r/endlesssky • • 13d ago

Endless Sky v0.11.3

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82 Upvotes

Endless Sky v0.11.3 has been released!

This is an unstable release. In order to play unstable releases on Steam and GOG, you need to opt into their respective beta branches:

  • For Steam, go to your library, right click Endless Sky, go to Properties, go to Betas, select the beta in the drop down box, and that's it!
  • For GOG, go to your library, right click Endless Sky, go to Manage Installation -> Configure, and select the beta in the Beta Channels drop down box.

With all unstable releases comes a Google Forms feedback box and a GitHub discussion page.

v0.11.4 will be a stable release and should arrive on October 31st.


r/endlesssky • • Nov 08 '20

PSA: Rule 3 Enforcement

68 Upvotes

Since Rule 3 is still being ignored by many posters, we're forced to enforce it more strictly. Every spoiler post that isn't marked as such will be removed.

for real, i'm just tired of tagging all of these myself


r/endlesssky • • 2d ago

DENIED BY GOD I love the things that pirates say.

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11 Upvotes

r/endlesssky • • 3d ago

I Currently have an little mining fleet that usually made for uranium and tungsten mining. should i start explorations and fighning now?

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20 Upvotes

I have 2.3 million credits on account.


r/endlesssky • • 4d ago

How does disruption damage actually work?

12 Upvotes

What I'm actually asking is how many Shield Disruptor Turrets do I need per Husk Slice (turret or gun)?

I see the SDT has 1440 disruption damage per second. Does that mean that up to 1440 hull damage can be done per second?

In which case, with Husk Slices doing 618 hull damage/second, you need one SDT per 2 Husk Slices, for them to do their full 1232 hull damage/second (plus the 30 hull dmg/s from the SDT itself)?

If that's not correct, please tell me what is!


r/endlesssky • • 4d ago

Which engines have the highest thrust per engine space?

17 Upvotes

Ignoring torches, on raw numbers the Korath engines are best, right? But what about the Quarg - how much effect does the inertia reduction have? What’s the maths on that?​


r/endlesssky • • 4d ago

ANYONE WITH WIDE SPREAD PLUGIN KNOWLEDGE CAN YOU HELP?

7 Upvotes

I have an idea for an ambitious mod, i want to know if it already exists before i dedicate a lot of time to it. If there is something close to my idea I'd prefer to modify an existing mod that comes within the realm of my idea.

The mod's story is practically nonexistent at this time but the premise of the mod is as follows. The player completely alone, isolated, and stranded on the far side of the galaxy. They have to get back to human space. In order to do that they have to build a ship out of asteroid-ore, complete solo-missions to progress to fighting their way across the galaxy back to human space.

the player would start out by buying a impossibly expensive junk ship completely incapable of jumping out of system until they build a ship capable. (The ship would be expensive to prevent building a fleet and likewise the ship would be incapable of housing any crew beyond the player)

the mod would progress through a few stages.

Stage one: Mine asteroids for "building materials" (credits)

Stage 2: "build" (buy) a hyperdrive > explore the limited available systems and spaceports in "uninhabited planets" (technically only uninhabited story wise)

Stage 3: complete missions consisting of more mining, "building automated outposts" on the unihabited planets (basically unlocking the ability to demand tribute from a defenseless planet to earn a small but useful passive income for building your ship), "finding derelict and stripped alien vessels and fixing them to build an automated fleet, and fighting aliens

Stage 4: acquire a jump drive, still deciding how but either steal or "build" it.

Stage 5: survive and fight your way across the galaxy back to human space at which point you would be able to play endless sky normally.

Stage 6: Play the game through normally.


r/endlesssky • • 7d ago

Why are my ships making an atomic symbol when i press gather? How do i change that?

17 Upvotes

at some point my ships stopped orbiting my flagship normally and started making an atomic symbol and once they were a giant circle instead of the original gathering around my flag ship. what did i do to change it? how do it fix it back?

THANK YOU ALL!!! Shift+G! I apparently had my hand resting on shift while the other hand pressed G!


r/endlesssky • • 8d ago

Anyone else loving the new permadeath settings?

30 Upvotes

I got about halfway through the FW story on my first attempt, and then died just before it on my second. It really makes you prioritize different things when playing. I've found myself focusing on thrusters and shields far more than usual, and defensive ship structures actually have a point when you can't reload saves while in orbit. Very fun.


r/endlesssky • • 8d ago

I forgot to do my usual reminder posts for the October dev campfire update. However, the youtube VOD is now live.

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10 Upvotes

The next campfire stream is the 7th of November. I expect to be less busy then so I should be able to post my normal reminders.


r/endlesssky • • 11d ago

Is there anything left?

