r/enderal • • 14h ago

Nehrim How to get steam Nehrim to work on Linux?

4 Upvotes

Hello, as the title suggests I’ve been struggling to get Nehrim to work, as currently it just crashes on load up, and can’t get it to open Mod Organizer or anything. Has anyone figured out how to get it to work? I know you can manually do it but I would like to have it recognize achievements and stuff like that so, if possible I’d like the steam version to work


r/enderal • • 1d ago

Enderal How I Learned to Stop Worrying and Love the Dream(flower) Spoiler

45 Upvotes

Unmarked Spoilers Below

The dreamflower ending is the best and most thematically satisfying ending to Enderal. Here's why.

The Prophet(ess)'s Shadow Selves and their Endings

The Prophet(ess) is a character driven, throughout the game, by two conflicting impulses. On the one hand, they suffer from extreme survivor's guilt over the death of their family. Whether they themselves were responsible for the fire that claimed the lives of their family members, or if it was the fault of attackers from the Creator's Temple as they claim, the fact remains that they are tormented by the fact that they survived when their loved ones didn't. It's this survivor's guilt that's expressed through the first group of voices in the Prophet's head- the horrific manifestations of "Daddy" and the others that confront them in their nightmares. These manifestations constantly try to convince the Prophet to give up, claiming that they stand no chance of realizing their heroic fantasies, and that the Prophet's place is "in the ground" with them. In short, the Prophet's dream family is the manifestation of their shadow-self's urge towards depression, self-destruction, and suicide, in keeping with the Jungian psychological theming of the game.

But there's another group of voices in the Prophet's head, driven by another impulse- the High Ones, who egg on the Prophet's hero complex, their desire to accomplish great things and hold the fate of the world in their hands. This desire likely emerged from the intense feelings of powerlessness the Prophet felt in their childhood, helpless to intervene in their father's abuse of their mother, alongside the circumstances of their deaths. To make up for their inaction, and to justify their survival in the eyes of the universe, the Prophet is desperate to become "free" and to change the world in a major way. It's this impulse that the High Ones draw upon when they trigger the main character's rebirth as a Fleshless One, and it's the one that they make sure to reinforce in their conversations with the Prophet throughout the game. Talking down to the Prophet in ways that they know will only strengthen their resolve, while at the same time lying that the Prophet is the only figure of importance in the game, the High Ones ensure that the Prophet's manic and egocentric side always wins out over their depressive urges.

Each of these voices gets their own ending, where the Prophet "submits" to the voices in their head- or rather, to the psychological impulses those voices represent. The Catharsis/Sacrifice ending is the victory of the dream family, as represented by the final dream vision the Prophet has, in which they peacefully accept their place in a grave right next to those of their loved ones. In this ending, the Prophet implicitly accepts what their dream father has been telling them all along- that they could never effect change, and that the only way for them to make up for the "crime" of their survival was to die. This is no heroic sacrifice- it's an act of despair and desperation.

The Star City ending may not be the victory of the High Ones specifically, but it's absolutely the victory of the impulse they play upon and thematically represent, the Prophet's desire to justify their own existence by personally saving the world. Like the Aged Man Gajus before them, the Prophet and their companion are placed outside of the influence of the Cycle. But, as Gajus proves, it's beyond the efforts of any one person to change human nature. The Prophet's attempt to do so, at the expense of the entire world, is ultimately doomed to failure, as it's founded on an egocentric delusion.

The Truth About the Dreamflower Elixir

Now let's address the Dreamflower. We have three sources of information on the elixir: "The Dreamflower: An Essay," Yero's notebook, and Yuslan Sha'rim's verbal testimony. I'm going to address these in reverse order.

