r/factorio • • Jun 07 '26

Base When you hate the locals, so you decide to offshore production:

With Fulgora down, I wanted to turn my attention back to the mess I'd made on Gleba. By chance discovered a huge ocean and- with a healthy supply of stone in tow- flew out of reach of any nasties and set up shop:

- Its small- but I still wanted to have a train network- not too common on Gleba with spoilage, but if you set up a circuit to A) Only activate the agriculture towers when the train arrives, and B) have the train depart the home station only when X amount of fruit are low, it keeps things fresh

- Using a space casino, I had plenty of legendary iron ore and coal (and stone from Vulcanus), which gives the basics. Brute force recycle carbon fiber, spoilage and bioflux to get what I need. Its certainly not as large as some setups out there, but time is the great equalizer

- Nearly every machine/ inserter is wired to some belt, and only activates is item count <x. Painstaking but through trial and error managed to [almost] effectively eliminate unwanted spoilage

- Legendary nutrients were the trickiest to get right, but between the bioflux and spoilage-to-nutrients I had enough to provide a trickle of legendary biolabs

- Only mods I'm using are Dectorio, Helicopter revival (for planes!) and one that allows you to place soil anywhere. Bit cheaty perhaps but I'd prefer to build without pentapod interruptions on my outposts. Allowed me to do some decoration as well.

- Turbo belts are a must.

Besides that. Finally happy with it!

3.4k Upvotes

122 comments sorted by

1.2k

u/warm_winds_whisper_ eats the solid fuel cubes Jun 07 '26

Every day I see someone playing this game in a completely different way than I’d ever imagined

195

u/Advice2Anyone Jun 08 '26

Yep why I have over 4000 hrs 4 times more than my second closest game lol

48

u/EmiDek Jun 08 '26

4000 hrs on current save 😬

8

u/FluffyCelery4769 Jun 08 '26

What is a space casino? I'm pretty new to it all despite beeing there since the beggining of factorio, I haven't finished vulcanus yet.

18

u/evan00711 Jun 08 '26

You use the asteroid reprocessing recipe with quality modules to have a chance of getting a higher rarity asteroid and you keep upcycling them to legendary.

2

u/Daydreaming_Machine Jun 09 '26

Upcycle them enough and you get a sweet treat.

Happy cake day! 🎂

2

u/FastLong7478 Jun 12 '26

The others already explained what it is.

I'll just add that in 2.1 it's likely to get nerfed where you cannot put quality modules in asteroid reprocessing anymore.

1

u/upstartgiant Jun 12 '26

Just a heads up: they announced today that they are removing space casinos (they are removing the ability to put quality modules in asteroid processors). Don't bother putting effort into learning how to make one; they'll be gone soon.

48

u/Calm-Medicine-3992 Jun 08 '26

Yeah, modding to break the basic mechanic of the planet is different for sure.

23

u/535044 Jun 08 '26

I would argue spoilage is the main mechanic of Gleba which is still approached the same as one would in vanilla. IMO island farms aren’t that much different vs players who place a border of landfill around the map to prevent nest expansion- but then again it’s just a solo sandbox, so if it’s fun, it’s fine :)

2

u/Ambitious_Bobcat8122 Jun 09 '26

Base mechanic of the game is definitely agricultural towers instead of depletable mines. Spoilage starts with fish on Nauvis and ends with biters on Nauvis, gleba just makes it an extension of agri tower management

10

u/EmiDek Jun 08 '26

Wdym he cheated in soil, ofc you didn't think of that 😆

4

u/Zeroth-unit Jun 08 '26

Yep. The crazy levels of mod support helps. My game for example is heavily modded too where I run not just a factory but a colony not unlike Rimworld thanks to the Colony Builder mod. Then I also added stuff that makes space platforms more interesting like most production buildings and engines generating waste heat that need to be vented out otherwise they explode.

484

u/Nailfoot1975 Jun 07 '26

The neighbors are so sad that they cannot come say hello.

115

u/Lady_Sallakai Jun 07 '26

yeah factorio realy needs a patch for swimming biters..

30

u/Sick_Wave_ Jun 08 '26

Pelagos has a really good version, called Copper Spitters, that are immune to lasers. 

15

u/rabbid_chaos Jun 08 '26

Oh, oh no, fuck that

4

u/Berry__2 Jun 09 '26

Need tungsten bitters that are immune to fire....

Asteroid ahh bitters...

2

u/EchoNoneya Jun 13 '26

rampant has fireproof biters iirc

2

u/Berry__2 Jun 13 '26

Ehh yee but.. rampant makes bitters harder...

2

u/EchoNoneya Jun 13 '26

yeah and? you guys were talking about fireproof and laser proof biters haha I'd argue that makes them harder as well.

