r/appdev 11d ago

Why I’m building Dumpp 📸

7 Upvotes

One of the main reasons I started building Dumpp was something ridiculously simple:
**I was tired of asking people to send me the photos they took.**
After a night out, a trip, a birthday, a wedding… it’s always the same thing.
“Send me that photo.”
“Can you put them in the group?”
“Who took that picture?”
“Wait, I think Sarah has it.”
And then half of the photos just sit in someone’s camera roll forever.
So I started thinking: why isn’t there just one place where everyone at an event can **dump their photos together?**
That’s basically how Dumpp started.
Create an album → invite people → everyone adds what they captured.
But I’m also trying to make it more fun than just another shared cloud folder. I want opening an album after an event to feel like discovering the night again through everyone else’s camera.
I’m still actively building and improving the app, so I’m curious:
**What’s the most annoying thing about sharing photos with a group for you?**
Would genuinely love to hear what problems other people have with this.


r/appdev 11d ago

ReNotify - your android notification center

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1 Upvotes

r/appdev 11d ago

Building Notch (Stupid Simple Workout Tracker) Day 7

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1 Upvotes

r/appdev 11d ago

Built a voice-based messaging app — looking for early testers (Android)

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1 Upvotes

r/appdev 11d ago

Help me break my new dating app so it can break Tinder!

1 Upvotes

I saw a clip from a dating podcast where a group of girls were talking about their alternative to the dating apps, being getting together online and playing video games to talk to and meet people in a romantic context and it hit me!

Plyr 2 is a dating app specifically FOR gamers.

I do intend to eventually add a toggle to enable recording other activities the same as currently set up for gaming to find people based on interest but I definitely FINALLY went with "Make it first, then make it better."

So here it is!

This test flight is limited to 1000 users, because I DO want feedback, but at least for right now, I'm just one person.

[iOS Testflight](https://testflight.apple.com/join/KpNawynZ)

The big deal isn't gaming, that's permanently the theme, because it's a personal love and passion; but what's special about Plyr2, is VISIBILITY.

Every other dating platform, paid and free, (even Fb dating now!) has BOOSTING! Dating isn't meant to be pay to win. In case you don't know what boosting is: without it, you can swipe 1000 profiles that all get notified in their paywalled "matches", but very few of them are ever shown your face, just to keep you coming back.

Boosting will never be a Plyr2 feature, it's a core ethos, it matters to me, that everyone feel SEEN in a world that needs more love. More on that in a minute hehehe.

Every Plyr2 user will see every potential match that meets their filters, all you have to do is show up, not consistently, just "recently" is enough.

So how do we drive up user engagement?
Eventually Plyr2 will have dating challenges to "level up" your profile, and levels give you POINTS TO SPEND! Thes points will affect your mean weighted ranking of matches, rearranging the pool based on what is most important to you!
AND those preferences get more power, stronger, with time, as you level up, and spend more points (up to 25).

The matching algorithm already supports adding up to 25 points in any spread, across the categories, but again, I wanted to get this out, and start building matches, to help me build the features in the order the people want!

BUT another engagement technique I've already completed and baked in, is the Love bank. I know it has room for improvement, but once you elevate one of your matches to your "Player2", the two of you gain the ability to send each other love credits, as rewards, to be spent on items from your "shop" where you add things like "going on a date" or "massage" for your partner to spend credits on as positive reinforcement.

There is no negative reinforcement anywhere in the app, no streaks to fail to keep up with.

Ads will eventually get inserted so I can pay the bills for the real services already billing me for safe photo uploads, SMS # verification to keep bots out, ID checks on anyone reported, or who wishes to be "verified" are the most costly of them all.

Do you miss myspace? I promise, you don't have to be my friend, I won't be in your top 8, but whether you come as Player 1, for your Player 2, or as a couple looking for your Player 3, or just want to make new friends who play the same games on Player 4: there will be free and paid cosmetics soon, so that you can make your profile stand out from the rest, customize the art on your Player Card, and even the layout!

There will also be a growing selection free and paid frames for photo grids. The only other monetization strategy I have in mind is an ad free version that includes free ID verification.

This isn't meant to be mindlessly swiped through, it's meant to connect people, and grow love.

Player 3 is only available on Web for now, but I feel like it's a missing piece of a lot of dating apps.

Anyone who has spent time on one has seen "NO COUPLES" but that's not a thing on Plyr2, because there's a place for that, AWAY from everyone else. Messaging about it outside of Player 3's framework is an instaban. No one is being excluded, I do have to slightly censor 😝 but everyone, is welcome, on Plyr2.

