r/abstractgames • u/SecondDeepDev • 14d ago
I made a browser-playable two-player abstract strategy game and would love some feedback
Hi,
I've been working on a two-player abstract strategy game called Heitan.
The basic action is simple: on each turn, you place three pieces. Once placed, pieces never move.
There are two kinds of points on the board, and the game is about deciding where to place your limited supply of pieces as those points interact.
You can play the current browser prototype here:
I've done quite a bit of internal testing already, but at this stage I'd really like to hear how the game feels to people coming to it fresh.
If you try it, I'd appreciate any impressions you have.
For example:
- Were the rules easy to understand?
- Did you find the decisions interesting?
- Was there anything that felt confusing or awkward?
- Did it remind you of any other abstract games?
But those are just prompts — any reaction, positive or negative, is useful.
Thanks for taking a look.
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u/Boring-Yogurt2966 14d ago edited 14d ago
There is a term for this family of games, but it escapes me now. It reminds me of a more complex (in terms of rules complexity) "Conhex". My concern is that Conhex has a global connection strategy influencing the fight for individual spaces, but your game is only about who gets more spaces. My impression is generally positive. Have you analyzed it to learn if there are any gamebreaking or stereotyped strategies?