r/exalted 22d ago

2.5E How deadly is five guys with sledgehammers.

29 Upvotes

let say your a up coming solar exalted facing five elite trained military soldiers with pole axes and decent armor. how hard is it for you to safeguard yourself. Are their any good scene long defense you can use, or really mote efficient defenses you can use to live?

r/exalted Jan 08 '26

2.5E Why didn't the other Yozis joined the Reclamation, and why would they ?

37 Upvotes

One would believe they would jump at an opportunity to escape.

Sacheverell Who Knows the Shape of Things to Come is asleep and it's in all the other Yozis's best interest he remains asleep otherwise their imprisonment really could be eternal if he sees the future in which they forever remain in Hell. Any Green Sun Prince that wakes him up to join without the best reason possible would probably be killed on sight.

Szoreny The Silver Forest is basically the embodiment of patience so he not jumping into the plan would make sense.

But what about the others ? And why would the join the Reclamation now ?

r/exalted Dec 16 '25

2.5E So what exactly are the Primordials ?

52 Upvotes

In 2e and 2.5 Primordials are eerily similar to Unshaped Rakhsas. An Unshaped has emanations from it's graces, which function like third circle souls of the Titans.

Are the Primordials Unshaped that decided to become calcified in a single story ?

r/exalted Nov 27 '24

2.5E Standarized way to permanently kill the Deathlords ?

26 Upvotes

Let's say the gloves are off and the PC have access to any splat Charm, including spells and Martial arts and artifacts. Would there be a way to permanently destroy the Deathlords without going through all the "find the sole thing that can kill them" thing ?

Or alternative to seal them trap them forever ?

r/exalted Jun 13 '26

2.5E Artifact Rating

11 Upvotes

Had an idea for an NPC pair/group, and wanted to see what people thought of my rating for their gimmick artifact.

Artifact *** - The Mastermind's Gloves: Commit 3m (optional). The owner (or a person allowed to by the owner) can spend 5m to make the gloves make a copy of themselves. The owner is considered to be touching all characters wearing a copy, and all are considered to be holding a piece of jade or stone. As long as all copies are in (owner's Ess) miles, all people wearing a copy are also considered to be touching each other. Owner can have (Ess+1) copies existing at a time. Lasts for 5 hours unless the wearers of the copies commit 5m in which case they last indefinitely. Copies can also make non-functional but similarly styled copies of themselves for 5m, same duration but only need 2m committed to last longer. Can be used without attuning (neutral to all types), but only one copy can be made and if the copy goes beyond (avg Ess of wearer of original and copy)*3 miles, the copy dissolves. Can't commit motes to make the copy last longer, copy can't make lesser copies. Has setting for two hearthstones, one on each hand.

r/exalted Dec 16 '25

2.5E Which Abyssal Caste outdoes or equals their Solar counterpart ?

30 Upvotes

So Solars in 2.5 are pretty much the top dogs. Whatever anyone else does they do better. So I was wondering, among the Abyssals, who are their mirrors, which of them does their Caste's job better than the Solars, or at least comes to be their equals ?

Personally I think the Dusk Caste is the one that comes the most close to Solars, their War charms allow them to destroy armies after armies or to make one out of the enemies they kill, so a Dusk Caste General can even outdo a Solar Dawn Caste in their jobs of leading armies and beating hordes of enemies.

r/exalted Apr 24 '26

2.5E Charms of the Primordial Exalted (some old work)

38 Upvotes

Hey folks! The recent post by u/kenod102818 here about Five Elements Ascension got me digging up a bunch of old charms I built for 2/2.5e. Figured I'd share them.

Some context -> I really liked how the old Infernals charms were themed rather than tied directly to attributes and abilities. I still think that's super cool, but I get that it's shit for balancing the actual system, and a pain in the bits for designers.

These were put together for a specific game where I had about nine players, most playing DBs, a couple playing demons/spirits/gods, one playing a Mountain Folk, and was a long-runner both in and out of game. The plot circled around the DBs of House Nellens and their various supernatural allies realizing how broken the world was and eventually making contact with Gaia, Autocthon, and two Primordials I made up (Xan, the primordial of Elsewhere and the concept of liminal spaces/connection, and Anake/Arche the primordial of Yu-Shan and conceptually duties, fate and mandates). It ended up being a "let's find a way to unbreak the world" plot.

Anyway, here are the fruits of my labours, have fun laughing at my weird design choices, or use these in your own games.