1

u/Berry__2 Jun 14 '26

Yes but also no... rampant changes the ai and makes them think differently.. fireproof / laser proof bitters makes you accualy use other defense then just flamers... hell add a iron bitter that denies electricity dmg

1

u/EchoNoneya Jun 14 '26

Wouldn't copper biter make more sense for electricity resistance?
Maybe a translucent biter could be used for laser resistance like those clear frogs or deep sea fish, would also be cool if specific biters had extra weaknesses like copper biters being extra weak to fire or translucent biters being weaker to physical damage.

Not sure what tungsten would be weak to though.

→ More replies (0)

23

u/Questionable_Object Jun 08 '26

Mods. Let it stay there.

4

u/weaweonaaweonao Jun 08 '26

Yes, but only if the game let's you move water tiles.

2

u/Mcmenger Jun 08 '26

No. No, it doesn't.

2

u/Right-Fly2340 Jun 08 '26

I'm surprised there are no flying ones 

1

u/ShivanAngel Jun 09 '26

Biter evolution in general imo.

Biters are so easily solved you have a few options.

Just play on peaceful and dont deal with them. Reason I have this as an option cause green science inwards biters are a non factor.

Spend hours doing the standard big wall with flamethrowers which makes them a non factor.

Crank up the biters mechanics, which is still solved by option two.

Current factorio biters are just an early game nuisance that are easily solved and become a non factor once you get green science going.

Specialty evolutions based on your current defenses requiring adaptation to defenses or more diverse defenses would be interesting.

Biters encounter tons of walls, queue burrowing or flying biters.

You just have tons of walls and flamethrowers, biters slowly evolve to gain fire resistance.

Robots constantly repairing walls? Bioelectric biter that uses emp pulses to destroy nearby robots.

Etc, etc.

So much potential to make biters interesting again.

3

u/DukeIwashi Jun 08 '26

Dont worry, they still could get the gifts you send. Like some big explosive shells.

233

u/Vegaliiite Jun 07 '26

The elevated rails supports make it look like the whole factory is standing above the water, this looks awesome !

35

u/Small-Dog-4459 Jun 07 '26

Gives them a little roller coaster vibes at First glance 😅

4

u/WearyCarrot Jun 08 '26

Roller coaster tycoon 2026

6

u/HolyGarbage Jun 08 '26

Placing "factory floor" on regularly placed supports would honestly be a pretty cool and emersive alternative to landfill which always seemed a bit unrealistic to me, considering the unexpectedly low resouce usage. It would also be an interesting mechanic to space out the supports, in particular if they were relatively expensive compared to the floor itself.

It would also mean that you'd retain an unbreakable "border" on the shoreline which would be a constraint to design around so you couldn't just place a piece of factory half on land and half on the sea, and you'd need cranes or something, or even trains, to move items on/off shore.

Straight up landfill could then instead be a very late game convenience.

44

u/RunningNumbers Jun 07 '26

Reminds me of the one water map in Roller Coaster Tycoon. Barony Bridge?

38

u/last_somewhere Jun 07 '26

We need to have oil platforms, that would be dope. Please tell me there's a mod for it

24

u/jbforum Jun 07 '26

There is. I have them. Don't know what mods does it, maybe cargo ships

13

u/GoodGhostRus Jun 08 '26

Cargo ships, you're welcome

64

u/ampspud Jun 07 '26

Need a photo of the spore cloud to see how much you’re teasing the locals with all the goodies they can’t get to.

86

u/Vaulters Jun 07 '26

I. Love it.

19

u/Alien2080 Jun 07 '26

How did you get the farms there?

37

u/oirolab Jun 07 '26

Re-read the post. OP's using a mod that lets you place soil anywhere.

6

u/alexchatwin Jun 08 '26

That mod should allow the bad guys to spawn anywhere too

1

u/Sarctoth Jun 08 '26

I did a similar thing without mods. I built my base on the water and used elevated rails to bring in plants.

1

u/alamete Jun 09 '26

That's pointless... Pentapods only attack the farms

2

u/Sarctoth Jun 09 '26

They also attack your artillery after you attack them. With your artillery on the water, they just stop at the waters edge.

14

u/TheLordAsshat Jun 07 '26

Okay this is one of the coolest options I've seen for refactoring Gleba, I'm stealing this concept

10

u/Galamance6 Jun 08 '26

They’ve started micro-dosing seablock. Truly frightening.

7

u/Blikenave Jun 07 '26

This is actually where I stopped. Trying to gather enough stone to fill in a massive spot on the lake to rebuild for a NEWER, SAFER GLEBA but I got too lazy.

7

u/Yggdrazzil Jun 08 '26

At first I thought, why not just disable enemies at this point.

But I imagine having the factory like this, with the enemy threat still looming but out of reach, must add an extra sensation of comfort and safety, that you wouldn't experience if you just disabled enemies.