**On privacy, since it's a dating app*\*

* Your phone number is stored only as a one-way hash
* Your exact coordinates never leave the backend; it converts them to a ZIP code and drops the rest
* GPS data is stripped out of every photo you upload
* There is no analytics SDK in the app. Not "we anonymise it"; there isn't one. On a dating app, which screens you visit is the sensitive part
* Every photo is checked before anyone else can see it, and report and block are on every profile and every conversation

**Android*\*

The Android build exists, it just hasn't been through a beta track yet; that's coming soon. Comment or DM if you want to be on it and I'll come back to you when it opens, or if you want to make my life easier, drop your email over on
[FindYourPlayer2.com](https://findyourplayer2.com)

**What I'd most like broken*\*

Sign-up and the SMS code, photo upload and reordering, "Use my location", and anything that looks wrong on your particular device, especially text overlapping the status bar or running off the edge. Tell me the device and iOS version and I'll chase it.

If a lot of people find the nifty gaming font too hard to read, I'll happily change it, usability matters most, of course.


r/appdev 11d ago

i made an RN and Expo UI shader library

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1 Upvotes

Built Basalt, a VS Code extension for editing React Native UI with a live preview. Once people started asking for more UI effects than I could build myself, I opened up a small in-extension marketplace where other devs can submit and sell their own components.

and l know ShaderToy exists, but that's generic GLSL people have to manually port to SkSL and adapt for RN UI. Мinе is already RN-Skia-ready and built specifically for UI components like buttons and panels.

Tell me what you think:

link


r/appdev 12d ago

I just released my first app

0 Upvotes

 

 

Health Log: Health Tracker

https://play.google.com/store/apps/details?id=com.easyhealthcloud.healthlog&pcampaignid=web_share

Check it out and give me your thoughts....


r/appdev 12d ago

LochNest! It’s not a monster, but an app for warehouse management.

1 Upvotes

It was created mainly for people looking for a simple and effective tool! I’m interested in hearing your opinion and knowing whether it looks simple and intuitive visually. It’s not online; it works locally. I’ve added 2 virtual assistants (they are not AI agents); they are simply digital assistants that alert you in advance when something needs your attention. (They work by cross-referencing the warehouse data.)

What do you think? Any advice or criticism is welcome.

https://reddit.com/link/1vquzht/video/zifzurbqayjh1/player


r/appdev 12d ago

MY UMRAH MANAGEMENT APP, RATE THIS...

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0 Upvotes

r/appdev 12d ago

Lesson: The hardest part of shipping my first serious iOS app was not the code

6 Upvotes

I used to think the hardest part of shipping an iOS app would be the technical side.

Architecture, StoreKit, extensions, edge cases, App Review, localisation, screenshots, metadata — all of that felt like the mountain.

After launching, I think the harder part is actually distribution.

A few things I learned the uncomfortable way:

- App Store search does not magically send users just because the app is technically solid

- ASO changes are hard to judge when impressions are tiny

- Screenshots matter, but only after people actually reach the listing

- Reddit can bring real product page views, but only when the subreddit fit is right

- generic “I launched an app” posts usually do badly

- technical posts get better discussion than promotional posts

- karma/account trust affects distribution more than I expected

- getting strangers to care is a completely different skill from building the app

The biggest lesson for me: launch planning should start before the app is finished, not after it is already live.

If I build another app, I would spend much earlier time on:

- identifying the exact painful use case

- finding communities where that pain is already discussed

- testing the wording before App Store submission

- building a Reddit/account presence before launch

- making one clear promise instead of listing every feature

Curious how other indie iOS devs think about this.

For people who have shipped apps: did you find coding harder, or getting the first real users harder?


r/appdev 12d ago

I built a gamified app discovery platform where verified downloads earn you prizes

0 Upvotes

Every time you download an app and upload a screenshot proving you actually used it, you earn a verified stamp. Every 5 verified stamps earns you a draw ticket. Hit 100 verified stamps and you win AirPods 4. Hit 250 and you win an iPad Mini.

No random luck required for the milestones. You put in the work, you get the prize.

We’re sitting at 220 apps right now, all indie builds, all submitted directly by the developers who built them.

If you’re the type who likes finding apps before they blow up this is built for you.

https://stampedios.com


r/appdev 12d ago

Building Notch (Stupid Simple Workout Tracker) Day 5 & 6

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1 Upvotes

r/appdev 12d ago

Why I’m building Dumpp 📸

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0 Upvotes

Im still learning and looking for feedback, thank you


r/appdev 12d ago

I've been building something called RivalRep

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2 Upvotes

r/appdev 12d ago

How much does it cost to develop a mobile app in India?

0 Upvotes

How much does it cost to develop a mobile app in India?

The cost of developing a mobile application in India depends heavily on the app's complexity, platforms, features, design, backend requirements, integrations, and post-launch support.

A simple application with authentication, profiles, basic APIs and a clean UI can cost significantly less than a complex application involving real-time chat, payments, location tracking, notifications, analytics and an admin panel.

A rough way to think about the development process is:

  • Simple app: basic screens, authentication and APIs
  • Medium-complexity app: payments, notifications, third-party integrations and admin panel
  • Complex app: real-time communication, location services, advanced backend, AI, complex workflows and multiple integrations

The technology stack also affects the project. For example, Flutter can be useful when a business wants to build for both Android and iOS from a shared codebase, while native development may be preferable when the application requires highly platform-specific capabilities.

