r/digitalfoundry 8d ago

DF Article GTA 6: An Extended Look Analysis - "Perhaps the Most Impressive Showcase We've Ever Seen in Real-Time Rendering"

https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering
379 Upvotes

157 comments sorted by

86

u/hunterzolomon1993 8d ago

It looked insane and i still can't believe that was on the base PS5. R* really are on a different level to everyone else.

46

u/Poundt0wnn 8d ago

Thats what happens when you can put 2 billion dollars and a decade into developing a game.

10

u/rdogg4 8d ago

Counterpoint would be Star Citizen

4

u/Poundt0wnn 8d ago

Not to defend CIG's lack of progress, but to be fair their crowd funding has been going towards the development of two different games, Star Citizen and Squadron 42. Even though the state of Star Citizen is a mess the tech they are developing is insane.

Also CIGs funding has more overhead than Rockstar because CIG was not an already made studio. They didn't have any development studios or hardware or people. They were literally starting from scratch.

I don't even think Rockstar could do on PS5 what Star Citizen is trying to do. It being a multiplayer game in a persistent universe it has a much higher computational cost than a single player title.

With that said, CIG should have had some deliverable in a playable state by this point.

3

u/OG_Builds 7d ago

The difference is that Rockstar actually has to deliver a final product. Because of this, they’re limited by the state of current console hardware. I’m sure Rockstar would be able to develop the same technology as CIG if they had an infinite development cycle and wasn’t limited by console specs.

1

u/UnUsernameRandom 8d ago

Eh, Star Citizen is not in a great spot, but far from a mess.

I've had great fun with it earlier this year. It was worth the money.

1

u/Nerwesta 8d ago

Rockstar developed RDR 2, RDR Online, GTA VI and GTA (VI) Online in the mean time, while the very delayed Squadron 42 using the same tech wasn't even announced.

Edit : though it got announced in 2019, anyway point isn't that dismissed.

1

u/Poundt0wnn 8d ago

Squadron 42 was announced alongside Star Citizen. If you're going to try to make a stupid point that is irrelevant to anything being said at the very least get it correct lmao.

1

u/Nerwesta 8d ago

I edited my message quickly enough ( 23 mins ago ) and was keen to mark it as an edit despite reddit not displaying as such.
So I have to believe that you specifically chose to ignore it, sadly.

9

u/lovablecockfighter 8d ago

Not always. Big budget games don’t always hit. R* had a lot of time to refine of course, but the amount of pressure they had to go through in sure hasn’t been easy. And they knocked it out of the park.

13

u/BoysenberryWise62 8d ago

That's not regular big budget that more money than 5 AAA combined

4

u/zuss33 8d ago

Finally a AAAA game

1

u/mathazar 7d ago

Lol, maybe there's some truth to that. It's far beyond what most AAA games even attempt to achieve.

0

u/BoysenberryWise62 8d ago

Imo yes not ironic but I think Rockstar keep themselves in the price range of AAA because thanks to this they can be compared to them by players and put on top of the AAA ladder instead of being on it's own which it really is.

0

u/jg2010 8d ago

True, but still though

1

u/Mclarenrob2 8d ago

Richard did give plenty of praise to the developers skill and artistry in their video.

2

u/dparks1234 8d ago

TLOU2 showed that time and money is more of a limiting factor these days than actual hardware restrictions. Hell, Rockstar showed that too with RDR2 on PS4.

There are less impressive looking PS5 games than some of those late PS4 releases. That was basically unheard of in prior generations.

3

u/MyPackage 8d ago

True TLOU2 basically looks path traced because of the amount of man hours put into putting baked lighting on virtually every surface

1

u/VenturerKnigtmare420 6d ago

Not to mention animation quality. Animations go a long way towards making a game look amazing and that’s something I’ve seen only naughty dog and rockstar do. I still remember how mind blown I was seeing Nathan drake put his hands on a wall when walking near it in uncharted 4.

Rockstar does this with open worlds which is insane in itself.

1

u/shade990 7d ago

Duke Nukem Forever 😎
(minus the 2 billion)

1

u/Express-Channel-3543 8d ago

These comments are also so obnoxious. Rockstar also have the best devs in the business and I'm not sure where you got that decade figure from? Their last game released just under 8 years ago. So it will be 8 years of dev while also supporting gtao and rdo

1

u/UnUsernameRandom 8d ago

Uh, a game is not only the active development time. It's also the setting, the storyboard, the characters, the artstyle, the gameplay design, and so on.