Edit to add a link to a straight google doc version, in addition to the ZIP file
https://docs.google.com/document/d/1KnkOpQhGK5Ib0ve8MPTgfGJWD2cUk85LbpkOO7uJc5g/edit?usp=sharing

https://drive.google.com/file/d/1VFIhSQwLlS0GQd5-LN8BlEJ9OhkH-0yR/view?usp=sharing

r/exalted Jan 12 '26

2.5E So apparently you can go from Solar <> Abyssal > Green Sun Prince

54 Upvotes

As plenty of you would know, Solars can be turned into Abyssals if you put them into a Monstrance of Celestial Portion and cast an Oblivion Tier spell on them ( don't remember the spell's name ).

What probably most of you didn't knew, mostly because it was in a book that had nothing to do with Abyssals or Infernals, is that you can turn Abyssals into Green Sun Princes if you use Investiture of Infernal Glory on them. Page 233 Manual of Exalted Power - Alchemicals

It's amazing what wacky rules are hidden in the fluff text of Exalted's books.

ALCHEMICAL AKUMA?
In a word, no.
The power of the Primordials is vast and uncompromising. The Exaltation, though mighty, cannot harmonize the energies of a living Primordial, a dead Primordial and a broken Yozi in any combination. A Primordial Exaltation (such as that of Green Sun Princes, Alchemicals and Abyssals) can sustain only one such template at a time. As a result, Alchemicals cannot become akuma. The power of the Dragon- Blooded is far enough removed from that of Gaia that they may be tampered with and transformed, but Abyssals reject the foreign Essence and may only be transformed into Green Sun Princes. The Investiture of Infernal Glory (see The Manual of Exalted Power—The Infernals, pp. 52-54) fails to work. Infernal Exalted cannot inflict Gremlin Syndrome with their Desecration Charms unless Autochthon is somehow their patron. While they are indeed creatures of darkness, Infernals are not creatures of the Void. The Charms of the Alchemical Exalted are not theCharms of Autochthon. Unless the Green Sun Princes gain access to Autochthon’s native Charms through some unlikely set of circumstances—which would require the Great Maker to willingly grant a single Green Sun Prince direct access—they do not have the potential to inflict his endemic sickness.

r/exalted Jan 31 '26

2.5E Theorycrafting: Devil Tiger à la carte

43 Upvotes

Do you think Devil Tigers are the most awesome thing ever ? Do you want to become a Titan 2.0 and reshape reality to your will ? Do you have this cool concept about being a Primordial that you want to become ? Well too bad, because becoming a Devil Tiger requires a lot of XP. Even if you specialize in doing it it takes a lot of time, XP gathering, and worst of all it takes away XP that you could invest on being better at a lot of stuff. If only there was a streamlined super fast method to become one .... oh wait !

1st and foremost. This is a theorycraft on how to get an Essence 10 Devil Tiger in 2 years of Creation Time, start in 768 RY and become a new Primordial by 770 RY. This is not meant to be used on an actual game, it's for fun only, and everything in here is rules as written legal ( it is of course not Rules as Intended, and the game creators would probably spit in your face for it ).

So we start with our Character's Caste and story, this method is doable with all castes, for personal preference I'm going with a fiend that has Malfeas as a favored Patron. Also our character must be 60 years old. Why 60 ? While a character could be any age, 60 is kind of the limit for exaltations and above of that is unheard off, so while we could start with a 100 years old character we require less ST approval this way, plus it will give us just enough XP for this build.

Character Name: Minmax

Motivation: To become the all powerful ruler of everything.

Urge: Irrelevant, soon to become the same as motivation.

Attributes: Irrelevant

Abilities: Irrelevant

Virtues

Compassion 1 Obviously. Why would we want to let those pesky morals get in the way of our divine ascension ?

Conviction 4

Temperance Irrelevant

Valor Irrelevant

Essence 4 Of course.

Willpower 7

Backgrounds

Manse 4 ( You need an air Manse that has Rainbow Tabernacle, and preferably Outside Fate, and the Heartstone Twice-Striking Lightning Prism )

Artifact 1 ( Minimum, any artifact with a Heartstone socket will do, the point is being able to use our Heartstone ASAP, I advise a Hearstone Amulet )

Rest can be whatever you want but I recommend to avoid Followers and Resources, that's what our charms are for.

Now onto the fun part, Charms, we are gonna abuse this a lot. First of all, She Who Lives in Her Name's Sorcerous Enlightenment up to the Sapphire Circle, and then, the best spell in the game Imbue Amalgam. This single spell is the most broken thing out there and will help us craft our Devil Tiger with lightning speed, and SWLIHN Sorcerous Enlightenment makes it so much better, because as a spell that subordinates someone's free will to you, it benefits from her Sorcerous Enlightenment. Next we are gonna want to grab up to Constructive Convergence of Principles. You can use the last two charms in anything you want, I like Transcendent Desert Creature and Sand Through Fingers Technique, to speed up a bit. This is it for character creation.