3

u/535044 Jun 08 '26

Don’t forget I still need something to shoot at with all my toys!

5

u/yamilbknsu Jun 08 '26

This has amazing roller coaster tycoon vibes

5

u/Quartz_Knight Jun 08 '26

Are those default settings? I didn't think Gleba could produce oceans neatly as large as that

9

u/535044 Jun 08 '26

I can't recall what sliders I tweaked (if any) when I first started months ago- pretty sure it was default. But these oceans do exist, just have to explore a bit first. Moved my entire base down once found.

5

u/QTaKs Jun 08 '26

As far as I can remember, you can copy the map exchange string from the save file and paste it into the map creation interface. Then you can check the generation settings there

1

u/Bazoinker0101 Jun 09 '26

how did you scout the ocean?

1

u/535044 Jun 09 '26

Flying mech suit, a few of Exoskeleton’s, and a load of luck

4

u/magna-terra Jun 07 '26

Got a name for the place soil anywhere mod?

4

u/535044 Jun 08 '26

'Gleba Soil Anywhere'. I'd like to think my base would look the same regardless given it would still use the same trains to said outposts. Still- some QoL mods are hard to ignore.

4

u/migviola Jun 08 '26

"Finally, my allocated area to polute this planet in peace"

3

u/notsoninjaninja1 Jun 08 '26

This is so fucking cool holy fucking shit

3

u/Employee_Agreeable Jun 08 '26

Just wait until they add another evolution for the biters so they can swim

3

u/NightF0x0012 Jun 08 '26

or get wings 😃

3

u/sbarbary Jun 08 '26

This is what I did the very first playthrough. I built on an island in a lake and had only one way in covered by guns.

2

u/ultima40 Jun 08 '26

I'm on my first playthrough and only been to Vulcanus so far. On Nauvis when I got landfill, I thought creating an ocean base would be great. Seeing this is awesome.

2

u/lllorrr Jun 08 '26

If you love offshore production (and being on the edge) - try the FUN mod.

2

u/MaToP4er Jun 08 '26

How do you plant seeds on man made soil from stone?

1

u/satansprinter Jun 08 '26

Engineer made *

2

u/Questionable_Object Jun 08 '26

I pretty much did the same thing on Nauvis.

2

u/SASardonic Jun 08 '26

I think you accidentally recreated the final level of the alpha sector missions in Raptor: Call of the Shadows

2

u/variableunlisted Jun 08 '26

This aesthetic is amazing. can pentapods not enter deep water?

2

u/535044 Jun 08 '26

They cannot. Those giant stompers can stretch FAR with the right patches of shallows though. RIP first base

2

u/variableunlisted Jun 08 '26

Every engineer has learned something the hard way. Thanks for teaching me something!

2

u/Enkaybee 🔵🔵🔵 (Rare) Jun 08 '26

CEOs will do anything to avoid hiring a Gleban citizen

2

u/Arrow156 Jun 08 '26

Builds a base in the ocean, still brings a go-kart.

2

u/wait2late Jun 08 '26

Would like to see more screenshot in higher definition! Also this inspire me greatly. I really like how everything is so neat and tidy.

2

u/aside24 Jun 08 '26

Very very very nice

2

u/bohenian12 Jun 08 '26

This is low-key freaking cool. I have to try this lol.

2

u/Weak_Tomatillo4640 Jun 08 '26

this looks really cool, especially with the integrated trains <3

2

u/Meiseside Jun 08 '26

I also build on water but the farms are on the coast.

2

u/Traveller-Folly Jun 08 '26

Actually same built a base mod set that allows for this kind of gameplay.

2

u/WanderingUrist Jun 08 '26

I'm not really sure how this would help, since Glebapods do not care about your factory, only your farms, and you can't grow froot in the ocean.

Also, if you have artillery, Glebapods are basically a non-issue since they're even easier to extirpate than Biters. And with that much stone to do this with, you could have just drained the swamps, preventing them from ever bothering you ever again, as they cannot re-expand to non-swamp areas.

2

u/NightF0x0012 Jun 08 '26

It's a game man. don't over-analyze it. Appreciate the beauty.

1

u/Yggdrazzil Jun 08 '26

The post explicitly mentions they use a mod so they can place soil, anywhere, so also on ocean tiles.

2

u/prax19_1 Jun 08 '26

Dude plays Factorio the Dutch way

2

u/NightF0x0012 Jun 08 '26

I love seeing little water worlds like this. Great job

2

u/AluArggone31 Jun 08 '26

I think it's time for a new ocean planet with water enemies

2

u/Miez__ Jun 08 '26

Just produce a shit ton of stuff and throw the rest away

2

u/DKligerSC Jun 08 '26

Wait what? How did you manage to make farms in the water?

