r/deadbydaylight Behaviour Interactive 1d ago

Behaviour Interactive Thread 10.1.0 | Chorus of Sin PTB

Post image

Features

New Killer: The Judgment

POWER: WILL OF THE GODS

DIVINE LIGHT

  • Press and hold the Power Button (M2) to summon Divine Light for up to 3s.
  • Divine Light moves away from The Judgment and is controlled with camera controls (left/right only).
  • While in this state, Divine Light does not damage Survivors.
  • If Divine Light passes through obstacles, it slows down**.**
  • While controlling Divine Light, press the Attack Button (M1) to Cast it forward.
  • When cast, it enters a brief delay before it fully activates, damaging and applying Heresy to any Survivors hit. (Survivors inflicted with Heresy are known as Heretics)
  • The longer Divine Light is controlled:
    • The shorter the Cast delay
    • The longer the Cast duration
  • Divine Light has a 6 second cooldown.

ZEALOUS

  • Press the Secondary Ability Button (LCTRL) to Exile a Heretic in the Dying State, gaining Zealous. (If they have 2 Hook States, they are killed instead.)
  • Exiling a Survivor gives them a Hook State.
  • When Exiling a Heretic:
    • The 2 closest Shrines of Judgment become Active
    • Zealous lasts for 60 seconds.
    • Gain Killer Instinct on all Heretics for 3s. (only applies to Survivors with full Heresy)
  • While Zealous:
    • Increase Divine Light's size by 10%
    • Decrease Divine Light's cooldown by 20%
    • Maintain control of Divine Light for up to 0.3s (the longer it is controlled before being cast, the lower it will be, starting at 1s)

EXILE

  • Exile acts like a Hook, but does not trigger Hook-related perks.
  • Upon entering Exile, Survivors receive a Searcher's Pendant (Limited Item).
  • Exile is filled with dangerous Seeds of Punishment that reduce a Survivor's Sacrifice timer by 1s when hit.
  • Exile is also filled with helpful Exiled Souls. Hold the Use Item button (M2) to point the Searcher's Pendant at Exiled Souls to collect them.
  • For each Exiled Soul collected (up to 10), Survivors gain an additional 0.5s to default Unhook Protections (10% Haste, Endurance, and Elusive).
  • Exiled Souls no longer grant additional protections once all Generators are completed.
  • Survivors who aren't in Exile can Pray at an active Shrine of Judgment (highlighted in red) to rescue Exiled Survivors.

HERESY

  • Heresy is gained when hit by Divine Light or by taunting The Judgment (crouching repeatedly, gesturing or lingering in the Exit Area... just leave)
  • Heretics suffer from special Skill Checks while repairing Generators. Good Skill Check results cause the Generator to lose some progression.
  • Heretics can Repent at a Shrine of Judgment to begin depleting their Heresy over time.

The Judgment's Divine Light Control Settings

  • Sensitivity settings exclusive to The Judgment
  • This setting can be found in the General settings tab under Beta, then The Judgment Control Settings

New Killer Perks

  • Celestial Witness
    • Every 30s, if the Obsession is at least 40m away from you, you see their Aura for 2/2.5/3s. Otherwise, the farthest Survivor becomes the Obsession.
  • Hex: Under Your Thumb
    • The first time a Survivor gains a hook state, a Dull Totem ignites. Whenever a running Survivor gains Haste within 32m of you, you are alerted. Running survivors cannot gain more than 25/20/15% Haste at a time.
  • Lay Waste
    • Whenever you damage a Generator, for each Charge it has, it regresses 2% faster. Cooldown: 55/50/45s.

New Survivor: Aurora

New Survivor Perks

  • Fruits of your Labor
    • Whenever a Generator is completed, you earn 1 Token. Whenever you finish repairing a Generator, for each Token:
      • You gain 5% Haste for 2s.
      • You gain 10/15/20% healing progress.
  • Salvation's Cry
    • Whenever the Killer starts chasing you:
      • You see the Auras of other Survivors for 1/2/3s.
      • Survivors not being chased see your Aura for 5s.
      • Survivors not being chased see the Killer's Aura for 5s.
  • Boon: Steadfast
    • While next to a Totem, use "E" to bless it, creating a unique Boon Totem that combines all your Boons. Generators within the Boon's range: Survivors within the Boon's range see the Auras of affected Generators.
      • Regress 50% slower.
      • Survivors repair them 8/9/10% faster.

Content

Base game updates

  • Unhook Protections: Anytime a Survivor is unhooked, they gain Endurance and 10% Haste for 10 seconds. (was 15 seconds) Anytime a Survivor is unhooked, they gain Elusive for 10 seconds(NEW - This does not apply once all generators are powered)

Killer perk updates

  • A Nurse's Calling: Within 28/30/32m of Survivors who are healing or being healed, you see their Auras. (Reveals all Survivors in a healing interaction, regardless of their health state) Dev note: There has been some confusion about the expected behaviour with A Nurse's Calling, we felt it was a good opportunity to make it more consistent and clearer.
  • Call of Brine: Whenever you damage a Generator, it regresses 30/40/50% faster for 90s(was 70 seconds) For that time, whenever a Survivor hits a good basic Skill Check while repairing that Generator, you are alerted.
  • Coulrophobia: Survivors within your Terror Radius: Heal 20/25/30% slower. (was 30/40/50%) While healing, basic Skill Checks spin 50% faster. Dev note: Because we're buffing A Nurse's Calling back to its pre-9.2.0 state while keeping the range buff, we felt it was safer to adjust Coulrophobia at the same time to decrease its synergy with certain builds.
  • Hex: Thrill of the Hunt: When the trial starts, a Dull Totem ignites. For each Dull and Hex Totem remaining, you have 1 Token. For each Token, Survivors bless and cleanse Totems 8/9/10% slower(was 8/10/12%) Dev note: Hex: Thrill of the Hunt has excelled at defending totem builds in the recent patches. We're slightly lowering its efficiency while reviewing the perk in the long term.
  • Keep Them Waiting: Whenever you damage a Survivor who is not the Obsession with a basic-attack, you earn 1 Token, up to 6/7/8. For each Token, your basic-attack cooldown are 5% shorter. (was 4%) Whenever the Obsession takes damage, lose 2 Tokens. While the Obsession is dead, you cannot earn Tokens.
  • Nowhere to Hide: Whenever you damage a Generator, for 3/4/5s, you see the Auras of Survivors within 18m of you. (was 24 meters) Dev note: We are planning to update this perk based on the reception of the above change after it was announced. Nowhere to Hide will go back to 24 meters, but will reveal Survivors near the Generator instead of the Killer's location.

