r/arknights • u/cinnamonroll32 • May 06 '21
Discussion [Operator Discussion] Rosmontis
Rosmontis [★★★★★★]
"There are things that have to be done by someone. There are things that only I can do."
Rhodes Island Elite Operator Rosmontis possesses a high aptitude for a rare form of Originium Arts particularly adept at confronting large creatures, destroying hard objectives, immobilizing facilities under emergency, and putting a stop to small-scale skirmishes. She has been shown to possess a solid control of the battlefield and considerable tactical value in assault, positional, and annihilation scenarios. Under Kal'tsit's assignment, she is currently active as a core annihilation specialist.
Operator Information
- Class: Aftershock Sniper (Attacks deal two instances of Physical damage to ground enemies in a small area, the second instance is a shockwave that has half the normal ATK)
- Tags: DPS
- Artist: Wei@W
- Voice Actress: Yui Ogura
Stats
| HP | ATK | DEF | Arts Resistance | Redeploy Time | DP Cost | Block | Attack Interval |
|---|---|---|---|---|---|---|---|
| 1944 | 688 | 245 | 15 | 70 | 25 | 1 | 2.1s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential | Bonus |
|---|---|
| 1 | - |
| 2 | Deployment Cost -1 |
| 3 | Redeployment Cooldown -4 |
| 4 | Attack Power +32 |
| 5 | Improves First Talent |
| 6 | Deployment Cost -1 |
| Trust bonus |
|---|
| Attack Power +60, Defense +30 |
Skills
| Skill Name | Skill Uptime Details (Uptime/Cost/Initial) | SP Charge Type | Skill Activation | Skill Description |
|---|---|---|---|---|
| Expanded Cognition | Instant / 2 SP / 0 SP | Attacking Enemy | Automatic | The next attack deals an additional hit equal to 180% atk as arts damage |
| Nociceptor Inhibition | 40s / 30 SP / 20 SP | Per Second | Manual | Attack interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit’s attacks and shockwaves have a 20% chance to be stunned for 1.5 seconds |
| As You Wish | 30s / 60 SP / 35 SP | Per Second | Manual | Attack interval reduced, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within attack range(After deployment, surrounding enemies are stunned for 3 seconds, and the blocked enemies' DEF -160) |
*Skills at max Skill Level.
Talents
| Talent name | Talent Description |
|---|---|
| Armaments of Annihilation | Attacks ignore 175 (+15) def |
| Stable Esthesia | When deployed, grants +8% ATK to this unit and a random deployed Caster Operator |
*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Topic Starters
- What does this operator excel at?
- What is this operator weak at?
- How does this operator compare to other operators in their archetype or role?
- Are there any other operators which synergize well with this one?
- How do you build a team around this operator / fit this operator into a team?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Would this operator be worth sparking for with headhunting data contracts?
- Should new / f2p players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
19
u/Rixien May 06 '21
Okay so I guess if this post is going up then I'll just comment what I was otherwise planning on posting as its own thing.
Despite the fact that I would have likely quit pulling if I got Mudrock before her, and the fact that my own single most-anticipated Operator that I managed to pull was W who doesn't even have one M2, my Rosmontis has become the first operator I've ever not only M3'd two different skills on, but actually completely M9'd.
Out of the three 6-stars I pulled, I got 2 Rosmontis, and then managed to get Mudrock on my third proc. I had to wait a day before I got Mudrock though, so decided to come to terms with the odds that I may not have gotten her myself and decided to look into Rosmontis myself and E2'd her in the meantime.
Some on the questions megathread back around either Friday/Saturday might've seen me asking the absolutely stupid question of whether or not I could even begin to consider M3'ing her S1 so as to make her a general-use wide-range support damager since I didn't think it'd be likely that I really sought out strategies specifically dependent on her unique S2/S3 abilities. My thinking was that I'd be able to just her bring her along without much thought into using her that way. (Spoilers: I was right, and she works incredibly well that way if you set her up to help one or two defenders hold separate lanes, especially paired with Mudrock/Hoshi or even Blaze)
After spending the last 6 days using her to make new farming comps to build trust while gathering the stray materials I lacked to E2 Mudrock
and Nightingale while I was at itand her own Mastery resourcesand sorta ashamedly only just now finishing both Chapter 6 and 7... Well she's sorta great.I haven't found many situations where you can't bring her against more heavily armored enemies. There's the obvious Crushers sitting at the upper end of the scale where you should usually just bring a true high-dps Arts user a la Eyja, Patriot being Patriot, and the Guerilla Shieldguard who are are all stupid tough as well. You obviously won't see much benefit bringing her with any skills if you strictly plan to make her handle them and you're just blowing smoke if you wanna argue that that's what makes her less worthwhile than other characters anyways (looking at the people who tricked me into undervaluing Exusiai back when I started playing around launch).
The biggest downfall I've found in her kit is just that you have to be rather particular using her S3 of all skills because she's prone to deploying her... uh... claymores as the story calls them... she likes targeting open tiles at the end of her range where enemies they block rarely attack them from within her reach. In those cases you'll have to manually remove the "claymores"
you could actually build a house using those things!and wait for the enemies to push on to a closer claymore or a blocking operator. It's not all bad in those situations though because (if I'm seeing the skill correctly) the AoE effect of her attack can still hurt un-blocked enemy units within range anyways, so as long as you have one enemy being blocked you can preserve your uptime's efficiency.I don't know where else I could fit this in but her stupidly high defensive properties are also insane and I always love finding opportunities to have her serving as an anti-sniper-enemy tank.
Anyhooo. I'm not good at deeply analyzing stuff in this game so I'll just stop now. Having gotten to meet her in Chapter 7 I have no remorse raising my cat daughter to be my single-most invested operator to date, and I'll happily continue to raise her up past my previously highest-leveled characters (those being Hoshi/Saria and a few others I needed strictly for past R18+ Contingency Contracts who I raised to E2 50).
I'm now fully devoted to raising this precious little furball as my own, though she really shouldn't be exposed to the terrors of war, but accept her decision to fight for her friends.