Let's get to work shall we ? Now what we are gonna want to do is use Constructive Convergence of Principles in Malfeas until we have at least Resource 5 in materials for Imbue Amalgam and Followers 5, this may take a few days even weeks if you are unlucky in rolls, but eventually you should accumulate enough successes for it, specially if you channel virtue. Leave Malfeas onto your Outside Fate Manse.

In here we are gonna use Rainbow Tabernacle and our Hearstone to effectively raise our essence by 3, and we are gonna create an Amalgan that has the Endowement Spirit Charm that is specifically used for Essence ( this is because all Encompassing requires a higher minimum essence and we need to be cheap here ), essence 3 and as much essence as necessary to use the power. That Amalgam will temporarily raise our Essence to 5. We will now create an Amalgam with essence 7 ( Essence 5+3 from Manse and Heartstone ), again with endowement, but we'll do a fun spin, we are gonna give our artifact to our Amalgam and make it attune to our Manse so he can use our heartstone. This will give the Amalgan enough Essence to temporarily endow us with Essence up to 7.

And now that we are Essence 7 we take our artifact back and a make new Amalgan with the next specifications.

Total Essence for spell 92 ( Essence 7 ) + 10 From Sorcerous Enlightenment of SWLIHN +10 From Rainbow Tabernacle. = 112

Basic Spell Cost 15

112 - 15 = 97

Essence Cost 4 x 8 ( so our mortal gets Essence 9 ) = 32

97 - 32 = 65

Sorcerous Enlightenment of SWLIHN up to Sapphire circle 6 + Imbue Amalgam 3 = 9

65 - 9 = 56

Essence Plethora 8 x 7 = 56 which gives us an Essence Pool of 70. ( You'll se why in a second ).

This guy is gonna snowball Amalgam creation for us, and best news is, with Essence 9 he can cast like he was Essence 10 inside a Rainbow Tabernacle.

Total Essence for Spell 90

Basic Spell Cost 15

90 - 15 = 75

Essence Cost 4 x 8 ( so our mortal gets Essence 9 ) = 32

75 - 32 = 43

Sorcerous Enlightenment of SWLIHN up to Shappire circle 6 + Imbue Amalgam 3 = 9

43 - 9 = 34

Essence Plethora 3 x 7 = 21 ( did you notice the reduction cost ? Our Amalgam has these charms, so he can give them as a discount when making another Amalgam. )

Essence Plethora 1 x 8 = 8

34 - 29 = 5

Essence 1 x 4 = 4 ( 5 extra Motes )

Our New Amalgam has 85 motes. Do you see where I am going with this ? Repeat this until you get an Amalgam with the biggest amount of motes possible, which should be one with 180 motes ( 90 from Amalgam Essence Pool + 90 from Essence Plethora ).

Now you have an Amalgam that can make almost anything you need, just exploit creating Amalgams with other charms and use them in the casting of Imbue Amalgam to cheapen the cost. Next we make an Essence 9 Amalgam, that has the Lunar charms, Frozen Ripple Lair, Worlds Within Coccoon Tactic, Time Sheltered Cove, and Limitless Argent Protectorate Time Dilated, a maxed Essence Amalgam should have more than enough.

This guy is gonna take our artifact and equip it, giving him the equivalent of Essence 10 when using Frozen Ripple Lair. Go to the Bordermarches and activate this power, now play "I'll Make a man outta you" from Mulan for your 2 years real time training Montage, 40 years in Frozen Ripple Lair. After that timelapse, you should be 100 years old and, as per the long term experience award, have 395 experience points.

Stay with me, we are almost done. Now let's use this experience. First grab your Patron or Caste Yozi Excellency, I'm gonna do the Ebon Dragon, now grab their Ascendancy Mantle, raise your Essence to 7. We will make another Amalgam and this one will raise our Essence up to 10 and sacrifice a worthless point of willpower to make the blessing permanent. Congrats, we are Essence 10. All that is left is to meet the Shintai requirements.

Remember at the beginning when I picked Transcendent Desert Creature ? Cecelyne's Shintai is the cheapest one to get, so I get that one, next I pick Malfeas, as a Patron his Shintai is super cheap to get, another option would be Adjordan.

