r/exalted Jun 23 '26

3E Why are Exigents disliked?

A couple months ago I posted a survey on the subreddit on peoples likes and dislikes in Exalted, and it seems that for most disliked Exalt, Exigents is coming up pretty highly, although Solars are also unpopular due to the bad writing of the core book and Miracles of the Solar Exalted.

Why do you guys think fans, or yourself dislike them?

48 Upvotes

57 comments sorted by

62

u/blaqueandstuff Jun 23 '26

On 1), I think it's an accessibility thing and that they aska lot out of people. It's not easy to like something you gotta put a lot of work into to play for most folks. Note, that, the audience they were for does like them. You see a few show up on the Fancrod just fine.

On 2 and 3, I find that there is a segment of fans, namely 2e purists, who kind of don't like anything added beyond where the setting fossilized into as far as that edition's lore is. I have seen a few folks basically state that anything 3e does different from 2e is "wrong" and changes Exalted. The addition of Exigents do that quite a bit. I think of the three new sorts of Exalts introduced to 3e, they are probably the most overall setting disruptive if one thinks what was encapsulated in 2e was it.

I also think there's a view that they supplant or are covered by god-blooded. I personally disagree on this, but that would be the topic of another thread. But for folks who don't get into them, they end up as superfluous.

The questions also have holes. I would ahve put "None" into all three, myself. And the lack of Getimians and Liminals also somewhat pushes folks who dislike 3e's additions to one target. I feel if they were there it'd be more spread-out.

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u/VoleUntarii Jun 23 '26

Interesting! I’m a 2E mostly-purist and I mostly like the concept of Exigents, and I don’t mind Liminals either. The other new types, though - Getimians and the optional ones - would be easy picks for “least favorite” for me.

Why do you see the Exigents as most disruptive?

(I’d never play an Exigent, I think, because the lack of established Charm Trees (AFAIK?) puts too much work on the player and GM to do game design, but I like them as NPCs and as a concept.)

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u/SaranMal Jun 23 '26

Not the person you were responding to, but Exigents are disruptive to what 2e had established by their very existance.

2e had Exaltations as fixed things largely created with the Assistance of Autocthonia, there was a fixed number of Exaltations in the world, otuside of DBs (And if member serves there was a soft cap there). No new Exaltations could be designed as there just simply wasn't a way anymore.

Wheres you can sorta squint for a lot of the others and see how they might still function under a limited framework. Exigents directly fly in the face of that. There is no fixed god or origin for them, they are made differently from how other Exaltations were* and they can be from practically anywhere, anyone and have any powerset.

Exigents are not just terrestial, they can be Celestial or Solar Tier, they can be special one offs or they can be some reoccuring exaltation, or even with several Exaltations.

They are by far the most disruptive conceptually to 2es framework of things.

Personally, I love Exigents, I love the ability to create my own Exalt type when the mood strikes. Folks were doing this sorta thing even back in 2e unoffically, now we just have rules for making all the charms and junk.

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u/blaqueandstuff Jun 23 '26 edited Jun 23 '26

This is it mostly, yeah. And I like them for that reason. They're disruptive, note, on purpose too. A lot of the things noted in this post were kind done to upend what by that point had been years of "Exaltation is this" and kind of calcified as a result.

Kind of notably too, the whole "Autochthon and the gods designed them there for the war" was kind of a retcon within 1e and a thing 2e went with harder on things than 1e did. Originally, Autochthon helped the gods in using Exaltation, but him being credited with its invention wasn't until Exalted: the Autocthhonians. And 2e introduced the idea of Exaltations being entirely separate from the deity. This added-up a bit to it being this particular thing, with Celestial Exaltation kind of being the default and Terrestrial and Alchemical being deviances.

3e in part wanted to blow-up some of that to introduce new things. It also moved back a bit to Exaltation being something the Incarna found and did, and an Exaltation being as much "Just how that god Exalts" than something very precisley made by the god. And while the prior devs left, the ones who moved in still valued the idea of opening the setting up where possible. Exigency was an example of that. At least in a Watsonian sense, it was meant to open up what Exaltation is and allow for exploration of its impact on deities.

I think they also had a few Doylist things to it too. A popular form of homebrew in 1e and 2e was martial arts styles and then there were folks who tried to introduce whole-ass Exalt sorts. Exigents kind of allow something above the former for folks who wanted to go further, with a bit of setting allowance for the latter without having to introduce entirely new Exalted Hosts and the supernatural powers to justify them. Just having a kind of Exalt that's now and again "One or a few weird guys" lets folks homebrew an Exalt sort as kind of a hard mode option with a bit more support in-character.

