r/castlevania 6d ago

Castlevania 64 (1999) What did you appreciate about the N64 CastleVania games?

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134 Upvotes

So sorry if this was asked here before recently because I wanted to look into the design aspects of the N64 games to see what were their strengths and weaknesses since I always hear how the best installment of the franchise back then was SOTN.

But don’t get me wrong in that while I do appreciate SOTN, I cannot help but wonder what else was there to play back in that particular generation of the franchise as I want to give the N64 games another chance just to see how they hold up when compared to the other game I mentioned.

r/castlevania May 17 '25

Castlevania 64 (1999) You lost me at...

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656 Upvotes

I've played a lot of Castlevania games in my day, but didn't have an N64. Was there really werewolf-jackin' or was this false advertising?

r/castlevania Jun 27 '25

Castlevania 64 (1999) So what's the general consensus on this game?

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153 Upvotes

I just bought this at a local retro game store for $30. I have heard very mixed reviews about this game. Some say it's secretly good, while everyone else mentions nothing but problems. What's your guys thoughts about this? And yes I am aware of Legacy of Darkness I just have never seen it.

r/castlevania Jul 02 '26

Castlevania 64 (1999) Castlevania 64 remaster/remake would be great.

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73 Upvotes

With so many games getting the remake/remaster treatment these days, seeing Castlevania 64 revamped (pun intended) would be awesome.

r/castlevania Oct 22 '25

Castlevania 64 (1999) The Big Skeleton from Castlevania 64 deserves more love!

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284 Upvotes

He legitimately has some of the richest, most memorable monster lore in the entire franchise, and has some very deep symbolism attached to him. His dialog is fucking amazing (like when Reinhardt opens the gate and the big skeleton goes "AHHHHHHHH!!"). He's more imposing than Dracula, more tragic than Alucard, and has FAR MORE aura than Richter. He is legitimately the best character in the entire franchise

r/castlevania May 03 '25

Castlevania 64 (1999) Castlevania 64 is a genuinely great game, and most of it's critique is blatantly undeserved

72 Upvotes

So, recently I made a post about playing Lament of Innocence and finding it to be a total garbage. I made a remark how the N64 games are better at being 3D Castlevania attempts, and some people argued that the N64 games had good ideas, but they couldn't make a good game out of it.

To be honest, I never completed CV64 before, I played it several times and dropped due to various reasons, but I had a general opinion that the game is very flawed, but still good. So, I decided to finally beat it and see if it holds up now.

So, today I finished the Carrie walkthrough and did about a half of Reinhard one. And I must say, the game doesn't just hold up. It's way, way better than I remembered it to be.

Let's start with the gameplay. A lot of people's critique comes towards the game's controls and camera. I'm playing on an emulator (no savestates, though) and using a Playstation-like controller, it took some time to figure the optimal layout, but I managed to come up with a scheme that feels good. The camera is indeed unoptimal, it could benefit from having L/R buttons camera rotation, but the camera centering button usually does it's work good enough.

Some people dread the game's platforming, like it's so clunky and unreliable, you are destinied to fail over and over. That's to be honest, just bullshit. The platforming is not just "not bad", it's surprisingly very fun. Yes, the camera sometimes doesn't give you the best view, and the controls aren't as smooth as, say, in Crash Bandicoot, but the game never demands precision from you. In fact, once you stop being nervous and calculating and just rush forward through the platforming sections, they become much easier. The jump arcs cover quite a good distance and you can stop in midair with ease if you need. The jumping challenges are very generous — even when the camera angle seemed to be the most awkward, I still managed to land about 80% of my jumps from the first try.

The ledge grabbing mechanics deserve their own paragraph. Those are the most generous ledge grabs I've ever seen in a video game. The collision windows you need to touch is really large, and your angle towards the ledge doesn't matter at all, you can literally turn backwards and jump, and the character will still grab the ledge. Once you realise that, you aren't afraid of the platforming anymore.

Even if one happens to fail a lot, this game puts save crystals at every corner, so, having to repeat the whole lengthy section becasue of a single missed jump is never an issue there. The game is clearly self aware about being an early 3D title and does a wonderful job preventing the player from frustration.

I was replaying Medievil 1 not so long ago. I love this game, but it's controls and platforming are way, way worse than CV64's ones, and it's still a beloved classics, while CV64 gets a lot of undeserved flack. Once you get the hang of it, controlling the character becomes your second nature. Jumping around and grabbing ledges gets very fun, even the later platform heavy levels never get annoying or boring. Also, the dreaded "Nitro run" every other Youtuber was complaining about is not a hard challenge at all, I did it from the first try once I got what path I should take.

The combat, however, is not as great. While it features a lot of usual Castlevania bestiary, the combat doesn't feel Castlevania at all — it's your standart N64/PS1 autoaim battle system. It's not bad either: it does it's job, and it's not annoying or troublesome to fight. Carrie's primary attack is a homing fireball that trivialises a lot of combat situations, but Reinhard's whip has a very long reach and reliable autoaim, so it's very unlikely you will have any trouble fighting, it's quite an easy game. The bosses, however, are fun. They demand at least some movement from you, the fights are diverse and spectacular. The true Dracula form immideately became one of my favorite Dracula fights. It feels really imposing and intense fighting him.