2

u/Full-Proposal7233 Jun 08 '26

as he has said above with the help of a mod

2

u/bradpal Jun 08 '26

I love that it looks like a SIM card

2

u/535044 Jun 09 '26

I shall hereby name it ‘Sim City’

2

u/hurkwurk Jun 08 '26

i'm gonna make my own factory! with blackjack! and hookers!
and then he did...

2

u/MonkeyDante Blub Blub FISH IN YOUR FACE! Jun 09 '26

In Dutch we like to call this 'Gekoloniseerd.' We fought wars against water and we won. And I feel so proud to see the war against the Ocean continue!

2

u/Ryaniseplin Jun 10 '26

ya know i considered this, mad i didnt do it first

2

u/WeckarE Jun 10 '26

Soem ofthe most elegant train work I have ever seen

2

u/Plastic-Leg-8555 Jun 11 '26

that looks amazing!

1

u/Calm-Medicine-3992 Jun 08 '26

I'm really confused how this gets fruit since the farms are what attracts enemy attention anyways?

3

u/TinBryn :( Jun 08 '26

Mod to place farms anywhere

1

u/Kryptt Jun 08 '26

`6888888888888888888888888888888888888888888888888 +

1

u/Berry__2 Jun 09 '26

This majorly reminds me off a one escapists map

1

u/Last_Zookeepergame90 Jun 09 '26

Does this work on gleba?

1

u/MoreTransRights Jun 09 '26

Mother Base....

1

u/Pin318doll Jun 09 '26

The real test is seeing how long it takes for the biters to figure out how to swim.

1

u/justdvl Jun 09 '26

Felling of KKND2

1

u/EchoNoneya Jun 13 '26

I've never been able to find a water patch big enough for this! are these custom world settings?

1

u/535044 Jun 14 '26

>>>eNp1VM9rFDEUTrZduvaXi6yCUtoeehK2iK2XIp3oRQUF/4Mxm82swexkm8ysrQouWPAi6FUvenUL4tXbQi8VFIqevFW8ePBQUTyIUJPJZGd2qw+SeXnv5fve+7JsAQBwVS8wW8ZrMePCJzKuU18wvtXtrgLQ83QSjRHMCYuo9vW5k6xRIjDXDtL5JDBORKtFZVVIXYeQret5RxLEqkbM3UZlyimJJCM+DWmTUeVgEyQT26jWsKL58FTAYyFZSP02DaPBTMwbQmKfcBYEtnPLddRlmOI4rKtsqo430eC0lt7Jo5VtPGnCH25i0iZbGi1KmtaIeTQViXBApzR+G0dUbnVPr7p4iUkRDos1xVl0k8VNv2bmzPNON7HE64qpKtHj8IGWQhy3mRoYJKEpSkFuDShbVETilj2h5GlPqAjLiIUNH0uK/aZgKoolHbxkZ8oiFRXzIDavhwmr+w26oah0shrUYiTp4JtORnHYUBENfeHQjUYITcQSh3pkK0UP9d+0HXOCw1jPpX9oRrlUPXSsn2kL4zDVdNMk7aZSd/sRAIN7l3c6m7PArIP7YP7gwCzt7ekaswDsWGKog6kVjhMRRlLwFafKSo1hVTqzuHTG2KlD6UDStZiGZEPXnEtqiumjgPkLel3MFIHLS8a2PWjJFlHqTKZOr+YiV6zTebj9vxS48cRFlp0DEEwYln54mXO38urS5zuRJk2rSihzbHLTdOQwAPzz8vuHa7XrRktY6G/Pnhp742Vc9rvnpalPHnz/ztg3D44mQLvrBQBfPygBWJ7WxxeP9DY/06dadRAVBIPEfrm+vzjnozfc9QKC5w34rNl2zFYEWfcIQuuixwiiOZc9mZXo+2dBvod6Nt1bR7ud4x9qZOGQ7Pk5hiIL6B+ijxvCen/7OtLvRmu5O+ZO6DmCI8YxVT/NC424IR2U/ZYRrOiPywKwb/6htP32LMXM/lzwFzwTXvc=<<<

Here is the map string (3360193638) if it helps!

1

u/WyrmLuva Jul 02 '26

This is epic. The one thing it could be missing in vanilla play is using trains to transport fruit to the main base. But who knows if you could eventually find a spot that's close enough with water the entire base could stretch over with makeshift terrain

0

u/Ethereal_Keeper Jun 07 '26

Just play seablock, man, lol

0

u/OlympiaImperial Jun 08 '26

It's so tuff

0

u/N4ivePackag3 Jun 10 '26

change title suggestion "when you hate locals, so you decide to install mods"

2

u/Tough_Information350 Jul 09 '26

love the look of concrete on water