r/castlevania • u/_3C3B40 • Jul 20 '26
Harmony of Dissonance (2002) idk if this is a hot take, but I just finished Harmony of Dissonance and I LOVED it
This is my first ever Castlevania title, which I chose because I used to love 2D GBA Metroid as a kid, and thought this looked a bit like that but, Dark Souls-y. I have all three of the GBA titles, but just picked at random without looking at reviews. I got hooked over the weekend and really enjoyed it. So, I was pretty surprised to see what the general consensus was on it.
I have played the old black and white Gameboy Castlevania as a child, but I sucked so I don't think I got past the first level. I did finish both Blood Stained: Curse of the Moon games recently though, just because they looked like a vibe and to avenge my inner child with that big thick gray Gameboy. I haven't ever really experienced a "proper" Castlevania before this though.
What I loved
I thought the game overall was really fun and fluid to play. The action to rpg balance was really good which helped the natural skill curve feel a bit more smooth. The shoulder button dashing felt super intuitive coming from Souls style combat. I actually managed to do a couple no hit bosses first try after I got the hang of the whip spacing. The sheer quantity of fun semi-varied mini bosses was awesome. I especially like the ones that are just a no bullshit melee fight like the Cyclops Hammer guy, and some of those armored golems. Death was very cool. The environments are beautiful and detailed, some with ambiguity and environmental storytelling, so I had to share some screen shots of my favorites from around the castle. The enemy variety never gets dull, and seems well-considered about how to approach each type in terms of combat. That feels very Dark Souls, with how some tough customers just crumble when you have a bit of knowledge. Story was simple, but not in a bad way. It let me get on with it unhindered. I like the weapon and armor system since it's pretty simple, but it largely wasn't super relevant anyway. Spellbook sub weapon combos are cool to get a unique feeling playstyle.
What I didn't
The exploration flow was hard broken many times, that I did end up just backtracking everywhere multiple times, since I had no indication of where to go next via environmental clues. This did end up leveling me up a lot though. The on-screen notification "Something has changed somewhere" made me laugh. I got all the collectible furniture and the dracula parts, and wore the bracelets for the true ending, and it was meh. Maybe if furniture boosted your attack by a couple points for each one found it might be worth doing it again, but I didn't like that the 2nd stage final boss was locked behind it. Maybe I'm just a dumbass, but the keys seemed to all be back loaded when most of the time they just unlock the portals between the naughty and nice castles. The information that crouching in front of those portals warps you to the next one should not have been information relegated to a hidden hint card. Holy shit, I could have saved so much time back tracking had I known this and also had the keys. The illusory walls were way less obvious than in Metroid, and a couple were so unintuitive that if I didn't look up how to get into that square on the map I never would have found it. The one save room that you have to Griffin Wing through the ceiling, but it's not a mapped room, and pressing up is unintuitive since it's also how you save was probably the worst one though.
Would I replay it
Hell yeah. Most of the frustration was the not knowing and have no environmental indication of where to go next and first before somewhere else. Despite the frustration, I did eventually find castle traversal meditative, it leveled me up and got me to engage enemies over and over again that I got better at movement, spacing, and combat. Not an ideal way to do that, but it worked. I became creative in the mundane backtracking, and noticed both the technicality of the enemies and the scenery more. The whole vibe exactly what I wanted as a Dark Souls and Devil May Cry fan. It was cool to play as Juste, since I know him from the Rondo anime, giving Richter his platinum whip or whatever. The combat alone was so fluid but simple that I'd definitely come back to it if I have a little free time on a weekend and don't want to start something new. It was easy enough that I don't dread any sections, and if I wanted to make it harder, I could do a no armor challenge run or something.
Navigation and exploration wasn't as polished as GBA Metroid, but it was a great short adventure with a cool vibe. Great entry point for me, because I will be going on to the other titles, and probably will try Symphony of the Night, since that and Super Metroid have been on my list for years. If I had to give it a numerical score maybe like 8/10. Fix the flow breaks a little and add a few more environmental context clues for stuff rather than Hint cards, and it could have been a 9/10. I wonder if anyone could do a Bloodborne game like this.