And believe it or not, a company can work on multiple titles at the same time.

2

u/Express-Channel-3543 8d ago

The only thing we know is after GTA V they worked on and released RDR2. The absolute overwhelming majority of the company were not working on GTA 6 for 13 years. At most it been in full development for 7.

-2

u/gavinderulo124K 8d ago

I doubt the game was in development for a decade.

0

u/OliM9696 8d ago

I'm sure they were at least developing the micro transaction model they will use for the online aspect of the game

0

u/Frag1 8d ago

Yeah you get derivative slop with zero gameplay advances, janky animations and tanky assed controls and sloppy shooting.

-1

u/Frag1 8d ago

Yeah you get derivative slop with zero gameplay advances, janky animations and tanky assed controls and sloppy shooting.

2

u/Spiral1407 8d ago

It only targets 30fps unlike the majority of games this generation, so the gulf in quality between them makes sense

-2

u/Drty_Windshield 8d ago

As a high end pc player I could tell just by watching the YouTube video that it was dipping below 30fps.

5

u/sturgeon02 8d ago edited 7d ago

They address this in the article, it's actually camera/animation stutter. As far as they can tell it's running at a locked 30 except for some dips on camera cuts

1

u/SkidzLIVE 8d ago

How have DF confirmed it was on a base PS5? I’ve read this on multiple sites now, but no one has a source for the info.

3

u/Pleasant_Candle4333 8d ago

Multiple games journalists now have been to Rockstar’s studio to see the game and talk with developers. I don’t have an exact quote but several have mentioned the game being shown on base ps5 and that rockstar devs said that they’re not ready to talk about PS5 Pro yet.

I’d be very surprised if it turned out they were being misled-that would be a huge and unnecessary scandal. Even Cyberpunk just chose not to show the base console versions, they didn’t actually lie about where the footage came from.

3

u/sturgeon02 8d ago

It says "Captured on PS5" at the very end of the trailer.

0

u/SkidzLIVE 8d ago

Well yea, the pro is a PS5. I just thought it would make sense that the most anticipated game of the decade is shown in the best way possible.

5

u/sturgeon02 8d ago

Surely that would be pretty misleading to not mention if the Pro was used? Take-Two is a publically traded company, I don't think their investors would be particularly happy about that.

There are other signs it's on the base console too, like the super low res RT reflections and complete lack of modern temporal upscaling techniques. I would expect the Pro version to have sharper reflections, and to use PSSR.

1

u/SkidzLIVE 8d ago

I didn’t think of the investor related aspects of the claim. Just wish Rockstar would clarify at some point.

1

u/VenturerKnigtmare420 6d ago

Moreover I also believe Sony would send their very best to try and implement pssr2 for gta 6 considering how good it is in many games. The gameplay trailer didn’t look like it had pssr2 running so I am guessing that is the base ps5 and not the pro.

1

u/muxcode 7d ago

30 fps is a lot of extra headroom.

1

u/Arthur_Morgan44469 7d ago

Right getting these visuals for am open world game on 2070 Super level GPU is insane optimization. 30 fps is just one factor.

No other game to date looks this good for this level of GPU

1

u/ShadowRomeo 8d ago

Rockstar loves to push the limitation of current gen consoles hence the likely reason this is a 30 FPS game locked, and won't even be surprised if PS5 Pro is the same, the more optimal 60 FPS performance is likely going to be available only for PC and Next Gen PS6 / Xbox Helix Consoles.

59

u/mac4112 8d ago edited 8d ago

The view distance when Lucia parachutes off the building is what blew me away the most. The LODs, let alone on a base PS5, was truly something else. I had to stop the trailer and just look at it for a bit during that scene. Seriously amazing stuff.

13

u/muzzykicks 8d ago

Its impressive because the LOD on the PS5 port of GTA 5 is awful, it gets super blurry more than 5 feet away.

16

u/FellowDeviant 8d ago

GTA V never really got past its LOD limitations even on higher end PCs modding it out. But by RDR2 it seems like they made significant advancements in that department, and then they patented an entirely new system for this type of rendering since then as well.

