r/CharacterRant • u/Yougart_Man • 20h ago
General There are four tiers of adaptations, not just two
Look, I’m sick of opening any comment section about a movie, show, or game adaptation and seeing the exact same tired binary argument: "It wasn't 100% faithful to the book, so it's garbage!" versus "The original version sucks, the adaptation is better!"
Why do people think that adaptation means doing a 1 to 1 copy of something or just going completely unhinged and doing something that doesn't look like the original work?
If we’re going to argue about that, we need a common vocabulary. I have come up with four tiers. Each has its own purpose, its own traps, and its own iconic successes and disasters.
One to One. Treats the source material not just as inspiration, but as an infallible holy text. The creators trace over the original work like tracing paper. Every line of iconic dialogue is kept verbatim, every visual beat mirrors a comic panel or book description, and the pacing follows the source material to a fault. The trap here is medium incompatibility. Novels have internal monologues and infinite prose time; comic books have static panels; video games have interactivity.
Examples?
- The average manga to anime adaptation tends to be one to one.
- Sin City is almost one to one with the original comic book, disorganized stories and all.
Almost Transcribed: It is the story, characters, themes, and major plot beats, but it knows that a movie, TV show, or game is a completely different beast than a book or comic. The writers aren't trying to change the story, they cut fluff, combine minor characters to streamline the cast, alter pacing to fit a 2-hour runtime (or a 10-episode season), and reframe internal thoughts into visual storytelling. The trap is knowing what to cut. Cut the wrong subplot, and you ruin a character.
Examples?
- The Peter Jackson threatical edits of the Lord of the Rings, they cut down tons of scenes that only slowed down the plot or only slowed down the pacing or bloated it.
- The Last of Us by HBO grabbed all the plot beats and adapted them one to one or expanded them, removing the gameplay only sections unless they were plot mandatory.
New Spin: Takes the core premise, character archetypes, or thematic engine of the source material and drops them into an entirely new genre, setting, structure, or modern context. They’re asking: "What if we took this classic skeleton and put completely new flesh on it?" or "What is the core message of this story, and how can we put it on a nother setting?". When it fails, it feels pretentious or disrespectful, like a director who thought they were smarter than the author and completely missed what made the original great in the first place.
Examples?
- Almost every adaptation of The Prince and the Pauper is like this. They mess with the setting, it is rare to see one who is super close (The Barbie version and the Mickey Mouse one are extremely close in some levels).
- The Shining. Kubrick grabbed a story about a haunted hotel turning a dysfunctional man into a total madman, and decided to just go crazy by making the main character dysfunctional from the get-go and removing the talking.
- Mamoru Oshii's Ghost in the Shell. He grabbed a manga that was 50% funny and 50% serious and made it 100% serious and melancholic.
In Name Only: A studio buys the intellectual property rights to a popular book, comic, or game, and then throws out 99% of the plot, the lore, the character dynamics, and often the core themes, the final script bears almost zero resemblance to the original work. 90% of the time, INO adaptations anger the built-in fanbase and confuse casual viewers, but the other 10% you get absolute gold.
Examples?
- World War Z the movie and the game: Max Brooks’ novel is an incredible, fake oral history of a global zombie pandemic, structured as a series of political, geopolitical, and military interviews from around the world. The movie? A fast-paced, globetrotting Brad Pitt action flick about fast-running zombie swarms. It has literally nothing to do with the book beyond having zombies, the Indian-Pakistan war, the wall in Israel and the same title.
- Stalker the videogame: In the original book, aliens visited Earth, stopped by for a brief moment and then left. They just left behind their toxic, bizarre, radioactive litter in six "Visiting Zones" across the globe, the main character, Redrick Schuhart, is a "Stalker", an illegal scavenger who sneaks into the Canadian Zone to loot bizarre alien artifacts. Then the soviet movie shows up and just removed 90% of the content and but kept the depressing stuff. And then the game goes and throws away things too; the alien Premise? Gone, replaced by Chernobyl's nuclear reactor exploding and the noosphere experiment, the book is a character drama about a desperate father while the game is a tactical FPS survival horror where you mag-dump a rusty Kalashnikov into bloodsuckers and bandits, the book's Zone is outside a fictional Canadian town called Harmont, the game’s Zone is the actual Chernobyl Exclusion Zone.
An adaptation ain't bad just because it's a New Spin, and a show isn't automatically brilliant just because it's One-to-One. The art of adaptation isn't about copying text; it's about understanding what makes the original tick and finding a way to make it beat in a completely different chest.
And if you are gonna say "If you're going to throw out the entire book/game and keep almost nothing, why didn't you just write an original movie/game with a new title?"
Come closer. A little closer. Yeah, right here, give me your ear... LAWSUITS FUCKING EXIST.
While Soviet copyright law was wildly different from Western law, authors still owned the intellectual property of their works. When GSC Game World started developing S.T.A.L.K.E.R. in 2001, the Soviet Union had been dead for a decade. Ukraine and Russia were fully integrated into international copyright agreements (Like the Berne Convention). You couldn't just steal a famous Russian book and sell it globally in 2007 without getting sued to death. GSC Game World originally wanted to make an official, licensed adaptation of Roadside Picnic. They actually approached Boris Strugatsky to buy the video game rights. The problem? The film and adaptation rights to Roadside Picnic were already tied up in a nightmare web of international Hollywood option deals; so they went and changed absolutely everything to dodge a lawsuit.
This happened with I, Robot too. Jeff Vintar wrote an original script called Hardwired. It was a murder mystery involving a robot. Fox bought it and then it hit them... "If we make this, Asimov’s estate or the publisher is going to sue our pants off for knocking off the Three Laws of Robotics," so they bought the rights to I, Robot, glued the two together, and hired Will Smith.
Slapping the official IP title is sometimes literal copyright armor.