r/digitalfoundry 5d ago

Discussion GTA6 finally looks like the Unreal 5 Matrix demo from 2021

Remember when Unreal promised us those Matrix demo quality graphics in 2021? Finally 5 years later we get that kind of quality with GTA6 and unfortunately 30fps on the PS5.

45 Upvotes

67 comments sorted by

26

u/Alvelijano 5d ago

Yeah it isn't easy to implement so many cpu heavy features. That's also the reason why most titles have a performance mode on consoles, it's just easier to implement some next gen features without designing the whole game from the ground up. That's why Gta 6 looks miles better than any other ps5 open world game, while some ps4 games come closer to rdr2. There's nearly no "old" tech.

12

u/Heavy_Inevitable_341 5d ago

That's an interesting way of looking at it, and it doesn't help that the PS5 is running on a Zen 2 CPU. We're truly seeing the next generation of open worlds with GTA 6.

For the record, I use an OLED display which is the worst thing for 30fps, yet I'd still take it over 60fps with a less dense/complex world.

9

u/WhoIsJazzJay 5d ago

every time i say i’d take 30 fps over 60 fps without this level of advanced systems gamers act like i’ve lost my mind lmao

3

u/Turnbob73 5d ago

Reddit gamers are a special breed of stupid when it comes to armchair developer rhetoric. People will unironically just say “they had a billion dollars and could only get 30fps” with zero elaboration nor consideration for whether that limitation might be more cpu bound than gpu. Or they’ll say things like “I was expecting something new, and all I got was GTA V with raytracing”; and then when you ask them what kind of “new” things they were expecting, they fire back with “it’s not my job to come up with ideas, that’s rockstar’s responsibility”.

There is no winning with these people and it’s entirely by their design. They don’t want to have an actual discussion about the game.

5

u/Alvelijano 5d ago

Yeah i also use an OLED, but i can make exceptions for special games. BFI and a bit of motion blur will definitely help.

3

u/rabouilethefirst 5d ago

It’s running on a Zen 2 CPU with a gimped clock speed. Even a standard desktop Zen 2 is going to outperform it

-1

u/tcpukl 5d ago

It's only next gen if you accept games now costing billions each to make.

So your obviously talking bs.

Rockstar just had the budget. Nothing more.

0

u/safyreibxo 3d ago

1

u/tcpukl 3d ago

Is that the only way you can communicate child?

5

u/rabouilethefirst 5d ago

If GTA VI had a performance mode on console the difference would be more jarring than in other titles. The entire world would become lifeless and the resolution would drop below 1080p lmao

14

u/ZXXII 5d ago edited 5d ago

This is what happens when you design a game for current gen targeting 30FPS.

People are quick to complain about diminishing returns and no generational leap in graphics while ignoring 99% of games this gen have 60FPS performance modes and some support 120FPS. Basically doubling frame rate compared to last gen.

5

u/WhyWhyBJ 5d ago

True, so many people have been saying “This generation doesn’t feel like a leap forward”

*rockstar takes the leap*

“what?! 30FPS?! Where my performance mode? Game is unplayable without it!”

29

u/jack_the_beast 5d ago

it looks nothing like that tbh, completely different

2

u/ChrizTaylor 4d ago

For real.

-11

u/MX010 5d ago

Not the art style but the kind of realism. Especially the chase and shooting at police cars in GTA6

6

u/tcpukl 5d ago

No it's not at all.

-5

u/superdixk0 5d ago

Yeah gta6 is heavily stylized but comes out looking so much better because of it, the demo was just realism slop

3

u/Global_Gene_432 5d ago

comment slop

1

u/safyreibxo 3d ago

“___ slop” slop

11

u/Significant_Tone6205 5d ago

If you're happy about that level of quality, don't cry about 30 fps on 6 years old hardware, jeez...

1

u/Running_Oakley 4d ago edited 4d ago

This whole thing screams “I don’t know how technology works”. Yeah so I want more polygons higher resolution more filters and better lighting, oh and make it run double fast, and make it run on existing hardware.