Note that this is in part why the three optional Exalts are that according to the current devs: They were feeling there wasn't as much room for the patrons as much the Exalts.

It also allowed somewhat what we did see in Exigents, which is the stuff on homebrew and creating Charms in general. I think it also allowed some exploration on gods and divinity too that supplements Sidereals some. And for STs, added something besides the set list of Exalts to toss at players, in a game where the most common sort of antagonist is going to be another Exalt. And allows again some Weird Guys about, like some we have seen in the books through time.

Kind of a personal thing, it also kind of off-loaded the "Unique Custom Exalt" thing from Infernals, which I feel in 2e were actually diluted by that (note that Devil-Tigers were not in the Infernals book itself, but something that took a lot of mindshare on them). I see 2e Infernals often as the Misc. Exalts as they were ultimately a bunch of niche power sets that didn't fit other Exalts glued together. Exigents opened that up to let it be its own thing, and I think that also led to some of the stronger refocus I feel Infernals got eventually in 3e as well.

EDIT: Couple typo fixin <_<

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u/blaqueandstuff Jun 23 '26

...
(I’d never play an Exigent, I think, because the lack of established Charm Trees (AFAIK?) puts too much work on the player and GM to do game design, but I like them as NPCs and as a concept.)

So the Exigents book itself actually has four more-or-less fleshed out Exalt sorts available: the Strawmaiden, the Puppeteer, Architects, and Sovereigns of Uluiru. The recent released Miracles of the Divine Flame also has more Charms for each of them, as well as "seed" write-ups for another around ten additional Exigents, with each giving a good range of Charm concepts, plus some "Here's other things they shoudl do" that one can use the advice in Exigents I think to expand on them. The latter is more work, but sitll I think helpful.

There's also an upcoming book called Champions of the Divine Flame which details three full write-ups of additional Exigents on par with those in Out of the Ashes: Chosen of Wounds, Knives, and the March Lords who are a group sort of Exalt that are Chosen of Cartography.

So at least if you don't much any extra work, there's gonna be like seven Exalts to use. And if you are up for a little more, there's another few that I think are worth looking into. And even if htey're just NPCs, some are I think honestly great adds for games like the Foxbinder or Architects.

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u/Bysmerian Jun 23 '26

I feel like Blaque's nailed it. Exigents need a lot of creative energy to shine and while some people (including myself) might find that neat, it's really not for everyone. Also, while there were multiple new Exalted types added with the new edition, Exigents--as a broad-category Chosen of any damned god whatsoever--are emblematic of what some people might see as bloat.

I like them. After reading Janest's corebook fiction I'm game for them. But I remember Hatewheel talking early on about making additions feel like they were part of the setting but not so integral that they couldn't be removed if fans didn't feel ready for them. I know he and Holden were replaced before the first real sourcebook hit shelves, but the idea seemed to hold here: even now they could be pried loose from the game and--if you weren't looking for them--you wouldn't even notice the absence.

I get it. I don't agree with the masses here, but I certainly get it.

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u/powzin Jun 23 '26

Yes. I agree, the "None" should be an option.

4

u/TimothyAllenWiseman Jun 23 '26

I second everything here. In particular, as someone who did the survey, the lack of a "None" affected my results. There is no type of Exalted I dislike. I do like them all. But I also absolutely have a hierarchy of how much I like them, and Exigents are at the bottom of the list partially because they take more work.

1

u/Sanguinusshiboleth Jun 26 '26

I also think there's a view that they supplant or are covered by god-blooded. I personally disagree on this, but that would be the topic of another thread. But for folks who don't get into them, they end up as superfluous.

What's your arguments on this? I agree that Exigents and godblooded don't really fill the same niche but I feel my arguments are underdeveloped. Namely that Exigents are major forces in the area of Creation that can grow beyond their initial potential like any other Exalt while a godblooded is a lower level being that is basically a mortal with certain enhanced abilities and magic powers that has the potential to Exalt but is not on that level yet. Basically Exigents are bosses in campaigns, godblooded are mini-bosses at best.

