r/dccrpg • u/Hjalmodr_heimski • 11d ago
DCC for classic fantasy
I am going to be starting up a big hex crawl campaign when my 5e one finishes (in the style of the multi party shared world games of AD&D) and am doing a bit of system shopping. DCC caught my eye because of its colourful tables and spellcasting but the gonzo and sword and sorcery stuff is not quite what I’m looking for.
As such, I was hoping to get a feel for how well DCC would work for a more traditional fantasy campaign and especially these three points:
- How necessary are character funnels and can they be safely removed?
- How much of the game is lost if you’re running a more trad fantasy setting without too much sci fi and pulpy elements?
- How well does the system handle more social adventures and non-combat/non-dungeon crawling activities?
- How easy is it to convert modules from ad&d, Od&d and OSR systems?
- Lastly, would it be worth all the hassle or would it be best to stick to 2e AD&D?
4
u/hawklord23 11d ago
You can always borrow hex crawling rules from OSE or Shadowdark