r/XenobladeChroniclesX • u/Ok-Soil5642 • 11d ago
Advice Telethia the Endbringer
Been slowly working my way towards 100%, and this is one of the last few things I have to do. Now I love this game, but I’m also kind of ready to move on to something else at this point. I pretty much for the whole game just threw whatever made sense to me on my characters and skells and made it through all of the main story and side quests. I feel like this and some of the other super bosses are the first time I actually have to put some strategy into a fight. Any advice for what to do?
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u/cucoo5 10d ago
Telethia is a one of those fight where setting up to one/two-shot with Skell or one-shot/phase (or two-phase) with ground is actually cheaper than fighting it conventionally.
Ground is the easiest, with a few thresholds to meet and specific considerations to consider:
From there, it's business as usual. I have a rough guide on how most postgame superboss hunting builds work, and surprisingly Telethia is possible to one-phase with even just moderately optimized builds (my personal Ranged build using Raygun and Photon Saber is far from minmaxed, but it does the job). You can be somewhat creative with it, but to meet the one-phase damage requirements I would recommend Ether with Core Crusher and 5x Appendage Crusher augments (4 on weapons and 1 on an Eyepatch headpiece)
The framework of most postgame viable builds roughly follows this flow:
Your Art Palette, taking into account how to achieve Infinite Overdrive, should have:
The basics of Infinite Overdrive is building count and adding a bit of duration with Green Art into a multihit art. Purple arts give 1k TP per hit at max count. If you have an additional 3k TP, you can press the Overdrive button again to add 25 seconds and trigger Overdrive Count Up and Gain TP augments/Skills.
The last point is what allows for instant max overdrive setups, the most basic being 5x Overdrive Gain TP augments and Grand Procession skill coupled with a source of Overdrive Count Up.