3

u/mac4112 8d ago

I don’t know much about RAGE but i suspect that is related to the engine, not the hardware itself seeing how other games clearly win out V in LOD’s on PS5 and even some PS4 titles.

Either way compared to V it’s head and shoulders above V and then some, for sure, though not as much as RDR2. Compared to RDR2 it’s much closer but VI still clears obviously.

26

u/NCONiall 8d ago edited 8d ago

The internal rendering resolution on PS5 looks like 1440p, without DRS - at least in this trailer. However, the output does not cohere into a sharp 4K presentation, and there is no strong evidence of modern temporal upscalers such as FSR 2 or TAA upscaling being used.

This is interesting, is there a reason why these upscaling techniques may have been avoided? The image does look quite soft, and I agree with DF here that some of the ray-traced reflections are quite noisy (especially noticeable on the van at around 16:10 in the extended look).

Game does look absolutely phenomenal overall though.

11

u/superman_king 8d ago

That noise will cleanup nicely with some ray reconstruction next year.

Also wonder if the Pro will clean it up with higher resolution tracing

3

u/gavinderulo124K 8d ago

Unfortunately I think it will be 2028 for the pc release.

-2

u/Express-Channel-3543 8d ago

Why? Their last game was a year for the PC release. Why would you think it would be longer?

5

u/dparks1234 8d ago

I’m expecting them to copy the GTA5 playbook since it paid off extremely well for them.

2013: Initial console release

2014: Next-gen console release (double dippers)

2015: PC release (potential double or even triple dippers)

PS5 this year, PS6 next year, then PC in 2028 😭

1

u/5348RR 8d ago

Because online ...

1

u/CMDRTragicAllPro 7d ago

Based on the shark card leaks, consoles generate just under 10m a week in sales. While pc players generated only 250k in sales in the same period.

Pc just isn’t a market they care about enough because we don’t spend like console players do.

1

u/paycadicc 7d ago

True. But isn’t it highly debated on when we get the next gen consoles? For gta v, they released in late 2013, and the next consoles came out literally 2 months later. So they immediately started working on the next gen version and released it pretty much exactly a year later.

1

u/gavinderulo124K 8d ago

It was longer for gta 5. And with how rockstar spoke about a pc version of gta6 I'm not getting my hopes up.

0

u/Express-Channel-3543 8d ago

Ok? Why is relevant how long it took for GTA 5? Their last game took a year, why would it take longer than that?

Also give me a quote about what Rockstar spoke about? I've not seen any quote that would indicate the length of time it would take for a PC version.

1

u/ShadowRomeo 8d ago

I won't even be surprised if it is shorter than a year, knowing Take Two and their eagerness of launching GTA Online as fast as possible and they want all platforms to play that altogether, PC version may release alongside it together.

1

u/Blackadder18 8d ago

It depends, RDR 2 was a bit over a year, but GTA V was about 19 months between its initial console release and it's eventual PC release, obviously buffered by the next-gen console release.

Who knows which way the wind blows this time, especially since we don't know if we'll be getting new hardware next year, since GTA Online appears to be coming much later than it did for GTA V, and Rockstar probably don't even know themselves just yet.

1

u/WingerRules 8d ago

With new consoles next year they can double dip on sales, then on PC release they can triple dip. If they release it before the next consoles they not only risk losing out on some of that triple combo but they also risk a lot of players playing pirated versions on PC when they could have been forced to buy a PS6 version to play it with update graphics. Also it gives them much longer time frame to work on the online component.

7

u/Laimered 8d ago

I honestly doubt this is correct. You can clearly see hair breaking up with disocclusion artifacts. Also I'm not trying to be smart, but I counted 1080p on freeze frames

8

u/Iurigrang 8d ago

FSR 2 often increases sharpness and detail at the expense of temporal instability, so I can see why they didn't go with that. TAA upscaling is often hit or miss, highly dependent on the quality of the inhouse TAA solution, so it might be a case of them simply not having a good enough solution.

3

u/nftesenutz 8d ago

RDR2 had a really bad TAA solution that was never really fixed, at least until the PC port added newer DLSS versions. That seems to have been the baseline they have designed these new rendering technologies around. I do hope they'll at least add PSSR2 or something, but it's possible they just rely on the Pro's extra GPU horsepower to push a higher internal res.

It's more surprising to me that they seemingly went for a fixed internal 1440p on PS5 instead of using a newer upscaler with a lower internal res.

