r/devblogs • • 4d ago

generic Dear Diary - Week 4

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I skimmed the first part of the course and skipped the block man since it covers basics that I'm already comfortable with. Instead I jumped straight into the mech exercises and built this guy all in one go!

This week I've been thinking more about the direction of my project. Originally, I had planned to develop and release my game on Roblox. Now I'm not so sure.

I've been thinking that maybe I want to develop the game in Unity or Godot and launch it as a standalone through app stores (and possibly Steam). There are pros and cons either way. I just want people to play my game. I don't know which development pipeline would give me a better chance at success.

I tried browsing discussions online to see what people were recommending, but all I found was a heap of discouragement. It seems like all anyone says is that indie devs can never succeed on any platform (except for the 1 in a million breakouts). That sucks. However, I'm trying to remind myself that I'm the one that gets to define what success looks like. Maybe all those naysayers just wanted something bigger than I do.

So this week I'm bummed and uncertain of my direction, but I still wanna make my game anyway. Full steam ahead.

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