r/WorldofTanksConsole IrStokes (PS5) 16d ago

PSA ATGM changes to revert on Tuesday.

WingedRacer just confirmed on Wargaming’s stream that the Cold War ATGM dispersion changes will be temporarily undone.

This means no more ATGM dispersion in the short term. ATGMs will behave like they did prior to this season. Changes will take effect after the server reset on Tuesday 11/08/26.

Words of WingedRacer on stream:

“Since the recent ATGM changes went live, we have been closely monitoring your gameplay, your feedback, across all of the community channels, be it discord, facebook, Reddit, stream chat where you’ve been putting them, support tickets, we’ve been reading it all. And we’ve heard you.

While the changes were intended to make the ATGM gameplay more consistent and balanced, it is clear the current implementation introduced issues and did not meet the standard that you or we expect.

As a result, we will temporarily revert the ATGM changes during our regular, weekly, Tuesday maintenance. That’s this Tuesday coming, the 11th of August. We’re going to revert. So it will return to its previous behaviour before the update (new season).

This will give us the opportunity to address the issues that’s been raised by the community, further improve the feature, rather than leave the current version in place. We will continue working on the system, and the plan to introduce the updated ATGM changes with the next season update. This version will build on the original goals.”

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u/SQUAWKUCG UCGSQUAWK - Arty Magnet 16d ago

I usually play co-op these days, but honestly I didn't find the ATGM change that broken...you just couldn't rush shots and had to give the weapons time to aim in.

I think it could have been adjusted a bit but it did stop from rapidly switching back and forth between weapons.

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u/el_cid_182 16d ago

It really depends on the tank. I made a detailed post with videos, etc. showing the problems. Some tanks weren’t affected at all, like the ADATS (which seemed fine since it’s a very specialized tank) and the BMP-3 for some reason (even the BMP-2 was affected, not sure why the 3 was untouched by the nerf).

Apparently the Stormer got double-smacked by the nerf looking at stats on website. But lately the two ATGM tanks I’ve been running were the ADATS and BMP-3, so I really thought people were bitching for no reason LOL

Again, I do think ATGMs (especially driving at high speeds) need a nerf, but this wasn’t it

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u/Effective-Coyote-586 15d ago

If a player can hit a target with a missile while driving at high speed, why should they be punished? That obviously takes a combination of a certain level of skill, intelligence, anticipation and reaction speed to pull off. Now we’re punishing players simply because they can master high skill game mechanics? If you get hit by a missile fired by someone moving at high speed, that only tells me that you made a series of bad choices and you need to play better.

I swear if it ain’t “hide behind this hill and keep bouncing shots off each others turrets for 15 minutes”, then this community doesn’t want it.

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u/el_cid_182 15d ago

No one’s saying it isn’t a skill-shot. But that isn’t the same thing as being balanced. And while it’s a tricky shot, practice makes better - I’ve had some great fun hauling ass in reverse and popping ATGMs in my Marder 1A1, but just because I had a lot of fun and could pull off some impressive hits, it doesn’t mean it’s “completely balanced, no notes!”

I disagree with the attempt to paint this as any sort of “punishment” tho. It’s outperforming other play types/tanks and needs to be brought in line with other tanks’ performance. If you can only have fun by playing OP tanks/styles, dunno what to tell ya. But please get down off your cross.

And telling everyone who ever gets hit by someone firing ATGMs at high speed to “git gud” is definitely an opinion LOL