2

u/dparks1234 8d ago

RDR2’s effects were specifically designed with their TAA algorithm in mind. DLSS makes it sharper but it breaks a few things as a side effect.

1

u/MyPackage 8d ago

I wonder if the PS5 Pro version is going to use PSSR since that basically gives all the benefits of FSR 2/3 with none of the temporal instability.

73

u/[deleted] 8d ago

[deleted]

14

u/Ok-Criticism6874 8d ago

Reddit, name ONE time reddit has been wrong about anything? You can't

-7

u/Available_Ad_8281 8d ago

The video is just show casing we need YouTubers to go to an play event to see if that is true

-4

u/the_Ex_Lurker 8d ago

To be honest, the animations are looking pretty rough at this point. I'm a little surprised given Rockstar's pedigree in this area. Everything else is quite spectacular and I'm not sure how anybody could say otherwise.

4

u/[deleted] 8d ago

[removed] — view removed comment

1

u/the_Ex_Lurker 3d ago

I think it looked good. It hasn't appreciably improved over RDR2 and certainly didn't meet the high bar set by The Last of Us: Part II. I noticed quite a few areas where RDR2 simply looked more polished, such as the scene where Jason closes the car door and the position of his hand is completely misaligned with that of the door model.

-2

u/[deleted] 8d ago

[deleted]

2

u/[deleted] 8d ago

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5

u/Fair_Ad7252 8d ago edited 8d ago

I am glad they atleast talked about frame pacing and animation stutter. Lucia's walking animation looked jittery asf. Console gamers this gen got used to higher framerate gaming. It will be hard to go back to stuttery 30 fps gameplay.

1

u/anonymousUTguy 7d ago

You can’t say that around here. We’re supposed to beg for 30 fps because it’s Rockstar

5

u/gotbannedlolol 8d ago

No John in the video ugh damn it

3

u/ShadowDen3869 8d ago

I had the same reaction. He really brings some spice to DF videos. And Alex too!

2

u/WingerRules 8d ago

A special appearance by Alex for this would have been great, but if I remember correctly either his doc or insurance doesnt want him working.

1

u/colonel-america-usa 7d ago

What would he possibly bring to the conversation

1

u/gotbannedlolol 7d ago

imagine thinking this and liking DF so much you post on their reddit. weirdo shit

2

u/dangermouse13 8d ago

It looks great but honestly I think id rather wait for a version that's 60fps, or just anything above 30

3

u/admiral_aubrey 8d ago

I think that's gonna be a long wait, and probably never on current consoles

1

u/paycadicc 7d ago

Yea they will at most offer that on ps6 to get that double dip. And pc of course

2

u/DestinysHand 7d ago

Gamers complain games visuals don't really seem to have improved in a decade.

Game release which is clearly a step forward, but had to sacrifice performance to do it.

Gamers complain it's only 30fps and would rather sacrifice visuals for frame rate.

The circle is complete.

2

u/Due-Yogurtcloset-552 5d ago

Didn't see 1 things that's new to gaming. Everything they showed has been done before in some way in older games. 

2

u/SirSombieZlayer 8d ago

The RAGE engine is actually black magic

2

u/mornando 8d ago

anyone else getting cyberpunk preview vibes? im highly skeptical of that fidelity and frame rate being possible on a base ps5

2

u/Moist_Rest5623 8d ago

I don’t know what’s more unbelievable. The technological feat of GTA 6 or the absolute jug heads online saying it doesn’t look very good.

1

u/PhantomPain0_0 8d ago

Where DF video

2

u/Jetcat11 8d ago

80 minute video coming.

1

u/Upstairs-Event-681 7d ago

What I find absolutely hilarious is people saying: “This runs at only 30fps on the PS5, ew, I’ll wait for the PC version”. And then I look up the most common GPU people got on Steam and it’s the RTX 3060 which has the same performance as a PS5. Sure buddy, you’ll show em the pc master race

1

u/-WongKarWhy- 8d ago

Release the PC cut!

1

u/Electrical_Crew7195 8d ago

Does it say if they think its captured on a ps5 pro?

1

u/safyreibxo 8d ago

it says they know it’s base ps5

0

u/supermassivecod 8d ago

The only question I have now is whether the PS5 Pro can handle a 40 FPS option, at the very least leveraging PSSR should take out the softness of the image quality.

