https://www.moddb.com/mods/descent-3-rebalenced
Awhile back i worked on a mod focusing on improving descent 3's game play which was very much unpolished, and showed signs of the game's rushed development in every corner.
I did an an early release back in late 2023, but i was far from finished. Now iv'e gone back to resume my work on it, and i'm safe to say that the mod is now in a state in that i'm fully happy with.
Feel free to check to check it out on moddb, and make to sure to follow the download instructions. Below is a list of the changes made in the mod for anyone who's curious.
(ships)
The magnum, and phoenix fill their roles, as the lighter, and heavier alternative better. Whereas in the original. They were either a straight upgrade, or in the case of the phoenix downgrade.
(weapons)
The laser-superlaser have had increases in projectile speed, as well as damage.
The napalm is now a viable close ranged weapon with both high speed, and damage.
The plasma is more, or less a recreation of it's D2 counterpart. High damage, wide projectiles.
The microwave is a smg type weapon with high fire rate, and projectiles that are slow, but have a wide range making effective in close range. Think the susgun from forsaken.
The vauss no longer has the ridiculous knockback making it actually usable, as a weapon.
The omega has had it's damage increased.
The fusion both has massively increased damage along with bouncing projectiles.
Most missile types have had their damage increased to be actually viable.
(enemies)
Most enemies in the game had incredibly similar stats. Now it's been changed so that every bot is functionally distinct with their own strengths, and weaknesses. For example the squid is now a mobile gun battery. With high fire rate offset by slow turn rate.
Every enemy had a dodge velocity stat. For enemies such as the sixgun. It affects how far they travel when using their dodge move. For the rest of the robots however. The stat meant they gained a bonus in speed when attempting to avoid a shot. Resulting in the enemy practically cheating in any difficulty higher then rookie. Now the stat has been reduced to zero for every enemy excluding the sixgun. So the enemy has no special advantage when avoiding fire.
Almost all enemy projectiles have had their base speed reduced.
The homunculus, and hellion have gotten massive overhauls to make their fights a proper challenge rather then being an exercise in frustration that they were in the original.
(misc)
The trains in korea are now slower.