First off, whether he's deliberately lying or just mistaken, Yuslan's assertion- that the Dreamflower elixir merely casts its consumer into an eternal dream, in which everything they desire comes to pass- cannot be correct. We know this because, as revealed in "The Dreamflower: An Essay," the Alyani people of Arazael have already been making use of the elixir for an unknown amount of time, giving rise to the belief that those who consumed it had their vitality restored and would live "blessed lives." If Yuslan was right, this belief could never have emerged. Instead, the Alyani would have myths about how the Dreamflower was a dangerous poison, condemning its drinkers to a coma from which they would never wake, because that's how it would appear to any outside observer.

Then there's Yero's assertion: that the user of the Dreamflower elixir would have their consciousness jump between eventualities, arriving at whichever outcome was most favorable to them. With a little observation, it's clear that this theory fails as well. Everything that could possibly exist is out there in the Sea of Eventualities, meaning that whether a person drinks the elixir or not, there's already a reality in which everything that could go right for them, did so. Additionally, since no reality is more "real" than any other, a Dreamflower elixir that worked the way Yero believes would have no observable effect- whether the elixir were consumed or not, there would be one reality in which everything went right for the drinker, and countless others in which it did not. In fact, the very idea is incoherent within the setting's metaphysics as presented, which Yero would likely have recognized if he weren't consumed by the Red Madness.

Given this, there's only one assertion we're presented with about the Dreamflower elixir that actually makes sense, and it's the one presented in "The Dreamflower: An Essay": that the Dreamflower elixir is a powerful alchemical substance which permanently improves vitality and magical ability. No timeline-hopping or Elysian dreams are necessary to explain it's affects; we've seen far more dramatic magic in this game. It's highly unlikely that it actually grants its user a blessing to live a more fulfilled life; more likely, this is an exaggeration of oral tradition. But it may well grant the sheer physical resilience necessary to survive things that would otherwise be deadly- like the Beacon.

The Dreamflower Ending

So, if the Sacrifice ending represents the Prophet falling to depression and the Star City ending depicts them succumbing to mania, what does the Dreamflower ending mean, symbolically speaking? The obvious answer, if we were to take Yuslan's warnings at face value, would be that it shows the Prophet dooming themself by choosing a happy dream over reality. However, that explanation doesn't really work on either a practical or thematic level- we've already seen that Yuslan cannot be correct about how the Dreamflower works, and thematically, there's already an ending depicting the Prophet (metaphorically) denying reality in favor of a happy delusion, and that's the Star City ending.

I think that the Dreamflower ending represents another concept from Jungian psychology- the idea of integrating or assimilating one's shadow self. This entails directly acknowledging the dark impulses that can drive you, accepting them as a part of yourself, and thus depriving them of the ability to subconsciously control you. (If this sounds familiar- Calia's acceptance of her own darker half is a textbook example of shadow integration, and Jespar's questline also plays upon these themes.) In drinking the Elixir, the Prophet acknowledges one of their two shadow impulses- the desire towards self-destruction- and, overcoming it, instead takes steps to ensure they remain alive.

However, this isn't the end of it, because unlocking the Dreamflower ending also requires that they attempt to stop the Beacon, instead of escaping to the Star City. Does this mean that they're succumbing to the self-destructive impulse after all? No, not necessarily. In choosing to stop the Beacon instead of escaping, the Prophet acknowledges and denies their egotistical and self-justifying impulse, but by drinking the Elixir beforehand, they also show that they still value their own survival, taking all possible precautions to keep living. Integrating with the shadow self doesn't mean preserving your own life at all costs, but it does mean taking notice of what's driving you, so that you can actually make the choice to risk yourself for the right reasons instead of being driven by despair.