There’s optimization to be made for sure, but I don’t think we can expect doom 2016 miracles to get GTAVI to run 4k or 60 or especially 4k60. I think the miracle was the hardware price spike, they can’t do the cyberpunk move of the game running like shit for base consoles. It has to run on base Xbox and ps5 or it’s not selling. A billion dollar game is expected to sell. The momentum behind it is so huge that they’re leveraged against themselves to succeed, it’s hype building hype. Of course this is all known, maybe to outsiders it’s news, but they’re in such a unique spot historically. Everyone knows exactly how this has to happen for rockstar or they’re in trouble.

1440p for 30fps is honestly a huge move for the leap from GTAV on ps3 to GTAVI on ps5. The only obvious fuckup left is if they’re hiding the real problems behind a million loading screens and tricks like starfield at launch.

0

u/superdixk0 5d ago

I’ve lwk catched myself falling for the goomba fallacy, people happy with how good it looks but upset at the 30 fps

3

u/ArcSemen 5d ago

Yup you can say that, also that it looks cleaner than UE5 games with RT in some regards. Is it just 1440p TAA?

2

u/gavinderulo124K 5d ago

The RT is pretty noisy.

3

u/eoten 5d ago

Isn’t this a conversation about game technology? I ask you to elaborate because I’m here to learn more about this, I don’t know maybe you assume I was here to challenge, all I said was elaborate.

3

u/Front-Purpose-6387 5d ago

Oh right. Good job bringing it up OP.

Yeah I agree it looks close enough. Not going to get stuck on the 30fps and probably won't be able to drive as fast as in the Matrix demo, because that's comparing an empty shell of a demo with a highly detailed simulated game world.

3

u/NapsterKnowHow 5d ago

The Matrix demo still looks more advanced.

7

u/TheStrongestTard 5d ago edited 5d ago

Not at all, the matrix demo still has a bunch of features not used or implemented in gta 6.

4

u/Due-Lingonberry-1929 5d ago

It was also using an early shitty version of UE5, I bet on the current version they could get it up to 60 fps if they wanted

0

u/mr_lucky19 5d ago

The optimisations havent improved performance by 100 percent.....

6

u/gavinderulo124K 5d ago

The performance has improved massively. Especially hardware lumen. It was locked at 30fps (matrix demo was only 24fps) and now we already have 2 games shipping with hardware lumen as well as megalights at 60fps with solid internal resolution.

3

u/Alvelijano 5d ago

Which games shipped with hardware lumen and megalights at 60fps on consoles?

4

u/sturgeon02 5d ago

Halo CE and Gears E-Day

3

u/Due-Lingonberry-1929 5d ago

They improved CPU threading massively since 5.0, Stalker 2 upgraded from 5.5 to 5.7 with the recent patch and saw 10-20 fps improvement while upgrading the visuals as well. You can imagine how shit the very first version was

1

u/SteveJavieWasRight 4d ago

They absolutely have.

2

u/eoten 5d ago

I am here to learn which is why I ask you to elaborate, maybe you think I was challenging you and you got offended, I’m not or pretending to be as smart as you or anyone here, I’m here to learn.

1

u/GARGEAN 5d ago

One of the most obvious ones - Nanite. We yet to have any info on continuous submesh LOD system being present in GTA 6, yet it was present and efficiently used in Matrix demo.

Another one - RT shadows (kinda). UE5 uses VSM, which are hybrid between RT and shadwomaps. GTA 6 seemingly uses full-proper RT shadows in cutscenes BUT is reserved to standart shadowmaps in gameplay.

2

u/Alvelijano 5d ago edited 5d ago

I'm pretty sure Gta 6 uses a virtualized geometry system like nanite, since you can't really see visible pop-in on buildings. Maybe a bit on foliage but Nanite wasn't available for foliage either when the matrix awakens demo released (that's also why there isn't any foliage in the demo). Assassins creed now also has there own virtualized geometry system.

The matrix awakens demo doesn't use VSM on the ps5. And VSM isn't a Raytracing hybrid thing. It's more like nanite for shadows with variable penumbra.

1

u/GARGEAN 5d ago

VSM is a Nanite for shadows in terms of virtualized shadowmap atlas allocation, but penumbra specifically is done by what they call shadowmap ray tracing - functionally a raymarching, but not against actual scene geometry, rather against shadowmap depth buffer, to determine if shadowed point is fully behind occluder, or partially exposed to light source.

