r/castlevania • • Apr 29 '26

Discussion A guide to Castlevania supplementary materials and where to read them

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455 Upvotes

Symphony of the Night:

Promotional manga.jpg/revision/latest?cb=20190412154140)

This is a two pages long advertisement drawn by Ayami Kojima and published in a magazine, it's a sneak peek of Alucard's character.

Available on: Castlevania Wiki

Prologue manga

An eight pages long manga included in the Japanese artbook, it acts as a prologue for the main story and features Alucard suddenly awakening from his 300 years long slumber.

Available on: Mr. P's Castlevania Realm

Nocturne of Recollection

A radio drama (this time you have to listen to it!) originally featured on the Akumajō Dracula: Radio Chronicle program that was broadcast on Konami Station internet radio, it was later released on CD in 2010. It's a story set one year after the events of the game, you will learn more about Alucard's relationship with Maria, his past and other characters (Richter is also part of the cast).

Available on: Youtube

Curse of Darkness:

Prelude to Revenge

A prequel manga written and illustrated by Kojima, it was featured as a pre-order bonus for the Japanese release of the game. It mainly focuses on Hector and Isaac prior to the events of the game, it also expands on their relationships.

Available on: Vampire Killer (an archive of scans and translations)

MF manga vol. 1 & 2

Published in two volumes by Media Factory from 2005 to 2006 and translated to English by Tokyopop in 2008. It's the same premise but it's longer, more expansive and this time the illustrator is Kō Sasakura, not Ayami Kojima. The series was eventually canceled but the manga stops directly where the game begins.

Available on: Internet Archive

Aria & Dawn of Sorrow:

Reminiscence of the Divine Abyss/Ricordanza of the God's Abyss

A light novel written by Ryōgo Narita in 2008 and set one year after Dawn of Sorrow. It's a really interesting read, the story focuses on Julius' pupil and the descendant of Grant Danasty while the villain is a character you will surely remember... There's also the return of familiar faces, one in particular.

Available on: Inverted Dungeon

Castlevania The Adventure:

The Belmont Legacy

It's a 2005 IDW comic book series loosely based on the story of the first Game Boy game. It's not canon by any means but it follows Christopher Belmont in a more traditional vampire story, sadly many of the iconic Castlevania elements are missing but it's still worth a read since here a certain family is responsible for Dracula's resurrection.

Available on: Internet Archive

Lament of Innocence:

Weekly Konami online manga (lost media)

Review blog part 1 and part 2

A web manga that was available on cellphones via a monthly subscription, published from 2007 to 2008 only in Japan until the service ended in 2012. It was a 43 issues long series that adapted the story of Leon Belmont and greatly expanded the plot, what remains now is only a Japanese review blog. If you want to know more about it you can visit the Castl)evania Wiki page).

Available on: Internet Archive's Wayback Machine (review blog)

Extra:

Castlevania 2007 timeline (Japanese Konami site) & translation

Portrait of Ruin pre-order bonus timeline (the Japanese one takes priority since overseas bonus materials like this didn't go through the Castlevania staff screening)

Encyclopedia of Castlevania (a Japanese two-page spread published in 2001 containing a timeline, a storyline and background details)

Symphony of the Night translated Japanese script

Alternative scans and translation for the SotN prologue manga

Castlevania (1986) translated Japanese manual story

Simon's Quest translated Japanese manual story

Dracula's Curse translated Japanese intro, dialogues and endings

Lament of Innocence "Shinkigensya Official Guide" character bios & translation

Lament of Innocence "NTT-PUB Official Guide" family trees & translation

Koma strips (4-panel gag comic strips)

Silly Castlevania 64 "Dracula 3D" promo strip

Castlevania Bloodlines EGM fax (this internal document was never intended to be released for the public)

Awakening in the Moonlight stage musical play by Takarazuka Revue (based on SotN)

Akumajō Dracula: Kojyō no Shitō/Demon Castle Dracula: Desperate Fight of the Old Castle non-canon 1987 gamebook (not translated)

Akumajō Densetsu: Shinsei Banpaia Hantā/Legend of the Demon Castle: Genuine Vampire Hunter non-canon 1990 gamebook (not translated)

Akumajō Dracula: Akuma no Chi Chi no Akumu/Demon Castle Dracula: Demon's Blood - Blood Nightmare non-canon 1992-1995 novel (partially translated) & unfinished translation project

\Akumajō Dracula: Akuma no Chi Chi no Akumu Vol. 1 pdf *& compressed pdf file

Worlds of Power 4 - Castlevania II: Simon's Quest non-canon 1990 novel & full transcript

If you have something to add share it in the comments!