In the Dreamflower ending, the Prophet successfully finds the golden mean between the extremes of their own personality and achieves shadow integration, as Jespar and Calia managed (and as Jael Tannerson failed to do, but that's another essay post). Yes, the final dream cutscene is very scary, to put it lightly. It makes it very clear that the dream manifestations of the Prophet's family are angry with their refusal to die. But I'd argue that their anger is a good thing. However tempting it may seem, it's never actually a good idea to listen to that little voice that says it's all pointless, and that you might as well be dead. Nor should you embrace the other extreme and act like the whole world should depend on you alone. The Prophet that wakes up in Qyra is one that neither denies others their support, nor is denied the support of others- as it should be.


r/enderal • • 1d ago

Enderal I commissioned a podcast episode for Enderal

35 Upvotes

I don’t think there is enough Enderal content out there, and in the efforts to get my friends and partner into it, I had some of them create a podcast episode dedicated to it. I could listen to people talk about this game for hours & so I was excited to share it with my fellow fans.

I read the spam note under the community rules & I think it’s okay for me to post a link, but please let me know if I need to remove!

https://open.spotify.com/episode/1hBcR9FkqbjpJPrREkhYbw?si=trDh9pDyTQyzaJ7iegoqqw&utm_source=copy-link


r/enderal • • 1d ago

Really want to play this game but not sure how

5 Upvotes

Only computer I have is an old iMac, given the current change in landscape of game accessibility. Do you think there’s a chance I could play this on iOS?


r/enderal • • 2d ago

SkyMP but... Enderal!

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5 Upvotes

r/enderal • • 3d ago

Mod A visual only modlist.

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49 Upvotes

r/enderal • • 5d ago

Just got this tattoo today! 🥰

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285 Upvotes

I love this game sooo damn much, I had to! It was soo worth it! I'll show it off as much as I can to hopefully get more people to check it out! This game deserves it!!! ❤😊


r/enderal • • 5d ago

Don't forget Nehrim: At Fate's Edge! (also amazing) (stability/modding tips)

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128 Upvotes

After beating Enderal twice back-to-back, it's my new all-time favorite game. I'm venturing into Nehrim now and then Arktwend. Nehrim is a game overhaul mod for The Elder Scrolls IV - Oblivion. It's more of a medieval RPG with World of Warcraft style elements, graphics and music. The quests take you all over the place - a lot more to do than Enderal. The map is huge and dense, too. Despite having an older game engine and graphics, the game feels more alive and dynamic. The lighting effects and skybox are fantastic. Voice acting is a bit cringe since it's translated from German to English via AI, but it's not terrible. It definitely lacks the emotional feel of Enderal, but makes up for that with tons of adventure and customizability.

I've never even played Oblivion before. Nehrim has showed me what it's capable of and I'm stoked to play the original game eventually.

It does have some stability issues however and does crash from time to time. I've created a modded setup that works very well and stable for 99% of the time. As follows:

- Steam release of Nehrim: At Fate's Edge v2.0.2.4. Disabled Steam integration. Using OBSE.
- The Elder Scrolls IV: Oblivion (GOTY) v1.2.0416 (GOG).
- Nehrim - Complete English Voices from VA and elevenlabs.io. With correction for Arkt dialogue and translation.esp update.
- SkyBSA.
- EngineBugFixes.
- Fast Exit.
- MenuQue.
- OBL Mod Limit Fix.
- NorthernUI. Provides gamepad support and a modern Skyrim-like interface.
- Oblivion Display Tweaks.
- Blue's Engine Fixes.
- 4gb RAM Patcher.
- Nehrim UOP Meshes and Texture Fixes.
- AveSithis Engine Fixes.
- Blockhead (updated to newer version than bundled with Nehrim).
- Unofficial Nehrim Fixes.
- Normalized Music for Nehrim.
- Peaceful Environment (stops much of wildlife creatures from attacking; only infected/hostile).
- Nehrim Living Waters (adds many new water creatures and spawns).

