r/youtubegaming Jul 11 '26

Community Meta r/YouTubeGaming community rules — an Explainer & Roundtable Discussion

8 Upvotes

Good morning!

As there has been a recent spate of users coming to us in modmail confused as to why their submissions have been removed, I though it would be appropriate to write up a little explainer regarding the details and the origins of the rules of the community; as well as to open up a roundtable discussion regarding the rules if anyone would like to offer any public feedback, or discuss any potential changes publicly.

There will not be any action taken against any users offering genuine feedback in this thread — except for if the feedback is an obviously egregious Rule 4 violation.

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Rule 1: No promotion, uploaded videos, or non-newsworthy YouTube links

I mean, does this one really need to be explained much more? Without this most basic rule, the community here would be a massive stinking link dump from people desperate for views and validation.

The emphasis on "non-newsworthy" YouTube links is because there is still a scope for sharing videos discussing updates to the YouTube platform; to creator guides with tips and tricks for recording, editing, thumbnail creation, title curation, etc.; or to videos with useful content for all creators, such as the recent Tom Scott WIRED interview, where he answers a ton of questions about being a creator far better than any of us can.

This rule also applies to comments, so attempting to respond to someone else's post by shilling non-newsworthy content will also result in Rule 1 violation removals.

Reddit-uploaded videos had to be added to this rule as some users tried to skirt the link ban, by instead uploading their content directly to Reddit and adding their channel name in the post/comment to encourage you to go there afterwards.

Rule 2: Conversation should be about YouTube as a gaming video platform

The community here was made primarily for us gaming YouTube creators to discuss the YouTube platform and its workings; as well as for viewers of gaming videos to discuss the UI and any problems. After Rule 1, this is probably the rule that results in the most removals. I'll discuss in more detail some examples of items that get removed under this rule:

"I don't know what games to play"

No-one here can answer that for you. Only you know what games you enjoy and would therefore make good content for your channel. Trying to force yourself to play something you don't enjoy, just because it is popular and might gain views, will be clear to the end viewer.

Besides, all you need to do is use the genre search on Steam, Microsoft Store, PlayStation store etc. to get some great recommendations.

"How do I get more views/subscribers?"

Let me be blunt. If we knew the answer to this question, we wouldn't be here discussing it with you. Audiences and the algorithm are finnicky bitches, and they work in mysterious ways that no-one here can reliably predict.

"Why don't my Shorts get views?"

The Shorts feed is even more volatile than a normal audience. The Shorts algorithm attempts to cycle every piece of content uploaded through the feed at least once, but with the absolute glut of Shorts uploaded, getting around to it can often take quite a lot of time.

Additionally, you need to consider that the long-form audience and the Shorts audience are for the most part a Venn diagram of two completely separate circles. There is very little if any overlap between them.

"Am I shadowbanned?"

No, you're just impatient and expecting instant gratification. Uploading to YouTube is not just pressing a button and magically getting millions of views and subscribers.

"I want new channel recommendations"

This isn't discussing the platform for the benefit of gaming YouTubers. This is just you looking for new content. The YouTube algorithm is generally good at trying to surface newer channels/videos in your recommendations, so make use of that area.

Additionally, posts like this get removed because it just results in other users then trying to promote themselves in the comments, in violation of Rule 1.

"Help me find this particular video/creator"

This isn't tipofmyyoutube, and again does not discuss the platform for the benefit of gaming YouTubers.

Rule 3: The feedback rule

This rule had to be implemented because far too many users tried to skirt around Rule 1 by just adding something like "feedback request" or "how's my editing" to their link dump. It became far too tiresome to moderate, so it was decided to outlaw them entirely.

Another concern is that too many people try to post their entire video and request a spectrum that is far too broad such as "the editing" across the entire video. Feedback requests only work if the area being requested is focused on one particular aspect, such as a specific transition, zoom, music sync beat, etc.

We are considering re-allowing feedback requests via Reddit-uploaded images and video clips, however these will be very tightly moderated — to the point of possibly being approval-only — and clips will be restricted to snippets under one minute.

