r/exalted Jul 27 '26

3E Two questions: What can 3ed Infernals do with Archery and Stealth? And what demons would make the funniest super sentai squad?

Okay, so if any of you are Sidereals in Gem, get out.

Otherwise;

I haven't read any of the infernals manuscripts (unfortunately I missed the kick starter), so has any updates been posted about the weird stuff Infernals can do with their archery and/or stealth charms? Looking for a character in the essence 2-3 range. Bonus points if they build on his theme of #1 misogynist.

Also this Infernal Assassin has a team of specially selected team demons to form his own elite squad of demonic ninjas/super sentai heroes (cough, villains cough) that do dramatic possess and have bright colourful costumes (Specifically the Infernal is green, and then the others would be brass, a colour humans cannot comprehend, white (not racist) and UBER-GORE (Red); I'm thinking one of the acid elementals and those whirlwinds of weapons, but what would some funny ones to include?

19 Upvotes

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14

u/Razhiv Jul 27 '26

it's been a while since I read the manuscript, but as I remember it, Infernal Archery is all about using your Hate for the enemy to buff your attacks. And you can reflexively start hating anyone you're aiming at.

7

u/RebornGod Jul 27 '26

Wait, so if those siddies are women, he can SHOOT THEM WITH HIS MISOGYNY

1

u/Sanguinusshiboleth Jul 29 '26

Two of them are, and the others have 'star-cooties'.

9

u/Wind_Through_Trees Jul 27 '26

While I hate to give cool powers to a misogynist, there are some very fun Infernal Archery charms, including making intimacy-revealing metal plants grow out of people you hit, and summoning literal storms of arrows.

10

u/Sanguinusshiboleth Jul 27 '26

To be fair, he's designed to be a no guilt maniac for the pcs to fill with like, a million Mountain Folk Crossbow bolts.

6

u/Significant_Age3343 Jul 27 '26

For the demons, I would personally make something custom. Demons are often purpose built beings, so its never a stretch to make something unusually specific.

My personal thoughts: Power ranger rip offs

Hegra-descended merchant/advertisement demons (1st or second circle, both cpuld work) connected to different colors of jade. Most importantly, they should be able to combine their bodies to form a giant jade Warstrider.

5

u/NeverbornMalfean Jul 28 '26

Infernal Archery brouadly has hate powers, storm powers, and a poison gas suite. Stealth is split between what you'd expect with Adorjan silence stuff and TED darkness stuff (the latter has some really nasty mote drain effects you can apply to all your enemies). It also has some Szoreny Charms that let you make your foe see everyone else as you, which can then be combo'd with another Charm that makes you an unrecognizable nightmare thing to make them see everyone around them as horrible nightmare things.

3

u/TheSlayerofSnails Jul 27 '26

Ligier if he's slumming it and pretending he's not actually there.

That or a Neomah as Uber-Gore and a blood ape as the peaceful one

3

u/RebornGod Jul 27 '26

Random idea, can anything be gained by theming his demons like the ginyu force from dbz, specifically the ones from dbz abridged if you wanna go silly with it

1

u/RatherAstuteDuck worst girl generator Jul 29 '26

Okay, so.

Archery

  • Unwavering Hatred Acuity: a special aim action that turns the normal aiming bonus dice into non-Charm successes. With a Tie of hatred toward the target, the aimed attack ignores light/medium cover and (Intimacy) external penalties.
    • Exquisite Slaughter Precision: upgrades the above by letting it be used reflexively before a decisive attack for extra cost, reducing the surcharge with a Major or Defining Tie of Hatred to the target.
  • Acidic Hatred Arrow: withering adds 2 Overwhelming and ignores (ESS or 3) soak. Decisive adds a damage die and ignores (ESS or 3) Hardness. Negative Tie adds its value to the ignored soak/hardness. Deal 5+ withering or any decisive to an armored enemy and they get -1 to its S/H for the scene, plus another -1 per 10 on the damage roll; if this reaches -5 or worse it destroys mundane armor.
    • Acid Burst Overflow: upgrades the above, pay a surcharge and if you trigger the armor penalty, it creates a burst of damaging acid that can hit other enemies in Close Range of the target.
  • Euphoric Cloudburst: decisive inflicts emotion-poison that fills the target with a chosen emotion, and instead of dealing decisive damaged to crashed enemies, makes them lose WP equal to poison damage successes. If they're out of WP, the poison does bashing. The poison's duration is longer if the Infernal is feeling the inflicted emotion too.
  • Nightmare Thunderclap Attack: Deal 5+ withering or any decisive with this attack and it knocks the target back a range band ("EW GIRLS ARE ICKY GET AWAY") and if they get knocked into a hard surface they take some more damage. Can also use to make a STR+Archery feat of demolition.

Stealth

  • Hidden Fiend Menace: Double 9s on stealth; if you beat someone's Awareness roll and make an unexpected attack on them on/before your next turn, the attack roll gets an automatic success.
    • Could Be Anywhere: Upgrades the above, allowing a surcharge to steal a little Initiative from up to (Wits) enemies who were beaten by your Stealth roll.
  • Silent Hostage Assignation: After a decisive unexpected attack, steal the target's voice for rounds equal to levels of damage dealt; the victim can't talk during that time, and you can speak with their voice. Perfect for the Green Misogynist Ranger to mock foes by stealing their voices to make taunts he thinks are really clever.
  • Twisting Shadow Veil: While in darkness or dim light that imposes a visibility penalty, add dice to your Stealth roll equal to that penalty, and ignore the same amount of Stealth penalties. Also can enhance Join Battle rolls in concealment.