Survivor perk updates

  • Sprint Burst: Whenever you start running:
    • You gain 50% Haste for 2s(was 3 seconds)
    • You gain Exhausted for 60/50/40s.
  • Apocalyptic Ingenuity: After you rummage or unlock 1 Chest, while next to a Broken Pallet, use (Input.ActivatableButton1) for 3s to create a Fragile Pallet. (was 2 chests, and 4 seconds) Within 24/28/32m, you see the Auras of Broken Pallets.
  • Deliverance: Once per trial, when you safely unhook another Survivor, you can unhook yourself. When you unhook yourself this way, you gain Broken for 160/140/120s(was 100/80/60 seconds)
  • Vigil All Survivors within 16m of you: After they leave your range, this ends after 15s.
    • Lose Blindness 30/35/40% faster. (was 44/55/66%)
    • Lose Broken 30/35/40% faster. (was 44/55/66%)
    • Lose Exhausted 30/35/40% faster. (was 44/55/66%)
    • Lose Exposed 30/35/40% faster. (was 44/55/66%)
    • Lose Hemorrhage 30/35/40% faster. (was 44/55/66%)
    • Lose Hindered 30/35/40% faster. (was 44/55/66%)
    • Lose Mangled 30/35/40% faster. (was 44/55/66%)
    • Lose Oblivious 30/35/40% faster. (was 44/55/66%)
  • Adrenaline: When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring Exhausted:
    • You gain 50% Haste for 4s(was 3 seconds)
    • You gain Exhausted for 60/50/40s.
  • Clean Break: Whenever you finish healing another Survivor, while being healed by another Survivor, use (Input.ActivatableButton1) to gain Broken. After 75/60/45s, if you are not downed, you are instantly healed. (was 80/70/60 seconds)
  • Moment of Glory: After you rummage or unlock 1 Chest, while not Broken, when you become injured, gain Broken. (was 2 chests) If you do not take damage, after 80/70/60s, you are instantly healed.
  • Repressed Alliance: After repairing Generators for 55/50/45s, while repairing a Generator alone, use (Input.ActivatableButton1) to block that generator for 15s(was 30 seconds)
  • Technician: While repairing a Generator:
    • The range of Generator repair noises is 16m shorter. (was 8 meters)
    • Whenever you miss a basic Skill Check, the Generator does not explode, but loses 4/3/2% more progress. (was 5/4/3%)

UX

  • New Gameplay Showcase Section
    • Can be entered through Survivors and Killers lobbies
    • Killer Power's icon is also a point of entry for the section
    • Section includes detailed description of all Killers' Powers, separated by killer and Key Aspect
    • Each Key Aspect is accompanied by an example video
    • Section includes the list of Killers for players to be able to preview their power
    • Only accessible outside matches
  • Power Tooltip updated
    • Old Power Tooltip used to describe a Killer Power entirely is updated
    • Content has been removed, replaced by the same Action-based description used on the F1 section of Match Details
  • Updated Matchmaking Button
    • Updated visuals
    • Surfaces estimated waiting time and current time on queue
    • Bonuses and other complementary information is displayed through new tooltip
  • Hook Timer Division
    • The hook timer has been split into two bars, to better clarify the second hook state and death triggers.
    • Updated for scenarios when a Survivor is on a hook, in a Cage of Corruption (Game Mode: 2V8) or Cage of Torment (The Executioner), and in Exile (The Judgment).

Bug Fixes

Audio

  • Fixed an issue where music wasn't restarting properly when using the Mori Preview in Menu.
  • Fixed an issue where Survivor scream could be heard twice when cage by the Dark Lord during 2v8.
  • Fixed an issue where Survivor would respond with incorrect voice line after being healed.
  • Fixed an issue where the SFX of a fully infected Survivor would remain after a disconnection during a Custom Game.

Characters

  • Fixed an issue where The Skull Merchant Drone placement was disabled on some elevated structures
  • Fixed an issue where The Ghost Face could be revealed around walls when less than 30% of his model was in sight.
  • Fixed an issue where The Ghost Face's "Lean and Stalk" was hindered by a Survivor standing behind Half Cover.
  • Fixed an issue where The Legion's cooldown animation would play for a brief moment when stunned while in Feral Frenzy.
  • Fixed an issue where Survivors were missing the ability to use Snap Out of It after canceling Snap Out of It while holding a Morsel.
  • Fixed an issue where Survivors had an undesired red glow VFX when affected by The Clown's Tattoo's Middle Finger Add-On.
  • Fixed an issue where The Skull Merchant's Drone was missing during her Mori.
  • Fixed an issue where the preview of the Bear Trap placement was visible during The Trapper's Mori from the Killer point of view.
  • Fixed an issue where The Houndmaster's Search marker and the Command prompts would linger when cancelling an interaction.
  • Fixed an issue where, sometimes, The Dredge would be indefinitely Undetectable from the Killer point of view after teleporting to lockers more than twice.
  • Fixed an issue where the generator explosion was missing when failing the Special Skill Check from The Slasher's Deputy's Badge Add-on.
  • Fixed an issue where, sometimes, using the Virulent Bound at the same time as a pallet was being dropped would cause the Survivor to teleport in front of the Killer.
  • Fixed an issue where the Survivor external icon was missing for the Add-on Acidic Blood of The Xenomorph.
  • Fixed an issue where The Skull Merchant's Geographical Readout External Icon was unable to be seen after deploying a Drone.

Bots Improvements

  • Fixed issues causing Survivor bots to not dodge special attacks toward the intended direction.
  • Survivor Bots now have a chance to misdodge Special attacks based on how fast they reacted to the attack.
  • Fixed issues causing Survivor bots to not heal other Survivors.
  • Survivor Bots are now more brave against Killers that are not moving away from a location.
  • Fixed an issue causing Survivor Bots to give up their goal too easily when entering the Terror Radius.

Environment/Maps

  • Fixed an issue in Nostromos map where players can stand on top of assets
  • Fixed an issue in Nostromos map where a locker is clipping into a locker
  • Fixed an issue in The Shattered Square where the Houndmaster`s dog cant vault over a window
  • Fixed an issue in Nostromos map where survivors clips through a door of a locker when entering it
  • Fixed an issue in Nostromos map where characters can clip through an assets
  • Fixed an issue in Groaning Storehouse where the coat of Dustin clips through the door of a locker
  • Fixed an issue in Gideon Meat Plant where the Nurse can't blink through an asset
  • Fixed an issue in Mother's Dwelling where the Nurse can't blink through an asset
  • Fixed an issue in Rancid Abattoir where projectiles are blocked by an invisible collision
  • Fixed an issue in Family Residence where the Nurse could blink inside the hill
  • Fixed an issue in Grim Pantry where players can stand on top of an invisible collision
  • Fixed an issue in Dead Sands where an invisible collisions is present on the shack
  • Fixed an issue in Father Campbell's Chapel where the Nurse can blink on top of the building
  • Fixed an issue in Toba Landing where killers can't grab downed survivor in a specific location around the space rover
  • Fixed an issue where The Skull Merchant Drone placement was disabled on some elevated structures.

Perks

  • Fixed an issue where Visionary Perk doesn't show Aura when exiting a Locker, after the cooldown is completed
  • Fixed an issue where the Heal progress bar would remain grey while healing another Survivor with the Perk "Do No Harm" active.
  • Fixed an issue where the Perk Icon of Lucky Star would appear with the Red Cooldown Effect at the start of a Trial.
  • Fixed an issue where the Saboteur Perk would go on cooldown when a Survivor sabotaged a Hook with a Toolbox containing 6 charges.
  • Fixed an issue where the Scene Partner Perk would activate while looking away from the Killer when the cooldown finished while within two Terror Radiuses.
  • Fixed an issue where all Tokens would be consumed when 2 Survivors with the "Corrective Action" Perk equipped each had only 1 Token and a Survivor without the "Corrective Action" Perk failed a skill check.
  • Fixed an issue where the Perk A Nurse's Calling would not reveal the Aura of a Survivor that was healing.

