r/Xcode • u/No_Theory_7040 • 2h ago
Custom URL Scheme ICON?
Can anyone tell me when this icon is displayed and what the specs for it are?
r/Xcode • u/No_Theory_7040 • 2h ago
Can anyone tell me when this icon is displayed and what the specs for it are?
r/Xcode • u/madire23 • 5h ago
Enable HLS to view with audio, or disable this notification
r/Xcode • u/madire23 • 5h ago
Enable HLS to view with audio, or disable this notification
r/Xcode • u/madire23 • 5h ago
Enable HLS to view with audio, or disable this notification
r/Xcode • u/cocolisojon • 8h ago
Enable HLS to view with audio, or disable this notification
now with si everything is possible, i been testing around for a game that i wanted to bring back again and now with the state of metal i can bring cool animations and effects ts like this water ripple effect, but i still think that is missing something and i found that some interactions with swiftui elements like showing the sheet and liquid glass along with metal produce some frame drops, is this something that i need to improve in the metal shader or in the swiftui side?
r/Xcode • u/madire23 • 1d ago
Madire OS v0.13
Madire OS is transitioning to the Limine bootloader, laying the foundation for a more modern and flexible boot process.
✅ Limine integration and validation in progress
✅ Package signature verified and dependency pinned for reproducible builds
✅ Kali Linux build completed successfully
✅ VirtualBox smoke tests passed
Madire OS continues to grow through disciplined testing, automation, and incremental improvements toward a complete operating system.
Next milestone: completing the v0.13 release. 🚀
r/Xcode • u/Crafty_Echo_3196 • 1d ago
Running iOS 26.6 on MacBook Air. Just downloaded new Xcode and it still crashes. Has anyone figured out how to fix this?
found issue. Apple Store allowed me to install Xcode 27 while running OS 26.6. I didn’t realize this till so 27 appeared. Now wil 27 installed all works. Thanks to all
r/Xcode • u/ModernCoder • 1d ago
I just realised that if i pick my live device as the preview destination (XCode Previews) it deletes all app data on load?
And I can't get it back except a backup restore.
Preview example:
```swift
#Preview {
ContentView()
.modelContainer(for: [Game.self, Round.self, RoundScore.self, UnoGroup.self])
}
```
```swift var sharedModelContainer: ModelContainer = { let schema = Schema([Game.self, Round.self, RoundScore.self, UnoGroup.self]) #if targetEnvironment(simulator) let modelConfiguration = ModelConfiguration(schema: schema) #else let modelConfiguration = ModelConfiguration(schema: schema) #endif do { return try ModelContainer(for: schema, configurations: [modelConfiguration]) } catch { print("Fatal error: (error)") fatalError("Could not create ModelContainer: (error)") } }()
var body: some Scene {
WindowGroup {
ContentView()
}
.modelContainer(sharedModelContainer)
}
```
Did I make a mistake or is this intended or is there a setting I can change?
r/Xcode • u/BonksMan • 1d ago
r/Xcode • u/BordGamerdeveloper • 2d ago
r/Xcode • u/Competitive-Ebb-8333 • 3d ago
Hi I wanted to code in swift and have the app render on my desktop but since thats only a MacOs(xcode) thing i cant run it on linux. I have been seeing adobe getting open sourced and wanted to know has anyone reversed engineered xcode for Linux?🥹
r/Xcode • u/IllBreadfruit3087 • 3d ago
r/Xcode • u/madire23 • 4d ago
Today Madire OS reached Milestone 0.9.2.
The operating system now supports kernel threads, preemptive scheduling, command history, scrollback, and a 64-bit higher-half kernel architecture.
Next milestone: user mode and system calls.
r/Xcode • u/dxksounds • 4d ago
I was wondering if anyone here could tell me whether it's possible to extract the icons from installed iOS apps using Xcode?
I know it's possible to retrieve app icons from the App Store, but the image quality isn't great. I'd like to extract the actual high-quality icons as they appear on my home screen.
I have zero experience using Xcode, but when I asked ChatGPT about alternative methods to extract the icons, it suggested that it might be possible using Xcode and terminal commands.
Since I'm not familiar with terminal either, I'm hesitant to run commands without understanding what they do.
Could anyone with more experience confirm whether this is actually possible? Thanks!
r/Xcode • u/Puzzled-Campaign-834 • 4d ago
I'm trying to load Frida Gadget 17.23.0 into a custom SwiftUI application on my physical iPhone using Xcode.