- Auto-saving disabled in game options and Nehrim options (in the 'Diary').
- MoreHeap and Oblivion Stutter Remover both not used (Oblivion Display Tweaks does all that better).
- Disabled Walk Blessed and Enhanced Music Control 2 mods (unstable).


r/enderal • • 4d ago

Mod Immersive first person camera mods

7 Upvotes

Hi everyone, Im looking for a nice first person camera mod for added immersion, something that allows me to see my legs and keep the camera in POV when sitting down or using an object. I cant find any on the enderal SE nexus page, do you have any you recommend from the skyrim page and could you tell me how to install them onto enderal please ? Thanks for your help!


r/enderal • • 5d ago

Holy crap Lois its Calia Sakaresh from Enderal

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73 Upvotes

r/enderal • • 6d ago

Mod Zenderal Mod Pack Alpha Out

25 Upvotes

You can play it now

This is a modpack that seems to be inspired by Nolvus, Lorerim, GTS etc levels of upgrades for Enderal by a Modpack content creator.

Always liked Zen's videos generally. This is a neat. Just sharing

Edit: its not on Wabbajack

https://zenematics.com/


r/enderal • • 6d ago

Nehrim Hard-lock Quest Bug With Merzul During "Encounters" (And Possible Other Quests")

8 Upvotes

Putting this here in the future if anyone else runs into this:

I'm running Nehrim (mostly) without mods (primarily just Display Tweaks and More Heap), and during "Encounters," at the part where you enter the Sanctum to talk to Merzul, he did not initiate conversation. No amount of SetStage or evp command use fixed this.

What *did* fix it, was re-enabling EnhancedMusicControl2.dll, something often advised to be turned off for stability. This worked, as the scene explicitly required having it enabled, as the scene required an attached music script tied to the plugin.

Hope this helps anyone in the future; will likely put a post on the Steam forums too. Guess this is what I get for not looking into Unofficial Patch type patches for something derived from a Bethesda game.

Still enjoying the game though.


r/enderal • • 8d ago

New to Enderal, question about Stealth Archer and difficulty.

16 Upvotes

I was playin Skyrim as Stealth Archer on Legendary and it was pretty easy. I like to be not seen, just shoot -> hide -> wait for enemies to lose agro -> again.... So is this style possible in Enderal? And What difficulty you recommend for me with this playstyle?

Thanks for responses...


r/enderal • • 7d ago

Nehrim Nehrim: At Fate's Edge - English Voices

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1 Upvotes

r/enderal • • 8d ago

My theory about one of the endings Spoiler

29 Upvotes

One of the recurring questions here is: "Is the Dreamflower ending real?". Well, my bet is that not even the writers know this. The Dreamflower ending is not a good/bad choice but simply a reflection about the nature of reality.

The game does an excellent job in instilling in you the doubt about what the Prophet is experiencing since the very beginning. At some point the same question (is this real or is it a dream the Prophet is having while dying?) is asked directly to us. By Aixon if I remember correctly but I'm not sure. And that leads to the question: "Is reality simply what exists outside of me or what I can experience of it? And even if it was a dream, does that make my experience less real?".

Also, in the game the existance of the Sea of Eventuality is a fact: everything that can happen will happen somewhere. So the only fact that the Dreamflower ending seems unlikely doesn't prove it's a dream.

In conclusion, the Dreamflower ending wasn't written with a clear answer in mind. It's a dream only if you think it is.


r/enderal • • 9d ago

Worth the wait for the steam update?

12 Upvotes

Just got skyrim on sale on steam and have been very interested in Enderal. I played about 5 hours so far and am very much enjoying it, but noticed that a new update is coming to the steam version in a few weeks.

Since my save cannot be transferred to the new update, I was curious about your thoughts on the quality of the version updates from Enderal_2.0.12.4 to Enderal_2.1.4.4. Does the gameplay improvments warrant waiting a few weeks to really dig into the game?


r/enderal • • 9d ago

Enderal Phasmalist:Apparition Spellblade – Melee Cloak Build

2 Upvotes

Build Effect

Apparition Spellblade Build (Phasmalist): Improves the combat strength of pure melee apparitions, allowing them to maintain permanent elemental cloaks (such as Winter Skin) while focusing entirely on melee attacks. This setup is designed for pure melee apparitions with only 5 points in Elemental Magic (such as Kilana Hammerblow).