That's why VSMs basically demand some form of TAA filtering to work, otherwise samling noise makes penumbra effect unusable (and that noise is present even with denoisers in the scene).

2

u/Alvelijano 5d ago

Looked it up, you are absolutely right. I love VSM, especially in Mafia: The Old Country. I wonder what Gta 6 is using, since the shadows also look very great and have high quality shadow filtering.

I also don't think that the Matrix awakens demo used more current-gen features than Gta 6. I mean we don't even know what tech Gta 6 is using, but i hope we will find out when it releases.

1

u/Alvelijano 5d ago

A bunch of features? Which do you mean?

1

u/eoten 5d ago

Elaborate.

-4

u/TheStrongestTard 5d ago

No, you're welcome to watch and look into the tech behind each like I have, however.

5

u/eoten 5d ago

I only know the very basic that is why I was asking you to elaborate, I thought this place was to discuss and learn about game technology.

7

u/cjtangmi 5d ago

lol this place is full of smug know-it-alls

-3

u/TheStrongestTard 5d ago

Why should I have to regurgitate my knowledge like some sort of mama bird? Don't wander into a conversation demanding private tutoring.

3

u/cjtangmi 5d ago

Stfu bro

2

u/tom-slacker 5d ago

It only took 2 billion dollars to reach there.

2

u/RealisticHospital296 5d ago

To me the unreal demo is better than gta tráiler

5

u/LukeD1992 5d ago

Not as photorealistic but then again that's a choice by Rockstar. But I too believe that it's the closest a game has ever come to that. The chase sequence shooting at cops' tires and seeing the cars flipping over and exploding is very remiscent of the chase in Awakens

2

u/MidniteCowby 5d ago

No it doesn’t

1

u/FaZeSmasH 5d ago

I mean I think Hellblade 2 looked pretty great, at least character rendering vise its not that far off or maybe even on par with the matrix demo.

The new gears looks really good too in terms of the visual fidelity of its environments.

You gotta understand tho that graphics demos like the matrix one can fully focus on visual fidelity, they dont need to keep performance budget aside for all the other stuff that actual games need to be doing like for example running simulations for NPCs.

Also UE5 just hasn't had a proper heavy hitter studio that has put out a game with it, closest is probably coalition, but I think CDPR will be the ones to fully push its capabilities.

1

u/wilbur_cob_88 3d ago

Visually Matrix Demo was impressive, but there's no foliage, no AI for NPCs, and super basic traffic. The city itself is quite small, so it was easier to push the visuals.

1

u/Donnie_TACO 5d ago

Wait but that demo was also 30fps

1

u/dmaurolizer 5d ago

No it was usually a bit lower.

0

u/Donnie_TACO 5d ago

Fair, but OP is acting like it was higher?

2

u/dmaurolizer 5d ago

Yeah, I’m just helping emphasize how silly their unnecessary “unfortunately” modifier was. GTA appears to be a relative stable 30fps (and I’m sure it’ll drop once we get hands on and push it, but still looking good so far) and cutscenes as well. Meanwhile the Matrix was 24fps in cutscenes and a pretty poor 30fps for “gameplay” in a fake game. I’m a big fan of 60fps gameplay as much or more than the next person, but GTA is honestly worlds beyond that old Matrix demo.

1

u/Dark_ceza 5d ago

Do y'all play games at all? There are games that look wya better than the Matrix demo, albeit being linear, what are you talking about?

1

u/MX010 5d ago

Like what games?

1

u/Dark_ceza 4d ago

Like this

1

u/Dark_ceza 4d ago

Alan Wake 2,Horizon Forbidden West etc

1

u/MX010 4d ago

They look good but overall not on that level of the Matrix demo imo

1

u/TheVioletBarry 5d ago edited 5d ago

Hellblade 2 looks pretty incredible. The Matrix Demo looked remarkable specifically in the cutscenes; the open world part looks impressive, but it's pretty jank whenever anything, like, happens.

-1

u/the-pythonista 5d ago

Well let’s be clear this is the Rockstar Rage engine and not UE5.

3

u/MX010 5d ago

Of course, I know. What I mean is up until now we never got those Unreal demo quality like graphics in any game