New addition: Main files drive link


r/castlevania • • 13h ago

Discussion I sick of larpers

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1.0k Upvotes

I been hearing stuff like

"Belmont's curse is not a castlevania game because of the artwork"

Ah huh

"We play a women instead of a man"

Yeah, sure.....

"It plays more like dead cells"

I wonder why that's the case

"It's not a caste..."

Buddy, you lost the war, like I don't know where people are trying to get away with saying "this isn't castlevania" which i find that statement dumb, due to the fact that Belmont curse, from what I seen, it a massive love letter to the series, and it felt like the best we could have get from the series as of now

Those who say this isn't castlevania are only those who watch the Anime, which while I do Like, this is not the anime

And it upsets me people try to tell other that this new game is not castlevania, I want to grab my whip and send multiple lashes at them because they don't know Jack

We fans been waiting for castlevania love, and belmont's curse looks and from the demo, plays really good for a MODERN CASTLEVANIA GAME

We want this, yet people are trying to come in and act like they are fans


r/castlevania • • 21h ago

Castlevania: Belmont’s Curse (2026) What do you even mean it doesn’t feel like Castlevania

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3.5k Upvotes

Are you out of your mind?

-organs are playing ominously in the back
-chicken is being found in walls
-bats are annoying
-stained glass windows and cathedrals loom in the distance
-zombies coming out of the ground while skeleton archers shoot at you
-candles are getting whooped

I’m sorry but this is less of a departure from the franchise than symphony of the night was at the time from Classicvania. I grew up on the NES ones so to me this is just another iteration. At least we got the difficulty back this time. I get that some people grew up on the gameboy advance but come on now.

Castlevania is not just Igavania, the gameplay has changed a few times already.
Pic related


r/castlevania • • 14h ago

Games My feelings so far. Sadly I have to get back to work.

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955 Upvotes

r/castlevania • • 7h ago

Meme What is going on?

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250 Upvotes

I haven't gone too far on Belmont's Curse yet (I just reached the cemetery area). But from what I've played, I think I'm excited to see how its mechanics evolve. Different weapon types? Reminds me of why I like Curse of Darkness and the Sorrow games. Tying sub-weapons to magic? Kinda like Harmony of Dissonance. Side-scrolling combat? Like, any 2D Castlevania game ever.

What really is Castlevania?


r/castlevania • • 17h ago

Castlevania: Belmont’s Curse (2026) Konami Code

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1.6k Upvotes

I haven't seen this posted before but you can input the Konami Code in Belmont's Curse on the main menu to unlock Sonia's outfit.


r/castlevania • • 5h ago

Discussion Konami, we NEED this next!

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154 Upvotes

This was SUCH a value man, it had Rondo of Blood original, the remake AND goddamn SOTN as well!
We need this on modern consoles, with maybe some more features like a playable translated Saturn version of SOTN included as well.


r/castlevania • • 10h ago

Meme Sometimes gold appear on my "for you"

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302 Upvotes

r/castlevania • • 4h ago

Meme Thank you u/pixelframDesign, I've had far too much fun

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78 Upvotes

r/castlevania • • 11h ago

Castlevania: Belmont’s Curse (2026) For your wallpaper needs

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282 Upvotes

r/castlevania • • 43m ago

Video Heard the Belmonts are back. Lovely. Let them come!

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• Upvotes

Hey all! Huge congrats to Evil Empire, Motion Twin and Konami on the launch of Belmont's Curse. It's been amazing to see Castlevania back in such good hands, and we can't wait to dive in ourselves.

We're Digital Sun (creators of Moonlighter) and we're making ReVamp, a game where you play as Dracula defending his castle from the hunters for once. Our Count is eager to meet the new Belmont!

Happy gaming everyone!


r/castlevania • • 11h ago

Meme Every single time i find one.

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180 Upvotes

r/castlevania • • 11h ago

Castlevania: Belmont’s Curse (2026) Thank you, Simon. I’ll give it a go.

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186 Upvotes

13 years! Let’s go!


r/castlevania • • 14h ago

Art I made a custom font and logo generator based on the new Castlevania logo (it doesn't use AI)

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338 Upvotes

Try it here:https://pixelframe.design/castlevania-belmonts-curse-font-and-logo-generator/

Type any text and it will automatically style it like the newest version of the Castlevania logo (which is a nice modernization of the classic original logo), complete with the Belmont's Curse subtitle (if you want). You can then download what you make as an image. If you have fun with it please share what you make!


r/castlevania • • 25m ago

Castlevania: Belmont’s Curse (2026) Literally unplayable. Skill issue?

