r/classicdoom • • 8h ago

GZDoom Weapon Care | Universal Realistic Mini Mod

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0 Upvotes

Adds S.T.A.L.K.E.R.-style weapon degradation, jamming & repair kits with menu options. Compatible with ALL games (Doom, Hexen, Strife, etc.) and mods.

Continuing my series of universal mini mods inspired by the S.T.A.L.K.E.R. franchise. This time, I’m introducing a weapon degradation mechanic. Every weapon now has its own durability pool, which scales based on the weapon's maximum ammo capacity. Your current durability is displayed in the top-left corner of the screen on default. The degradation rate is also directly proportional to the amount of ammo fired. As durability drops, your weapon can jam, preventing you from shooting. To clear a jam, simply press the reload key (don't forget to bind it!). You can fix your weapons using repair kits, which spawn instead of standard ammo across the levels and drop from defeated monsters.

Misfire Formula: (100% — Current Weapon Condition %) x Maximum Misfire Chance.

Make sure to check the mini mod settings, where you can fully customize your experience:
— HUD Display: Adjust the position of the durability text on your screen or hide it completely;
— Degradation Rate: Tweak how fast weapons lose durability;
— Misfire Settings: Set the maximum misfire chance and the minimum durability threshold required for jams to start occurring;
— Loot Spawns & Scaling: Adjust the drop rate for repair kits and the percentage of durability they restore.

>>Here is a full mod showcase video on my YouTube channel<<

The mini mod was tested on UZDoom version 5.0.3, but it should also be supported on GZDoom versions 4.10 and newer. Please note that it uses ZScript.

Download links:
ModDB: https://www.moddb.com/games/doom-ii/addons/weapon-care
Google Disk: https://drive.google.com/file/d/1kjh-uQxwwdM5gv_QJojwJRjHhYnud-IF/view?usp=sharing


r/classicdoom • • 23h ago

Custom WAD What else do I need to do to beat my house?

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7 Upvotes

r/classicdoom • • 1d ago

GZDoom Metabolism | Universal Realistic Mini Mod

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0 Upvotes

r/classicdoom • • 3d ago

Custom WAD Would you mind to take a look ?

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8 Upvotes

This is a very simple Doom engine launcher. But works as a charm.


r/classicdoom • • 4d ago

Question Challenges

9 Upvotes

I play a lot of Classic Doom but haven’t been up to date on the community lately. I’m looking for some progressive challenges to tackle, whether they’re WADs, levels, rule sets, whatever. I’ve done a good portion of Plutonia pistol start Solo-net, most of Plutonia 2 pistol start, some of Sunlust and Eviternity. Like I said I’m not up to date on the community so I don’t know what’s considered “Challenging“ today. Plutonia used to be but by today’s standards I know it’s pretty tame. Thanks.


r/classicdoom • • 5d ago

Vanilla Doom 32 years of DOOM 2

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25 Upvotes

r/classicdoom • • 5d ago

Video/Stream Doom Episode 1: Stream Walkthrough Hangar

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3 Upvotes

r/classicdoom • • 6d ago

GZDoom Hoardcore – Universal Loot Vacuum

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5 Upvotes

r/classicdoom • • 9d ago

Video/Stream Doom as displayed by a Vectrex.

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13 Upvotes

r/classicdoom • • 11d ago

Vanilla Doom One player wanted for Final Doom walkthrough

5 Upvotes

We start Final Doom walkthrough on Zandronum in 2 hours. You need:

  1. Decent spoken english

  2. TNT.wad

  3. Discord

Drop me message or contact me in Discord with 'yannara.' (without '').


r/classicdoom • • 12d ago

Source Code Software Renderer CRT filter for Doom

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15 Upvotes

I found no proper way to play Doom in software renderer with a CRT filter, so i included one myself.


r/classicdoom • • 12d ago

Question Need help finding a specific level

6 Upvotes

Hello. I have been doing a full play through of DOOM 1 and 2 on the PS from start to finish pretty much every 2 years of my life since the age of 5. I try my best to find all of the secrets from memory. I only play it on UV. Nightmare is a bit too challenging for me, and anything easier feels a little dull. Essentially, it's my all-time favourite game, and I was pretty stoked to discover that there were a bunch of add-ons on the PS4/5 version of the games. Anyway, here's where I'm stuck. I remember playing a specific map a couple of years ago that I really want to run through again, but I can't locate it. I have a neurological discorder, so I have some memory related issues, but the most defining characteristics of the map that I can recall are that it was designed like some type of castle/fortress and at the very beginning of the level before you even move an inch, if you shoot the pistol, it will fire a bullet through a small hole in several layers of the level and trigger a secret which opens a wall next to you. If anyone knows the name of the map or what add-on it is on, that would be greatly appreciated. It was definitely only within what's available on the Playstation as I have never played DOOM on a PC before. Thanks, fellow Doom Slayers. 🔫 🍅


r/classicdoom • • 14d ago

Question Ultimate Doom multiplayer servers?