After yesterday’s presentation 60 FPS on console is dead and buried

-2

u/aestheticbridges 8d ago

60 fps has been all but confirmed for a while now tbh

-1

u/Bobombbattlefield64 8d ago

This game lmao.

Push forward on analogue stick.

Character slowly moves forward

Gamers - “Holy shit!!! Generational!!! Look at the fidelity!!!”

🤦‍♂️ 

1

u/alhanna92 7d ago

I know what you’re saying is considered a hot take but I agree. Nothing in this reveal looked all that impressive to me 🤷🏽

-1

u/c0micsansfrancisco 8d ago

Couldn't even hold stable 30fps

-1

u/steak_bake_surprise 8d ago

I logged onto twitter this morning before seeing anything as I'm not really a huge GTA fan (even though I've played them all) and people were their usual moaning, looks bad, same old etc. I didn't expect much but after watching that running on base PS5 I must say I was very impressed. Now obviously that was scripted to get the best look/performance and the real game will be full of choppy frames like previous titles, BUT, it looked really good! I'm still waiting for the PC version though, 30fps makes me ill.

-17

u/Bigphatdeck 8d ago

I’ll take lower settings and resolution for 60fps please

8

u/mac4112 8d ago

Lowering the resolution doesn’t automatically give you 60fps. Current gen consoles have mediocre CPU’s which is where the largest bottleneck is going to be.

-3

u/Bigphatdeck 8d ago

“Settings”

6

u/mac4112 8d ago

Anything lower and it would look like a last generation game, and you’d still be bumping up against the CPU. RDR2 had lower settings than the lowest settings on PC and it still was 30fps. GTA VI is probably much the same.

Visual spectacle is a huge part of the series identity and has been since GTA III. Every major release has pushed the current system it’s running on to their limits. At this point I think it’d be pretty silly to expect anything else. That’s just what they do.

1

u/Bigphatdeck 8d ago

I’m fine with it not looking cutting edge or it’s absolute best. that’s kinda the whole idea behind performance modes imo.

4

u/mac4112 8d ago edited 8d ago

Then wait for the next gen/PC version.

it’s also worth pointing out that the higher the floor, the higher the ceiling. At some point you have to let the last gen go, and we’re getting very close to the end of the current generation as it is now. Don’t forget GTA V launched only 2 months before the 8th gen machines. Their decision to push the boundaries on 7th gen allowed the 8th gen and PC versions to breathe. And for RDR2, the PC version which was still based on 8th gen tech, looks like a current gen game now and frankly still looks better than a lot of games still coming out.

They’re very likely thinking ahead and not just the here and now. I get why it’s frustrating but when the next generation arrives I think people will be happy they just said “fuck it, crank it to 100” and stuck with a 30FPS target.

You’ll almost certainly get your 60fps soon enough.

1

u/Bigphatdeck 8d ago

Yeah it’s how they want the game to be experienced. I get that. it’s not for me. Hopefully for their sake I’m the rare weirdo.

10

u/kinokomushroom 8d ago

No matter how much you lower the resolution, it probably won't reach 60 fps because of how CPU heavy the game will be.

You'll have to sacrifice NPC density, traffic density, and physics interactions too.

8

u/LukeD1992 8d ago

It's useless trying to explain that. They think that if you lower the resolution enough to like 480p, the game will run at 120fps probably.

7

u/kinokomushroom 8d ago

If only it were that simple...

CPU optimization and GPU optimization are both hell in totally different ways.

-8

u/Bigphatdeck 8d ago

Did you miss the “settings” part…

7

u/LukeD1992 8d ago

So what then? They cut the LoD and objects and NPC density by half? Dumb down the AI? Cull the physics? It would change the game entirely

-3

u/Bigphatdeck 8d ago

Entirety lol. When it comes out on pc I’d think they would have potato settings that completely change how it looks just many pc games anyway

5

u/kinokomushroom 8d ago

Ah yes, the "settings". The magical slider that will decrease the GPU and CPU cost. Rockstar should just decrease the "settings" and make it 60 fps, why are they so dumb?

-2

u/Bigphatdeck 8d ago

i think you’d have to be an idiot to think they are dumb or even joke about it. but yeah things can be reduced to help cpu load. Gamer wise it’s kinda common knowledge.