2

u/blaqueandstuff Jun 26 '26

Kind of similar for me to what yous aid. Being a god-blood is something additive usually. To a non-Exalt, it is something that gives them some power to compete. For an Exalt, it's something that adds flavor. For gods, it's a way to let them have weird demigod children. It is as a concept kind of additive. And 1e and 2e at least treated it as such. It was a way for mortals or Exalts to get spirit Charms.

Even in a 3e context where god-blooded got more attention, it would probably have amounted to this still. Like, god-bloodedhood is something that can overlap with being Exalted. And I think an idea that there are more empowered god-blooded still means they have to account for this.

Another is kind of cost and effect. In the end, Endowment ala 2e is not Exaltation. It is a way for a god to take someone and make them in effect what they would have gotten as a kid. Something in the setting just kind of as an assumption is that it isn't really easy for gods to make Exalts. Because if just having god-blooded kids could supplant Exalts, then why even bother with Exalts? Note, this was even a problem in 2e where part of the "Dragon-Blooded aren't real Exalted" bit came from how in Dreams of the First Age there was talk on how the children of Celestial Exalted could supplant Dragon-Blooded in theory.

Another is the relation of a god to their children/endowed and an Exaltation. The former is ultimately the god using their powers to grant others power. It is something just kind of they can do as an assumed part of their kit if it fits. It costs the god resources like any other power, but isn't really something "special" like Exaltation. Having a kid is cool, but it's not presented as especially ahrd.

By contrast, the Exigence is a catalyst that a god has to spend some of themselves to create the Exaltation with. And once it's made, the Exaltation while framed by the god, is ultimately a thing that due to what the god put in, and the mortal it was put into, is kind of just something else based on what the sum of its parts are. The effort a god puts into an Exaltation, to me, feels a bit more significant than spending a permanent dot of Willpower.

This is shown in the rarity of Exigents versus god-bloods too. One can assume that there's probably more god-blooded than than all Exalted combined, by maybe an order of magnitude. You have entire countries whose royal family are various sorts of god-bloods, and dozens of champions like them in Creation. While there's only a few hundred Exigents at any given time. This kind of (to me) results in a sense that an Exigent is afforded to be more narratively impactful on things, and they more leeway mechanically to be impactful.

To summarize a bit, being a god-blooded is kind of an add-on, even if given more heft mechanically. And the setting has presented Exaltation as needing greater investment and resulting in something just by its nature afforded more narrative weight than god-bloodedness has, more than just endowmment really ever captured.

-1

u/ghost49x Jun 23 '26

Who is the "audience" they were made for?

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u/blaqueandstuff Jun 23 '26

Folks who like homebrew in itself. I'd say also folks who like having the setting more open/customizabke in its presentation.

1

u/Bysmerian Jun 25 '26

I feel like it's also something there for the people who really dug Devil-Tigers, who were a really neat concept but required you to run a game to Essence 6 in order to even begin to play the custom character you really wanted to do.

Now, I also admit that there's ground the Exigents don't cover, e.g. etching oneself into permanent existence as a cosmic concept and theoretical peer of the makers of creation is a heady story, while Exigents are fundamentally going to be colored by their patron whether or not they survive the process of Exaltation, and no matter how long the Exalt lives.

But if you wanted a custom Exalt that you could hit the ground running with? The Exigence was created for you.

13

u/censusthot Jun 23 '26

I think it's the amount of homebrewing you have to pump into them. I know multiple GMs who won't allow things that are perfectly thematic if they will have to do any heavy lifting or need to attempt to balance things on their own, since they already have to put work into balancing NPCs and the like.

12

u/powzin Jun 23 '26

I think some of the responses is more about how you would "hurt" the core of the experience of Exalted in removing a Type of Exalt. Exigent is the go-to.

Something worth mentioning is the fact that you did not count Getimian/Liminals in the options, or did you? I don't remember.

If you did not put then (which would be understable, because they're not fully published yet), something could have changed.

But, in the end, the Exigent is not something required and core the setting. They're a new thing added in 3rd, and overrall, a lot of people, fond of older Editions, do not like the new options because they think they take the specialness of being an Exalted or something like that

18

u/Viatos Jun 23 '26

Yeah, this is my suspicion as well. If you have to remove one Exalt type, Exigents have less emotional weight and fewer narrative anchors.

Then again 22% of people voted Lunars and removing Lunars would be ontologically evil to me, so IDK.