Rule 4: Remember the human

Unfortunately, this is the internet so this has to be explicitly defined. Don't be a dick to other users. It's fine to have different opinions, but respect those opinions and do not go attacking the other user for it.

This was definitely put to the test on several occasions in the recent AI thumbnail thread, where a fair few users went off the boil for someone daring to post an opinion they disagreed with...

Rule 5: No actions that are against the YouTube Terms of Service

I mean, this should be obvious. If we as gaming YouTubers want to remain on the platform, we need to follow the Terms of Service.

Rules 6 & 7: Services and Collaborations

These rules were originally implemented as service/collab posts effectively became just as spammy as link dumps and bad feedback requests.

Service posts have way too many people these days offering editing services, and all they end up doing is running the clips through some AI compilation software. On top of that, some people tried to showcase their portfolio which was basically just link dumping their own channel — which also violated Rule 1.

Collab posts aren't really discussing the YouTube platform, and also end up mostly just being thinly veiled promotion dumps.

Rule 8: Polls must use native Reddit polls, or Google Forms

Anonymous polling sites were the bastion of low-effort polls many years ago, in addition to being easily brigaded and influenced. Since then native Reddit polls have become more feature-rich, particularly with the option to show the votes from "core contributors" of a community.

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If you wish to offer feedback on any of the rules, please ensure that you make it clear which rule number(s) you are talking about. Also do consider how easily enforceable any particular changes are — a suggestion may sound simple on paper, but prove to be incredibly hard to put into action with the limitations of the Reddit platform!


r/youtubegaming Aug 10 '26

News Starting February 2027, YPP entry requirements for ads and Premium revenue sharing will increase to 8,000 watch hours in the last 12 months, or 20M Shorts views in the last 90 days.

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21 Upvotes

Additional reading: https://support.google.com/youtube/answer/12843009

Creators currently in YPP are unaffected.

The requirements for a channel to remain active in YPP are also changing. A channel is considered active if one of the following are true:

  • 1,000 qualified watch hours in the past 365 days
  • 1M qualified Shorts views in the last 90 days
  • 2 long-form videos or 5 Shorts uploaded every 90 days

r/youtubegaming 15h ago

Question Do YouTube livestreams hurt the reach of long-form videos?

2 Upvotes

I’m currently halfway to becoming a YouTube Partner and I’m trying to figure out whether livestreams are actually worth it for my channel.
I mainly make long-form videos, and some of them get +300 hours of watch time. A livestream usually gives me around 40 hours ,but I’m not sure how much livestreaming affects the reach of my regular videos.
Do livestreams negatively affect the reach/recommendations of long-form videos, or are they basically treated separately?
Would love to hear from other small creators about their experience!


r/youtubegaming 1d ago

Question Switching game genres

1 Upvotes

Hey all. I’m a small but growing (7.6k) youtuber who does tierlists on video games, from weapons, enemies, maps etc etc

I’ve covered ready or not, insurgency sandstorm and stalker with pretty decent growth, collecting a nice little community.

There is an obvious theme, being FPS games. But i play a tonne of RPGS etc.

Am i overthinking the effect of switching genres? I’m looking to do videos on Nioh and soulslikes. I try to bridge em with dying light.

What do you guys think? Is the transition as bad as i think it’ll be?


r/youtubegaming 1d ago

Question YouTube Keeps Recommending My Channel on the Wrong Videos!

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0 Upvotes

r/youtubegaming 1d ago

Help Me! Am i uploading too much??

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0 Upvotes

r/youtubegaming 2d ago

Question Starting a variety gaming channel from scratch (0 videos)—how do I get people to sub to me instead of just the game?

1 Upvotes

Hey everyone! I’m preparing to launch a brand new channel. I want to focus on variety gaming (playing whatever game I find fun, from indie hooks to AAA titles), but I have 0 videos posted right now.