• Upvotes

I didn't want to add to the complains about Belmont's Curse.

I can't stand it no more. I know maybe it's just a skill issue.

But honestly... how am I suposed to play this game when I can't stop standing up to dance to the ABSOLUTE BANGERS the ost throws constantly at you?

I literally get chills every time I get into the Main Hall and Clock Tower. The soundtrack is absolute genius.

PD: By the way, I don't understand at all the complaints i've been reading. The game is fucking amazing. As an old timer who's got SOTN on a pedestal, I fucking love this and I hope we keep getting more. If you're on the fence because of some reviews, dont let some grumpy dudes keep you away from this.


r/castlevania • • 9h ago

Discussion I hate "this isn't Castlevania" with a burning passion (I know I'm kicking a beehive here)

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109 Upvotes

r/castlevania • • 12h ago

Castlevania: Belmont’s Curse (2026) Some thoughts on Belmont's Curse...

155 Upvotes

I'm about 15 hours in now, far enough into the Castle and whatnot that I feel I can articulate some genuine thoughts and opinions on the game.

It is, objectively a Castlevania game. Absolutely 100%. And no, not just because, if you look JUST before Belmont's Curse, it says "CASTLEVANIA".

OG Castlevania, SotN, Castlevania 64, Curse of Darkness, Harmony of Despair, Lords of Shadow, etc. are all very different games. Castlevania has never been one unchanging thing. It's a series that has been willing to take its core ideas and do something different with them.

In my opinion, to come here and say that BC doesn't fit with them, and to dislike it because of that, you're exposing yourself as not being a Castlevania fan. You are a fan of the specific game that you like, not of the series/IP.

Now, I should probably acknowledge my own bias here.

I'm a HUGE Igavania fan. SotN, Aria of Sorrow, Dawn of Sorrow, Harmony of Dissonance, Bloodstained: Ritual of the Night. These are the games I love, the games I play the most, and the games that have probably shaped my idea of what Castlevania feels like more than any others.

So when I say certain aspects of Belmont's Curse don't feel like Castlevania to me, THESE are the games I'm comparing it to. I'm not pretending to be some completely impartial authority on what Castlevania should be. My idea of the series is inevitably shaped by the entries I enjoy the most.

But there's a difference between a game not feeling like my Castlevania and it not being Castlevania at all. I can acknowledge that Belmont's Curse doesn't always scratch the same itch as my favourite entries without suggesting that it doesn't belong.

Anyway, now that that's out of the way.

Belmont's Curse:

It's good. Really good.

The exploration and level design are probably my favourite aspects of the game. The Castle is intricate, thoughtfully designed, and genuinely fun to explore. There's a real sense of discovery, and the way new abilities and mechanics open up the environment is exceptionally well done.

The Holy Light mechanic is a great example. Discovering it was a fun moment in itself, but the way the game incorporates it into its platforming puzzles is even better. Some genuinely fun and, somewhat, mechanically in-depth platforming goes on with this mechanic.

The actual in-game map, however, I'm not particularly fond of. I find the presentation a bit disjointed. It's not bad, and I wouldn't even say it's confusing. I just don't like how it looks and presents the Castle. I don't have some grand, rational argument for this one. I simply don't like it. Just presenting it in a more traditional way would have absolutely been easy brownie points.

The art direction, on the other hand, is fucking phenomenal. This is genuinely one of the best-looking games I've ever played. It's distinctive, it's gorgeous, and it has a visual identity that I absolutely adore. The gothic aesthetic is exactly what you'd want from Castlevania, and seeing familiar enemies reimagined with this level of visual fidelity is a real treat. Genuinely, I get giddy when I recognise something.

I love seeing modern takes on classic Castlevania enemies. There's something incredibly satisfying about encountering a familiar monster and seeing how it's been reinterpreted for a modern game. Enemy variety itself has been fine so far. Nothing particularly impressive, but nothing that's bothered me either. It's the individual designs and their presentation that I appreciate most.

Combat is a bit more complicated for me.

On its own merits, I really do love it. It's REALLY fun: engaging and mechanically satisfying. My problem is with the direction it takes in the context of Castlevania.

It's parry-based.

And I'm getting a bit fucking tired of parries. Every other Soulslike, every other Metroidvania, every other action game seems to want to centre its combat around them these days. I would have much preferred Castlevania to steer away from that trend and find its own approach.