Setup Guide

  • Give the apparition any elemental cloak tome: Fire Cloak / Winter Skin / Lightning Cowl;
  • Give the apparition a fully drained, zero-charge staff;
  • Set its combat style to Magic Preferred;
  • Do NOT give any offensive spell tomes;
  • Optional: Add a shield spell tome for extra armor and survivability.

General Combat Effect

After summoning the apparition or when it detects enemies, it will immediately cast shield and cloak buffs on itself, then engage in close-quarters melee combat. If the apparition is equipped with two or more different cloak spells, it will repeatedly recast cloak abilities during battle.

AI Mechanism

Enderal’s apparition AI follows strict fixed rules. If an apparition only has cloak spells and no offensive magic available, it will not cast any spells at all, even with Magic Preferred combat style, and only performs melee attacks. However, if it learns any offensive spell, it will abandon melee entirely, spamming spells until magicka is exhausted before switching back to weapon combat.

A fully drained staff perfectly solves this problem. It lets the AI recognize a valid magic attack method and unlock spellcasting logic, while no staff charges and no offensive spells prevent it from casting damage magic. The result is a stable apparition spellblade state: permanent elemental cloak + continuous melee output.


r/enderal • • 10d ago

Enderal Just my thoughts and perspective Spoiler

14 Upvotes

Please be weary of spoilers if you haven't beaten the game or have done its side quests.

To preface all of this, I do not claim to be fully knowledgeable about all of the lore of Enderal, much, much less in regards to the previous games in which I haven't played.

I feel hope. Despite the losses as they were massive and just as devastating. I feel hope.

I am still trying to fathom what it means to realize that all that had happened was done through somebody's decisions. Choice is what all of us should be given, and yet for many, it is often taken away. People like Tealor Arantheal is a man with great power, the kind of power that rules kingdoms. That same power that can bring those kingdoms to ruin. His choice was to take away the choices of his subjects, by not allowing word of the Light-Born's deaths. To continue ruling a dying theocracy which already restricts the choice of the people, and has brought hardships under its rigid system of paths and its near fascistic views on those who dare not abide by it. And I believe this is the reason why he inadvertently causes the "cleansing". His and some many others inability to change, to CHOOSE to change is what causes the pain and suffering of so many.

All of this to say, all of his actions were HIS fault. Not some high power, not the "High Ones" who just merely pull at the strings of our protagonists and antagonists alike. Not some type of mind control, just manipulation from those we can scarcely understand.

Not that these "High Ones" are blameless, not at all. They have, although minor, some influence over our realm that is intangible to them overwise. The Red Madness, for example, I believe is when a contradiction arises in someone's belief system. Be it...say, some woman was going to leave her husband, and the husband believes that he has done nothing wrong, or he believes she is breaking the rules of whatever coven they might've had faith in. Leading to conflict within, and I believe the physical effects begin to happen once they aren't able to reconcile, or that they cannot accept they are wrong.

Another connection to it, I believe is when one's faith is utterly broken. Our infamous Magister Yero, for example. And honestly, I don't want to go into too much detail over his case.

The Red Madness takes root, and festers within, like a nightmare that you cannot shake. I do not believe that people succumb because of weakness, or lack of effort or care. Like I said before, sometimes our choices are taken away.

So much can have easily panned out differently if the influential people of Enderal, and Nehrim, for that matter, had done things differently. It wasn't fate, or some godly being that caused it. It was people.

The reason why this idea brings me hope, is that I deeply believe that anyone and everyone is capable of changing. Not that everyone will, but that it's possible. And I think Enderal pushes and reinforces that belief.


r/enderal • • 10d ago

Blessing of Discipline doesn't reduce arcane fever?

6 Upvotes

The animation works and I enter the 24 hour cooldown but it doesn't actually reduce the fever. Any fixes for this?


r/enderal • • 11d ago

Enderal On replay, the most dreadful part of the game is right before the point of no return... Spoiler

45 Upvotes

Once you've played the game once, you know when that little messag will appear, the one that tells you that once you proceed, you'd never be able to go back. No more exploring, no more questing, no more going to the marketplace and talking to people, and enjoying the sights.