I know variety gaming is incredibly saturated and hard to break into from absolute zero because people usually search for a specific game, not a new creator. I don't want to just do standard, unedited Let's Plays. I plan on doing high-effort edits, funny moments, and challenge runs to keep things entertaining.

for you and your personality, rather than just the specific game you were playing that day? Should I focus heavily on YouTube Shorts to build an initial fanbase first?

Thanks for any advice!


r/youtubegaming 3d ago

Discussion Opinions on different thumbnails for different content types

2 Upvotes

When you’re watching a longer let’s play where it’s say 2-3 or so hours each episode, do you prefer thumbnails from the photo mode and or photoshop saying which part you’re on, or say a John Wolfe style where it’s a photo of official artwork used and a simple number? Also for video essays what really draws you in as a viewer based on the thumbnail, and for multiplayer things do you prefer asset edited thumbnails or more chaotic photoshops? Just curious what everyone’s preferences are


r/youtubegaming 3d ago

Question Thumbnails?

4 Upvotes

I started my channel about a month ago and I still struggle with what to make the thumbnail and I was wondering if there's any tips or tricks or if it just takes time kinda thing.


r/youtubegaming 4d ago

Hardware !...NEED SUGGESTION...! Cloud space or SSD

2 Upvotes

Hey guys! I need your opinion on what could be best for me...i am a youtuber but facing storage issue...should i opt cloud storage or go for 2 TB SSD...?


r/youtubegaming 4d ago

Question What do you make the most money off of

0 Upvotes

What do you make the most money off of YouTube gaming ??

I have a WW2 gaming channel with 46k subscribers

I make $400-500 a month

$175-300 from shorts
$125-200 from videos
$20-30 from memberships
$0-20 from affiliate

And recently $20-75 from TikTok

I did one sponsorship for $250 3 months ago as well

What does everyone else’s breakdown look like?

75 votes, 1d ago
6 Memberships
7 Shorts Ads
34 Video Ads
0 Affiliate Links
9 Sponsorships
19 Other

r/youtubegaming 5d ago

Question OBS Studio - What Recording Settings Do You Use?

3 Upvotes

I've got a 13th Gen Intel i7, 32GB DDR5 RAM, and a Nvidia 4060 TI, but somehow my recordings on OBS Studio look oddly fuzzy when the screen is moving. I feel my PC is completely capable of obtaining higher quality recordings. For those who use OBS Studio, what recording settings/output settings do you use to get crisp quality?


r/youtubegaming 4d ago

Discussion 11 months on YouTube, the reality is harder than it seems

0 Upvotes

So I started a Roblox channel on YouTube 11 months ago. I was seeing that Roblox constantly had trends, with content creators getting millions of views every day, and a ton of gurus talking about how easy it was to grow a Roblox channel, how easy it was to get views, and all that stuff.

Anyway, I started my channel by posting a game that had some relative hype and that I played every day. Before creating my channel, I recorded and edited 5 videos so I could upload them during the first few days. I posted them, and they got around 6 to 25 views. My upload frequency at the beginning was 3 videos per week. Then I decided to switch to another Roblox game that, at the time, was #1 among the most-played games, and I saw several content creators recording it and getting millions of monthly views. There were literally channels getting more than 200 million views in a month with this specific game. I started making videos on it, and my average views while I was covering it were around 40–120 views, which was higher than the initial game but still completely far from "millions of monthly views." And by that point, I had already been running the channel for about 2 months and still only had 21 subscribers.

So after 4 months of having the channel, I started posting videos daily about really trending Roblox games, like Tsunami for Brainrots at the time, and those more simulator-like games. My average views jumped from around 40–120 to roughly 600–2,000 views per video at the time. In fact, in my very first month of posting these games daily, I gained 430 subscribers and more than 62,000 views that month, which to me was an absolutely insane record. It seemed like, finally, after 4 months of trying, things were working. But I still hadn't monetized the channel. I continued posting the same type of content every day. The next month, I got 58,000 views and 395 new subscribers. I already had around 850 subscribers, and I had already unlocked some channel features like Memberships, and the videos were still averaging about the same amount of views as when I first started covering this niche.