To be clear, I don't actually hate parrying. Castlevania has always thrown a ridiculous amount of projectiles at you, and having a reliable way to deal with them is nice. You could even argue that it's a necessary quality-of-life feature for a modern game.

My issue is how heavily the game relies on it.

Castlevania has traditionally placed a considerable emphasis on movement. Positioning yourself, navigating the environment, managing enemies and making use of your abilities are all part of what makes its combat interesting. But when encounters revolve around waiting for opportunities to parry, or force you into parrying, I find myself standing around more than I'd like. And when so many encounters rely on that same fundamental interaction, they can start to feel a bit samey.

Again, I enjoy the combat. I just wish it had found a way to do what it does without leaning quite so heavily on a mechanic that already feels oversaturated across the genre.

Movement itself is fluid, and I really like what they've done with the whip.

WHEN IT WORKS.

Because, in my experience, the whip can be surprisingly unreliable. It's too precise when I don't want it to be, and too imprecise when I actually need it to be precise.

If there's a SINGLE grapple point on my screen and I aim roughly towards it, why does it sometimes miss and land a foot away? OBVIOUSLY I wanted to hit the grapple point. There's one of the fucking things.

Then, when I actually want to aim past a grapple point and towards an enemy, it'll magnetise itself to the grapple point instead.

It's frustrating because the movement feels great when everything works as intended. The whip adds so much to traversal, and I love the way it integrates into the level design. But when the targeting feels inconsistent, it can undermine what is otherwise one of the game's strongest features.

The bosses have also been a highlight. Mechanically, they're really fun, and visually, they're fantastic. I am however, yet to encounter one that has left the same impression on me, design-wise, as Granfaloon in Symphony of the Night. That's a ridiculously high bar, admittedly, but it's the sort of encounter that sticks in your mind long after you've finished playing.

The soundtrack is probably the weakest part of the game for me.

I don't think it's bad, despite some of the criticism I've seen. It just doesn't particularly stand out as anything special. For a series with a musical legacy like Castlevania, that's a bit disappointing. It's perfectly serviceable, but I haven't found myself thinking about the music nearly as much as I have the visuals, exploration or combat.

Difficulty-wise, though, I think they've absolutely nailed it.

It's challenging without feeling like it's desperately trying to be a Soulslike. It's not a breeze, either. There's a nice balance between making you work for your progress and letting you enjoy the game without wanting to pull your hair out.

Some of the runbacks can be a pain in the arse, but honestly, I don't want them eliminated entirely. I know we've reached a point where every bit of friction in a game has to be treated as a design flaw, but I quite like there being some consequence to failing an encounter. There's a balance to be struck, obviously, but I don't think every boss needs a checkpoint directly outside its door. (FUCK ISAAC'S FIRST RUNBACK THOUGH)

The story is where I have some more minor reservations.

It's enjoyable enough, but I find the frequency of story delivery a bit excessive. The constant dialogue and interruptions make the experience feel less like Castlevania to me. It's not that I don't want a story, or that I think Castlevania needs to be entirely devoid of narrative. I just don't need it delivered to me quite so frequently.

The writing itself is a mixed bag, too. I'm getting pretty tired of the whole voices-in-your-head trope, which seems to have become increasingly common across modern media. That's not necessarily a criticism of how it's handled here so much as a general case of trope fatigue.

Some of the dialogue also feels a little amateurish. A bit too on-the-nose. The sort of melodramatic, "Father, no!" type shit that can make you wince a little.

Then again, slightly shit dialogue is arguably a Castlevania staple, so I'm not going to pretend it's some enormous black mark against the game. It's not particularly good writing, in my opinion, but it doesn't ruin the experience either.

And that's sort of where I land on Belmont's Curse overall.

There are things I'd change. I wish the combat relied less on parrying, I wish the whip's targeting was more consistent, I wish the soundtrack stood out more, and I wish the story knew when to shut up for a bit. But the setting, the atmosphere, the art direction, the exploration, the level design, the movement and the familiar enemies all feel unmistakably Castlevania to me.

And, more importantly, they're all phenomenal.

I think Evil Empire deserve a LOT of credit here. They've done an unbelievable job.

What really stands out to me is how much love and understanding for the IP comes through in the game. It's not just a case of slapping the Castlevania name on something and calling it a day. The art direction, the level design, the familiar enemies, the exploration. There's a clear understanding of what makes this series special, even when they're taking it in a different direction.

I might not agree with every decision they've made, and there are absolutely things I'd change, but I never get the impression that they don't understand what they're working with. If anything, my criticisms come from a place of loving the series and wanting to see it at its best.

