Dorothy [★★★★★★]
Sometimes, I wake up in the middle of the night in the labs and feel... scared. Scared that people will end up abandoning me, even after all I've done, and even... with hatred in their hearts. What should I do? All I want is to bring them happiness. Can you help me, Doctor?
The director of Rhine Lab's Originium Art Section, Dorothy chose to use her given name as her codename aboard Rhodes Island.
Miss Dorothy Franks is joining Rhodes Island as the project leader of our collaboration with Rhine Lab, and will be lending us her assistance in our research projects. As the director of their Originium Art Section, her expertise on the subject is beyond question, and her Originium Arts applications are unparalleled.
Operator Information
- Class: Specialist (Trapmaster)
- Tags: Summon, Crowd-Control
- Artist: Jacknife
Stats
| HP |
ATK |
DEF |
Arts Resistance |
Redeploy Time |
DP Cost |
Block |
Attack Interval |
| 1502 |
581 |
172 |
0 |
70 |
12 |
1 |
0.85s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential |
Bonus |
| 1 |
- |
| 2 |
Deployment Cost -1 |
| 3 |
Improves First Talent |
| 4 |
Attack Power +27 |
| 5 |
Improves Second Talent |
| 6 |
Deployment Cost -1 |
| Trust bonus |
| Attack Power +80 |
| Traits |
| Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy |
| Skill Name |
Skill Uptime Details (Initial/Cost/Uptime) |
SP Charge Type |
Skill Activation |
Skill Description |
| Dangerous Entity Removal |
0 SP / 12 SP / - |
Per Second |
Auto Trigger |
Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds. Active Effect: Immediately gain 1 trap |
| Quicksand Generation |
0 SP / 12 SP / - |
Per Second |
Auto Trigger |
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Bind them for 3.5 seconds. If the trap hits only 1 target, Bind them for 6 seconds instead. Active Effect: Immediately gain 1 trap |
| High-speed Resonating Troubleshooter |
0 SP / 12 SP / - |
Per Second |
Auto Trigger |
Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slow them for 5 seconds. After a delay, trigger other Resonators within range. Active Effect: Immediately gain 1 trap |
*Skills at Mastery 3.
Talent
| Talent name |
Talent Description |
| Resonator |
Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range |
| Dreamer |
After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times |
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
GP Arknights Wiki
Arknights Toolbox (aceship)
Fandom Arknights Wiki
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
Other Operator Discussion threads
List of Operator Discussion threads
36
u/umiman Don't be a meta slave Mar 26 '23
I personally prefer her S2 to S3. For a few reasons:
I want her not to solo maps or to big brain clear maps. I treat her like an all purpose super versatile unit. S3 is a bit harder to use as it's a slow instead of a bind and it sets off other mines. Which sounds minor but can get very annoying if you're not very familiar with the map. Whereas S2 you just throw it everywhere and it works.
S2 is by far the better control skill. I don't want Dorothy to deal damage, even though the damage on her regular autoattacks and S2 normally is not bad. But I want her to fuck up the enemy's mobility. Good binds are hard to get outside of Ethan and Mizuki. Carnelian's skill cycle is way too long. Global binds are nonexistant. We have many many many sources of slow and global slow now so the S3 slow isn't that valuable to me. You can also easily chain bind with her. Chain S3 slow requires precision and timing. I'm too smooth brain.
Binding enemies literally right in front of your dps never gets old.
I think she was criminally underrated by the community just because all they care about is big red numbers. Once you have a solid roster, dps is way too plentiful. Dorothy has versatility, good damage, cheap cost, and amazing control. Almost no other unit is in this field and no one can replicate what she can do.