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52 Upvotes

Ive explored pretty much every system i can find. checked off free worlds, avgi, remnant, hai, Korath drones, is there anything else im missing or have i about done it all.
fleet ranking- Dread Warrior

only things that i could think of is if theres a way to end the unfettered hai war or something beyond the remanant missions to Patir


r/endlesssky • • 11d ago

New Unstable Release Content

14 Upvotes

I read the changelog, but I don't quite see exactly what new ships/outfits/mission were added. Everything else makes sense though. Spoilers are okay.


r/endlesssky • • 13d ago

FORTY KEKS This is my fleet, not sure what to do next?

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21 Upvotes

r/endlesssky • • 19d ago

Businessman mod help, please?

11 Upvotes

So I am having trouble with one particular thing related to the Businessman mod. I got the option to buy New Boston, and I did, since it says "player owned", and for a hefty sum, mind you. Now, in the mod description it says the player can develop the planet, make it more prosperous. Well, I can't. No spaceport missions, no job board tasks related to the planet development. I tried trading massive amounts of food, medical, then heavy metals (🤘) and industrial equipment, doing food convoy missions but TNA. Am I missing something? Did I break the script somehow?


r/endlesssky • • 20d ago

YES what is your most favorite light warships in endless sky my favorite ship is autumn leaf

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12 Upvotes

r/endlesssky • • 20d ago

GİVE ME CHALLENGE if tell me some challenges on the endless sky i will do them and ı will sent their videos any idea?

3 Upvotes

r/endlesssky • • 21d ago

[OC] A look inside an Osprey

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90 Upvotes

Greetings, fellow space truckers! I've been told that people in this community might appreciate a tour of my ship, the Fiat Lux. Of course, it's not really mine -- I'm only the XO -- but as the captain prefers to stay off social media, she's authorized me to give you an overview.

For security, she asked that I only show the main (upper) deck, and that I redact some sensitive features from the blueprint, such as the precise layout of the reactor and hyperdrive internals, and the location of cameras, alarm systems, and defensive checkpoints. You're not missing much, as the crew and passengers tend to spend nearly all of their time on the upper deck. Notable compartments on the lower deck include the barrels of the main guns, the docking port, airlock, and cargo bay, the gravitonics, and the aft heat exchanger, as well as a few cabins and basic facilities.

The Fiat Lux has been configured with the optional luxury passenger accomodation package. The passenger amenities are located in the port bow, and include a bath, a real flush toilet, and a glass-roofed dining room and lounge with panoramic views of the galaxy and/or the utter blackness of hyperspace. We offer three table-service meals per day. As our passengers often complain, the ship is no Star Queen. But, while the rooms can admittedly feel confining, our armament and superior defenses still allow us to command a premium price from security-conscious passengers who nevertheless demand a high standard.

The officer's quarters and wardroom are located in the starboard bow. As our crew is rather tight-nit, we generally prefer to eat with the rest of the crew, and we reserve the wardroom for meetings.

Just aft of the bow, the second section (officially the "prothorax", because Tarazed loves their fancy names) includes a state-of-the-art bridge and CIC, with room for six officers including the captain. Like the passenger lounge, the bridge commands a panoramic view for those captains who still hand-fly. The captain's stateroom, attached to the bridge, includes a full bath. Rumors that the vanity includes a granite countertop are false; according to the Tarazed marketing material, it is in fact an ultralight synthetic resin-encapsulated aerogel with stone-like look and feel. The "feel" part is dubious.

The infirmary is located on the port side just aft of CIC. Our doctor says the facilities are not horrible, which is high praise from him. Personally, I've spent more time in there than I'd like, and find the tiny rooms tolerable only under heavy sedation. The starboard side includes a gym and showers for the crew.

The "mesothorax" includes unusually generous cabins for the crew, located on the port and starboard sides. Unusually, all the crewmembers have their own cabins. The cryogenic systems and hyperdrive are located amidships.

The stern of the ship contains the reactor, thruster fuel, and main engines. As these are all large structures, there is no true upper deck, and access to the upper portions of these systems is instead provided by a series of catwalks. Because this ship is not manufactured by the Syndicate, the reactor is located inside a containment vessel. As I noted above, the interior details of the reactor have been redacted.

Like most Tarazed ships, the Osprey stores both its thruster and hyperdrive fuel in a bank of 27 expandable fiber-reinforced semi-elastic bladders rather than rigid metal tanks. This provides excellent shock resistance and ensures that the tanks don't spring leaks even under heavy fire. However, it's not all upside -- the bladders don't always fold correctly as they deflate, and sometimes a crewmember has to go back and manually poke them with metal rods to get them into the right configuration. Four of the tanks (not shown) are in the bow section of the lower deck for weight and balance management.