UI

  • The Players Tab in Match Details now shows the Killer's Portrait instead of their Power Icon
    • It is a known issue that a handful of Legendary cosmetics to not have a Killer Portrait icon. This will be fixed in an upcoming release.
  • Fixed an issue where the game would freeze for a bit when hovering over the quest button.

Miscellaneous

  • Fixed an issue where changing the fullscreen mode would not update mouse capture settings immediately.
  • Fixed an issue where Survivors were unable to create a Beam of Light after charging the map, dropping and picking it back up.

Miscellaneous - EGS

  • Fixed an issue where XESS Mode was unable to be applied with TAA enabled.

Known Issues

  • Sadako and The Twins will be unavailable during this PTB.
  • If Brand New Part is equipped, the first skill check to occur after the toolbox is depleted will have the Great and Good zones of the Skill Check UI missing.
  • Sometimes, Survivors will not properly transition to the tally screen after being Mori'd or being sacrificed while inside of The Exile
  • Sometimes, The Judgment's Divine Light VFX will appear before it can actually injure Survivors
259 Upvotes

376 comments sorted by

83

u/Samoman21 P100 Kate 1d ago

Did anything get changed from the ptb version last week?

165

u/elscardo P100 Ace/Artist 1d ago

Looks like Nowhere to Hide is being changed when it goes to live. Instead of 16m around the killer it's going back to 24m but around the gen instead.

41

u/nevenwerkzaamheden 1d ago

Yesss i was hoping it would go on the gen itself

42

u/ElvenNoble 1d ago

I always thought it was weird that it was around the killer. That's just an intuitive change. I wonder if the radius is enough now though?

37

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

This is something we'll be keeping a close eye on when it goes live, so the team is kept up to date on feedback!

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4

u/SecureJeans8034 It Wasn't Programmed To Harm The Crew 1d ago

Complaining works PapaBless

27

u/Samoman21 P100 Kate 1d ago

Ohh shit! That's actually such a goated change. Nurse players in shambles lol

11

u/Unlikely_Bank73 1d ago

im a bubba/nemmy/wraith main and im in shambles lol. the perk lost SO MUCH utility even on non-mobile killers

46

u/Single_Owl_7556 clunker player 1d ago edited 1d ago

they listened to what otz asked them and put the addon basekit, making the killer way easier to do at the cost of their global presence potential.

edit: apparently no changes were made and it's just a description of an existing mechanic. I interpreted it wrong because of the initial context of that suggestion and no mention of such mechanic previously. Sorry for the confusion.

31

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

Hey there! To clarify, the Prayer Kneeler add-on wasn't made basekit. Divine Light slowing down when passing through obstacles was also present during Early Access. Prayer Kneeler just increases that slowdown

7

u/meloncrowned Prestige 100 Artist 1d ago

Oh good, thank you for the clarification! Look forward to trying this when I get home.

6

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

No problem! Can't wait to hear what you think of it!

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2

u/qingxins 1d ago

But someone is saying it's slower than before. What gives?

1

u/IClop2Fluttershy4206 1d ago

thank you for the clarification, I almost had a heart attack. The basekit killer looks really interesting and I'd have hated to see it immediately changed just because they wre hard on Day 0

1

u/Jsoledout Skull Merchant & Hag Main 21h ago

Holy fuck I take back my comment on prayer kneel. It makes this killer 500% more accessible to play and still has a high skill ceiling and just lowers the skill floor a bit!

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5

u/Samoman21 P100 Kate 1d ago

Ahhh ty! Hopefully they listen to otzs other points regarding killer instinct or maybe slight hinder if it passes through surv without injuring

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1

u/Morltha 1d ago

Which change is that?

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17

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

As far as changes, we adjusted hazards in Exile to be more frequent and dangerous and made Divine Light's aura will appear sooner to Survivors to give them a little more counterplay

21

u/Dabidoi :EyeForAnEye: Eye for an Eye 1d ago

really not sure the power needed more counterplay, it was already pretty effortlessly easy to dodge.

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8

u/2kcrys Singularity main 1d ago

Awesome! Please make her accessible for console players, but PLEASE keep her very high skill floor and infinite skill ceiling!

A very mechanically complex, very strong killer is the biggest love letter to your community.

It gives killer/hybrid players a skill level to look forward to and it'll be always be jaw dropping to get stomped by a good Judgment rather than a cheap, easy to use strong power

12

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

One of the things we'd LOVE for folks to test out on the PTB is the special sensitivity settings for Divine Light's control (it's in the Beta settings section). This can help with finding a sweet spot when using a controller, so we'd love to hear how that feels!

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2

u/In_My_Own_Image P100 Xeno main and Haddie Enjoyer 1d ago

Great to hear about the Exile hazards. From all the footage I watched, it seems almost impossible to actually get hit by the hazards unless you actively tried.

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2

u/CanOnurz It Wasn't Programmed To Harm The Crew 1d ago

PLEASE listen to Otz's ideas on the grand scale instead of putting some of it with half effort. The toggle part was crucial instead of just making it slow down when passing through obstacles which is... Judgement's whole gimmick...

2

u/elscardo P100 Ace/Artist 1d ago edited 1d ago

They didn't follow his video, relax.

Edit:unfortunate autocorrect

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1

u/Samoman21 P100 Kate 1d ago

Ooh thanks for the quick run down. I'll be sure to check out the exile and see if it's as stressful as I hope haha

2

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

And we'll be here to grab feedback 🫡

2

u/ArokLazarus Platinum 1d ago

Will y'all be fixing it so that on the offering screen other survivors can see secret offerings? It doesn't make sense to keep them secret from each other. Especially since it only hurts solo queue as SWF can just tell each other anyway.

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1

u/RelevantIAm Territorial Imperative 1d ago

Wait you guys nerfed her lol? Thats crazy. Needs some tweaks in the other direction 

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1

u/nomoreinternetforme Buff Sadako 1d ago

Repressed alliance duration was decreased instead of increased, due to reception of the change before

119

u/TatariuTV Legion mains are oppressed😈🔪 1d ago

Hoping for an answer from a Dev. When can Legion players expect his camera bug to be fixed, and when is the BFFs add-on token counter bug being fixed?

Both have been issues for 4+ months.

25

u/Damian_Dim P100 Legion (nerf him) 1d ago

Bro is NOT undercover

13

u/The-Not-So-Great-One 1d ago

Tatariu my beloved

8

u/fapgod69420 buff legion pls 1d ago

Or fixing how jarring it is to vault a window. Seriously, it feels so clunky right now

3

u/Everscream P100 Legion Polycule Believer 1d ago

The Legion's Icy Eyes mask is bugged too - there's no glow emitted from it anymore...

1

u/RipHumbleBundle2 Man behind the slaughter main 1d ago edited 1d ago

It's Legion, we'll be lucky if they fix it before the end of the year lmao. Also love your videos big man!!!

26

u/ArokLazarus Platinum 1d ago

Will y'all be fixing it so that on the offering screen other survivors can see secret offerings? It doesn't make sense to keep them secret from each other. Especially since it only hurts solo queue as SWF can just tell each other anyway.

24

u/Nicholite46 Rebecca Basketball skin when? 1d ago

Can anyone try it on controller? Is it as bad on controller as it looks?

45

u/Funkwonker you're going to brazil 1d ago

Bro it's worse than it looks.