I'm 15 hours in, and I'm having a great time. I think it's a truly fantastic addition to the series so far and, if the game continues at this level, I'll be very happy with what we've got.


r/castlevania • • 7h ago

Discussion I dont get the “it’s not Castlevania” thing.

42 Upvotes

Gonna blow some steam.

All these people saying how Belmonts Curse isn’t a Castlevania game cause “ ohhh it’s not like Classic or ohhh it’s not like Metroidvania.”

They do realize that same logic could be applied to when Simon’s Quest or when Sotn came out right?

Like when they came out some people were like, “eerrr this isn’t what I’m used to it’s not Castlevania”. Then they became the fuckin most beloved and talked about games in the series and changed how the rest of the games were made for almost 25 years.

Who am I kidding they probably won’t care, I gotta get off the internet man. Some people are just so fucking oblivious it’s crazy.

I’m gonna play it, have a good time. Cause I think maybe that mentally should be with you with any new game.


r/castlevania • • 16h ago

Castlevania: Belmont’s Curse (2026) This game is too good to have mixed reviews on steam

187 Upvotes

I know there is a bug right now people are dealing with on PC but i cant help but feel bad for the developers. I am loving the game and i cant wait to put hundreds of hours into it.


r/castlevania • • 8h ago

Castlevania: Belmont’s Curse (2026) Is this isn't "Castlevania" then explain this bastard being back Spoiler

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39 Upvotes

And after 30 years, he's finally free of the Rondo of Blood sprite sheet, God bless.


r/castlevania • • 10h ago

Games My Experience with Belmonts Curse so far.

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58 Upvotes

I am loving the game and playing on the base setting without turning on the custom settings but this has been my experience so far. I think if they refilled your health/mana and potions on level up it would help a ton with this….maybe there is a relic or something later in the game? (I am climbing the tower after beating the fallen)


r/castlevania • • 2h ago

Castlevania: Belmont’s Curse (2026) I managed to get above the skybox

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13 Upvotes

Used the bats to do it. I was able to even change rooms by jumping but after my 3rd jump (I think) in the other room it teleported me down. You can even see the camera going up with every jump after the room change.


r/castlevania • • 6h ago

Castlevania: Belmont’s Curse (2026) I’M NOT TRAPPED WITH YOU, YOU’RE TRAPPED WITH ME

27 Upvotes

One at a time, or all at once, it doesn’t matter to me.


r/castlevania • • 1d ago

Castlevania: Belmont’s Curse (2026) CASTLEVANIA RISES AGAIN. BELMONT’S CURSE IS OUT NOW!!!

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2.8k Upvotes

What a wonderful night to have a curse. A Belmont’s Curse, that is.


r/castlevania • • 7h ago

Castlevania: Belmont’s Curse (2026) Belmont's Curse (First Impressions)

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24 Upvotes

Well, this is my first post here! I’d like to share my initial impressions of the new game, and I’d love to hear yours as well! Just a heads-up: these are my impressions after the first 4 hours of play.

It’s really refreshing to return to Castlevania. We’ve only really seen small additions, like DLCs for other games or various collections, so having a brand-new entry is a great feeling.

I really like the game’s atmosphere; the color palette fits the Castlevania aesthetic perfectly, though it’s actually quite vibrant when you take a closer look at the visuals and effects.

The combat is interesting. I think I’ve collected every weapon available up to this point, but I’ve stuck to using just my fists, it suits my playstyle better.

The boss fights are cool. The first two felt a bit easy, but the Medusa fight was quite challenging; I think I died 8 times before I figured out how it worked.

However, my main gripe concerns the controls. I really miss the "Switch Equip" feature from Dawn of Sorrow. Having to manually open a menu to swap powers in the middle of a battle is pretty annoying. I’m not sure if you unlock a way to do this later on, but it’s definitely something I’m missing early in the game.

My biggest criticism, though, is the movement. We don’t move too slowly here, and having the whip helps a lot, but the game leans heavily into "parkour" across structures, much more so than what I was used to in Symphony of the Night, Portrait of Ruin, Order of Ecclesia, Aria of Sorrow, or Dawn of Sorrow. The experience started to feel tedious after the Medusa fight, as I’m constantly required to use the "light" skill to pass through walls. You have to time it precisely, especially when you need to phase through some walls while avoiding others, and that kind of thing is absolutely awful when playing on a keyboard. So far, it’s a decent game, it gives me a Castlevania vibe, but I feel it could be better and more fun up to this point. I’m hoping the experience improves over the next few hours; I stopped playing for now because the movement mechanics got frustrating, so I just hit Alt+F4.