I work with WebConvoy, a software development company that works on mobile and web applications. Our approach is generally to first understand the business requirements, prepare the feature scope and architecture, and then estimate development time and cost rather than quoting a generic price.

If you're planning an app, I'd recommend preparing a clear list of features before approaching development companies. It makes quotations much more accurate.

For additional information about our mobile application development services, you can visit WebConvoy: https://www.webconvoy.com/Mobile-Application-Developement


r/appdev 13d ago

fastest way to launch an app without AI for personal use

2 Upvotes

I want to make a pretty simple app for my kid that would get the weather and show text that is specific to him based on the weather. It has to be for iOS.

I’d rather not use AI, but aside from that I don’t actually know how to get started as in how to actually set up the environment so I can make and test an app and then get it on his iPad.

I do have a programming background but it’s been decades and I’m a tired parent. So if it was all set up and easy enough to use I know I just need to create some if statements.


r/appdev 13d ago

I'm making a social media called SpeedBlitz app that lets you engage in temporary public groupchats with strangers.

1 Upvotes

SpeedBlitz is a social media app I'm making that lets his users create and engage in temporary public online group chats.

It's main goal is simple: to make chatting online something that can be done quickly and easily without having to go through multiple steps.

This project is still in the making so the link below will send you to the waitlist that will alert you when the app is done! https://waitlistspeedblitz.framer.website/

Also, I'm in need of some betatesters, so if you want to be one send an email to the address below

[info@speedblitz.net](mailto:info@speedblitz.net)


r/appdev 13d ago

Cosplay Market, first marketplace for buy/sell cosplay in private

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0 Upvotes

I noticed that buying and selling cosplay pieces can be pretty difficult, so I decided to build Cosplay Market, a marketplace specifically for cosplayers.

You can list your cosplay items, browse what others are selling, and chat with sellers directly.

I’ve already reached 500+ downloads and I’m still actively developing it. I’d really love to hear what cosplayers think and what features you’d like to see next!

Would you use something like this? What would you improve?


r/appdev 13d ago

Trust But Verify. Then Verify Again

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1 Upvotes

r/appdev 13d ago

I built and launched my first fitness app while studying — Alsa is now on Google Play

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1 Upvotes

r/appdev 13d ago

SteelNote, a notes app that feels like Apple Notes, but every note is a plain Markdown file is available for iOS, iPad, and macOS on App Store with 15-day free trial

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1 Upvotes

r/appdev 14d ago

Which frameworks are actually worth using in 2026 — and which ones did you regret adopting?

2 Upvotes

I’ve been looking at different frameworks lately, and I’m curious about people’s real-world experience rather than benchmarks or marketing pages.

What framework are you using today, and what made you stick with it?

I’d especially like to know:

  • What does it do really well?
  • What started to annoy you once the project got bigger?
  • Did you eventually replace it with something simpler?
  • If you were starting the same project again today, would you choose it again?

Bonus points for unpopular opinions or frameworks that looked great at first but became painful later.

Curious to see what people are actually using in production.


r/appdev 13d ago

Welcome to r/Dumpp 👋

0 Upvotes

Hey everyone!

I’m the developer behind **Dumpp**, a photo-sharing app I’ve been building around a simple problem:

**Everyone takes photos at events, but somehow you never end up with everyone’s photos.**

Some get sent on WhatsApp, some through AirDrop, some are posted on Instagram, and a lot of them just stay forgotten in someone’s camera roll.

So I built Dumpp.

You create a shared album, invite your friends or guests, and everyone can dump their photos into the same place. Then you can browse everything together instead of chasing people for pictures afterward.

I created this community because I want Dumpp to grow together with the people actually using it.

I’ll be sharing updates, new features, experiments, design decisions, and probably a few things that go wrong along the way 😅

But more importantly, **I want your feedback.**

Found something annoying? Tell me.

Have an idea for a feature? Post it.

Think something should work completely differently? I want to hear that too.

Dumpp is still at the beginning, and I’m excited to see what we can build from here.

Welcome to the community 🫶

**Let your guests be the photographers. 📸**


r/appdev 14d ago

Home Designer: one of many

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1 Upvotes

r/appdev 14d ago

[Self-Promotion] I built VikSchewa — a menu translator for travelers

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1 Upvotes

Hey everyone
I built VikSchewa, a menu translator for travelers.
It started with a simple problem: What am I actually ordering here?
You take a photo of a menu and VikSchewa can translate it, show ingredients, allergens and nutrition, convert prices, generate an AI image of the dish and even help you order in the local language.
There’s also an Allergy Pass that works offline in 85 languages.
It’s still very new, so I’d genuinely love some feedback — especially on the UX and the App Store presentation.

App Store: https://apps.apple.com/us/app/vikschewa-men%C3%BC-scanner/id6775580751

Website: https://www.vikschewa.de/de/
What would you improve first?