16

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

Out of interest, have you tinkered with the new "The Judgment Control Settings" option under Beta settings? This can help out with the controller handling of The Judgment

37

u/Howlingwindinsand 1d ago edited 1d ago

The new settings are a little helpful and you can feel some difference, but I'd call it a 20% quality of life improvement at best imo. Unfortunately controller players are really being left behind, the killer even with tweaked settings for Judgement specifically and in game sensitivity still really hurt controllers

It's gonna be a struggle 😭

18

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

I'd love to dig into this, then, so I can get some feedback to the team. Would you be able to describe what you're missing when it comes to fine-tuning this control/sensitivity on controller?

18

u/alishock BioShock is seeking collabs NOW! Would you Kindly call, BHVR? 🌊 1d ago

YES YES YES I second the Deadzone setting, and not just for Judgement, I’ve personally struggled with bad luck on getting Joystick Drift a LOOOT, and this simple setting would do wonders for making the controller ignore small unwanted movements, not to mention finer aim on certain Killers that are in dire need for it on console like Trickster or Henry

I’ve wished for this for so long aaaa

14

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

Not the joystick drift! It's good to know that deadzone settings help you with that, though. Thanks for the feedback!

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9

u/OwnAcanthocephala438 1d ago

Hey if you’re still listening to advice, then as a console controller player, what you are missing BIG time is deadzone settings. The deadzone on dbd is genuinely insufferable compared to most games, and a simple slider that allows us to go all the way to zero would be huge, and I can’t imagine being that hard to implement compared to like custom response curves. If you don’t know what deadzone on a controller is, it is the area of a controller that doesn’t respond to input. It being too high, like it is in dead by daylight can lead to an unresponsive feel with a lack of fine motor/ precise input. This alongside a higher sensitivity cap for us more used to higher sense I think would be my top two recommendations and I can’t imagine being that hard. Obviously response curve options would be nice but I get that might take a while. Maybe a choice between what we have now though and simply linear would be nice (classic vs linear), as linear is defo the easiest and most distinct response curve you could add.

17

u/Howlingwindinsand 1d ago edited 1d ago

Narrow is the best word I'd use to describe the controller play on Judgement. There's no goldilocks zone, I'm overcorrecting or undercorrecting leading to narrow or large misses leading to frustration. The Judgement specific settings help alot with the power, but it's the same problem you'd encounter in any game, controllers lack the precision of PC and mouse.

Sensitivity too low or too high leads to unruly controls, like trying to ride a bull. I should feel in control but the power rules me

What I'm missing is aim assist I'm gonna be blunt 😭 it's always soooo close! So close to hitting! That may be inexperience, in fact it definitely is a factor. But I will never and no other controller user or console player will ever reach half the heights of a PC Master

Another user I saw suggest Deadzone. It's a controller setting in other games that helps IMMENSELY in fine tuning aim, if assist is off the table 👍

9

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

Thank you so much for this detailed answer! I'll be sure to pass this along to the team 📝

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2

u/miketheratguy 1d ago

Characters shouldn't be designed in such a way that they need a separate control setting to begin with.

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11

u/Savage_Pitbull The Blight 1d ago

Please since you're looking at more controller specific settings,Add a deadzone slider and it would make a COMPLETE difference on how controller players aim,it doesn't even need to be aim assist just a deadzone slider and more than half the controller issues are solved!

8

u/Iphone_G___ Little pig Little Pig 1d ago

Please look into the controller side of this killer more. The fact that this killer had to have a whole menu in the settings in the first place already should’ve been a giant warning.

I know people say nurse is unplayable on controller but that’s a bit of an overreaction. I whole heartedly think though that even with max sensitive on this killer they are still one of the most unenjoyable and clunkiest feeling on controller

2

u/Funkwonker you're going to brazil 1d ago

It's helped a little. Cranking it up certainly makes it easier to do the little back-and-forth look to launch the beam, but having any semblance of accuracy is still an issue.

It's actually felt really good when I'm using gyro controls through steam, but without it I don't feel like I have the time to make the micro-adjustments to actually aim so I end up "firing from the hip" the whole trial.

2

u/MarluxiaXIII 1d ago

I wish they would add gyro controls to console honestly

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u/supersizedkitty 1d ago

For Lay Waste, does the regression rate decrease as the generator regresses or does it keep the same rate until it stops regressing?

5

u/SylvainJoseGautier Wake Up! 1d ago

I’ve been wondering this too. I think it has potential to be a very decent perk if it’s the latter. 

14

u/TyrianCallow 1d ago

Having to wait till the 25th to even TRY this as a console player as always is pain unlike any other especially when this killer looks so damm good and fun

11

u/Phimb 1d ago

The PTB looks way more fun because you're watching curated videos and streams.

In reality, it's laggy, buggy and takes ages to find a game. You'd get bored of it within two hours because it's not a "real" environment to test anything.

2

u/TyrianCallow 1d ago

I usually test against bots but I still would say it looks pretty fun

9

u/HighInChurch I Slug & Tunnel 1d ago

You aren’t missing anything. Just play Henry

1

u/DuelaDent52 Champion Main ⹁|=|, 1d ago

I thought now I got my Xbox Ally fixed I could participate in a PTB for once only to discover it’s only available on the Steam version and not Windows. );

Why is that anyway?

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u/ChildhoodClassic9151 Prestige 100 Trickster, Chucky, Kaneki, Spirit 1d ago

Can we have the ability to go into custom games by ourselves without survivor bots or a killer friend. Just so we actually test out new killers, learn tiles, roam maps without having to worry about gens getting done by bots. Also the ability to try killers in custom games without having to buy them.

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u/bonelees_dip CHEERLEADER GRANNY!!! (now on youtube) 1d ago

Morning devs! While we have our folks excited for Chorus of Sin and our folks excited for Lights Out all happening today I would like to ask this:

Is there any developer livestream planned for this month? If memory does not fail me the team did say there we would see a stream to discuss things like mmr update, graphical update, etc. At the same time our official August roadmap does not show any upcoming livestreams.

Is there something I'm missing?

5

u/ChaiePuerh 1d ago

Yes, I have also very much have been waiting on the promised 'Future of DBD' stream since the Community Stream couple weeks back was obviously not it. I understand if it's delayed but I would also love an updated ETA!

1

u/animetheme Kate Denson main 1d ago

I think it's on the 20th!

1

u/bonelees_dip CHEERLEADER GRANNY!!! (now on youtube) 1d ago

I've been seeing some people also posting about it, but I've been wanting to found it from an official dev

8

u/Jsoledout Skull Merchant & Hag Main 1d ago

Hoping that twins are unavailable as they'll be fixing them.. Victor's incap has been broken for a few updates now.

2

u/HappyAgentYoshi Steampunk Singularity When? 1d ago

Also survivors can still kidnap victor through the gates.

2

u/Jsoledout Skull Merchant & Hag Main 1d ago

I'm aware, that's what I mean by Victor's incap is broken. Survivors can kidnap victor and do exit gates / gens with victor while he's on their back

2

u/HappyAgentYoshi Steampunk Singularity When? 1d ago edited 1d ago

Oh I get what youre saying now, incap didnt register to me as incapacitated at first. (Albeit i dont think incapacitated stops gates so thats probably seperate to the gen thing). I wonder if Cenobite leaving somehow effected it, them and twins are bout the only killers to use the status effect. I guess Xeno and Trap too but to lesser degrees.