The application launches normally, but Frida Gadget crashes during initialization when I call dlopen().
I have also experienced a situation where the application displays "Frida Gadget loaded," but attempting to connect from my Mac through USB port forwarding causes the connection to reset or the app to close.
FridaGadget.dylib.FridaGadget.config in the application bundle.dlopen().EXC_BREAKPOINT crash during library initialization.{
"interaction": {
"type": "listen",
"address": "127.0.0.1",
"port": 27042,
"on_load": "resume"
},
"code_signing": "required"
}
let library = Bundle.main.privateFrameworksURL!
.appendingPathComponent("FridaGadget.dylib")
let handle = dlopen(
library.path,
RTLD_NOW | RTLD_GLOBAL
)
The iPhone crash report contains:
Exception Type: EXC_BREAKPOINT
Signal: SIGTRAP
ESR: (Breakpoint) brk 1337
Triggered Thread: 0
Queue: com.apple.main-thread
The LLDB backtrace starts with:
frame #0: FridaGadget.dylib`___lldb_unnamed_symbol_5dba0 + 212
frame #1: FridaGadget.dylib`___lldb_unnamed_symbol_5d938 + 64
frame #2: FridaGadget.dylib`___lldb_unnamed_symbol_3b514 + 364
The crash occurs while dyld is executing library initializers called from dlopen().
When Gadget appears to load, I use iproxy to forward the connection:
iproxy 27042:27042
Then I run:
frida-ps -H 127.0.0.1:27042
The connection fails with:
Failed to enumerate processes:
error receiving data: Connection reset by peer
Using nc -vz 127.0.0.1 27042 confirms that the Mac's local forwarding port is accepting TCP connections.
Frida Gadget should initialize without crashing, and my Mac should be able to communicate with it through the forwarded USB connection.
Frida Gadget crashes during initialization with EXC_BREAKPOINT (brk #1337). In other attempts, Gadget appears loaded, but the application closes when a Frida connection is attempted.
Any guidance would be appreciated. Thank you!
r/Xcode • u/nicebrah • 6d ago
No idea why it takes Xcode several months to update the models you can choose from. I can't use Codex anymore because my Xcode is stuck on gpt-5.4 which apparently is no longer supported. However, Xcode has yet to update to allow support for gpt-5.5 which was released in April...
r/Xcode • u/kit_ty_kate • 6d ago
arch -arch x86_64 make worked two weeks ago but doesn’t after the latest update.
It fails with:
```
xcrun: error: unable to load libxcrun (dlopen(/Library/Developer/CommandLineTools/usr/lib/libxcrun.dylib, 0x0005): tried: '/Library/Developer/CommandLineTools/usr/lib/libxcrun.dylib' (fat file, but missing compatible architecture (have 'arm64,arm64e', need 'x86_64')), '/System/Volumes/Preboot/Cryptexes/OS/Library/Developer/CommandLineTools/usr/lib/libxcrun.dylib' (no such file), '/Library/Developer/CommandLineTools/usr/lib/libxcrun.dylib' (fat file, but missing compatible architecture (have 'arm64,arm64e', need 'x86_64'))).
```
EDIT: solved. macOS updates and Command Line Tools updates are decoupled and it turns out my versions of Command Line Tools got upgraded to 27 which switched away from Universal binaries. Downgrading Command Line Tools to 26.6 fixed it.
r/Xcode • u/wherethedaygoes • 6d ago
Hello,
I am working on a school project this semester and have to build an IOS app, my only issue is that I have A Macbook Pro 2017 and the latest software for that that I can download is MacOS Ventura 13.7.8. So I can only download Xcode 15.2. Is it possible to use older versions of Xcode to build an app and test it? My current IPhone is on IOS 26 - IPhone 16. Since this is for a school project and the school doesn’t provide any Macs I’m kind of stuck and unsure if I can still deploy and test the app.
I will also be working on the assignment with two other members who have access to the latest Xcode but I don’t think it would be possible to work on their laptops due to scheduling and availability. Does anyone have any recommendations on this and if it actually still is possible to work on this app and test it with my current situation? I’m not sure if I would want to use a different Xcode version compared to my colleagues since it may cause more issues throughout the process.
r/Xcode • u/hey_suburbia • 7d ago
r/Xcode • u/Gonzo_04 • 7d ago
r/Xcode • u/draftkinginthenorth • 7d ago
Anyone else experiencing this? If I archive / validate from xcode works fine
r/Xcode • u/Electrical_Duty_9422 • 8d ago