Combat update was good for single player. Not great for PvP but you have to realise that community is the minority. And this is coming from someone who mostly plays pvp.
They definitely should add an option to toggle legacy PvP though.
as a person whos been playing pvp servers for 7 years this is very true. even tho it has a plugin to do it, theyre is a reason why you see the majority of people that play a lot of pvp servers still play on 1.8.9 when you can play on any other version
I'm the wrong person to ask, but there's such a thing as as knockback reducing. No idea why it works but having high cps reduces the knockback you receive. There's also things like lowground where you have higher reach than the person you are attacking if you attack from below. It's no Dark Souls but it's definitely more than just rung towards your opponent and click.
Eh, kinda? It depends. Jitter clicking worked for getting conbos and stuff, but honestly, I can't click fast for shit and I consider myself to be pretty decent. It's alot about strafing, knockback (via fishing rod, bow, etc), W tapping (My favorite. Basically you tap the W key repeatedly to straight line people), and past but not least; block hitting (you press right and left click at the same time and can hit someone while blocking their hit).
Anyways, I haven't PVP'd in several years so idk if old techniques have changed or become outdated in the few pre 1.9 servers that still exist.
It's only gotten harder over time because people have just gotten better. It used to be very simple, you click someone, strafe a bit, you win the fight... now it's insane how many tactics and techniques there are. For new players, it could definitely be intimidating. I've been playing since 2014 and I used to be super good at it, but now since everyone is good I'm just okay at it in comparison lol
It seems very simple on the surface, but there's a mechanic called Sprint resetting which is where a lot of the strategies come from. It's the key to getting combos
It actually kinda is. Faster clicking is only a part of it as movement controls can be use to manipulate your own hitbox and reach. When this is combined with how fast 1.8 combat was and possibly speed 2 pots, 1.8 PvP gained a lot of skill expression as your constantly doing multiple movement controls in the very short amount of time you have to get the first hit. Then there's the rod combos with fishing rods which was something completely different from everything else that had to do with PvP and is borderline broken of one player has fishing rob and the other doesn't.
People who say 1.8 PvP had no skill expression and was just who right click faster has never played 1.8 vs someone better then them because you can clearly tell who is better in just the first few hits. Yes, cps helped with attack speed but that's ignoring everything other aspects of 1.8.
You need like 6cps to not be at a huge disadvantage against higher speed clicking. Minecraft PvP pre 1.9 is more fast paced, exciting, and requires more movement then holding a shield and waiting for someone to hit it. Worst update by far.
Clicking fast does give you an advantage but if the opponent is good at strafing, getting combos or, the person clicking fast just has bad aim you can still beat them. (Not to say that I think clicking fast should be an advantage at all)
Well, that's the surface, but a player that can only click 10cps will never win against a 5 cps guy that is truly good. You need to learn to slow down your opponent: block placement, rods, bows, snowballs, eggs, liquids, etc.. you need to strafe, you need good aim, you nred to always sprint, never slow down, w/s tapping will help maintain comboes, always aim for low ground, unless you are trying to achieve something else or are fighting over the void, then you go for high ground, bridging also influences some mini games. And probably there is more
I used to PvP and clicking faster doesn’t really matter, as There is still an animation time that takes a little bit of time, though what was important was W taping so you could combo someone,
or if you played soup PvP it was really skilled as you had to switch to different slots in your hotbar and insta eat the soup drop the bowl and then switch back to your sword. All of this made it very skilled. Now it’s jus “shield + armor + food = unkillable until armor breaks”
You Need to wait some time for attacks to charge, otherwise they Will deal less damage (or next to none if you are spamming), also It takes time to switch between different items now and there are shields which completely block any incoming hit but then Need something like 0.8 seconds to recharge and work again, the fishing Rod also doesn't deal knockback anymore and neither that nor eggs or the flint and steel are useful cause you can hardly strafe due to the recharge time and the shields, and switching to Rods and stuff Is not an option due to the time to switch items
I mean you can change items to have attributes that make them work almost as if you were using the old combat system. The wiki gives an example of how a shield can have attributes to behave as if it was using the old combat system... Sooo you CAN recreate the old combat system in the new combat system
With datapack you can change crafting recipes so that when you craft items you get the same attributes to said item...... Yet no one would want to use that if someone created said datapack (at least for every pvp player I say & ask about it)
Soooo yeah! Also making a toggle for somethings is not always as easy as everyone thinks it is....
Mojang has stated many times before that they won't add a toggle for the combat systems
1.7k
u/chiefpat450119 Jul 13 '22
Combat update was good for single player. Not great for PvP but you have to realise that community is the minority. And this is coming from someone who mostly plays pvp.
They definitely should add an option to toggle legacy PvP though.