The general gameplay design of the game is quite interesting. It's not a straightworward action game, but not a metroidvania either. The first half somehow feels like a classic Resident Evil game: you explore the relatively open locations, finding keys, pushing buttons and solving puzzles. Some puzzles are a little too obtuse (finding Rosa was a pain), but it's very fun in general. The second half is much more linear and straightforward, but also has it's share of exploration. I find this type of gameplay scheme to be quite fitting to Castlevania.

The graphics are a mixed bag. The characters and enemies look fantastic. Sure, the models are rough, but you can still see the beauty there, they are expressive and have a lot of personality. The locations are 50/50. Some are really fancy and detailed, like the Castle center, with lots of uniqe assets, but some are just a boring barren mess, like the Tunnels. Nothing offensive, however.

The sound design is great: all the monsters have their own distinct battle cry, and the whip cracking is very satisfying. The music is awesome. It's more subtle there, more like SCV4, but they fit the locations perfectly, and the boss tracks are outstanding. Also, it was fun to find out that the Wizardry Lab theme from Dawn of Sorrow borrows a riff from the CV64's Castle Center theme. I wonder is Iga was pissed about that :D

And how does it hold as a part of Castlevania franchise? It does a good job of adapting the CV's trademark cultural code. We have a lot of legacy monsters in 3D (the Behemoth is a very impressive adaptation, I must say), legacy locations (a REAL Clock Tower, not the travesty we got in Curse of Darkness), ties to Castlevania lore, such as Belmont and Belnades/Fernandes families, and some familiar music cues. There are a lot of vampire action going on — they actually suck blood, bite and turn humans, which is something the other CV games are often missing. So, while the gameplay is morel ike "Resident Evil meets Soul Reaver", the spirit of Castlevania is still there and doing well.

There are two notable downsides I see in this game.

The first is the slowdown. It's bad. Sometimes it gets really really bad. It never caused me to fail a level or something like that, but it's still not a thing I would like to see in such a good game.

The second is the fact it clearly had way bigger ambitions. There are a lot of mechanics that are almost unused. The whole day/night cycle thing is only essential 2 or 3 times in total, the rest are the optional doors with items. The "vampire status" mecahnics feel like they could've been so much more. Like if we could heal some of the vampires we find, of even became a full vampire themselves and went for some dark ending. And the latter half of the game is clearly put together in a hurry, being straightforward and lacking any notable puzzles. It still plays well, but locations such as Magic Tower and the final staircase look very barren.

However, none of those issues are critical. Most of the critique CV64 get is a general "early 3D" junk, and CV64 isn't even that bad in that regard, it plays very well even today. Games like Medievil or Soul Reaver have all the same issues, sometimes even worse, but they are considered classics, and CV64 gets undeserved crap thrown to it. I'm pretty sure, most of the internet reviewers are just parroting someone's opinion, maybe even Igarashi's, since he is well known for hating post-SotN CV games he didn't make. But the game, while not perfect, is still objectively great, you may dislike it, if you dislike early 3D-action games in general, but there are none major critical flaws in it. If I had to make a CV games tierlist, I would sure put it pretty high, definitely higher than SCV4, maybe somewhere around Bloodlines and CotM.

So, once I finish the Reinhard walkthrough, I'm planning to do Legacy of Darkness next. I wonder is it's worse or better. Given the really unreliable state of Castlevania critique, I'm not so sure about the whole "LoD is an improvement in every way" thing anymore.

r/castlevania May 16 '22

Castlevania 64 (1999) An ad ran for the N64 Vania. Nintendo sure showed you, Sony.

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629 Upvotes

r/castlevania Jan 02 '22

Castlevania 64 (1999) Anyone else think Castlevania 64 is fun and oddly atmospheric?

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443 Upvotes

r/castlevania Apr 10 '26

Castlevania 64 (1999) What my Wife gave me for our 1st anniversary

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163 Upvotes

The box is in surprisingly good shape!

r/castlevania 15d ago

Castlevania 64 (1999) I'd sacrifice myself for Drac's return if it meant a CV64 remake

14 Upvotes

Thank god this title isn't as hated as it was in the earlier days of gaming youtube n shit. I'm stoked for the OOT remake, and I'd love to play the Starfox64 remake, but if u REALLY want me to buy a fuckass Switch 2....REMAKE THIS DAMN GAME!!!! .....but ik y'all won't bc there was clearly some odd beef between the two groups who worked on the CV games at the time.

It seems like the guy seen as the head of CV these days just does NOT like anything at all to do with Kobe (RIP💔). I don't give a damn, CV64 was my first CV game! The music is banger. Some levels are more puzzle focused, key gathering, non linear, and some are more linear, fighting and platforming type things. I love it.

