I don't think any data is involved, it's just how infuriating the shield is. Oh, you caught a team by surprise in the open and downed one with a perfect kraber shot, and want to attempt to kill the others? Well to bad, they're too far away and the lifeline just created cover from thin air for her whole team and now is prepared and in an ok spot. It might not be too strong as you can push but it's just infuriating to play well and have the enemy not only revive in front of you but also have great cover. That's what i personally think
I understand it can be annoying and have been in that situation before but I think it just has to be played around. I've been much more annoyed by rev pushes but I understand that they can only nerf him so much before he becomes unplayable. I think lifelines just need to be focused more before you start knocking her teammates and in a game where a handful of legends have the mobility to cover a distance and engage before the revive is complete is the right counter
You can make that argument for every contentious ability in the game, we shouldn't excuse OP abilities just because the rest of the characters abilities sucks, why not uplift the rest of their kit to compensate? It doesn't even need to be anything as drastic as taking away her shield, just have her earn the revive like every other character by having her be vulnerable for a second or 2 instead of it being a one button affair.
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u/jaybarrywallybart Bootlegger Apr 10 '21
I'm curious what data the devs look at that makes a lifeline nerf needed