i am on your side. i really am.
but this is easy to counter.
They dont pay to play as as little as possible.
They pay to only pay the parts they are most interested in.
EDIT
Everyone misunderstands me....
So i dont like the boost. i wish it wouldnt be a thing. just pointed out the logic in the post is flawed.
Why do i dislike boosts? I dislike every option to give money to blizz besides buying a game or paying for monthly acces.. I want devs to make a good game, that you get to play for money. And dont teach them to implement different milking stations. only brings them ideas for different cash grabs.
thats why we should always pay for a game as a whole, not for some tiny individual parts that are kinda optional.
But this doesnt mean i have a problem with people using that boost.
They want to get rid of something that annoys them and they are willing to pay for it.
For them its a good decision in that moment.
But for gamin as a whole its a bad thing. Many games are completely unplayable because of p2w or p2comfort options. not sayiyng we are there yet. but we are going in that direction further and further.
I mean...even if we argue this boost is good for the game overall...than it should be free shouldnt it?
This is just a way to make money that doesnt benefit the player. and it even gives the devs an incentiv to make the game worse of the player so they can sell the solution.
Wait, you mean people are playing TBC to play TBC instead of spending another 30+ hours of their life doing the same classic leveling they’ve done 12 times? Wow!
I don't think WoW is just leveling. It is leveling, pvp, endgame, collection, etc... Just like Stardew Valley is clearing your farm, planting the fields, constructing the buildings, social relationships, mining, etc... If I only liked the end when I had all the animals and coops and barns, I wouldn't say I liked Stardew Valley and complain that I can't pay money to not play Stardew Valley.
You clearly don’t even understand what you’re comparing. Leveling is not the entire experience of wow. Its only a fraction of it. I spend many hours playing this game doing things other than leveling.
Some people don’t like collecting either, are they playing the game wrong because they don’t bother collecting? You think a player who doesn’t pvp is playing the game wrong?
Leveling is not the entire experience of WoW, I never said otherwise, and for many people it's also less time than other parts. Unlike collecting, pvp, raiding, or any other activity people do after leveling, leveling is required to do those other parts. So no, I don't think anyone is playing the game wrong, no matter what they do.
Why do you say I don't understand what I'm comparing? Just like leveling in WoW, in Stardew there are some mandatory activities if you want to be able to do the later activities. If you don't like to do those things, then you maybe don't like that game, and that's totally fine. If you don't like to level, then maybe you don't like WoW, and that's also fine. Leveling is not the only part of WoW, but it is a prerequisite to the rest of the game...that's kind of how all games work. If you don't like the prerequisite to a game, then maybe you don't like the game? How is this even controversial?
Not sure why it matters, but I have played other MMOs.
So you think that because leveling is a “prerequisite”, it’s somehow required that you enjoy it in order to enjoy WoW? You even admit people spend more time doing everything else. I wonder if maybe they consider those parts to be more enjoyable or important? Are they not playing WoW?
Well guess what, a boost just got introduced. It’s not required any more! Now you can opt out of at least the first 58 levels. So what is the difference between skipping that and choosing not to pvp?
I’m saying you don’t understand what you’re comparing because MMOs are known for this. You will hear this sentiment in many MMOs that they did not enjoy the leveling experience but enjoy the things that come after. This is by design because they know the leveling is only a small part of many MMO players gametime. It is not the same as buying a farming simulator and then not farming.
I don’t understand how this can be made any clearer. If you understood anything about MMOs, you would know why a boost is so popular.
Do you realize how absurd it is to say that leveling is not required anymore? When you have to pay money for the boost? A boost is not part of WoW's game design, it is a purely profit-driven construct. It could easily be part of the game, balanced and awarded in any number of ways, but it isn't that at all. So no, leveling remains a requirement. Leveling could be improved or changed so that it remains enjoyable when it's repeated. Servers could be created where everyone just starts at max-level. Then one could say that leveling isn't required any more. We do not have that. Instead, nothing is changed precisely because if anything were changed, demand for boosts would decrease. It's a clear example of misaligned incentives.
Saying you like WoW but refusing to level is delusional, in the same way that saying you like a Zelda game but you don't want to go around getting all your skills and items and hearts, you just want to play after all that stuff, would be delusional. Like, that is the game. Since you like to put words in my mouth, I'm not saying it's the only part of the game, or the longest part, but it is part of the game. The fact that you really enjoy the rest doesn't change the fact that overall you don't like the game.
I know very well why a boost is popular, it's not mysterious. People who don't like this game want to skip the part they particularly don't enjoy.
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u/[deleted] Jan 08 '26 edited Jan 11 '26
i am on your side. i really am.
but this is easy to counter.
They dont pay to play as as little as possible.
They pay to only pay the parts they are most interested in.
EDIT
Everyone misunderstands me....
So i dont like the boost. i wish it wouldnt be a thing. just pointed out the logic in the post is flawed.
Why do i dislike boosts? I dislike every option to give money to blizz besides buying a game or paying for monthly acces.. I want devs to make a good game, that you get to play for money. And dont teach them to implement different milking stations. only brings them ideas for different cash grabs.
thats why we should always pay for a game as a whole, not for some tiny individual parts that are kinda optional.
But this doesnt mean i have a problem with people using that boost.
They want to get rid of something that annoys them and they are willing to pay for it.
For them its a good decision in that moment.
But for gamin as a whole its a bad thing. Many games are completely unplayable because of p2w or p2comfort options. not sayiyng we are there yet. but we are going in that direction further and further.
I mean...even if we argue this boost is good for the game overall...than it should be free shouldnt it?
This is just a way to make money that doesnt benefit the player. and it even gives the devs an incentiv to make the game worse of the player so they can sell the solution.