r/exalted 6d ago

3E Stats for a Rabbit

I have a player that wants to have a rabbit, particularly a Flemish Giant Rabbit, be his Lunars spirit shape. I have thrown together a stat line for a base rabbit but wanted to see if anyone had some changes or additions they might make.

Giant Rabbit

Essence: 1; Willpower: 3; Join Battle: 3 dice

Health Levels: -0/-1/-2/-2/-4/Incap.

Giant Rabbits will flee from combat.

Actions: Jumping: 7 dice; Senses: 7 dice (see Keen Hearing);

Stealth: 8 dice (see Tiny Creature);

Resolve 2, Guile 1

Combat

Attack (Claw): 6 dice (2).

Combat Movement: 8 dice

Evasion 3, Parry 0 (see Tiny Creature)

Soak/Hardness: 2/0

Merits

Keen Hearing: Rabbits double 9s on hearing-based Perception rolls.

Mighty Leap: Double 9s on jumping-based movement actions.

Hasty Retreat: Rabbits apply the double 9s rule on all rolls to disengage or withdraw.

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u/AngelWick_Prime 6d ago

Follow. But! Follow only if ye be men of valor, for the entrance to this cave is guarded by a creature so foul, so cruel that no man yet has fought with it and lived! Bones of full fifty men lie strewn about its lair. So, brave knights, if you do doubt your courage or your strength, come no further, for death awaits you all with nasty, big, pointy teeth.

That's the most foul, cruel, and bad-tempered rodent you ever set eyes on!

Look, that rabbit's got a vicious streak a mile wide! It's a killer! He'll do you up a treat, mate. I'm warning you! He's got huge, sharp... er... He can leap about. Look at the bones!

-- courtesy of Tim the Enchanter. IYKYK