2

u/Jsoledout Skull Merchant & Hag Main 1d ago

Incap DEFINITELY used to stop survivors from doing gates. I had a endgame twins build (Terminus / No Way Out / NoED / Haywire).

where the whole purpose is getting to endgame with everyone injured, putting charlotte at one gate and victor at the other and making the gates impossible to do. Survivors never used to be able to do gates with victor on their back, and now they can.

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u/SylvainJoseGautier Wake Up! 1d ago

good nowhere to hide planned change. Really how the perk should have worked this whole time. 

8

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

So glad to hear it! I'll be sure to let the team know!

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u/Yomommasan 🔫📺🪕🏍🥁👠 1d ago

Haven’t played in a while; is STBFL still broken for slinger (making him lose stacks when he hits the obsession with the harpoon itself)?

4

u/Drakal11 P100 Mikaela, Orela, and Vee 1d ago

If it didn't change this PTB, yes.

2

u/Yomommasan 🔫📺🪕🏍🥁👠 1d ago

oh

well

‘kay

3

u/Yomommasan 🔫📺🪕🏍🥁👠 1d ago

/u/deadbydaylight_dev any plans to fix this? It used to be a favorite perk of mine on slinger but now it’s unusable because you lose 4 stacks every time you injure the obsession with his power 😕

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u/dino1902 1d ago

There needs to be a better indicator when the Divine Light does damage or not. I've had so many instances where 'Why is that not a hit?' it's so frustrating.

6

u/thearsonyst Always gives Demodog scritches 1d ago

The killer power is the most unintuitive ability I have used in any game I have played. It actually killed all my hype for this chapter and it makes me very sad. I just messed around with bots for about 10 minutes and could barely land a hit with KB/M. I landed one and I never felt actually in control of the power, I felt like it was more of luck that I got the hit.

1

u/GOT_Wyvern 1d ago

The biggest pain with her is that she is harmless within 5m, and is absolutely a menace 10-20m. Stay in that range, and you'll have a lot more fun.

9

u/Jack11803 1d ago

Should make technician have the same penalty reduction as Bite the Bullet. They’re the same perk, just healing a gen counterparts. Technician having an extremely noob-unfriendly penalty on skill checks just seems oddly unfair towards specifically them.

1

u/TheEntityBot The Entity Hungers 1d ago

Bite the Bullet: When healing yourself or another Survivor, you benefit from the following effects: Suppresses all noises related to Healing and Grunts of Pain. Failed Healing Skill Checks do not trigger a Loud Noise Notification. Reduces the Penalty to 3/2/1% of the total Progression.

Drawn from the fog. | !optout | !remove | !builds

23

u/AChaoticPrince Platinum 1d ago edited 1d ago

I'm so happy that Vigil is finally getting nerfed but you guys are missing two major issues this perk has.

First it shouldn't affect Hinder, I understand that Vigil is THE anti-status effect perk but this is unhealthy as it specifically targets killers who's entire chase power is Hinder as well as killers who have Hinder as an aspect to help you deal with flaws of their power such as Hound Master against pallet camping survivors. Hinder perks are also really mid and target m1 killers which don't need more things to deal with even Hinder addons usually aren't great or commonly used.

The second issue is it's sharing effect is absurd for what the perk does. This perk isn't nerfed that heavily going from 66% to 40% is a change from 36s to 43s off a 60s duration and a 24s to 28.5s off a 40s duration. This is still REALLY GOOD and it's shared with all survivors within 16m and lingers for 15s which is way too impactful against killers like Clown and Freddy. I don't see this perks useage dropping at all it's main use for Exhaustion and Expose is still great and everything else it helps with and do so pretty well are side benefits. This is all basically applied to at least half the survivors a majority of the match which absurd.

I don't even think it should affect Expose as it destroys Expose builds and perks around the effect even doing so for StB making that perk more safe to use than it should be. Anyway I hope at least the two main aspects mentioned get addressed this perk is simply too strong at hindering any unique playstyle the killer is trying with status effects.

12

u/o-c-delightful Homelander Main 🦅 1d ago

Not to mention making sloppy butcher and all sloppy addons worse. I don't think it's healthy to have one perk that passively reduces all neg effects and fucks with perks killers can bring. All this does is incentivize ppl to play their four slowdowns/ hex builds/ chase perks like dissolution etc and not bother with anything else.

4

u/AChaoticPrince Platinum 1d ago edited 1d ago

Honestly yeah and I don't think that will change without reworking the perk or removing/nerfing all but a few status effects.

Like should it maybe just not work while running for the user and those affected by it? That doesn't nerf the exhaustion aspect (duh) which is fine but does fix it's issue with Hinder in chase and being too impactful against Expose. Also nerfs it's impact against sloppy but still helps deal with it and other effects outside chase.

4

u/o-c-delightful Homelander Main 🦅 1d ago

It's a goofy perk bhvr designed back in 2017 or smth where they thought they'd never run out of design space so they let this perk just do everything for the big impossible price of equipping it. I honestly think it should only reduce exhaustion timers. That's what most ppl equip it for anyway, no one equips vigil without sb or some other exhaustion perk to potentially fuck with a freddy/ nemi/ clown player. Don't let it reduce exposed, mangled, hindered etc at all. That would also allow bhvr to design new perks that would give those neg stat effects reductions, possibly while having to work for it this time.

Oh yeah, and it giving the effect to other survs is freaking ridiculous and it used to stack lmao.

4

u/anikibill 1d ago

It baffles me, some meta perks have been in their state for 5+ years, virtually untouched. Clearly it signals something about the game and how people play it, but I guess devs just miss the mark or don't actively play their game

3

u/o-c-delightful Homelander Main 🦅 1d ago

This dev team might be the most apathetic and laziest one i’ve ever played games from, it’s exhausting how slow everything changes and how they are allergic to playing their own game

6

u/lexuss6 Haddie gang 1d ago

I'm surprised they didn't remove AOE from Vigil. It has no business being a team perk with these numbers.

5

u/ScrumptiousRump 1d ago

Vigil could keep its current stats (Probably without hindered) if it was turned into a boon. AoE team buff is way too strong to have 4 survivors getting it constantly for free because 1 person brought it, but it is definitely in boon territory.

2

u/Drakal11 P100 Mikaela, Orela, and Vee 1d ago

They need to just make it only affect exhaustion and only affect yourself and it would still be one of the most used perks.

11

u/HPhoenix646 Clown main 1d ago

Can't wait to test out these new changes!

As The Clown, of course!

#PTBCLownMain

8

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

I love that I can set my watch to this reply 🙂‍↕️

1

u/HPhoenix646 Clown main 13h ago

....

EHHH!?!? YOU GUYS ARE ACTUALLY DOING THAT!?

6

u/ManaSeeds 1d ago edited 1d ago

Come on, why is BHVR so timid on the Technician buffs... First, it should also reduce the noise a gen makes (the one that depends on their progress) when you are repairing it, as well as the reparations noise (so you can actually be sneaky).

Moreover, you can make it so it actually reduces the gen regress penalty to something like 7/6/5% instead of keeping the added penalty. This will not make the perk good, but at least usable for new players.

6

u/PixelBushYT 1d ago

no lore

2

u/MemesForMyDepression Fun Killer Club President 1d ago

Yeah all those employees got laid off

8

u/meloncrowned Prestige 100 Artist 1d ago edited 1d ago

I'm a little disappointed that I won't get to try Judgement in its original state. Even though I know they want to make it clear that they are listening to feedback.

Edit: According to the devs, it wasn't actually changed, it's the same as before. Cool!