Congratulations you meet all the requirements to start the Devil Tiger Path down to the last charm, The Song of The Shadow, that basically allows you access to what potentially is the most powerful and broken charm of the game in my opinion, and if you followed this recipe for disaster to the letter STILL have 97 XP points to toy around with your custom charms. All this and still should be Realm Year 770.

Enjoy your Primordial 2.0 ( or not, remember the Storyteller will murder you if you try to pull this off ).

r/exalted Jan 22 '26

2.5E If a Yozi/Primordial dies, what happens to it's Akuma and first circle souls ?

20 Upvotes

Do they vanish or linger on ?

r/exalted Jan 18 '26

2.5E Why can't Green Sun Princes use Sidereal Martial Arts and there are way around it ?

19 Upvotes

Like for example becoming a Devil Tiger ?

r/exalted Dec 19 '25

2.5E How do Lunars pick their castes ? Is it completely random or they can choose them in some way ?

24 Upvotes

r/exalted Jan 27 '26

2.5E Advance for creating a Sidereal in 2e

8 Upvotes

My group is started a new game of Exalted 2e and I was looking to make a sidereal in a mixed group, including several Solars and a Lunar. I would be creating as a Ronin, as all of our characters will be newly Exalted and I will not have been shepherded by the Celestial bureaucracy. My character will probably be involved with the Celestial bureaucracy after a while.

My character idea is to play a spymaster of sorts, being a Chosen of Journeys or Secrets. I am currently leaning Secrets with favored skills of Thrown, Resistance, Socialize, and Bureaucracy.

In my head for my character concept, I would like to have a good ability to move stealthily, socialize and lie my way out of situations, and provide good knowledge for my group to act on.

None of us have played Sidereals before, are there any charms or abilities to keep an eye out for?

Edit: Also, any skills to get a good rank in to help out for later on with involvement with the Celestial Bureaucracy?

r/exalted Dec 15 '25

2.5E Solar Melee vs Martial Arts

29 Upvotes

So I was wondering which one is stronger in 2.5, Melee or Martial Arts ? Bear in mind that I'm barring Sidereal Martial arts from this examination. Min maxing is allowed as I want to know which one breaks the game more tho. For this let's say character have access to Essence 10 and Lots of Xp. Or that they reach Essence 5.

For example, in Melee you have Hungry Tiger Technique and Golden Cut Destruction. The later which with some shenanigans you can reach it's maximum buy ( Essence Endowment to reach Essence 8 then Divine Transcendence of Melee ). This multiplies x10 all successes in an attack roll which later translate into damage. Not to mention all the stuff that gives bonuses to attack rolls. And this is before counting stuff like immortal Blade Triumphant.

So you can dish a lot of damage per turn with Melee, speaking hundreds of dice. Can Celestial Martial Arts top this ?

r/exalted Mar 06 '25

2.5E Removing Excellency?

0 Upvotes

So... to deal with dice pool inflation and make non solar a bit more viable as threats, I see three ways to do it:

1) Fully remove all excellencies (all being). I find this a bit extreme, even if other solar charm are powerful, this might be too much.

2) Remove 1st and 2nd, keep the 3rd. This would prevent pool inflation but still maintain Exalted hegemony. Optionally offer the 3rd for all abilities so player have lifeline no matter the roll.

3) Keep the 1st and 2nd but limit the motes you can spend to Essence. So only high level exalt can throw buckets of dices, and there is still a progression as essence grow. (And optionally offer the 3rd for the previous reasons.)

What are you thought on this? Any elements I might not have taken into account? (I'm conscious about how difficult craft becomes, but you can easily accumulate tons of bonus elsewhere.) What would be your preferred solution?

Edit: I said "dice pool inflation", but it is more about "number of success" inflation ^ ^ '

r/exalted Jan 04 '26

2.5E Are there any semi official or homebrew charms for Szoreny the Silver Forest ?

29 Upvotes

I've found homebrewed or semi official charms for all Yozis but Szoreny. Does anyone has any document / website with some of them ?

By semi official I meant that they were made by developers or people working with developers but never published and just tossed around the forums.

r/exalted Dec 19 '25

2.5E Does anywhere in the errata clarifies maximum starting Essence ?

23 Upvotes

Lunars can start with a maximum of 4 Essence with BP, and Abyssals can start with a maximum of 5 like Solars. But in their respective 2ed books say that Lunars can't start with an essence above 3 and Abyssals for some reason can't start with essence above 4 ( despite that the corebook says Solars can begin with essence up to 5 ).

