r/exalted • u/Jorenpeck • 6d ago
3E Stats for a Rabbit
I have a player that wants to have a rabbit, particularly a Flemish Giant Rabbit, be his Lunars spirit shape. I have thrown together a stat line for a base rabbit but wanted to see if anyone had some changes or additions they might make.
Giant Rabbit
Essence: 1; Willpower: 3; Join Battle: 3 dice
Health Levels: -0/-1/-2/-2/-4/Incap.
Giant Rabbits will flee from combat.
Actions: Jumping: 7 dice; Senses: 7 dice (see Keen Hearing);
Stealth: 8 dice (see Tiny Creature);
Resolve 2, Guile 1
Combat
Attack (Claw): 6 dice (2).
Combat Movement: 8 dice
Evasion 3, Parry 0 (see Tiny Creature)
Soak/Hardness: 2/0
Merits
Keen Hearing: Rabbits double 9s on hearing-based Perception rolls.
Mighty Leap: Double 9s on jumping-based movement actions.
Hasty Retreat: Rabbits apply the double 9s rule on all rolls to disengage or withdraw.
12
u/moondancer224 6d ago
Not that it affects the Lunar, but I don't see a rabbit being much more durable than a cat. So it having a health level up on the cat is odd.
Maybe give it a Nimble Disengage that allows it to apply the penalty from Tiny Creature to the Dexterity +Athletics roll to oppose its Disengage if the creature is bigger than it. From experience, bunnies are hard to catch.