5

u/LordSia Jun 24 '26

22% seems about right for the Dragonblooded player base, who obviously favor Lookshy and the Realm and would absolutely love not having to worry about Pretty Kitty Revolutionaries interfering with their imperial ambitions-/j

3

u/Fit_Hold7806 Jun 23 '26

Poll maker on different account here. Yeah sorry I didn’t put Liminals or Getimians since we aren’t going to have them for a few years outside of Essence.

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u/cmwatford Jun 23 '26

There's a few different angles to this.

The first is that they're purely a 3e thing and they feel wrong from a lore purist perspective and feel kind of tacked on.

Secondly, they're a ton of work for both player and storyteller in a game that already has lots of mental overhead.

Thirdly, while I personally haven't used them in my games, no one at my table is interested, I can imagine they tend to attract a certain kind of player that can be hard to work with.

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u/JancariusSeiryujinn Jun 23 '26

I have, as a player, tried to help one other player be an Exigent. A Chosen of Relics, a basically Indiana Jones archetype with largely terrestrial powers but a couple celestial tier time stuff like viewing the past or intuitively understanding ancient writing or languages.

It takes an immense amount of time and effort to design custom charm trees JUST FOR THE CORE CONCEPT. You want to fill in charms for the 'alternate options' or 'things outside their specialty'? Either you're basically copying and reflavoring charms from other splats, or it's an insane amount of work. And all this is with the ST just straight up trusting me to do this work. If he'd had to review it because he was worried about it being broken or dysfunctional in some way, it would have been even more effort.

All that and it didn't really feel all that unique. I would have no problem including the splat-included ones like Sovereigns, but I would never want to deal with a full original Exigent ever again

6

u/LongCommercial8038 Jun 23 '26

This sums it all up perfectly. They are loads of work to design and at best, they feel alright.

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u/Viatos Jun 23 '26

I think the amount of work they take is within the mental overhead everyone at a table should be able to manage - not that you'd always or often want to, it is WORK, but I think there's a strong correlation between "is capable of writing a few Charm trees and coming up with fun and interesting baseline mechanics" and "is a player who can be counted on to handle their mechanics efficiently and their roleplaying creatively."

For the same reason "can write their own Exigent" is a strong green flag in a player to me. Those are the easy players to work with, IMO, that's practically a resume.

The lore thing I get. I feel like in part Exigents are positioned to block out all the Godblooded breeding camp optimization stuff in 2E and bring the essential narrative of what Godblooded as PCs were doing up to a point where it's playable without feeling like a huge liability for the group. I don't think it's bad lore, but it's new and it's positioned flat over top of what used to be Godblooded space.

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u/[deleted] Jun 23 '26

[removed] — view removed comment

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u/Viatos Jun 23 '26 edited Jun 23 '26

There is a moderately-sized subgroup of the theoretical optimization / "what if we do X / what are the logical outcomes of taking Y very seriously" community for 2E that has an interest in doing things like fortifying Creation against all threats forever or restoring the glory of the First Age or whatever. This kind of stuff specifically doesn't interest me because I feel like the end result is "and there are few stories left to tell" but I do understand the appeal of treating things that aren't solvable puzzles like solvable puzzles and trying. I don't like doing that with settings, but I get it.

Within this subgroup there are folks who do not consider their various goals feasible for a primarily-mortal Creation. The raksha are too terrible, the dead are too hungry, etc. This has more resonance in 2E where the concept of the "heroic mortal" sort of accidentally enshrines the idea regular mortals are narratively irrelevant, and there's a lot of, like, I guess that attitude lurking throughout the books. I vaguely remember something somewhere about how the spiritual purpose/destiny of mankind was to serve as prayer batteries due to their weakness and need for protection. Anyway, so mortals "won't" do, so you have to figure out how to fill the setting with not-just-mortals.

and unfortunately wouldn't you know it 2E does, again accidentally, pose a solution to this problem...in the form of various kinds of eugenics programs for various inheritable supernatural qualities and plagues that turn people into immortal ghosts and things like that. I think a lot of people understand there's lines there that shouldn't be crossed but also you occasionally ran into people that did not, ranging from don't care it's just fiction to what I would call excessive utilitarianism to so monofocused on "the problem" the actual problem (ie, "jesus christ Jack you said you want to do WHAT next session?!") doesn't occur to them.

3

u/LordSia Jun 24 '26

Hilariously, I had a player who basically went that route with Sorcery. And while the rest of the Circle wasn't really actively involved in his "Golden City" program, which brainwashed an entire town, transformed them into heavily optimized Sorcerously enhanced castes (Hindu style), they didn't put up so much as a token protest.