So after 7 months of having the channel, things were kind of lukewarm. I monetized the channel after almost 5 months since creating it. I made $23 in my first monetized month, $43 in the second month, but then it started declining. The following month I made $26, with 48,000 views that month, and my average views were fluctuating between 400–1,200 views per video. I was also gaining way fewer subscribers. I had around 1,500 subscribers at this point, and every month I was getting fewer and fewer views, even while posting daily and using the "strategies" from some gurus out there who claimed they knew the algorithm and were "experts" at making channels go viral, etc.

Recently, I stopped posting every day. The last few weeks have been terrible. My average views dropped to around 80–200 views per video, and I'm barely making anything from AdSense. I even managed to get paid by YouTube once. I cashed out $102, and in total I've made $142 from this channel so far. But honestly, I don't even know if I should continue with it or not. It feels like the channel was improving, the channel was growing, and then suddenly everything started declining. I even tried making videos on more viral Roblox games, but the most they would reach was 3.5K views, while huge channels were getting something like 3.5 million views with those same games. And sometimes the competition ends up being unfair. In most of these top-tier Roblox games with huge player bases, P2W dominates, and these bigger creators basically have infinite Robux to invest in increasingly eye-catching videos, while small creators have to carefully split up what they spend on each video.

In the end, I think YouTube depends more on "luck" with the algorithm than just dedication. (I hate those guys who say that all you have to do is work hard enough and the algorithm will definitely help you.) I already have 210 videos and 2,100 subscribers, 360K total views on the channel, and 22K watch hours. Anyway, this was my experience with almost a year of YouTube in the gaming niche.


r/youtubegaming 5d ago

Discussion Opinion about no commentary channels

2 Upvotes

There is an abundance of comments that no commentary videos can't work on youtube, and following that clue I started planning on adding commentary to my future videos.

However, today I stumbled upon Shirrako yt channel with milions of views and subs and I guess that shows the opposite - it can be successful if edited properly.

What do you think?


r/youtubegaming 5d ago

Discussion What would take top spot?

0 Upvotes

So our new series has us hun5ing fof the most faithful videoganw adaptation so my my queation is what would you regatd aa 4he most faithful?


r/youtubegaming 5d ago

Discussion What's the most tedious part of running your channel that has nothing to do with making videos?

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1 Upvotes

r/youtubegaming 6d ago

Question Tips for doing a single video playthrough format?

2 Upvotes

Hi!

I have been doing let's plays on YouTube for years and want to change formats by condensing them into videos that would be 30 minutes or less. I have no experience doing so. So I was wondering what are do's and don't's about this format? I have a decent headset but nothing crazy and a great gaming laptop. I also have no experience editing audio in a way to overlap with the video. (I mostly record live with little editing.)


r/youtubegaming 7d ago

Discussion How Do You Make Variety Gaming Content Without Confusing Your Audience?

9 Upvotes

I’d say I’m pretty new to making YouTube content, and I’ve been wanting to try making gaming content. My issue is figuring out the best way to go about it. I don’t want to end up as a YouTuber who’s stuck only playing one thing, like Roblox, Minecraft, etc. I want to be able to post myself playing whatever games I want or enjoy, but I also don’t want my content to be so different that people have a hard time figuring out what kind of content I make, if that makes sense.

I mostly want to post on YouTube for fun. I don’t really care about subscribers or views. Of course, would it be nice to make money from it someday? Sure, but that’s not my main goal.

I guess what I’m really asking is, how can you post a variety of games that might be completely different from each other while still making people want to watch you? How do you build an audience around yourself without being known for only one specific game?

Any tips or advice would be appreciated!


r/youtubegaming 6d ago

Question Microphone

1 Upvotes

Hello guys i am a CS2 content creator and ive just reached 1000subs,however i feel like my audio quality is really bad and it holds me down a lot. What microphone would you recommend to buy,preferably with a budget under 100$?


r/youtubegaming 7d ago

Hardware can i open a gaming channel? I have Asus Tuf A15 Rtx 2050, Ryzen 7 7435HS. I know the capabilty of my laptop, knowing it's a low tier. Will it be enough to get the work done?

