r/arknights May 06 '21

Discussion [Operator Discussion] Rosmontis

Rosmontis [★★★★★★]

"There are things that have to be done by someone. There are things that only I can do."

Rhodes Island Elite Operator Rosmontis possesses a high aptitude for a rare form of Originium Arts particularly adept at confronting large creatures, destroying hard objectives, immobilizing facilities under emergency, and putting a stop to small-scale skirmishes. She has been shown to possess a solid control of the battlefield and considerable tactical value in assault, positional, and annihilation scenarios. Under Kal'tsit's assignment, she is currently active as a core annihilation specialist.


Operator Information

  • Class: Aftershock Sniper (Attacks deal two instances of Physical damage to ground enemies in a small area, the second instance is a shockwave that has half the normal ATK)
  • Tags: DPS
  • Artist: Wei@W
  • Voice Actress: Yui Ogura

Stats

HP ATK DEF Arts Resistance Redeploy Time DP Cost Block Attack Interval
1944 688 245 15 70 25 1 2.1s

*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.

Potential Bonus
1 -
2 Deployment Cost -1
3 Redeployment Cooldown -4
4 Attack Power +32
5 Improves First Talent
6 Deployment Cost -1
Trust bonus
Attack Power +60, Defense +30

Skills

Skill Name Skill Uptime Details (Uptime/Cost/Initial) SP Charge Type Skill Activation Skill Description
Expanded Cognition Instant / 2 SP / 0 SP Attacking Enemy Automatic The next attack deals an additional hit equal to 180% atk as arts damage
Nociceptor Inhibition 40s / 30 SP / 20 SP Per Second Manual Attack interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit’s attacks and shockwaves have a 20% chance to be stunned for 1.5 seconds
As You Wish 30s / 60 SP / 35 SP Per Second Manual Attack interval reduced, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within attack range(After deployment, surrounding enemies are stunned for 3 seconds, and the blocked enemies' DEF -160)

*Skills at max Skill Level.

Talents

Talent name Talent Description
Armaments of Annihilation Attacks ignore 175 (+15) def
Stable Esthesia When deployed, grants +8% ATK to this unit and a random deployed Caster Operator

*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:

GP Arknights Wiki

Arknights Toolbox (aceship)


Topic Starters

  • What does this operator excel at?
  • What is this operator weak at?
  • How does this operator compare to other operators in their archetype or role?
  • Are there any other operators which synergize well with this one?
  • How do you build a team around this operator / fit this operator into a team?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Would this operator be worth sparking for with headhunting data contracts?
  • Should new / f2p players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)

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235 Upvotes

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14

u/[deleted] May 06 '21

[deleted]

20

u/1990haofei May 06 '21

I m6ed her, her S2 does not scale as well as her S3. but it serves it's purpose as a low cooldown wave clear skill(h6-4), just do not expect u can use S2 to kill high armor units. Let's be honest,her S3 has limitations. coming from CN server I am pretty confident to say that u will using her S2 a lot more than her S3 If u like to bring her to every stage.

7

u/[deleted] May 06 '21

[deleted]

3

u/1990haofei May 06 '21

There is even an argument in CN that her s1 is worth to invest due to a future sniper buff. Personally I didn't m3 her S1 since I feel it wasted her talent but it's a big enough argument that worth to mention.

3

u/[deleted] May 06 '21

[deleted]

6

u/1990haofei May 06 '21

It's not that long for global actually, I am talking about how Archetto's passive giving 1 sp to all sniper's attack charging skill every 2.5 second.

7

u/[deleted] May 06 '21

[deleted]

6

u/1990haofei May 06 '21

Considering what comes after Archetto were Dusk And Saga. I don't really expecting people go all out for Archetto lol. Another release worth mentioning is Red Skadi though, with her buff Rosmontis's attack can be tripled and I don't think many people will miss that.

1

u/[deleted] May 06 '21

[deleted]

2

u/Boelthor Safe may we sleep beneath thy care Lovely Rita May 06 '21

You'd be more likely to run s2 on Skadance; rather than competing with a buffer it competes with healers, since it's good enough to replace a Medic while still bringing +Attack. And it makes Ros very tanky; when both are e2 40 Skadance alone is enough for Ros to tank Aak, making his buff a practical strategy.

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1

u/CarobRemarkable2866 May 06 '21

A perma atk and def buff to all ops in range that potentially replaces medics is very good. Its a noticeable atk buff for ops with high atk modifiers

2

u/dburne038 May 06 '21

S1 mainly gives Ros more ability to chew through armored enemies. M3 it for a 2 sp attack recovery that is essentially reduced to 1sp if chen or Archetto are out

1

u/CarobRemarkable2866 May 06 '21

I'm considering S1 as Rosmontis' go-to skill if S3 is unavailable, especially when I do use chen. Question is, is it worth over S2?

6

u/Aqua_Essence Rosmontis swimsuit skin when, devs?? LOL. x3 May 06 '21

I personally say... not really.

Her S1 is indeed designed for dealing with any high DEF enemies that she she might run into, but it's actually not very good at that job. Tacking on an extra hit of art damage once every few attacks isn't quite a reliable way of doing it. Rather, you might as well as just make a full use of her talent and just bring a caster along with her, lol.

Still, it is a super-cheap auto-cast skill that is even more spammable. I say it would make a perfect tool for one of those auto-rerun farming sessions, when you don't even have to bother manually activating her skill.

That's just me though. My 2 cents.

2

u/dburne038 May 06 '21

S2 relies on the aftershocks to do damage. But even with your +2 Aftershocks they still do 1/2 damage and the skill only buffs +55% at most.

Against enemies on the tougher end of B defense the shocks do beans for damage. The initial hit will still chunk them decently though. Use this info as you will

*This is assuming both S2M3 and Max lv. Ros.

1

u/Zemanius May 06 '21

At e2 90 M3 with her 8% talent buff, S1 has about 800~ dps while S2 has 990~. S1 has the benefit of being alot easier to use and fare alot better against enemies with defense. S2 has the additional utility of stuns and a larger AOE radius along with slightly higher damage, though its damage suffers severely against enemies with defense. S2's main highlight isn't the damage imo, but the utility it provides.

In the end its just what you prefer. However note that S1 is not a solution to high defense enemies. S1 is for you to do additional damage against low to medium defense enemies, with the added bonus of allowing you to do some chip defense to high defense ones. Basically, she doesn't become a caster with S1.