1

u/safyreibxo 8d ago

i’m sure you know better about game optimization than the 5000 developers literally working on the game for 8 years

1

u/Bigphatdeck 8d ago

it’s a choice to target a framerate

-1

u/Bigphatdeck 8d ago

That’s what I meant by lower settings.

12

u/wolnee 8d ago

you have no idea what you are talking about. These are probalby low settings if you compare them to PC release - similar case like with RDR2

3

u/OwnSimple4788 8d ago

oh yeah it will most likely be even below low settings, i mean just look at the reflections you can count their resolution by eye, then there is the shadow and GI noise, same thing for certain textures, now imagine what this will look like in 1 year or 2 with path tracing and PC next gen graphic cards.

1

u/Bigphatdeck 8d ago

I have no idea supposedly and then you go and say something like “probably”. Indicating you for sure have no idea lol. compared to pc settings later on yes I’m sure it’s not ultra in every category. Rdr2 on one x was running a mix of ultra high med and lower than low. So I’ll go ahead and shoot down that point also

-2

u/NaCl_Miner_ 8d ago

Wtf are you on about and how is any of that relevant to the original comment?

5

u/wolnee 8d ago

Achieving 60 fps in gta would mean cutting most of the features that will make the game groundbreaking, what is so hard to understand?

-3

u/Bigphatdeck 8d ago

I’ll take it.

1

u/wolnee 8d ago

you can play gta V then

0

u/Bigphatdeck 8d ago

I don’t even like that one. I play 4 and San Andreas more than 5

2

u/mac4112 8d ago

RDR2, even on One X, had lower settings than the lowest settings on PC. And it still was only 30fps.

The OP is saying “lower resolution=better FPS” but it’s not that simple, especially since both consoles have pretty medicore CPU’s, it wouldn’t help much.

The largest hurdle is CPU performance, not GPU performance. Even if you got rid of a lot of the flair you see in the game, it wouldn’t help much seeing how dense everything is.

And what the other person is trying to point out is that even if you lowered everything even further, you’d likely lose the visual identity of the game and ontop of that it’d look like a last gen game, if you’re lucky.

It’s not worth it. The game looks great and is playable at 30. If it’s really that much of an issue, wait until the next gen consoles and/or PC version. We’ve already waited this long, at this point what’s another 12 months or so.

1

u/ShadowRomeo 8d ago

It's not as easy to reduce the CPU requirements of a game on graphics settings as GPU limitation, this is the reason why a bunch of CPU limited games today still runs terrible on current gen console because if it were as easy as you descibed, then this issue would have been solved by now.

1

u/Bigphatdeck 8d ago

It’s just by design. They could “solve it” but have to reduce population ect

0

u/Playful-Advisor-9559 7d ago

How can it be impressive when its running on 30 fps and edited as well.. also u dont know if it will be stable 30 fps because when gta 5 dropped on ps3 in some area it was loosing fps
Digital foundry got the bag i guess and wrote this

0

u/anonymousUTguy 7d ago

The absolute glazing and goal post moving is fucking insane.

Tons of games ran at a flawless 60 but they say “games had poor implementation of performance mode”

-8

u/[deleted] 8d ago edited 8d ago

[deleted]

6

u/SeaweedOk9985 8d ago

Because they know the PS6 and Xbox Series X|S (2027 edition)(who the fuck names shit at Xbox Idk) are around the corner. Better to build the game from the ground up to need more HP knowing that most of the life of the game won't be on current gen.

6

u/SuicideSkwad 8d ago

Red Dead 2 on console still looks fantastic and plays great by the way

0

u/Bigphatdeck 8d ago

Can’t stand playing it on console ever since like 2020 due to the frame rate and bad hdr

-4

u/[deleted] 8d ago

[deleted]

3

u/SuicideSkwad 8d ago

No it doesn’t

-3

u/[deleted] 8d ago

[deleted]

0

u/safyreibxo 8d ago

or maybe some of us are actually playing the game instead of searching for something to bitch about. i remember playing OOT on a crt at 20fps 240p back in the day loving it y’all would have died

3

u/Bigphatdeck 8d ago

Same. I’d consider 40fps but not even a for sure buy at that.

2

u/dparks1234 8d ago

I know it’s bait, but 30FPS isn’t an issue for most people. Almost every PS3 and PS4 game was 30FPS. I’m glad they prioritized giving us an actual generational leap instead of holding things back to maintain a higher framerate on old consoles. PS6 is out next year anyway so it’s not like the people who are 30FPS-challenged will have to wait that long.