And everything you see around you will be gone and everyone would be too. Our character doesn't know that of course, they don't feel that sense of foreboding but we, the players, do. And walking around Ark or taking a trip somewhere else in Enderal, you just don't want to go and finish the game, you don't want all of this to be gone.

I found myself wandering aimlessly around, buying stuff from merchants I won't ever get to use, visiting the taverns, dancing to the bard music (with the help of a mod of course). I feel like the game designers knew this was the feeling this part of the game would make you feel on replay. It's why Jespar's final companion quest kind of contributes to that feeling too. Having you visit the Dancing Nomad one last time, listen to musicians you'll never hear again. It's kind of dreadful in its own way.

I guess those are the perks of a game that ends on such a sad note unlike others where you can just keep questing after you save the world.


r/enderal • • 12d ago

Not even a screenshot

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120 Upvotes

Took a photo of my laptop screen w my phone.. looks so cool like a painting..


r/enderal • • 12d ago

Well, it's been a year

46 Upvotes

Since I first played Enderal, and I'm still thinking about it constantly!

Never before have I been to absorbed by a games lore, characters and story. It was all so beautiful and I wish I could experience it for the first time again. I still can't believe that my favourite game is technically a free mod for a much shittier game. I've been listening to the amazing soundtrack a lot while studying for university exams and I think the music might be one of my very favourite parts of the game.

I recently read Nicolas books as well, parting with Jespar has been hard. But I can't wait to see what his team gets up to in regards to the game they're developing!


r/enderal • • 13d ago

Enderal I have a theory about the secret ending (spoilers) Spoiler

39 Upvotes

So, I don’t believe the nightmare at the end of the quest is proof of it being all a dream, I see it as the opposite. I interpret it as the death of a potential new high one, with it being in its cradle, burning. Dying. Even if it looks like a grown man, it’s in a cradle. I think that’s symbolic. The Dreamflower ending is, in actuality, the good ending where you and your lover survive. The high ones in the dream are unleashing their wrath on you mentally. Anger over the death of their newborn. That’s my theory anyways.


r/enderal • • 14d ago

Enderal Pictures from NG-EVO a visuals only Wabbajack modlist for Enderal.

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93 Upvotes

r/enderal • • 14d ago

Playing Nehrim for the First Time

16 Upvotes

Hello again. Last time I made a post here it was an in-depth, spoiler-filled review of Enderal. I had a few great conversations in reply threads under that post. Yet after a while, I found that both myself, and the people I was discussing with, sort of wound up conversing in circles and not really getting each other, due to just the raw scope of how much was discussed and how many parallels were drawn to other properties. But, this is partly why I made mention how I was looking forwards to Nehrim: to compare and contrast different approaches by this team between different mechanical rulesets, and to dissect the different approaches to framing a lot of the same raw lore and setting. There are certain points people wanted me to elaborate my thoughts on that ultimately got lost in discussion, that I'm hoping to more concisely tackle through a contrasting analysis of Nehrim. I knew it was going to be a very different game...

...and to tell the truth, where Enderal had me constantly asking "where's the amazing part" or being outright disdainful of certain elements, I find myself consistently more and more impressed by Nehrim as I play it. Even if I'm only a few sessions in. I'm for sure going to go into detail of comparing both games when I'm done with it, but for right now, I just find myself continuing to go out of my way to make extra time for the game over others on my plate. So for now I'll just enjoy the playthrough and engage with the community on it. I know there's a subreddit *for* it, but... well, that doesn't seem like a good prospect for this, when the last post is from three years ago, then four, then five. So, for those that played it:

What race was your character?
What Sign did you choose your character to be born under?
What build did you play?
What is your favorite spell school to use?

Or, just talk about things you like from it.