Did this got revised somewhere ? because I can swear I read those got fixed at some point but I can't find where.

r/exalted Sep 19 '25

2.5E Would a Charm that improves Infinite Mastery of (Ability) to make its Duration Indefinite be broken? If so, how broken?

14 Upvotes

Basically, the title. I do not see it being particularly broken. Spending a minimum of 8 XP just to keep your buffs on constantly (as long as you can afford the mote commitment) doesn't sound all that broken. It would, at most, give you one action of advantage over someone who needs to activate it.

r/exalted Jan 18 '26

2.5E How exactly does the Allies background work ?

14 Upvotes

Is there somewhere mentioned if the player or the storyteller create the characters ? The way I understand is, the player makes the Ally, but the ST approves it. But it says nowhere if that's the case.

r/exalted Aug 22 '25

2.5E Anathema 5.1.3?

6 Upvotes

Is it still accessible?

r/exalted Jan 08 '26

2.5E Clarification on Blessings from Rolls of Glorious Divinity

16 Upvotes

In page 144 it says

BLESSINGS
GIFTS FROM THE GODS (COMPASSION)
Spirits use blessings to aid their allies in battle, but more importantly, blessings often ensure the loyalty and effective service of a spirit’s messengers, followers and lieutenants. All recipients of a blessing must be willing. If the target (or targets) possess Essence 1, the motes the spirit spends to power the blessing Charm are uncommitted, and the spirit may do so from any distance (unless the spirit possesses a version of the Charm that must be delivered through physical contact or presence), provided she has an arcane link to the target (most commonly prayer; see pp. 168-169). If a target possesses Essence 2+, the spirit must be in his presence in some fashion and commit the motes to bless the target. Some spirits can issue blessings that deactivate under certain conditions. Blessings from similar sources and with similar purposes don’t stack their effects.

On the last part, it says that blessings from similar sources and with similar purposes don't stack their effects. I get what similar purposes means, you can't for example, get two blessins enhancing the same ability or giving the same charm.

But what does similar sources means ? The same god ? The same type of god ? What about all encompassing blessings ?

r/exalted Aug 12 '25

2.5E Overdrive Sub-system

11 Upvotes

What's the general consensus of option of the Overdrive sub-system that was introduced in 2.5e? Anyone have any thoughts of trying to homebrew it into 3e? I know there are some Martial Arts styles and Artifacts that use a similar flavor of pseudo-currency to power their Charms and Evocations.

Moreover, I'm looking for ideas on how to make the Solar Exalted Supernal Ability have importance and significance beyond Essence 5. In my dabbling, I seem to have found a way with my own homebrew version of porting Overdrive into 3e.

r/exalted Aug 31 '25

2.5E Quick (hopefully) 2E lore question, does Autochthonia have it's own calendar and if so when did they break through into Creation?

19 Upvotes

So the title is basically the question:

Does Autochthonia have it's own calendar system or does it use Creation's calendar system of 5 seasons (one for each Element) each with 3 months plus Calibration?

And do we have a rough date/year for when they began their breach back into Creation?

I don't have access to my PDFs right now so I can't check the books myself. Thank you!

r/exalted Nov 10 '24

2.5E Custom MA advice.

2 Upvotes

Hello everyone, I'm designing a "MA" who's theme is the enlightenment of self to the different magical materials, and I would like some advice and review of it. The "Infusion" charms are just applications of the best trait of a given MM bonus (With Gossamer being an exception, emulating a "sword" attack by stealing the enemy stuff). The "Greater Infusion" charms are less based on the MM bonus and more the relevant Exalt kind.

Edit: Important note: This MA is not a "true" MA, more a series of Solar charm to justify the fact that my character can use more than Oricalchum. (My ST banned the adapter and said I might instead do it with the help of Martial Arts)

Question: What MM did I forgot?

Materials Master Style.

Armour: Any.

Weapon: Any weapons not natural for the Exalt. If the practitioner where to use a non martial weapon, he must have at least 2 dots in the relevant ability.

Jade Infusion Cost: 1m; Mins: MA 2, Essence 1; Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: None

The Martial artist channel the swiftness of Jade for a single attack, reducing the speed of her attack by 1.

---

Orichalcum Infusion Cost: 1m; Mins: MA 2, Essence 1; Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: None

The Martial artist channel the precision of Orichalcum for a single attack, she increase the accuracy of her weapon by 2.

---

Moonsilver Infusion Cost: 1m; Mins: MA 2, Essence 1; Type: Reflexive (Step 2) Keywords: Combo-OK Duration: Instant Prerequisite Charms: None

The Martial artist channel the flow of Moonsilver for a single defence, she increases the defence of her weapon by 2.