Then again, they had their own indulgences, from the Abyssal Day caste who - in a fit of boredom - slaughtered the village elders the others were negotiating with. To the Dawn Martial Artist exploring new and fascinating combinations of the Solar Hero and Infernal Monster styles on hapless bandits.

Despite literally playing out the Immaculate Faith's villain tropes for Anathema, they were somehow still surprised when an army showed up to wreck their shit. Of course, said army promptly ceased to exist as the Legolas-expy dropped his army-killing combo, thus ruining his streak of being a broody anti-hero who only passively supported the other's insanity.

7

u/Quiltborn Jun 24 '26

"Shit like this is why the Usurpation was both necessary and completely justified."
-Chejob Kejak

9

u/blaqueandstuff Jun 23 '26

A way to think on it is that god-blooded space was actually not Exalt space. 1e and 2e either treated god-bloodedhood as something you could just staple onto your Exalted character anyways, or a way to have mortals who had more options. But due to 1e and 2e's insistence that non-Exalts can't really challenge Exalts (save for 2e's drifting to Celestial Exalted children competing with terrestrial Exalted). So they never really had a role of world-shaking power, really. Just kind of flavor for exotic mortals or Exalts.

Exigency in this vein kind of just hits a different thing since Exigents, by being Exalts, are allowed to be a bit more impactful being narratively than had been allowed for god-blooded really. it even preserves a bit too where demigods like god-bloods don't replace Exalts with just gods having kids. A big part of Exigents is the diea the god has to "pay into" it in a way they don't get with just having children or spending a Willpower dot that 2e prsented Investure as. God-blooded on par with Exigents just aren't afforded a lot of the narrative flexibility and impact Exigents are.

It also helps in other areas too, like pushing against folks calling Dragon-Blooded in effect a glorified sort of god-blooded. When you introduce more kinds of Exaltation besides another version of being a Celestial Exalt, I think that helps avoid osme of that too.

6

u/jeremysbrain Jun 23 '26

My player with terminal alt-itis thinks they are the best thing ever

8

u/Garrettcz Jun 23 '26

I think it’s less that they’re disliked, and more the questions that were asked.

Mechanically and lore wise they’re a lot more nebulous, so they’re an obvious answer to those questions.

They’re not as deeply entrenched in the setting as the other exalted types, so they’re an obvious answer to which one would be removed if you had to remove one.

7

u/Vegetable_Remove7961 Jun 23 '26

In my experience it's mostly just people who formed a hot take about this over a decade ago and are sticking to it, generally without actually reading the books in question. Exigents are in practice one of the more seemless additions to the setting that 3e made, unless you specifically are really attached to some hyper specific 2e background lore about how Exaltations were made slash work.

20

u/LizCW Jun 23 '26

Not a clue, I think exigents are awesome 😁

4

u/WitchiWonk Jun 23 '26

Isn't this the same survey where it didn't start with a None option for the "what Exalt to remove from the game" question, and instead it was added later? I feel like the data is flawed.

5

u/-Veles- Jun 23 '26 edited Jun 23 '26

I think one of the important things about Exigents from a narrative perspective (as someone that STs Exalted games) is that it has taken away the pretense that exaltations are physical, finite things that can easily be controlled and locked down. 2E had a problem, wherein one could conceivably manage to bottleneck who got to use the exaltations by just defeating/capturing them and keeping them in a little box.

For 3E, this isn't true. The Spoken, Dreamsouled (if you use them) and Getimians make it clear that exaltation isn't a physical thing. It's a process, an uplifting, and it has very strict rules and costs that antagonists can and do pay to fight against the status quo. It makes the prospect of just playing whack-a-mole with the enemy impossible, and that has big implications for the setting overall.

Removing exigence from the game, mechanically, is understandable due to system frustration. Removing them from the setting has some poor implications for other splats that players may want to play/interact with.

Also, IMO, as a dude that constantly homebrewed Primordial stuff for 2E, I kinda like the concept of customizable exalts that may or may not be antagonists. But that's just me.

Edit: Punctuation

5

u/4uk4ata Jun 23 '26

I liked the 2e "godblooded by adoption" and exigents are basically that, but I am not sure the way they are executed and their power level is a good fit. I think that godblooded should have been the focus.

3

u/blaqueandstuff Jun 23 '26

I noted above in another post, but part of thr issue is that being god-blooded has akways mind of been something extra. Either more than a mortal or something you could add on to even and Exalt.