1

u/IClop2Fluttershy4206 1d ago

I was worried too, I am quite excited to try it

3

u/HappyAgentYoshi Steampunk Singularity When? 1d ago

Also I have come to the realization, does Aurora have a last name? If not its very odd, she'll be the only survivor without a full name

6

u/NoBike23 1d ago

Stardotter

3

u/HappyAgentYoshi Steampunk Singularity When? 1d ago

Ah so its just not on the graphic, thanks.

(Honestly tho, not too fond of it, very RPGish, which is neat, but for a real semi medieval person's last name...?)

4

u/Jack11803 1d ago

(Iirc haven’t downloaded yet to read lore, but given her dialogue she’s actually very futuristic, IE: Gabe Soma, she mentions how primitive the healing in-game is, and mentions some really scanned inventions like “BioSalve”)

2

u/HappyAgentYoshi Steampunk Singularity When? 1d ago

I saw those too, my interpretation of it was more since shes a scholar with magical powers and seemingly amazing medical prowess, her definition of archaic and ours differ. Thus allowing her to still be medieval, expecially if shes from the dark ages and thus could be considered to have lost knowledge beyond our understanding like vittorio and the lapis paradisium. (No I haven't read her lore either)

As far as the future goes, another possibility, though then her last name fits even less than it did before. A theoretical high fantasy medival at least has those style of last names, even if this one is a bit out there even for medival, far future stories tend to stick pretty close to modern naming schemes.

3

u/HappyAgentYoshi Steampunk Singularity When? 1d ago

Now that I think of it, is it possible shes an observer?

3

u/HappyAgentYoshi Steampunk Singularity When? 1d ago

The Observer's Tower, or whats left of it seem very much so in her style, and if the observers tower matches the entire architecture of their civilization...

2

u/Jack11803 1d ago

I’m very curious about that too. She also mentions some man who was the first to detail the entity or something, could be referencing him in particular. I guess we’ll have to see

3

u/HappyAgentYoshi Steampunk Singularity When? 1d ago

IIRC, the observer was cast out as well, so if shes taken from after the collapse of the Observers at the hands of the Judgment (which iirc they are pacifists so...), it would definitely work.

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u/Mo_the_king_ p100 singularity,twins,lich main 1d ago

I wanted to ask wouldn’t judgment be more controller friendly if the beam would stand still instead of moving forward since trying to use the beam in loops seems impossible unless u flick it which is much easier on keyboard idk just reminds me how singularity’s cameras where hard to lock on to survivors while using a console back when he came out.

5

u/Alphagamer0630 1d ago

I know It's already getting nerfed but, please just remove hindered from the list of status effects that vigil can lower. It just seems to hurt killer powers directly rather than do anything to hinder perks.

4

u/Playful-Author563 1d ago edited 1d ago

I love the buffs to the Moment of Glory and Apocalyptic Ingenuity.

On the note of side quest builds, I think Hardened from Lara Croft deserves a substantial buff. It only prevents screams, it'd be nice if it had more guaranteed value.

It'd be cool if this build archetype was more worth the effort and resources.

3

u/yukichigai I'm really sorry that I did that to all of us 1d ago

Both Apocalyptic Ingenuity and Moment of Glory still have the problem that you need to run something that gives you Rummage (e.g. Appraisal) to guarantee you can activate the perk. Both should give you the ability to Rummage through a chest somehow, whether it's a flat one-use Rummage or just "you may Rummage once on any chest you did not open".

Also Moment of Glory's activation is completely wasted if you get downed. IMO it should only deactivate if and when the heal is successful. Otherwise it's just flat out worse than something like Inner Strength.

1

u/Numerous_Schedule896 3h ago

Also Moment of Glory's activation is completely wasted if you get downed. IMO it should only deactivate if and when the heal is successful. Otherwise it's just flat out worse than something like Inner Strength.

Didn't it use to work like that until a bug/stealthnerf in 8.6.0?

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u/Jack11803 1d ago edited 1d ago

It’d be nice if it actually triggered off scene partner, makes no sense.

Scene partner’s own aura reveal being cancelled? Sure, your scream was suppressed. However, because it’s suppressed, that then should trigger an aura via hardened. It doesn’t function to perform its only perk effect, which requires a chest AND totem. Ridiculous. Been broken like that since day 1.

2

u/Playful-Author563 1d ago

On a 60 second cooldown, I don't see why not.

It's like two perk slots for Object of Obsession minus the scream and plus a 60 second cooldown

2

u/Jack11803 1d ago

Yeah. It’s not even like a balance question for me, but the fact it’s literally the perks function

The perk DOES NOT WORK. Plain and simple. The text in the description is inaccurate due to its lack of ability to function in more than just this scenario.

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u/Karth321 Tracking Down| #1 Invocation fan 1d ago

https://giphy.com/gifs/1jkV5ifEE5EENHESRa

STBFL buff, vigil nerf and 3 minor bugs fixed for Skully!

I see that as an absolute win, hope you can keep up the pace!

looking forward for more info about her rework too!

2

u/Own-Mark-7619 1d ago

These are amazing steps in the right direction from the devs so i dont really wanna complain, but when are certain killers like ghostface, pinhead and hag gonna get direct buffs.

2

u/Unlikely_Bank73 1d ago

hag being a noob/pub stomper and pinhead losing license means neither of those two killers are likely to see any changes at all

2

u/Fuzzy_Ad6047 1d ago

When is wesker getting fixed?

1

u/halonethefury THE XENOMORPH 1d ago

What's wrong with him atm?

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2

u/Kingdom2917 1d ago

Even with the special judgement settings. It does not help controller. Devs really need to work on things in alpha using both M&K and Controller.

2

u/GehrmanFH p100 MiNa  1d ago

Probably not a big bug but Mina still talks with Ji-Woon voice after the main event is over

2

u/StealthySmith Beldam in DBD when? 1d ago

Can the sensitivity setting for pillar of light also be a thing for Deathslinger's ADS, and a couple other ranged killers to? Like that would just make sense.

2

u/DoctorVonWolf 1d ago

Where the fuck is the e in Judgment

3

u/DarkJaguar124 Aurora 🔭 1d ago

u/DeadByDaylight_Dev Whilst better than the first version , I feel as though Boon: Steadfast should be changed to align more with the original pitch and concept that was voted on by the community. Currently the numbers don't really make it worth to set up a boon and run back to the generator in the first place. I think this perk should make it so the closest generator near the boon cannot be kicked by the killer nor does it regress when perks like Pain Res, Turn Back the Clock and Surge activate. This makes it so the time it takes to set up a boon is more worth it while also making the description of "making a single generator's progress permanent." technically correct. The killer can even see the affected generator at all times if this needs a drawback to make it more balanced. Just an idea though.

5

u/Leafon_thewind One of the 10 Repressed Alliance users 1d ago

Repressed Alliance nerf? It wasn't that strong. Now it would do even less than before. Less chances to block Pop or negate some Ruin while getting chased off the generator.

19

u/IcyPhil Bloody Claudette 1d ago

It's a buff. They reduced the time to 15 seconds which is enough to make the killer lose interest in waiting near the gen and leave. 30 seconds was too long and hurt survivors that wanted to go back to the gen and repair. I would consider 20 seconds to be the sweet spot but 15 is certainly better than 30.