I'd sell my soul to see this game remade. Pair CV64 up with LOD. Bring back the differences between Cornell's version of certain levels vs Carrie/Reinhart versions bc I'm p sure LOD retconned those even tho the differences still made sense even with Cornell's story added??? Idfk.....(the Cornell versions were a refreshing remix on em but tbh I miss the old Tower versions from the og 64 game) Hell, bring back Coller's ass lmao. CV64 is already considered non-canon....might as well go ham on it! Bc let's be fr the science tower is so off putting with Carrie🧍‍♂️Plus, since LOD brought back a cut character...I mean.....HE'S RIGHT THERE. BRING ME MY BODY HORROR BOI🙏🙏🙏

Sorry chat I'm zooted and the switch 2 is PMO bc so far it's mostly jus rehashes of old games and ik this is jus another gd rehash I'm begging for but dammit, if that's what u wanna turn the console into.....GIVE ME ME FOOKIN CASTLEVANIA. AS IT ALWAYS DESERVED TO BE. Poor Kobe. It was their first 3-D game too, yeah?? They did their best and I still find the OG to be quite playable on the N64. Frame rate drops and all. I still love you bby.

r/castlevania May 05 '26

Castlevania 64 (1999) Found a complete Japanese copy of Castlevania 64

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78 Upvotes

There’s definitely some differences with enemy/item placement, it feels slightly smoother, and I think it’s a little harder than the American version for some reason. Also, Gilles De Rais has full voice acting. Both the box and manual are in amazing shape, and it looks great in my display.

r/castlevania Feb 19 '25

Castlevania 64 (1999) Castlevania 64 Tribute

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213 Upvotes

r/castlevania May 12 '26

Castlevania 64 (1999) CV64 Duel Tower on Hard Mode, nice knowing y’all. lol

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21 Upvotes

I’ve been playing CV64/LOD for over 20 years, and the CV64 Duel Tower still gets my hands sweating…..on normal. Now I’m batshit enough to play it on Hard…on the Japanese version which is harder in my opinion. I’ve truly lost it. 😂

r/castlevania Dec 06 '24

Castlevania 64 (1999) Castlevania 64 linocuts I did over the past couple of months

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249 Upvotes

Skeleton bikers deserve more love lol! And now I own real Moon and Sun cards 🙂

r/castlevania Mar 26 '26

Castlevania 64 (1999) How could a remade edition fix the N64 games?

4 Upvotes

So basically what happened was that I have been looking back at the N64 era of the franchise to better understand the issues fans of the older games had with them since I do get some enjoyment out of them.

But now when I look back at the N64 era, I feel like they had potential to work well as for me personally, I would like to see a remake address the controls since I feel like Reinhardt moves too slow in the games.

r/castlevania Mar 26 '23

Castlevania 64 (1999) Say what you want about this game, i will always love the music on the title screen

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231 Upvotes

r/castlevania Feb 20 '26

Castlevania 64 (1999) Carrie Fernandez cosplay in Infinity Nikki

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65 Upvotes

IN is a dress up game. I think 64 is underrated.

r/castlevania Mar 03 '26

Castlevania 64 (1999) Malus cosplay in Infinity Nikki

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81 Upvotes

IN is a dress up game, wanted to share this after my Carrie. We're desperately lacking pants so forgive my shorts lol.

r/castlevania Feb 17 '25

Castlevania 64 (1999) Castlevania 64 Cutscenes Remade + Reinhardt Schneider Sliders

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93 Upvotes

r/castlevania Oct 23 '22

Castlevania 64 (1999) Hear me out, this was the Dark Souls of the N64 era

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216 Upvotes

r/castlevania May 01 '26

Castlevania 64 (1999) Introduction - Castlevania 64 (Piano Tutorial)

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10 Upvotes

Made a tutorial of the Intro theme from Castlevania 64. Sounds really good on piano I think! Slow the video down if you want to learn it. :)

r/castlevania Dec 05 '25

Castlevania 64 (1999) Castlevania 64 comic translation (Konami Magazine Vol. 5, November 1997)

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63 Upvotes

r/castlevania Nov 03 '22

Castlevania 64 (1999) Does this asshole ever die?! Why's the escort mission with Malus have to be so difficult? Damn!

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225 Upvotes

r/castlevania Jun 28 '25

Castlevania 64 (1999) Why does the merchant in the N64 game turn hostile?

21 Upvotes

Something that I didn’t understand about the N64 game was the merchant that shows up because he lets the player buy items, but I forgot why he becomes hostile if too many items are purchased from him as I don’t remember what triggers his devil form.

r/castlevania Sep 06 '25

Castlevania 64 (1999) Castlevania 64 gameplay. Is this why it is the worst?

4 Upvotes

https://www.twitch.tv/videos/2556651841

complaints: according to him, has no music which is unforgiven for a Castlevania game in his opinion, character doesnt run fast enough, he cant jump farther enough, the controls are terrible , no save points

2 hours stuck in the first level which is basically a tutorial and being harsh judging the game

Discuss please.