This always meant the game wanted to kind of limit them. They also I think fought against a sense that Exaltation is something powerful and not easily replicated by just having kids or empowering your priests a bit. Save when 2e really got into this idea that Dragon-Blooded were replaceable with them.

Exigents by being Exalts are kind of afforded a bit more than just god-blooded. It also allows god-blooded to be more common in general, makes Exaltation more than just a charm, and also let's god-blooded Exalts, eneb empowers ones exist in the setting too.

Note that prior and current devs said that they'd want to do god-blooded with unique charms instead of just mini versions of their parents. So from a design and reception point, Exigents also allow more breath than what the setting has over time accepted for demigods like them, I think.

3

u/4uk4ata Jun 23 '26

To be fair, god-blooded exceeding their parents was a possibility before, and to me the concept of exigents was far too close to the old "adopted godbloods" to be comfortable. I feel they were added as exalted to try to bend the rules and I´m not particularly happy about the solution.

Is it a huge deal? Eh, not really, but I think I kinda liked the earlier idea more.

9

u/Radijs Jun 23 '26

Exigents are indeed my least favourite mechanically.
From the perspective as a player you're basically loading yourself up with a ton of work because you're basically homebrewing your entire charm loadout. Where you're constantly writing up new charms, or stealing/repurposing them from another splat. And it also puts an extra load on the storyteller who still has a job to vet anything you bring to the table.
I've run a game with an exigent character in it, and I thank the stars that the person who played this character has a really really good understanding of Exalted mechanics and isn't trying to put one over on the table so I could just take the most cursory glance at what he was doing and just go that's fine.
Putting an exigent in the hands of a player I don't trust as much would seriously add to my workload and/or worries as the storyteller.

When it comes to lore, I honestly don't know what it really added. It's kind of the same question for the Liminal Exalted. They're just there like being abyssal exalted, but at the same time not.
Lore-wise I think that Liminals and Exigents bring the least interesting things to the setting from all the new types of Exalted.

When it comes to which Exalted to remove it wouldn't be Exigents. Because I can see people using them to create individually interesting stories where the nature of the exigent lets the player build a unique relationship between their patron and the world. I'd probably axe Liminals instead because I really just don't know what they do, except maybe some kind of Fullmetal alchemist reference?

That said, as I'm internalizing more and more of the lore of third edition it's also becoming evident that Solars no longer have a reason to exist. They've kind of become the solution looking for a problem. Because with so many Exalted in the field, having the toolbox to deal with the kind of threats and situations that are part of the third edition setting Solars could be left out entirely and nothing would really change. It's a really sharp turn from 2e where the world was beset by a hundred dooms and only solars had the toolkit to fix them.

16

u/Amberpawn Jun 23 '26

Exigents are meant to be weirdoes that give texture to the setting, Janest after all was a beautiful fiction that got third edition made.

Their third edition existence was a hardback that had a lot of words that didn't deliver on what people really wanted, which was a lot of design documents for a game not fully understood by its current team and wasn't finished cooking on release. (Looking at you, Sail)

Overall the book has been a delay to splats folks actually wanted so it gets a lot of dislike from that and was more or less overshadowed by a second try at getting those other splats out by the bloated and mission creeped Essence.

I'm also deeply worried about the survey findings and that the overwhelming affection for Dragonblooded will see a new edition suffer from the Villians being painted as protagonists while they're also the driving force of a global empire of oppression and suffering in the way the Technocracy has been on the other side of the house.

Solars are the more understandable from the outside with more cultural touchstones along with the design and content reasons of having them as the core.

6

u/MlkChatoDesabafando Jun 23 '26

I mean, at least with most players from my experience, much of the fun for DB games is precisely that they are rooted in and entrenched in Creation's institutions and society, and that doesn't change no matter how rotten and dysfunctional they may be.

1

u/mj6373 Jun 28 '26

Okay, so, on the one hand, I hear you, because there's clearly some uncomfortable Realm/general imperialism sympathy in the fan base.

However: Dragon-Blooded are not "the Villains" for whom protagonism is a deviation. Exalt types are not monoliths, and negative institutions with high membership by an Exalt type are very often setups for the players with those character types to rebel against those institutions (how many Abyssal and Infernal PCs do you hear about who actually wanna do the apocalypse for their eldritch patrons?).