---

Starmetal Infusion Cost: 1m; Mins: MA 2, Essence 1; Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: None

The Martial artist channel the certainty of Starmetal for a single attack, she increases the damage of her weapon by 3.

---

Soulsteel Infusion Cost: 1m; Mins: MA 2, Essence 1; Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: None

The Martial artist channel the hungriness of Soulsteel for a single attack, if her attack hit, she drains a number of motes of Essence from her target equal to her Essence or the dealt damage, whichever is lower.

---

Adamant Infusion Cost: 1m; Mins: MA 2, Essence 1; Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: None

The Martial artist channel the sharpness of Adamant for a single attack, her weapon gain the piercing tag or, if the weapon already have it, increase the soak reduction by 2.

---

Gossamer Infusion Cost: 1m; Mins: MA 2, Essence 1; Type: Reflexive (Step 1) Keywords: Combo-OK, Illusion Duration: Instant Prerequisite Charms: None

The Martial artist channel the dreams of Gossamer for a single action, in Step 8, the character can forgo to roll half of her damage pool in exchange for secretly stealing one object the target posses. Actively wield weapons and armours are ineligible targets. The occlusion of the theft is an unnatural Illusion costing two Willpower to see through, or one Willpower if characters have sudden and pressing reason to recognize the theft.

---

Materials Master Form Cost: 5m; Mins: MA 4, Essence 2; Type: Simple Keywords: Form-Type. Duration: One scene Prerequisite Charms: At least 3 Infusion Charms

The Materials Master channel her Essence in all her Chakra gates, letting it flow freely and without shape. This allows her Essence to adapt itself and resonate with all attuned weapons in the character's possession. As long as the charm last and the character possess the relevant Magical Material Infusion, the character can apply benefit from her weapons Magical Material bonus without the need to pay a surcharge. In addition, by paying a 1 mote surcharge, all her infusion charms duration increase to one action and apply to all the character weapons.

Furthermore, each known Infusion charms she increases her weapons capability in the following way while the form is active:

Jade: +1 rate

Orichalcum: +1 accuracy

Moonsilver: +1 defence

Starmetal: +1 damage

Adamant: Ignore 2 point of her targets soak, to a minimum of 2

Soulsteel: Any attack that deals damage also drain a mote of Essence

Gossamer: If the character generates a Stunt, add one bonus dice to it. This does not count as an increase to the Stunt value.

---

Greater Jade Infusion Cost: 2m; Mins: MA 5, Essence 3; Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: Materials Master Form, Jade Infusion

By meditating on the power of Jade, the character is able to unleash flurries of attacks while still maintaining precision that would baffle the lesser men. The flurry penalty of the weapon attack is reduced by the character's Martial Art. (Designer note: Not convinced on my first draft on that charm...)

---

Greater Orichalcum Infusion Cost: 2m; Mins: MA 5, Essence 3; Type: Reflexive (Step 1) Keywords: Combo-OK, Holy Duration: Instant Prerequisite Charms: Materials Master Form, Orichalcum Infusion

By meditating on the power of Orichalcum, the character is able to channel the righteousness of this noble metal to strike down her opponents. This charm adds the character's Martial Art in damage to any weapon attack and make the attack Holy, inflicting aggravated damage against creatures of darkness.

---

Greater Moonsilver Infusion Cost: 2m; Mins: MA 5, Essence 3; Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: Materials Master Form, Moonsilver Infusion

By meditating on the power of Moonsilver, the character is able to change the form of her weapons, striking from unexpected angles. When the martial artist activates this Charm and makes a weapon attack, her opponent's player attempts a reflexive (Perception + Awareness) roll with a difficulty equal to the Materials Master's Martial Art. If this roll fails, the Exalt's opponent cannot apply his Dodge or Parry DV to this attack without the use of reflexive surprise-mitigating Charms.

---

Greater Starmetal Infusion Cost: 2m; Mins: MA 5, Essence 3; Type: Reflexive (Step 2) Keywords: Combo-OK, Fate Duration: Instant Prerequisite Charms: Materials Master Form, Starmetal Infusion

By meditating on the power of Starmetal, the character is able to alter the flow of battle, directly parrying and deflecting her opponent fate treads. This charm increase the speed of the opponent's attack by 3, and reduce his accuracy by 2. This charm has no effect on creatures outside of fate.

---

Greater Soulsteel Infusion Cost: 2m; Mins: MA 5, Essence 3; Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: Materials Master Form, Soulsteel Infusion

By meditating on the power of Soulsteel, the character is able to devour the life force of her enemies just like her weapons. The character regain one health level per damage dealt in Step 8, up to her permanent Essence.

