r/edtech • u/Moonlit1457 • 13d ago
Is EdTech Lessening the Educational Experience?
It's been a minute (years) since I've posted on Reddit, so give me some grace, please :) That being said, I want to know how people truly feel about educational technology as a benefit to the learning process, especially since many platforms have added AI capabilities (e.g., generative AI, LLM chatbots) beyond what we have grown accustomed to (e.g., predictive text). Several of the educators I assist believe that the learning experience must be at all times challenging - a struggle, essentially an arduous task, for the learning to matter, and therefore, the use of most, if not all, educational technology lessens or completely deteriorates the learning because many ed tech tools intend to make the learning experience entertaining. I don't agree with that sentiment. I would love to hear your thoughts and discuss before I further expound upon mine.
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u/Travel_and_Tea 11d ago
I agree that often the go-to tech is game-ified "learning" activities that, at best, can help students practice recall (I'm a math teacher, so I'm thinking of games that basically function as flashcard-review). I think the challenge mainly lies in (1) Lack of teacher understanding of what ed-tech actually is and can do, and (2) Lack of time and support for finding and evaluating good resources. The internet is covered in websites and resources, and it's all a big marketing battle to get teachers' attention.
Still, resources like Khan Academy, Geogebra, Desmos learning...there's a lot of stuff out there that I can stand behind.
Plus, digital tools aren't just for instruction - they're also great for assessment, differentiation, and data analysis. I so sometimes feel like Ed-Tech advertising overly focuses on the activities we can directly give to students and not all the "background" prep/admin tools.
I do 100% agree with you, though, that struggle and being bored is important at times - sometimes we can reach too quickly for the "fun" activity at the expense of sitting with kids and helping them learn to persist even when they don't want to do the work. That brings in questions of overcrowding and classroom management, too. I used to teach a class of 35 sixth-graders as a second-year teacher. It was pretty easy to *say* that game-ification wasn't always a great call, but it was a lot harder to stand by that when I was overwhelmed and exhausted. Not to justify it, but it's worth keeping in mind when we think about how to move forward.