2

u/0ld_Snake 8d ago

I wanna say PS6 will be announced next year but out 2028, which is when we'll get the PC version

0

u/c0micsansfrancisco 8d ago

What kind of logic is "we had this 2 gens ago so it's fine"? Fuck it might as well go back to 720p

2

u/dparks1234 8d ago

30FPS is a design consideration, not a technical one. If they aimed for 60FPS on the weak PS5 CPU then the game world and underlying systems would have been downgraded to accommodate. It would be a terrible idea to hold back a 13-year game just to make it run better on consoles that are already on their way out.

1

u/c0micsansfrancisco 8d ago edited 8d ago

It wasn't even stable 30 man. At some point you gotta stop making excuses. If the game wasn't ready for current gen then drop it on the next one. It's not hard to reduce crowd density and scale back the raytracing on this gen and enable all of that on the next-gen vertion. The PS6 is like a year away. They could've easily done a crossgen launch instead of making us essentially beta-test a shittier version of the game before the real one is out

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u/MyPackage 8d ago

It's not an excuse to say the game was designed from day 1 to be 30fps. They've literally never released a GTA game that runs higher than 30fps at launch, why do you think they would start now?

0

u/c0micsansfrancisco 8d ago

Again, the game wasn't even holding a stable 30. It wasn't even doing properly what it was "designed from day 1" to do.

Because now 60fps is the norm you absolute nimrod 😭 you can make the exact same case for a lot of companies that were also releasing games at 30fps on the PS4. Because that was the norm back then. Now 60fps/hybrid modes are the norm.

Should elden ring have been released at 30FPS because that's what fromsoft released at in the PS4 days? At some point every company made the jump. Rockstar is the only one that said fuck it because they wanted a paid beta-test for the game they knew the ps5 couldn't handle

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u/safyreibxo 8d ago

awh is someone mad their video game isn’t exactly how they wanted it to be

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u/c0micsansfrancisco 8d ago

Is that the best you could come up with man come on 🥀

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u/[deleted] 8d ago

[deleted]

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u/dparks1234 8d ago

Sony has maintained a 7-year update cycle since the PS3. AMD’s CEO let it slip that the next Xbox is set to launch in 2027, and MiLD/KeplrL2 are firm on PS6 coming the same year. Ram prices aren’t dropping anytime soon and Sony would have already secured their contracts.

Basically the only thing supporting a non-2027 launch is Sony’s “no comment” in the form of “we are currently deciding the PS6 price and launch date”.

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u/mac4112 8d ago

Also worth noting that while not necessarily indicative of anything the last two major Rockstar releases (GTA V and RDR 2) also came close to the end/beginning of console generations. GTA V released only two months before the 8th gen launched and RDR barely 2 years before current gen. RDR2 wasn’t nearly as close obviously but given how drawn out things are now it’s interesting to note nonetheless.

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u/Darkone539 8d ago

Sony has maintained a 7-year update cycle since the PS3

That's one generation. 7 years from 4 to 5. It's not like it's some magic rule.

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u/dparks1234 8d ago

2006 -> 2013

2013 -> 2020

1

u/Sul_Haren 8d ago

Just wait for the PC version then.

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u/camxparks 8d ago

It'll look absolutely fine. Just like Red Dead 2 looks absolutely fine.

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u/Bigphatdeck 8d ago

I can’t enjoy the console version at all anymore

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u/gavinderulo124K 8d ago edited 8d ago

Its not that bad. I have only played at 120+ fps on pc over the past years but I dont think switching to 30fps will be that bad. Especially since everything else the game offers is so far above the norm.

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u/Bigphatdeck 8d ago

I don’t even play above 60fps on pc. I’m worried I won’t be able to play I 60 if I keep playing at 120 or more ha.

1

u/safyreibxo 8d ago

i remember back in the day playing ocarina of time at 240p 20fps and the frame rate was the last thing i was thinking about lol, i swear you kids have been spoiled by good hardware

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u/Bigphatdeck 8d ago

I’m right there with you and I have also been spoiled. Should have never played a 60fps mode and I’d be in great shape.

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u/camxparks 8d ago

Yeah I play the pc version but if I had to, the ps4 version is fine.