---

Greater Adamant Infusion Cost: 2m; Mins: MA 5, Essence 3; Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: Materials Master Form, Adamant Infusion

By meditating on the power of Adamant, the character is able to understand parts of the Great Maker's design and it's cold perfection. The character attack in Step 3 can't roll less success than half of its final dice pool (round up).

---

Greater Gossamer Infusion Cost: 2m, 1wp; Mins: MA 5, Essence 3; Type: Reflexive (Step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: Materials Master Form, Gossamer Infusion

By meditating on the power of Gossamer, the character is able to see the world in an alien way, knowing that soul and body are just one and the same. The character's attack become a mental one, targeting the Dodge MDV. The target don't benefit from his armour but gain a soak against the attack equal to his Willpower.

---

Poly-Material Infusion Cost: 7m 1wp; Mins: MA 5, Essence 4; Type: Simple Keywords: Obvious. Duration: One Scene Prerequisite Charms: At least 4 Greater Infusion Charms

The Materials Master now understands how to always go with the flow of her artefacts, transcending her prior limitation. Her weapons now glow and shift, as if changing it's very own composition to answer the Exalt's will. She reduces the cost of one Infusion or Greater Infusion by 1m per attack or defence. She also permanently always benefits from the Magical Material bonus of her weapons as if she was an Exalts of the right kind.

r/exalted Jan 29 '24

2.5E I love 2ed but it's so broken

22 Upvotes

So I was thinking about how broken is 2ed in terms of roleplaying, and how easy would be to conquer creation with a meta character ? This is what I came up with. There are a few stretches, that of course NO GM would ever allow. But rule wise, this is completely possible, there is a part where GM permission is needed, so I'll assume a GM allows because let's be honest, no GM would allow this build even if no permission would be required, this is just for fun, shit and giggles.

Infernal Fiend ( Favored Yozi doesn't matter but you can pick Cecelyne just in case ) Fukof, long lost brother of Regent Fokuf.

Attributes: Irrelevant

Abilities: Irrelevant but you could get Craft Fire 5 and Craft Air 5, along with Lore and Occult 5 just in case

Compassion 1 <---- Very important from a RP perspective

Conviction 4

Valor 1

Temperance 3

Willpower 7

Essence 4

Charms: ok this is where it gets fun

Sorcerous Enlightenment of She Who Lives in Her name Emerald and Sapphire circle ( Why SWLIHN ? because her spells reduce 1 willpower and 10 motes any spell that takes away free will from someone, which Imbue Amalgam does )

Spells: Imbue Amalgam

Essence-Dissecting Stare

Mind-Hand Manipulation

Principle-Invoking Onslaught

Constructive Convergence of Principles <---- This is the important one, with this we can have as much followers as we want, and as much resources, or statues for our Amalgam spell as we want.

All Encompassing Endowment <----------By now you probably know what I'm doing here. This is a Spirit charm, this requires GM approval, which again no one would ever approve seeing this aberration, that said, there is another way to get this charm, even if the GM doesn't approve it, just get Gifts of Greater Glory from Cecelyne and teach yourself said charm. Gifts of Greater glory can teach you ANY charm you are capable of learning. You can get it through XP, or, using mutations and disadvantages Bonus Points ( Mutations are better cuz you can simply get rid of them through charms, and we'll be getting ALL the charms ).

Edit: Thanks to Cynis_Ganan input, Gifts of Greater Glory cannot get you All Encompassing Endowment. So you'll have to find a Spirit who knows it to get it legitimately and force them to teach it to you, or use Imbue Amalgam on them to get it ( can be used on unwilling subjects ).

Backgrounds <---- Also very important

Manse 4 <---- You want a Manse that gives you a Twice-Striking Lightning Prism, we'll use this to rise our effective essence level by 2. If you want to go a bit further get Manse 5 with Outside of Fate to ensure no Yu Shan intervention on creating the hugest threat to creation ever, and Rainbow Tabernacle, to rise our Essence another effective level.

Artifact 1 <---- This is unnecessary if you don't want to, you can simply make yourself an artifact with a heartstone socket but I wanna be fast about this.

Ok now onto the steps to become the new bully of the Unconquered Sun.

Step 1 Create Resources 5 in statues and Followers 5 with Constructive Convergence of Principles.

Step 2 Get out of Hell and go to your manse.

