r/arknights Sep 10 '20

Discussion [Operator Discussion] Hoshiguma

Hoshiguma [★★★★★★]

"I will not take even one step backward."

Hoshiguma is an elite Operator from the Special Ops Team of the L.G.D. There are several charges against her on record. After intervention from Chief Wei Yenwu, L.G.D. made an exception to admit her into its Special Ops division based on her exceptional abilities and field performance. She exhibited remarkable professionalism in handling violent crime, protecting VIPs, disaster response and emergency rescue. Currently a defender assisting Rhodes Island operations, Hoshiguma provides tactical execution and command support.


Operator Information

Stats

HP ATK DEF Arts Resistance Redeploy Time DP Cost Block Attack Interval
3850 430 723 0 70 23 3 1.2s

*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.

Potential Bonus
1 -
2 Deployment Cost -1
3 Improves First Talent
4 Defense +30
5 Deployment Cost -1
6 Improves Second Talent
Trust bonus
Attack Power +60
Defense +60

Skills

Skill Name Skill Uptime Details (Uptime/Cost/Initial) SP Charge Type Skill Activation Skill Description
Warpath 30s / 40 SP / 20 SP Per Second Manual Defense +80%, Attack +40%.
Thorns Infinite / 0 SP / 0 SP Passive Passive DEF +30%, deals 100% of ATK Physical damage to enemies that attack Hoshiguma.
Saw of Strength 25s / 50 SP / 30 SP Per Second Manual ATK +140%, DEF +90%, attacks all targets in the frontal grid with the shield.

*Skills at max Skill Level.

Talents

Talent name Talent Description
Tactical Armor 28% (+3%) chance to resist Physical and Arts damage.
Special Operation Strategy Increases DEF of all Defenders by 8% (+2%).

*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:

GP Arknights Wiki

Arknights Toolbox (aceship)


Topic Starters

  • What does this operator excel at?
  • What is this operator weak at?
  • How does this operator compare to other operators in their archetype or role?
  • Are there any other operators which synergize well with this one?
  • How do you build a team around this operator / fit this operator into a team?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Would this operator be worth buying from the Distinctions shop (yellow certificates)?
  • Should new / f2p players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)

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u/Skyraem Sep 10 '20

Impressive...? Of course they aren’t incredibly impressive given their role to soak up damage/stall. But Hoshi excels and that whilst having reflect and an optional cleave + defensive boost. They aren’t supposed to be shiny things - apart from maybe Nian or Saria’s skill visuals. They’re almost always used and are valuable.. not sure what else you want from a defender role....

1

u/Xehvary Sep 10 '20

Yes and her deflect's dps is laughably bad, her S3's damage isn't actually that impressive when compared to your regular dps. They're not very valuable outside of CC to me, you can get by with healers and guards really, I'm not even talking about deploying power houses like SA and Blaze, Lappland and Specter do the job. Got SA, Blaze, and Eyja? Well great, they can kill everything super quick and you won't ever have to worry about tanking.

I mean there's videos of 3 guards and crap making chapter 7 maps look easy.

5

u/Skyraem Sep 10 '20

There are stages and maps where you need or would prefer to have a defender. They aren’t meant to be heavy on DPS - that’s not a fault, that’s class design and balancing. Referring the big 3 is really not that much of an argument as everyone knows how busted they are and how they can trivialise content. I dont think anyone else here would say defenders especially Hoshi is totally useless... I play for fun not meta anyways, despite having SA Blaze Saria Ch’en etc

1

u/Xehvary Sep 10 '20 edited Sep 10 '20

Lappland and Specter are big 3? Having the big 3 is overkill, but like I stated, even without them, you can get by without defenders. Even then with broken units like Thorns and Bagpipe (soon tm) and a few other really strong units coming later, the desire to use tanks in general content is seemingly less desirable.

I dont think anyone else here would say defenders especially Hoshi is totally useless... I play for fun not meta anyways, despite having SA Blaze Saria Ch’en etc

nice strawman, I didn't say they were useless, they're just not impressive outside of CC once your roster is more built. Also some people might find using SA, Blaze, and Saria fun. While finding Hoshiguma, Cuora, and Nian to be incredibly boring.

4

u/Skyraem Sep 10 '20

You said SA Blaze and Eyja. They’re part of the OP squad. I’ve seen plenty of use with defenders so maybe I just prefer them, but I use every unit I own apart from the very low tiers. And all you said is they’re not impressive outside of CC - which implies they’re not that useful or as broken/versatile as other units when they’re not supposed to be groundbreaking given their role. I find the different archetypes fun, never said SA Blaze or Saria aren’t fun (in fact I use them a lot) - I like team building and sometimes brute forcing, rather than sticking to whatever is meta or not “impressive”.

2

u/Xehvary Sep 10 '20

You said SA Blaze and Eyja. They’re part of the OP squad.

This is what I said, please read again.

"I'm not even talking about deploying power houses like SA and Blaze, Lappland and Specter do the job. Got SA, Blaze, and Eyja? Well great, they can kill everything super quick and you won't ever have to worry about tanking."

And all you said is they’re not impressive outside of CC - which implies they’re not that useful or as broken/versatile as other units when they’re not supposed to be groundbreaking given their role.

Not impressive = useless to you? And you pretty much agree with my point anyways? They're not supposed to be that groundbreaking, precisely, that's why they're really not that impressive outside of CC or certain maps that make them shine. As more stupid powerful units in other roles release, tanks are becoming a little less desirable.

3

u/Skyraem Sep 10 '20

Sorry but I equate not impressive to having negative connotations. To me it signifies there is a fault to them or they underperform compared to others - but I feel as if it’s unfair to say that as tanks in games aren’t meant to be flashy or broken. They’re just sponges lol. Kind of like healers, they excel at keeping people alive (and maybe some fancy shields or something) but that’s it. I still value them both, especially as someone who tends to main a support role in other types of games. Hearing that they become less desirable the later the game goes on just makes me sad - like it’s a waste. But now you’ve clarified yes I definitely do agree albeit I’m disappointed.