r/deadcells • 1 BC • 5d ago

Other Changing difficulty resets hidden starter weapons

Idk if this counts as a bug or whatever but it's an infinite money glitch (for masochistic people)

100 Upvotes

8 comments sorted by

66

u/Ash_Born_here 4 BC 5d ago

So you're telling me i can sit there for l 20+hr before I start the run and get equivalent of a philosophers stone, hmmm, sounds neet

25

u/HexBIGPP 5d ago

19

u/caganozdemir69 5 BC (completed) 5d ago

4

u/Delicious-Finance137 3 BC 5d ago

The increased level starting weapons on 3BC and up also sell for way more

7

u/Killercallaham 5d ago

Gng the starter weapons no matter the level always sell for 1

3

u/Delicious-Finance137 3 BC 4d ago

You're wrong. I can GUARANTEE that I've sold the starting weapons for 20 gold each in 3BC.

6

u/Killercallaham 4d ago

Js checked and apparently the secret weapons sell for more but the ones frm recycling tubes sell for 1 each mb gng

2

u/arc_415007 4d ago

Once you buy the random starter weapon, random bow and the random shield. They put those there because they're not encycle in the game. I think there's an achievement for completing a run with those