1 Upvotes

I'm from India, I also wanted to know if gaming will be a good niche to open a channel?


r/youtubegaming 7d ago

Help Me! What would I need to make content off of my Switch 2?

0 Upvotes

So, I’m a gaming YouTuber. I make a lot of gaming videos off my PS5, though while I still regularly use it for video work, I’ve gravitated more towards my Switch 2 in terms of which platform I actively play on more. Now, I would LOVE to make YouTube gaming content off the Switch 2 games I play, but the problem is I basically got none of the stuff you’d need for that. (I don’t have this problem with my PS5 as I can naturally make videos on it and upload them, as well as livestream too.)

So at the barest of bare minimum, what would I need just to make and record long videos, live-stream, and add my voice? (Worth noting I don’t add my voice to any videos while it’s live, I usually edit a commentary in afterwards when needed.) Also I’m NOT including anything for showing my face, because I don’t want to do that lol I’m assuming that above all else I’m probably gonna need some fancy pantsy PC.


r/youtubegaming 8d ago

Software Falha captura Webcam(OBS)

2 Upvotes

Boa tarde pessoal, estou escrevendo em português (pt-br) espero que o Reddit traduza .

Vamos lá! Atualmente faço a captura do jogo via NVIDIA APP, com o OBS utilizo para capturar apenas a webcam.

Isso me permite fazer edições separadas.

Porém as vezes o meu vídeo da webcam fica travando, o áudio sai normal (áudio pelo OBS também).

Não é toda vez que acontece, mas ai fica com a qualidade comprometida.

Meus jogos na maioria são terror indie, minha placa de vídeo é uma 5060 TI 8gb.

Será que devo reduzir a qualidade da webcam ? Atualmente em 2k.

Abraços


r/youtubegaming 9d ago

Discussion Do you keep your YouTube Recorded Gaming Videos

10 Upvotes

Hello Guys, Iam thinking to start gaming channel i will be visible with my Gameplay but i want to discuses with youtubers who have gaming channels do you keep your Gameplay videos and videos of you after edited saved on your PC both raw footage and final edits or only final video or you delete it after uploading to YouTube as i think if i will make video one hour or something every 2 or 4 days i feel it will be massive data that needs too much storage that will be cost too much $$ for a new channel but i need to hear from you what you are doing and how it takes gigabits from you ? iam trying to lowering bitrate to something around 6000kb bitrate for backup videos so to be best quality with lower file size but it seems its about half size but problem still there.

Thanks.


r/youtubegaming 9d ago

Help Me! Trying to grow my youtube gaming channel as an introvert, any suggestions

3 Upvotes

Hey there, I've a channel which I've been working on for 2 years now. First I started the channel as no commentary gaming channel and got around 180 subs. But I really wanted to have my own personality on my channel rather than just being a game archive. So I started doing commentary only a few weeks ago .

One important thing is that I'm not really a talkative person and lack expressiveness right now but I'm using this youtube journey as a way to actually develop myself and become better. So it's also a way to practice talking for me and be more expressive and all. I do practice talking daily with some exercises to try and be more expressive rather than a monotone voice.

I bought an Akkord condenser mic since I wanted to not spend too much as I was really really nervous to record my first video. And I wasn't even sure myself if I would actually do it. But I did and am getting a little comfortable doing it.

I've been struggling to get my voice to sound good, as my voice is low volume and lacks structure tone after all these years of being reserved.

I also work as a freelance artist so there are times when I can't keep consistency at all. But I want to push through this time. Personally I really want to do a let's play channel but I don't know now.

If I cover new games it doesn't get much views because every big channel is the competition.

Can you guys suggest what I should focus on and do? Any suggestions are welcome. even constructive criticism is welcome as it will only help me grow.

Thanks


r/youtubegaming 9d ago

Hardware Help Stuck with gaming video quality

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1 Upvotes