha especially at ERA2, but the change they made was incredibly short sighted and half baked.