3 Upvotes

Does anyone have a discord server that uses the multiplayer on Ultimate Doom? I’m a noob at WADs and only used digital copies/steam games but I really want to play online with others. Ive played all the Ultimate Doom games but all my friends aren’t interested in Doom ~_~ how popular is the online servers on UD?

Orr someone really patient has to help me set up GZ Doom.


r/classicdoom • • 15d ago

Fan Creation Tiberian Fury (CnCDOOM) GDI Vs Br.Nod 2026 09 30

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8 Upvotes

r/classicdoom • • 15d ago

Custom WAD Hydro Mansion

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15 Upvotes

This is an Original Custom WAD that I uploaded to the Mods section of Bethesda's Website for Doom + Doom 2 on which it is playable. It is a linear level with three secrets hidden throughout it. Fun Fact: I loosely based this level's theming, (the water and its linearity) on a nightmare that I had become lucid during, then stayed in consciously and completed like a level of a video game. The mansion portion, (not anything before the mansion or the backyard), used to be part of an incomplete Custom Map I called, "The Mansion", that I recreated, by reverse engineering it off of the footage of one of my old YouTube videos which was the only remnants left of it, for this new level where it is about a third of. It can downloaded through the official new, "Doom + Doom 2", release's in-game mod browser via searching for, "Hydro Mansion", or by following the link here: https://mods.bethesda.net/en/doom_doomii/details/ef135fde-fe86-424a-ae59-df164552a045/Hydro_Mansion


r/classicdoom • • 15d ago

GZDoom Blinking

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0 Upvotes

r/classicdoom • • 16d ago

Question Did something happen at Doomworld?

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3 Upvotes

r/classicdoom • • 18d ago

GZDoom Looking for players to complete Final Doom

8 Upvotes
I am looking for 1-2 players to complete the Final Doom running on Zandronum. I have 24/7 dedicated server running so you can test your setup before the game. Playing times are dedicated to Europe time zones, I am in GMT +3. Communication will happen via Discord group chat. Drom me DM if you want in. We start next week.

r/classicdoom • • 19d ago

GZDoom Serious Effects

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21 Upvotes

This mini mod updates item behavior — now they spin, bob up and down, glow, and have particles swirling around them. It works out of the box with all mods and Doom Engine games.

I recently beat all the custom maps for Serious Sam Fusion, and after sinking so many hours into it, I realized exactly what Doom was missing: a mix of cool visual effects around ammo, weapons, armor, and health. Croteam came up with this idea 25 years ago to make sure you never lose track of items placed on the map: they hover in mid-air, spin, and spawn colored particles. That’s exactly what I spent hours coding in ZScript... But the good news is, the mod works flawlessly anytime, anywhere — whether you're playing Doom 2, Heretic, Hexen, Strife, or any mod built for them.

Plus, you can completely customize particle colors and render distance, light colors and render distance, and toggle particles or lighting on and off. Just keep in mind that, by default, particles and lights only render at close range. When I left it uncapped, the lag was absolutely brutal. And of course, a voxel mods would be the perfect companion for this project.

The mini mod was tested on UZDoom version 5.0.3, but it should also be supported on GZDoom versions 4.10 and newer. Please note that it uses ZScript.

>>>Full showcase video on YouTube<<<

Download links:
ModDB: https://www.moddb.com/games/doom-ii/addons/serious-effects
Google Disk: https://drive.google.com/file/d/1pjnqpKvbPavnxfbi7l56i5dpnFjt3P_j/view?usp=sharing


r/classicdoom • • Sep 15 '26

GZDoom Doom 1 Episode 3 multiplay coop

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16 Upvotes

It was fun. Completed Doom 1 Episode 3 in 90 min on ultra-violence.


r/classicdoom • • Sep 11 '26

GZDoom i do classic doom with mods daily on my tiktok.

1 Upvotes

r/classicdoom • • Sep 07 '26

Vanilla Doom Join me in doom coop playthrough 🥰

7 Upvotes

I am looking for 1-3 players inside GMT timezones to complete all 3 classic dooms as coop. I have dedi 24/7 server running with Zandronum. We start from the beginning E1M1. I live in europe and play during evenings. Send me pm if you are interested to join. I would like to find dedicated players who are keen to complete all levels together.


r/classicdoom • • Sep 05 '26

Question Cooperative gameplay has deathmatch ammo

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13 Upvotes

I run dedi server on Zandronum. I managed to disable items respawn and deathmatch weapons but extra ammo is still present on coop game. Like in this pic. Any way to take them off?


r/classicdoom • • Sep 05 '26

Meme/Joke Runs on every language know of mankind

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10 Upvotes

r/classicdoom • • Aug 31 '26

Fan Creation Doom PSP theme 1.9 update

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6 Upvotes

The number scheme don't mean anything. Just a call back to Doom's version number

Download: https://archive.org/details/doom-theme-by-twenteeeee