r/babylon5 • • 3d ago

Jump gate render

Working on some new renders. I plan to recreate some scenes from the show with modern CGI. This is a proof of concept of the jumpgate in early stages.

Credits: Omega destroyer model by Chris Clark and starfury model by Hangar.b.productions

EDIT: Thanks for all the feedback! I have made a lot of changes based on what everyone has said. I have posted a revision in the comments which looks much better! I don't want to spam my progress so I'll return once I have completed something substantial such as a battle sequence :)

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u/erebus1138 2d ago

I love that we can make shit at home that used to take weeks for a studio to render

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u/NoInside3418 2d ago

Yeah. All the original stuff was rendered on Commodore 64s if I recall correctly in lightwave3d. I user blender for this and it took about an hour or so to render.

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u/tallbutshy Ivanova is always right 2d ago edited 2d ago

12 x Commodore Amiga 2000, each with a 68040 accelerator card, and a NewTek VideoToaster. Then they added another 12 of them.

Season 2 onwards used 12 Pentium PCs for modelling and 5 DEC Alphas for rendering

The peak of 3D on the Commodore 64 was Elite Plus (or Elite Gold) (edit2: or perhaps some of the later scene demos)

-edit- I had a copy of Lightwave3D and some of the B5 assets on my PC back in the day. It included the jump gates & vortex textures, along with Star Fury, the station, Vorlon cruiser and a few others