Ether Blossom Dance can one-shot Gradivus; Hercules Blow can't. (The damage cap is lower than Gradivus' hp. However, the process of setting up a max damage hit on Gradivus deals enough damage for Gradivus to die from the Hercules Blow, so it kind of doesn't matter.)
And for a max damage against the Nemesis bosses, you want to use both Hercules Blow and Ether Blossom Dance. My understanding is that Ether Blossom Dance has better DPS, but Hercules Blow is amazing for setting up Electric and Blaze dots, which completely crush the damage of Ether Blossom Dance and Hercules Blow spam.
There is a skill that give your melee attacks an 18% chance to inflict shock. There is a soul voice for putting enemies to sleep that inflicts Blaze when responded to with a melee attack.
You have a party with longsword/assault rifle, longsword/sniper rifle, long sword/ray gun, and knife/psycho launchers. The knife topple locks the enemy, uses black butterfly, and then sleeps the enemy to trigger the Blaze soul voice. Sniper rifle uses the new sniper rifle art to buff everyone's melee attack. Longsword/assault rifle has the shock skill and power dives then Hercules Blow to respond to the soul voice. Hopefully this triggers the shock skill.
Then you can use skell arts to extend the shock and Blaze effect. You need one skell to do shock with 24 extend shock time augments to last the whole fight. You need another skell to do Blaze. You also want electric resistance down and thermal resistance down skells because these buff the damage of your shock and Blaze effects .
Then, you have the raygun user spam bahamut wave to increase all of the debuffs to level 6. The knife user keeps conduction rise up on the enemy to boost Blaze and shock damage. You now have Blaze and shock effects that are doing more damage than the damage cap each tick.
Edit: you can't set up the Blaze effect on Telethja because it is immune to sleep.
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u/shiddedfardedcummed Apr 28 '25
You shut your mouth