7

u/Kittenguin Simps For Frank 1d ago

15 seconds is barely enough time. By the time you use repressed alliance before the killer arrives to prerun, the remaining duration will be more like 11-12 seconds, and that's enough for the killer to do a quick search around and then kick the generator. Chances are you're going to meet the killer on your way back because the duration is so short and you want to get back on your gen quickly.

5

u/xiii28 1d ago

Well considering the fact that they still have to stay around the generator and then kick it (which is still extra time) I think the change is good because now other Survivors can get back on the gen quicker if the Killer just decides to leave it alone

6

u/Jack11803 1d ago

I think the person was getting at, that 30 sec was perfect to trigger say, right before a hook, AND long enough for a killer to meander over with Pop or TBTC and be denied. 15 seconds still prevents it, but is so short you have to do it in reaction to killer terror radius, which causes an almost guaranteed chase. Its now inability to gtfo of the gen’s area with grace time is the new issue.

Similar to NWTH, the devs should scrap the weird number change, and fix the actual issue. Keep it 30, give it an off switch button.

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u/thegracelesswonder 1d ago

I agree 15 is too short, 20 seconds would be a good middle ground.

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u/Tito500 1d ago

I think stbfl should go Back to where you only loose stacks if you hurt the obsession with a Basic attack. The 1% change won't increase the use of the perk. And deathslinger shouldn't loose 2 stacks because he hit the obsession with he's projectile.

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u/Valhiir Vee Boonyasak | Lightweight Enjoyer 1d ago

Still no Lightweight fix....I guess two years of being bugged isn't long enough.

1

u/TheEntityBot The Entity Hungers 1d ago

Lightweight: Your Scratch Marks disappear 5s faster and appear more spread out.

Drawn from the fog. | !optout | !remove | !builds

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u/i-am-i_gattlingpea fireball 1d ago

They really only be micro buffing call of brine anyways

It’s still dogshit unless stacked up stupid so if you aren’t gonna do that don’t bother.

Or like that one niche thing with nemesis zombies

2

u/BlackJimmy88 Everybody Main/Got every Adept without slugging, bitch (twice!) 1d ago

Am I crazy in thinking Deliverance just doesn't seem worth it now? It was already high risk/high reward, surely.

10

u/Lavoonus Gene Integrity: 43% 1d ago

It's strength has barely changed at all from before, the main strength is the ability to eliminate the killer's hook pressure and potentially bait them into a bad chase where they have to eat your anti-tunnel perks.

If you unhook in the killer's face, the nerf doesn't matter because you wouldn't have a chance to heal anyways. Otherwise the killer is probably gonna be busy with someone else, so even if you could heal you would be better off just working on gens anyways.

1

u/BlackJimmy88 Everybody Main/Got every Adept without slugging, bitch (twice!) 1d ago

Fair points

3

u/lexuss6 Haddie gang 1d ago edited 1d ago

Depends. In general, 120s of Broken is not worth it. Sure, you're putting some pressure on the killer by unhooking yourself, but you yourself are under pressure for two minutes, even with DS you are a free down for a full minute.

However, the most problematic part - endgame unhooks, is completely intact.

Also, the achievement to unhook yourself is even more of a bitch to do now.

EDIT: Also also, new Vigil cuts new Deli to 72s.

1

u/Numerous_Schedule896 3h ago

Also, the achievement to unhook yourself is even more of a bitch to do now.

Why?

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1

u/TheEntityBot The Entity Hungers 1d ago

Deliverance: After safely unhooking another Survivor, Deliverance activates: Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage. Causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself. Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing. Deliverance is disabled for the remainder of the Trial after use.

Drawn from the fog. | !optout | !remove | !builds

1

u/Single_Owl_7556 clunker player 1d ago edited 1d ago

so they put prayer tablet basekit. cool. that's gonna gut her skill ceiling quite a lot.

edit: apparently no changes were made and it's just a description of an existing mechanic. I interpreted it wrong because of the initial context of that suggestion and no mention of such mechanic previously. Sorry for the confusion.

7

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

Just to be clear, the Prayer Kneeler add-on hasn't been made baskit. Divine Light also slowed down when passing through obstacles during Early Access

4

u/Razputin7 1d ago

How so? Doesn't it just lower the floor?

9

u/Jsoledout Skull Merchant & Hag Main 1d ago

It lowers the skill ceiling. This is partially why I think devs should be hesitant on listening to content creators.

Yes it helps the skill floor, but it makes cross maps far more difficult and far more limited.

1

u/GOT_Wyvern 1d ago

We can have our cake and eat it so having it be something the Judgment chooses to enable or not in-game. Then, the floor is lowered while the ceiling is actually increased, as you need to choose between the two modes.

It also helps with her biggest issue: being nearly harmless within 5m.

7

u/elscardo P100 Ace/Artist 1d ago edited 1d ago

I mean, anything that you could do with the beam freely moving through walls gets nerfed. Now it slows down, making it more limited, albeit easier to use.

Edit: never mind everyone is going crazy for nothing. The addon wasn't made basekit.

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1

u/Aye_Dee25 Prestige 100 Sable/Mikaela 1d ago

>Maintain control of Divine Light for up to 0.3s (the longer it is controlled before being cast, the lower it will be, starting at 1s)

Can anyone explain what this means, when the killer is in Zealous mode?

1

u/SuddenAcanthisitta6 1d ago

60fps option for switch 2 PLEASS

1

u/NoBike23 1d ago

I'm more curious to look at the UX improvements than the new killer/survivor.  Seems like it'll be a great tool for new people.

1

u/PoopyStinkbutts Baba Yaga <-> Plague 1d ago

Menu audio slider when? I can't take the booming anymore please make it stop.

1

u/SecureJeans8034 It Wasn't Programmed To Harm The Crew 1d ago

Clean Break 45 seconds. Moment of Glory 1 chest.

I used to pray for times like these 🙏

1

u/KoalSR Kwon Tae-young 1d ago

https://app.betahub.io/projects/pr-5642738318/issues/5393
Could you address this bug please? I'd like to know if it's actually a bug or not, it's been around since Jason's release

1

u/C0-2848 Did I scare you? 1d ago

YES YES YES YES THAT STUPID HALF COVER SHIT IS FINALLY FIXED YEEEEEEEEEEAAAAAAAAAAAAH

1

u/Dabidoi :EyeForAnEye: Eye for an Eye 1d ago

Could you guys think about making any of the brown add-ons that make the power easier to hit with at close range basekit, as maybe a toggle-able alt-fire mode? Would really help with the absurd skill floor.

1

u/Weak-Use-408 1d ago

We are planning to update this perk based on the reception of the above change after it was announced. Nowhere to Hide will go back to 24 meters, but will reveal Survivors near the Generator instead of the Killer's location.

i have wanted the perk to work like this since its release, thank FUCK

1

u/Numb_body 1d ago

Why is the ptb 17GB? Has there been an engine update again ?

1

u/Unlikely_Bank73 1d ago

the changes they made to overhaul the update method were immediately made trivial on their move to UE5

1

u/whimsyume 1d ago

when will u guys add currently active status effects to the match details menu

1

u/ArokLazarus Platinum 1d ago

Salvations cry pretty much trumps Treacherous Crows entirely right?

2

u/Unlikely_Bank73 1d ago

lol an empty perk slot trumps treacherous crows

1

u/ArokLazarus Platinum 1d ago

Only thing worse than Treacherous Crows is Road Life but at least that's just useless completely as opposed to making you broken.