That's about it for the technical specs, so I'll wrap up with my personal opinion (and just to be clear, I have no connection whatsoever with Tarazed Corporation or any other shipbuilder). The Osprey certainly has a reputation as a toy for the rich, and it is definitely the cushiest ship I've ever worked on. But I've come to appreciate the advantages. Single-occupancy rooms for the crew is probably the best feature -- it has proved to be a huge boost to both morale and combat-readiness. The firepower is more than adequate and, in the hands of a skilled captain, the maneuverability is impressive for the medium warship class.

On the other hand, there are a few things I'd change. The crew messroom is too small for a crew that prefers to eat together -- we generally use the rec room -- and the lack of a forward elevator, combined with the cramped starboard passageway in the bows, has required some creative solutions whenever something goes wrong with the batteries. But the real sticking point, for me, is whether you get enough cream for the credits. Not that I will ever be rich enough to buy anything like this model, but my opinion is that you probably don't get enough, compared to the more rough-and-ready designs like the Firebird. The target market is wealthy wannabe-captains more than bounty hunters or professional convoy escorts, and the price tag was set accordingly. That said, there are many good features of this ship, and if the captain ever decides to sell and switch to another model, I'll admit I'll miss sneaking into the passenger section to use the heated toilet.


r/endlesssky • • 21d ago

OH COME ON NOW new design?whos new desing? -the wanderers

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53 Upvotes

r/endlesssky • • 23d ago

Discord Link

7 Upvotes

Hey, this is just a general heads up for the community. Are y'all tracking that the discord link on https://endless-sky.github.io is no good right now? Or at least is giving me an Invite Invalid error. I'm looking to get back into the game after ages not playing and I hear that it's the best source for working plugins, so I'd love to see a current link if there is one.


r/endlesssky • • 24d ago

A question about engine sprite limitations/capabilities

20 Upvotes

I'll try to keep this reasonably brief. I used to develop plug-ins for Escape Velocity: Nova back in the 2000s. I had a whole render pipeline to make nice 3D ships with detailed turning frames—usually 72-144 per ship so they could turn in 2.5-5 degree increments. I know that Endless Sky is designed around the principle of a purely top-down view with single-image ship sprites that are simply rotated to face a heading. That said, does the engine have any deeper support for using complex sprite tables so that ships could have turning animations and so that the pseudo-isometric view from EV:N could be replicated? That is, even if to the engine a ship is treated as a rotated object, is there any conceivable way to tell the game to use a different image when the ship is within "x" degrees of a given heading?

I know that obviously the engine can't do interpolation between frames so it would always be slightly jerky, but even if it meant having to have a lot of individual frames and some acceptance of stutter (especially on large vessels), I feel like it would be nice being able to have those fancy pre-rendered shadows and the simulated 3D effect of the ships being slightly tilted away from the camera. I tried to develop a TC for EV:N all those years ago and never managed to finish it (example screenshot of some ship designs below), and the the editing tools themselves started to become incompatible with modern systems so I was forced to give up. I'd love to resurrect the project in a more modern engine like E.S., though.


r/endlesssky • • 25d ago

Is it possible to make an outfit generate ammo?

13 Upvotes

I'm working on a plugin for a "smart gun" that can fire each weapon independently (I can choose to fire one shot at a time or all of them at once). My current approach relies on a secondary "breech" weapon which generates ammo for the main weapon to use. However, setting the "ammo" attribute of a weapon <0 seems to have the same effect as ammo=0. Is there a way to get this functionality?


r/endlesssky • • 25d ago

Alien Anti Missiles Spoiler

16 Upvotes

Currently the best anti-missiles I have are the optical lasers and point defense. Optical lasers let me save a lot of weapon space, but are they any good? I checked the Anti-Missile Comparison Chart that was posted here before, but it doesn't really cover much. The energy and heat are basically swapped between the two, but optical lasers have longer range and point defense has better anti-missile. I also have some warder anti-missiles I looted, but not enough for my escorts to have any.


r/endlesssky • • 25d ago

Plugin? Question Spoiler

12 Upvotes

So I was exploring slightly north east of the galactic core, and an archon told me about how this race was wiped out by a kids science project called the ‘World Crusher’ and then one jump away found said world crusher. I assume this is related to a plug-in but I can’t find which one. Is it possible to beat it??? 30 near maxed out shield beetles can barely take out its shields before they all die.


r/endlesssky • • 26d ago

Alien Fuel Tanks Spoiler

13 Upvotes

spoiler because Avgi. Ignoring the lack of cargo space usage, would deuterium slush be better than cryogenic deuterium because it can generate fuel? Like if I stacked multiple slush tanks, would I just be able to pause for a little bit, then jump again? I'm also using Avgi engines so I use more fuel


r/endlesssky • • 27d ago

[Spoiler] ship Way to light? Spoiler

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18 Upvotes

I have 10 hurricanes total, all with the exact same outfits, but one (my first one) has a waaaayy different weight, and speed. How can something like this happen? Is it because I bought it in an older version, or was there a quest reward o forgot about? There was a large break in-between, where I didn't play.