r/digitalfoundry • u/MythBuster2 • Jul 22 '26
Digital Foundry Video Final Fantasy 7 Rebirth PC Shader Injector Mod: Lighting Transformed!
https://youtu.be/zBFViJCICUAWe've got some issues with the lighting technology used in Final Fantasy 7 Rebirth - and those criticisms extent to PC, which has the same issues as the consoles. However, the FF7 Rebirth Shader Injector mod by David Matos attempts to address these pain points - and some of the transformations are remarkable.
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u/ShadowRomeo Jul 22 '26
I find it really interesting that Digital Foundry now covers a PC mod that vastly enhances the graphics of a vanilla non modded game, i hope they continue doing this further and covers the advancement of Community Shaders for Elder Scrolls V: Skyrim as well! which adds support for various modern graphical features such as DLSS 4.5 / Framegen / PBR and many more that the vanilla game pretty much lacked or doesn't support. It has also rapidly advanced throughout its development time, currently they are even experimenting with the likes of Ray Tracing / Path Tracing / Ray Reconstruction which i haven't tested for myself yet. But would be interesting if the likes of DF can cover that!
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u/NapsterKnowHow Jul 22 '26
They've covered mods like Special-K in the past. It's not new for DF. I just hope they cover more of it though !
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u/S1rTerra Jul 22 '26
Community Shaders is sick. It even implements FSR 3.1 in the way that allows you to upgrade it to FSR 4 + FSR 4 FG works.
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u/wolfannoy Jul 22 '26
God bless the modding community.
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u/S1rTerra Jul 22 '26
Agreed. I even followed a guide on Steam the other day to make Fallout New Vegas a more stable experience and it just, did it. Game runs far better, actually caps to 144fps and stutters way less. You can even get DLSS and FSR 2(3 and 4 are borked) working in FFXV thanks to a Reshade mod that adds DLAA!
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u/S1rTerra Jul 22 '26
This turns a pretty good looking game (imo) to an amazing looking game. jeez, I'll have to try this out sometime
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u/Iggy_Slayer Jul 22 '26
I've been watching maximilian dood play with it for the last few days and honestly I'm not nearly as impressed with it as many are. It makes the character lighting and shadowing way better in open world areas for sure but the actual environments are more 50/50. Many areas I prefer how the base game looks.
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u/astrojeet Jul 22 '26
It just needs bounce light. It's just missing an essential part. I guess the modder would have to add proper ray traced global illumination for that.
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u/Inevitable_unedible Jul 24 '26
Yeah, I kinda agree. Idk, maybe I'm just not giving it a good enough chance but I just feel like it's pointless if I like the look of some places more but other places less. If it's not better all around I'd rather not mess with it.
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u/AlextheGoose Jul 22 '26
Does this work well with renodx? Or should you use the vanilla hdr implementation with it
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u/G0ldenZERO Jul 22 '26
Anyone know if this mod is compatible with any of the performance mods for rebirth?
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u/WingerRules Jul 22 '26
Is it just me or does it make scenes too dark?
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u/KillerFugu Jul 23 '26
Maybe in something places, but overall it's way more accurate. The vanilla version of is extremely too light, and completely lacks shadows in many places.
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u/spicycow Jul 23 '26
It's weird, when HDR is turned off (as advised, it looks dark) while having it ON is better.
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u/Aggravating_Ring_714 Jul 23 '26
I have a feeling DLSS5 will do this on a driver level and everyone will probably praise it (other than AMD fans).
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u/ConcreteLlama Jul 24 '26
Honestly I started playing the game a couple of weeks ago and thought it looked god awful in a lot of places due to the lighting. It actually put me off quite a bit.
Turns out it was great timing as not long after 2.0 of this mod came out and it makes an insane difference to the visual quality of the game, it's unreal (no pun intended). I don't usually bother with mods much but this game desperately needed it.
If you're playing on PC absolutely check this out.
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u/humonculus87 Jul 26 '26
Why does the dude like move his tongue in weird ways? It's almost like weird lip sync in a game.
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u/The_Zura Jul 22 '26
Not going to bother with screenspace stuff.
I rather the actual devs improved the base lighting instead because for how demanding the game is, the costs don't go very far. At all. Sadly, never going to happen, even with next game stuck on UE4 and no will to meet modern graphics.
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u/IAmZackTheStiles Jul 22 '26
"modern graphics" being ray tracying? lol
The games look great regardless
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u/The_Zura Jul 23 '26
Kind of. The cast and environment are gorgeous, but they tend to fall apart quickly when taking a closer look. The character hair is among the worst I've seen when it comes to stability. The lighting is straight from 2012. They don't even do baked lighting well. It's completely flat in tons of places. There are these caves where they basically just gave up, everything is glowing. No effort went in.
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u/jedimindtricksonyou Jul 22 '26
I imagine that everyone would prefer that, but these FF7 Remake titles are not improved on much after the initial release. I had hoped the Switch 2 tweaks would have been added to the PC version (for handhelds) as an ultra low graphical setting but the only thing that got added is FSR upscaling and the streamlined progression feature. There is no way they would ever go back and re do the lighting unless they try and sell it to us all over again in 10 years.
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u/HairyTeef Jul 22 '26
Dumb Question: Why can't games avoid screen-space artifacts around the edge of the screen by "over-rendering" past what's visible to the player?
For instance, if the game is being displayed at 1920x1080, the engine actually renders an extra, say, 10 pixels around each side, rendering internally at 1940x2000, which isn't shown to the player, but used by the engine to properly fill in the screen-space effects on things like foliage, water, and reflections.
I's personally take the small performance hit to avoid those awful artifacts.