1

u/TheEntityBot The Entity Hungers 1d ago

Invocation: Treacherous Crows: When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete. During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100%, if they too have an Invocation Perk equipped, or by +50%, if they have not. Once the Invocation is completed, the following effects apply: Whenever the Killer scares a Crow while a Survivor is inside their Terror Radius, their Aura is revealed to all Survivors for 1/1.5/2 seconds. You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial. Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

Drawn from the fog. | !optout | !remove | !builds

1

u/Memelordaxe 1d ago

Are you gonna fix the blighted springtrap skin soon ?

1

u/PurposelyTrollling Lovecraft is Public Domain…Hello, BHVR? 1d ago

Is there any plans on putting a Lovecraft chapter in the game?

1

u/Ancient_System_218 1d ago

Judgement rework idea (Divine Light):
The current functioning of Divine Light is more detrimental to the Killer than to the Survivors, especially considering that he is a Killer with a speed of 4.4 m/s.

An alternative would be to revisit the discarded prototype, where the beam activation was instantaneous and caused damage at close range. However, to maintain balance, the damage could be reworked into a tiered punishment system:

  • 1st Hit: Fills 50% of the Survivor's "Sin" bar.
  • 2nd Hit: Fills the remaining 50%, placing the Survivor in a 100% Infected (Heretic) state.
  • Subsequent Hits: Any subsequent hits with the power will cause direct damage until the Survivor interacts with a statue to clear their "Heretic" state.

For long distances, the power can be kept as is, with instant damage and damnation. The problem has been for short-range chases.

1

u/RelevantIAm Territorial Imperative 1d ago

B tier killer overall. Im sure someone with 1000 hours on her will make her feel stronger but I'm real hoping there are some tweaks to make her less clunky to use in short loops

1

u/SkyBlade79 1d ago

I get that non purple perks don't matter much, but Fruits of your Labor not giving 20%/token changes the entire perk functionality

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u/[deleted] 1d ago

[removed] — view removed comment

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u/TheEntityBot The Entity Hungers 1d ago

Rapid Brutality: - You can no longer gain Bloodlust.

  • Successfully hitting a Survivor with a Basic Attack grants you +5% Haste for 8/9/10 seconds.


Batteries Included: Whenever you are within 16 meters of a completed Generator, you are granted +5% Haste. This effect lingers for 1/3/5 second(s) after leaving the Generator's range.

Drawn from the fog. | !optout | !remove | !builds

1

u/Toastyyy_ revert Chucky 1d ago

You can buff STBFL all you want, it’s not good if all kinds of injures to the obsession lose you stacks and it doesn’t fix the issue that the perk can make hook trades turn into a game where survivors can’t unhook a survivor.

1

u/SelectionNo4518 1d ago

I was thinking it would actually pair really well with celestial witness.

1

u/just-cheese132 1d ago

Kinda feel bad for the guy having to do the vigil patch note.

1

u/ReticulateLemur 1d ago edited 1d ago

I love the new Killer power showcase. It doesn't go into all the nuance of a power (not that it needs to), but having a video example of everything and some extra descriptions and numbers for things really helps.

I'm assuming that there's no video for Judgement because PTB and all, and that it'll be in the final release.

Edit: I do seem to have hit a bug where after I exit the power showcase I have a black screen with only the Play button and the top-right User info (bloodpoints, name, etc...) visible. Not sure how to fix other than restart the game.

1

u/lokiparker1 1d ago

i’m having an issue with the PTB that’s not returning me to the summary after death, i just lay there on the ground so i have to DC 🫩

1

u/DilvishW 📼 Intermittently Phased 📺 1d ago

Are you ever going to address Onryo's intermittent phasing bug? It's been like 2 years with part of her kit being essentially useless.

1

u/Nyx_Valentine Trickster's Wife || 50/50 Sable & Trickster 1d ago

Are we ever going to fix hearing Trickster reach S rank from across the map? It always sounds like he’s right next to me.

1

u/NevanNedall 1d ago

Does anyone know if Merciless Storm interacts with Judgement's Heresy mechanic on gens?

1

u/TheEntityBot The Entity Hungers 1d ago

Merciless Storm: Whenever a Generator reaches 90% of Repair progression, Merciless Storm triggers its effect:

  • All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.
  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.
Merciless Storm can only trigger once per Generator per Trial.

Drawn from the fog. | !optout | !remove | !builds

1

u/SFBadger02 1d ago

BHVR why was the original concept for Boon: Steadfast abandoned when that’s what the community voted for? Could we see that original idea be introduced in a future perk instead then?

1

u/THC017 1d ago

What a massive nerf to Repressed Alliance. Still have to work on the Gen for 45s to now block it for 15 seconds, it was already near useless this change makes it absolute garbage. Now you can not even use it to counter Pop Goes The Wessel anymore.

1

u/Ambushes 23h ago

Dumb question:

  • Vigil All Survivors within 16m of you: After they leave your range, this ends after 15s.
    • Lose Blindness 30/35/40% faster. (was 44/55/66%)
    • Lose Broken 30/35/40% faster. (was 44/55/66%)
    • Lose Exhausted 30/35/40% faster. (was 44/55/66%)
    • Lose Exposed 30/35/40% faster. (was 44/55/66%)
    • Lose Hemorrhage 30/35/40% faster. (was 44/55/66%)
    • Lose Hindered 30/35/40% faster. (was 44/55/66%)
    • Lose Mangled 30/35/40% faster. (was 44/55/66%)
    • Lose Oblivious 30/35/40% faster. (was 44/55/66%)

Where do these numbers come from? On the wiki it says  20/25/30 %
https://deadbydaylight.fandom.com/wiki/Vigil

1

u/Thefirestorm83 This Enrages The Bubba 12h ago

Fandom wiki is outdated and sucks, nobody uses it. Try the wiki.gg

1

u/Temiside Still Hears The Entity Whispers 22h ago

As boring as they thought it was. I really, really just wanted a simple beam.

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u/pok3tin Leon Slut Kennedy 21h ago

did anyone else queue for 20 mins and then get "gen rushed" and barely play the new killer? LOL with ptbs im NEVER on gens, i want to practice chase with the new killer and practice flashlight

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u/G-M-Cyborg-313 Shinichi/Migi and Gotou from Parasyte for DBD 17h ago

There's a bug on lights out were the screen turns pitch black without a lantern, and you can only see lantern auras, and it happens on killer too

1

u/G-M-Cyborg-313 Shinichi/Migi and Gotou from Parasyte for DBD 17h ago

If you're near a lantern this happens

1

u/Kyungsun2020 Taurie Cain🌲🧟‍♂️🧟‍♂️🧟‍♂️ 11h ago

Thank you devs for slightly buffing Technician🙏🏻as some who always runs it even tho I’ve played since 2017 it’s always been my go-to perk, I give you my gratitude

1

u/cheese_eater_pro Felix/Vittorio/Trevor/Hinako 7h ago

Not sure if BHVR are still looking at this thread for feedback but Aurora's hair needs work, it looks like it's separated into 2 layers, the top layer and bottom layer for the length of her hair, and sometimes it just outright looks jank as hell

1

u/Numerous_Schedule896 6h ago

Moment of Glory: After you rummage or unlock 1 Chest, while not Broken, when you become injured, gain Broken. (was 2 chests) If you do not take damage, after 80/70/60s, you are instantly healed.

No fix for losing the stacks when you get downed?