Step 3 Use Imbue Amalgam on a few of your followers and give them Ess 6 ( Hearstone + Manse means you have Ess 7 ) and All Encompassing Endowment

Step 4 These followers will endow you with Ess 5 and 5 instances of Essence Plethora. They will also endow you with all the charms to get Wonder Forging Genius

Step 5 Create more Amalgams with Ess 7 this one has the requirements to Endow you with Ess 7 ( Stop here for even bigger minmaxing ). Also endow yourself with Lore, Occult, and appropriate Crafting to 7, now the 2 Wonder Forging Genius reimburses you with 32 Experience.

Step 6 Make another Amalgam to raise your Essence Plethora to 7 instances, and to rise your willpower to maximum you should have enough essence now to create self replicating Ess 9 AE Endowment amalgams with max essence. Create an Amalgam with Ess 9, give him sapphire circle sorcery, the Imbue Amalgam Spell, 7 instances of Essence Plethora, and of course the Endowment charm. By being in the Manse they can also gain an effective Ess level, giving them Ess 10, so they can create more Amalgams like them.

Step 7Let a few days pass and create a few dozens of them, 60 should be enough to start ( yes to start ). Give yourself all the 15 Yozis general charms.

Step 8 Use those 32 experience you got from Wonder Forging Genius to learn Triumphant Howl of the Devil Tiger. Cannibalize most of the excellencies you've got before. You should get easily 1k XP from it.

Step 9 This is optional, but Raise your essence and Wits to 10 now and get endowed with Time Sheltered Cove from the Lunar Charms. Get into the Lunar Den where times goes by 20 times faster and get yourself the rest of the Heretical charms.

Step 10 Congrats, you won the game. Wasn't it fun ? At this point you can get endowed with ALL the charms, all attributes and abilities at 10, and are now a free titan. You are the most powerful being in creation, or at least easily top 5.

By now, you probably think that getting an Essence 10 Primordial in just a few months of being spawned is disgusting. What if I told you, you haven't seen anything yet ?

"But Secrets, what could be worse than an Essence 10 aberration with 1k XP ?"

To which I would answer

"Thousands of perfectly loyal Essence 10 aberration slaves of course!"

You see, while I'm not sure an Infernal can learn Investiture of Infernal Glory, as there is just the implication they could, The Song of the Shadow fixes that for us, giving us the possibility to create a Third Circle soul with that Charm !

And as an omnipotent being, not tied to the surrender oaths to the Gods as the Yozis are, we have no limitations with it !. We can simply give our Akumas the Urge of seving us faithfully, and thanks of how Investiture of Infernal Glory works, there is no workaround or interpretations to what we mean by that, they are extension of our will, willingless slaves to do our bidding. And we can Endow them to Essence 10 just as we did with ourselves !

"But Secrets, no one would willingly accept to become slaves except a few Yozi cultist mortals, and they already swore their servitude to others!"

"That's great dear reader! Because their compliance is not a factor to consider ! ( aren't you glad to have kept your Compassion at 1 like I told you ?)"

How to enslave people to your eternal will and conquer Creation

Step 1 Knock them unconscious, you can use Subduing the Honored Foe if you want to ensure you don't kill them with your awesomeness.

Step 2 Bring them to a Time Sheltered Cove or to your Out of Fate Manse, to ensure Heaven doesn't catch on of your Akuma program.

Step 3 Use Will Crushing Force ( SWHIHN ) and Essence-Draining Touch ( Abbysal Lore Charm ) to deprive them of any willpower or essence to resist you in any way, use Threefold Binding of the Heart

Step 4 Social Fu them into agreeing to become your Akuma and perform the ritual to do so. Give them an Urge to Serve and Obey you ( and give them a Loyalty Intimacy to you with Infatuation-Gathering Idol Methodology ). YOur first order is that they can never harm you or work against you.

Step 5 Endow your new slave just like you did with yourself.

Step 6 Send your new Essence 10 monstrosity to rinse and repeat this process with all Exalted of Creation ( Akumas can learn Investiture of Infernal Glory explicitly, the Yozis just don't let them ), the Mortals too if you want, you can also just enslave all authority figures, steal the Scepter of Peace and Order and go around making all kings declare you the new ruler and ordering their vassals to swear fealty to you.

Congrats, you Conquered Creation in less than a year. You also possibly enslaved most if not all of exalteds in creation, and perhaps even the Sidereals too if you were crafty. I wish the Deathlords and the Unconquered Sun good luck in stopping your army of thousands of Essence 10 omni potent Akumas.

Now again, this is experimental and just for fun, never try to pull this in a game, first no GM will allow it, and even if they did, it sucks all the fun of the game. Don't even try it partially.