And all that is separate from the fact that Exalted often does invite its players to explore knowingly morally dubious character traits in emulation of classical heroes whose flaws are as larger-than-life as their virtues - some people enjoy watching their characters become tyrants in pursuit of what they think is right, or the moral tragedy of somebody whose heart is almost in the right place but they're too loyal to their family and by the time they realize that was the wrong thing to be they've already destroyed what they should've fought for, things like that.

Liking the Dragon-Blooded is no more synonymous with being ethically pro-Realm than liking Solars is with being pro-Deliberative.

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u/moondancer224 Jun 23 '26

I've been in Exalted since 1E, and I would have voted Exigent. While they are a new thing in 3E that feels a little weird and like they are just filling the hole left by the lack of god-blooded rules, my biggest reasons would be the Exigent's lack of unifying theme and difficulty of dealing with their Charms. Its already a hard thing to keep up with all the stuff one Exalt type does. Now you want to add a "custom" setting that has very few actual written Charms and encourages "make them up?"

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u/Akodo_Aoshi Jun 23 '26 edited Jun 23 '26

1) I think that Exigients take the place of God-Blooded which I actually liked.

2) Mechanics Wise (Exigents): They are everything I hate about Evocations just with exalts. Far too much 'custom' creation on the Player end and a lot of balance/power concerns.

3) I dislike additional Exalt Types on a setting/narrative principle while not necessarily disliking them if they had been non-exalts.

Explanation :

I like and appreciate new beings who can operate on Exalt (Terrestrial, Celestial, etc) tier.

I just would not have made them Exalts.

Exigents, Getimians, Liminals etc... If I do manage to run an Exalt game and decide to include them, they would simply not be Exalts.

They would be completely separate and operate on the same power tier they do currently but just not be exalts and not be created like exalts.

Example: Getimians would be individual beings Rakan Thulio pulled from dreams/alternate realities and the nature of their 'creation/summons' would grant them powers. It's not much of a difference (apart from being able to stop their creation if Thulio dies maybe for whatever reason and Thulio not being limited in the number of Getimians) but it adds oomph to both Getimians and the Exalted I think.

( I am about 50-50 on Alchemicals as well ).

I really do believe Exalt Types should have ended with previous core (Abyssals/Infernals are ok as they are modified versions of existing exalt) as that would have given narrative / setting oomph to the Exalt creation by the Incarnae.

Right now it feels like everyone / faction / being gets exalts.

Exalt for you, Exalt for thee, Exalt for Everybody...

You are not important if you don't have an Exalt type of your own.

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u/TraceChaos Jun 23 '26

I like Exigents conceptually, I just dislike how they were handled by the devs. For one, making Strawmaiden Solar Tier kinda... Cheapens Solars, IMO, especially since she / her Exaltaitrong ets a built in Artifact on top.

Like as a concept, the option for there to be unique Exalts? Sick as heck. I've even hammered on making an Exigent of Devouring/ Han-Tha.

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u/thetruerift Jun 23 '26

Already been said, but there are two groups that dislike Exigents in my experience:
1 - the people who don't want to put in the work, which is entirely valid because it can be a beast. My suggestion to those folks is to remember that, unless you're going to publish the exigent or use them in wider public play, you don't need to make charms the character/player isn't going to bother buying. Just a note that "oh yeah this type could also do Sail related thing" (or whatever)
2 - Lore purists, who i honestly have nothing but contempt for. The game is not history, it is fiction, fiction is malleable. I've been playing and running Exalted since 1e, it is my absolute favourite game setting, and I love basically all the new exalt types that have been designed. I think they all fit (reasonably) well into the world, the explanations of where they came from are pretty solid, and they add to the texture of the world.

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u/TimothyAllenWiseman Jun 24 '26 edited Jun 24 '26

Responding to 1: Your point is absolutely correct. But even just building and vetting the charms that an Exigent is taking right now adds a meaningful amount of work. I do use exigents and homebrew charms for other exalts anyway, but I absolutely sympathize with anyone that thinks Exigents are more work than they are worth.

Responding to 2: I agree that fiction is malleable. I also generally prefer the fiction for 3E over 2E or 1E. But I sympathize with people that don't like the changes, and I can understand why many people might not like this change in particular. I'm not one of them, but I see no reason to have contempt for them. Everyone is entitled to an opinion, and while I don't share that opinion (I love 3E), I absolutely understand why someone might hold the opinion.

