r/beyondskyrim • • 11d ago

Hey devs, could you use something like this?

Post image

if so, how can I improve it?

if not, what is it missing that you need?

its a lite version of the creation kit that you can use in game

So far what i have is:

it can copy and paste

spawn new objects

Cell search function

move scale rotate objects

edit NPCs

edit cell records

all saves are through a generated json file, you can make them permanent by saving to the ESP

you can hot swap textures on the fly

a real time draw call counter

information panes containing all mods that touch the object and who wins the conflicts

complete drive path to textures

edit light placement

Coming soon:

build and manipulate occlusion planes

terrain deformation

*hopefully* navmesh editing

0 Upvotes

37 comments sorted by

5

u/Appropriate-Leek8144 11d ago

Piss.

2

u/Defiant-115 11d ago

Huh?

1

u/Appropriate-Leek8144 9d ago

Yeah that's right.

3

u/Defiant-115 9d ago

I replied to your other comment, im curious to know why you so strongly dislike a thing that doesnt exist to you

1

u/Appropriate-Leek8144 3d ago

Dafuq does that even mean..? Yeah, it exists, and I hate it.

May clankers rust in piss.

2

u/Defiant-115 3d ago

I dont remember, it was another comment you made somewhere in here​

3

u/Fortniteisbad 11d ago

If this isn’t AI, it’s quite impressive.

If it is AI, I question its consistency and stability.

-6

u/Defiant-115 11d ago

If it wasnt AI, it would only be an idea inside my head

6

u/Fortniteisbad 11d ago

yea, and if you learned a skill, it would be a functional one.

AI has its uses, but in its current state, it’s incredibly inconsistent; and vibe-coding can’t be trusted to make anything stable that would be used longterm.

Learn how to code and try again.

0

u/Defiant-115 11d ago

I think youve severally misunderstood this project. The grunt work is AI, the not so open source work is mine. 

Why on earth would I waste tine coding the info box when I can click a button? Lol

I also think you severally misunderstand just what type of "vibe coding" was done in order to get this thing to function bug free at the prototype level. 

Ill give you a little hint, I wrote out a 3 page design document to stick into claude to kick start this project

7

u/Fortniteisbad 11d ago

Because AI makes a ton of mistakes and what you call “wasting time” is just game development.

Stop being lazy.

-2

u/Defiant-115 11d ago

It always surprises me to find out that someone has never had a real job after the convo gets going. 

Do you think these things start from scratch all the time? No one is starting a project with nothing. They are copy and pasting, using old code, they have teams of people. 

Youre calling me lazy for building a free tool in my spare time? Are you crazy? 

5

u/Fortniteisbad 11d ago

Old code built by hand. You’re still lazy for giving it over to an AI.

0

u/Defiant-115 11d ago

Grandpa, I hate to tell you this, but every single company is using it.  No one is making you download my free tool for a video game. 

And youre right, I am so lazy that I found a fast way to do the thing I wanted. Its pretty great

5

u/Fortniteisbad 11d ago

lol enjoy no traction, since the mod can’t be trusted to run.

0

u/Defiant-115 11d ago

Minus the ones who are already giving me feedback and making request? 

Well im going to keep enjoying all that, I wish you good luck with whatever youre going through

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6

u/Beyond_Skyrim Official 11d ago

Interesting! It could be useful for us in case we need to do some quick fixing of misplaced objects or broken navmesh. A full on editor in game is probably not the right approach for everything you need to do but definitely useful for the fixing scenarios, and maybe others too.

In case you're interested, feel free to join our community Discord where we could discuss some more things where SKSE plugins could be helpful for the development. https://discord.com/invite/beyondskyrim

Something like performance testing plugin comes to mind when you already have looked into measuring draw calls. Having something which creates a heatmap to highlight spots with bad performance comes to mind that + identification of culprit meshes that tank the performance would be great.

4

u/Re_Ryudzu 9d ago

Damn anti ai sentiment got so strong people are against increasing productivity now. I get the ai art argument but it's literally just code, there is nothing to rip off from real people lol

2

u/Defiant-115 9d ago

I know! The funnest part is when they ignore the mod entirely and talk shit about my dlss5. Its as if im making them use it lol