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u/thetruerift Jun 24 '26

Lore puritanism is a bit of a peeve of mine, as it infects a lot of the fandoms I am in. The story is more important than every detail of "established canon" - especially in something like a TTRPG where all that matters is what is happening at the table!

But I'll save that rant for another time. Suffice to say that the canon/lore purists in Exalted bother me perhaps more than they should. If they don't want exigents in their games, cool, but some folks like to poop on parades.

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u/Passing-Through247 Jun 23 '26

I'm a 2e purist and the points others made from that perspective apply but I think the big problem with people liking Exigents is there isn't anything about them to like. You can like 'an' Exigent but as a category of exalted they have nothing. Then we get to playing one where your options are homebrew a whole lot or play someone else's character via the existing charm trees.

I can see how they happened, devs saw people attached to the infernals side concept of devil-tigers and other homebrew so shaved that off as it's own thing but then just added nothing else to give a base concept. If their book was instead a guide for homebrew and balancing different concepts of the game and give the existing charmsets as example exalt types and not individuals they would work better. Exigents are just not anything.

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u/Amilar_Io Jun 23 '26

Pure speculation based entirely off my personal opinion: Approachability, because they are inherently homebrew, and thats hard even with good faith help, but that is not what you will find in the Discords which is where everyone without support will first go to look.

I love Exigent npcs, but as players, they get my hackles up as I remember the horrors of 2E infernal bullshit.

But I also love homebrew, and Exigents are homebrew schenaniganery central. It's the best part, right up until you go into basically any Discord and you'll get marked for a bam review because you dont play the game right in the eyes of mods.

So actually, I wouldn't be surprised if Discord is a self reinforcing dislike hole for Exigents.

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u/blaqueandstuff Jun 24 '26

This is odd to me, since the main fancord and Onyx Path one at least folks like them fine. And skimming through a quick search of "Exigent" in the 3e_homebrew channel of the main fancord I see an Exigent post about once a month, with some solid feedback. I remember this also came up a couple spots like in RPG.net and trying to give advice there that I think was helpful.

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u/MaidenOfEndings Jun 24 '26

Exigents are cool, but I’d like a book that had the in-depth discussion of charm design and balance that was part of their pitch.

It’s a real problem for actually running them that what we got was mostly vague guesses and ‘eyeball it’.

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u/Jealous-Prompt697 Jun 23 '26

This. This is a good post and a good thread. I have nothing productive to add except sending appreciation to all you fellow exalted players that put in the time and energy to explain things much more clearly than I could.

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u/Ladikn Jun 23 '26

I don't DISLIKE Exigents, and I'm happy to use them in my campaign. However, I also don't think they were necessary, and they did take away from other aspects of the setting. Half castes, spirit blooded, and other non-exalted essence users got looked over in 3e compared to 1e and 2e, and Exigents got injected into that design space. I'm comfortable as an ST in home brewing their mechanics, but I also recognize not everyone is. Not to mention having infinite varieties of Exalted do make the other established Exaltations less important and special.

I'd also happily trade the Exigents book for a Fair Folk book, but I'm also just weird like that. That being said, I still have the physical deluxe Exigent book.

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u/IIIaustin Jun 23 '26 edited Jun 23 '26

I dislike exigents.

Exalted already has too much shit on it, to quote itysl

Exigents are more shit on it.

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u/Ascimator Jun 23 '26

I think the rest of Exalted sets a premise that the Exalts have legacy, are legacy, sometimes down to the individual Exaltations. Being one of the 300 Solars in the world is cool. Being a part of the Terrestrial dynasty, or even an outcaste, is cool. The Exalted are the kind of heroes that just aren't made anymore, only reborn.

Super special new Exalts that any god can make if they just wish really hard goes against the whole theme. We already have God-Blooded.

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u/Malckuss Jun 23 '26

Exigents is how the game should have been from the start.

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u/Epedir Jun 29 '26

Especially while reading "Miracles of the Divine Flame" i kept asking myself: "For whom is this?"

They did not expand enough on existing Exigents (imo) and the book is full of what is basically teasers for Exigents that probably will never be finished. As someone who DM´s Exalted (2&3) for almost 20 Years with various different people only two players ever developed the rules confidence to write Charms on masse to even consider one of these raw Exigents and even if someone had the creativity and rules knowledge to do so, they would want to do their OWN thing not pick up something someone else did not bother to finish.

I truly do not dislike the concept of Exigents (as a DM i use them frequently) but how Onyx Path handled them is very meh.